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Chimaka( ͡° ͜ʖ ͡°)

Beta Tester
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Everything posted by Chimaka( ͡° ͜ʖ ͡°)

  1. Yeah i know all that. Used a bit of blender and such-like programs to make new models + texturing + FXes, long ago. Also modded HoMM5 to some extent too. Just didn't dive deep into that part. Thought it was unnecessary. But ye, we already have access to existing units, and only need to balance them out and make playable. About rebalancing. Same here. I actually lean towards rebalancing existing stuff, before adding more and making an even worse mess. I tried to rework/buff twilight's transformation with The Aquanix, but then we stopped, because all the data is left on his PC, to which he doesn't have access (just not there)...sooo... yeah. Those are the least parts to do. There are actually other useless dirt cards that require closer look.
  2. Whoa. Impresive. The one of XLs' looks better to me, don't know what others would say. But what are the numbers? Seems their bar is devided by 1000Hp with 250Hp in each, right? And if it is below 1000, then it is devided by 100Hp each. Interesting, but single standard should be enough. The least Hp of a squad is 260 (U0 Manawing), so 250 Bar is enough, but maybe devide it by 50 smaller ones if total is below or equal 750HP? I mean, look at the Northguards, there are... counts ... 7 wholes and a small part, which is 720HP = 100*7+100*0,2 , but counting them is painful, because they ruffle in the eyes. All in all it needs a bit of gameplay feedback to see would people like it one or the other way. Maybe even add an option to customise it (the numbers per bar and per unit value), because i think people will fit it to their needs perfectly. I remember doing that via console back in Dota 2, but whatever.
  3. Priorities: From top to bottom* >Reach Server stability upto 99,999% (no random crashes here and there) >Gameplay stability and confortability, which includes: economics (gold rewards, quest rewards and quest themselves, achievements), game content (cards you get, boosters), possibly some UI improvements, etc in those regards >New game content. Includes: New cards, New maps/scenarios, Card rebalance, Gameplay mechanic improvements (if possible, but hardly imaginable), etc. It's a distant future content, sadly. Can't be helped. Let alone we'd need someone to make those new "cards". They (cards) consist of: texts, cards, animations, models, textures, special effects, mechanics. We are lucky if game uses some sort of 'part-compiler' or 'constructor'. Like some spare parts of a car. You can add and take away some of them, change exterior, interior, inner mechanical parts like engine, gearbox, levers, electronics, etc etc. IF it worked like that, then we'd be blessed. Otherwise... welp~... *some intersections are possible, but not with last part.
  4. Let's see a current situation. >Most Gold rewarding are cPvE maps on expert difficulty +- some rng of the upgrade drops. Most of them are better for gold mining. There is a table somewhere on forum with 'gold per hour' numbers. All of them are realistic with a proper deck and execution. For example, Soultree Expert can be done within 10-15 minutes, gives about ~2k+ per game, up to 7k if you are extra lucky. The table topic under the spoiler >rPvE can be considered as starter gold mining spot. You need relatively cheap deck (even starter cards are enough to deal with it) and a decent team. That's all you need to beat rpve lvl9, unless you encounter lost souls, which is a pain in the ass no matter what. Gives ~4200 per game and can be done within 12-18 minutes (if it is not lost souls or twilight, and you have decent decks). >PvP unranked gives 0 gold. Abysmal and pointless time waste, unless your purpose was to test a deck or smth else in those regards. >PvP ranked gives 250-1000 depending on length of the game and 'Winner' state (Y or N, if you won, then evidently you get a bit more). I consider low ranks and not higher ones, because there on high ranks matches are played a bit differently, due to skills being matched. Let's look at real situation of regular player. Queue times and skill mismatch are took into account. Here is the thing(s): .A) you lose, hence you likely won't never get that Winner bonus gold coeff. Ok, maybe you once match someone of your real skill level and it will be a game, and you might win a game or two; .B) you play around 10-15 minutes, more common to play shorter then 10 minutes and less often exceed 15 minutes line (about 60% to 40%, but this proportion leans towards 15+ minutes in skill-matched games, which are - again - not our part of the topic); .C) besides 10-15 minutes of actual gaming, you also spend lots of time while queued for about 5-10 and sometimes even more. + if you exceed a certain time limit, then you are matched outside of you league and get rekt => see .A). In total you earn garbage 1-2k of gold per hour of continuous loss (about 3-5 games). Maybe exceed 2,5k if you get lucky. This is less than an rPvE, even lvl9 can be done within 20 minutes+5 for waiting in a random lobby. >Criticise - suggest: A) PvP should be able to compete with rPvE at least to some extent. Let's count under the spoiler, so it won't be all around the place, but i will write total numbers outside of it. To make PvP competable with rPvE it has to give 4200 average gold per match for a losing side, but while rPvE has it as a constant ammount, PvP's can differ according to length of the match, plus 'winner' bonus. This also makes PvP highly rewarding, if you win a lot and consistently. Then you probably will reach the 17k+ per hour, depending on how high the bonus is. Include more PvP quests + related achievements in the near future, and it looks quite fair. Remember that economy will be slowed down by about 233%, i didn't take this into consideration. The real problem i see is that PvP was thought of as a lategame content back in EA. Obviously due to marketing reasons, it was made to be expensive, hence making clearly more powerful cards rare and ultra-rare. Remind a Firedancer and Fire Stalker and say which one is obviously better on total, and not in a specific situation. There are plenty of examples. That's the reason why PvP deck is more expensive then regular PvE (expect speedrunning ones and pure decks, they were always a hecking expensive). P.S. Many words, so that i could have slipped a mistake somewhere.
  5. Yo Yes there is: it follows this path "C:\Users\<Username>\Documents\BattleForge\replays" only depending on how's your main OS disk is named, where all the documents lay at. There might be no replay folder, if you haven't record any replays, but there still have to be at least latest played map. And what do you mean by "Pinging(Sound)"? The ping when someone marks something on a map? Well, i don't realy think it is possible then.
  6. "new scenarios" by that i meant new Campaign scenarios. [read carefully] An official continuation of the story with scenarios/maps, those will appear on Worldmap - i hardly believe there will be, otherwise it is a just an official fanfiction, although i am NOT against it. Not just new maps. Map with a bit of a scenario is not difficult to make, i've been using map editors excessively throughout my gaming experience, so i know what i am talking about. I was talking about real new campaign scenarios about continuation of the story and lore itself. And to start with, i quoted and made an assumption, because qoute Untouch: "campaign stuff" can mean literally anything regarding Campaign, not other side maps. And Note: Again, i am not against introduction of new maps and scenarios of different people here, and i do NOT belittle their efforts anyhow. I just state, that this is rather not an official map, if it is not included to worldmap as an official new scenario and line/arc, moreover as a new page/chapter/tome in the Lore Book. Is it elaborated enough to clear all things out?
  7. New Cards > maybe in distant future. So there is a chance, but remember it's not just some .xml and card GUI that you see in the game. Campaign stuff > if this means "new scenarios", then probably not; if this means "reward and upgrade rebalances" possible, but not necessary will be done. About EA's shut down: in short - non profitable to keep the project. Why it was like that - their own fault, i assume. After all it was a P2W design, no wonder why it didn't make it in the end. Quick reminder - Artifact - a P2W. BF lived longer, because they choose to add F2P design, and that game the game a flow of fresh players. IMO.
  8. *another one* A reaction meme Just incase - the rifle is Scout Elite with 8x scope. Footage took from BF4
  9. When someone ask a way too high price for a cheap card in trade. Then proceeds to ask high
  10. I remember on old BF forums people were discussing such new factions as Fire-Frost (Steampunk, Storm, Steam, etc.). I recall someone had already done same topic here on this forum, long before. However fascinating creation and development of new splash faction might be, we'd rather balance out existing ones first. Although i'm looking forward onto it. Let's rant PvP part: That was PvP, now PvE: also
  11. NAME: "Errorcode -1" when trying to login SEVERITY: 2 LOCATION: Login screen REPRODUCIBILITY: Always DESCRIPTION: Error appears, if you happen to enter your password or login wrongly (typo or just improper, whatever). So: steps to reproduce it are >Enter wrong password/e-mail >get the "...wait 10 seconds..." message >wait and enter proper password/e-mail >Forever "Logging in", then the Error appears with following "Disconnected" window. ADDITIONAL INFORMATION: Enter your password on the first try, either restart your client, if you happen to enter wrong one. SCREENSHOT:
  12. And some people managed to get all the promos in a first week, besides absolutely legally. How did you gather your cards? Boosters only? If yes, then it explains why it took so much time. I got many essential cards from boosters, but none of them were pure cards. Neither of them are hyper expensive, except one or two of them. The most expensive card for me was Wheel of Gifts. And despite not selling anything i got from boosters, and rather only accumulate different cards by buying them, i still have decent decks and moreover great bfp estate in cards only. So, if i decided to create a pure deck of 120 lvl (fully upgraded, fully charged), i would be able to get to at least lvl 80-100 depending on deck build at the very least. Note: i was not playing a lot. I have done <50 quests according to the achievement. And most of the time i was either buying cards through AH, or trade (which is usually cheaper).
  13. NAME: Game restricts taking a free starting position in a lobby, if it was taken by someone before. SEVERITY: 3 LOCATION: Lobby REPRODUCIBILITY: Always (quick hands) DESCRIPTION: >be in the group with host, >lobby is created by the host, >any single slot is taken by two people at a time, *wild west cowboy duel music on the background plays* >now one takes a slot, and second does not, obviously, >second tries to take a free slot, but get an instant "Unknown Error!" sys msge >cannot take any slots anymore, untill lobby is recreated, or player is reinvited (leaves group then gets back) ADDITIONAL INFORMATION: Possible to recreate if someone jumps from between slots, and you, so happens, click on a free slot, but it was actually a player (KONO PLAYE~RU DA! (yes a meme)). SCREENSHOTS/VIDEOS: "please, standby"
  14. A new sketch art. Hooray! After nearly a year. This topic was already forever dead, but whatever. Just saying, because it doesn't matter. Though i doubt someone will notice, but being noticed is not the sole point. I'm only sharing something, that people might find themselves applicable and enjoyable Note: it was a 600 DPI scan (7020x5100p *PC MasterRace noises*), i also enhanced it and cleared the 'dirt', aka 'pencil stains on paper'. There is still a lot is left to work on, tbh, but i am lazy and can not find myself painting it into colour. Just as any other sketch.
  15. Sadly seems like some people can't sign in due to time issues, just like me.
  16. Good. Looking forward to it. Although i won't be able to neither watch, nor participate in it, because i will be at uni that time >_< Moreover, i only have cPvE/rPvE decks |╹︹╹ |, despite there won't be a lot of pros with 100+ level PvP decks.
  17. Thinking of bugged seeds, from my experience only "Cliff/Height bordered" seeds (the one on a screenshot is kind of recessed into the ground) can have this outside-of-border bug. Mainly you can encounter such seed in the solo rPvE or duo rPvE(i think it is possible), because 4plr rPvE is actually a big map, and i had not seen at least one having that bug when i played (maybe i was not lucky enough). Also 4plr rPvE can have an "Oceanic border" (camps are placed on a islands with pathes between them, everything else is a water, and there is always some sort of free space filled with water between map border and the land). One more thing: there is a higher chance to encounter the bugged seed on higher difficulties for solo and duo rPvEs, because they have same map size (512x512 afair). Thus being denser leads to higher chances of reaching the map border. This shortens the range of searching pretty much. There are also other people with greater experience in rPvE, so i think they can share it too.
  18. This looks painful... But i've seen people modding sega games (played it). I have no idea how hard it is, or what kind of megamind you have to be, just to find out how "alter" it and then actually do so... >_>
  19. huh... Then maybe i recalled the wrong one, but still i was not wrong that the discuss had been held already. And, yes this is tricky to balance the economy
  20. I recall similar discuss back from 2015... was too long ago, can't remember what were the results of it, but for some reason there is "No" pops-up in my mind.
  21. @Asgard57 >First things first: use english as rules state >Second: be more constructive, because what i see is a simply shout-out. >Don't bother devs with such a hustle >Last, but not least: it is hard to understand what is writen even in russian. Scary to think about what will be if you'd use english. After all, if you claim that they had a replay, than there is a Stierlitz in your team, who gave out the replay. did you think about that? How else do you think they had the replay? Magic? I'm not sure why you(and your team?) are so salty about it, but i think this is not a competition between players (world records), but rather to see how fast map can be done. Answer me in english and only, so everyone can understand, otherwise i won't answer, just like anyone else (constructively).
  22. Another one(two). P.S. First one is not exactly a BattleForge related, but still.
  23. NAME: Game crashes upon finish message SEVERITY: 2 LOCATION: Match REPRODUCIBILITY: Random DESCRIPTION: As soon as you manage to win the match (tested only on rPvE) and "Victory" message appears, game may crash straight to desktop without losing a connection to server or anything else (freezing and then disconnecting -> forced log-out; error message; etc.). ADDITIONAL INFORMATION: > Never happened upon "Lose" message, at least yet. > Seems to happen only in rPvE. According to what other people say, there is another case like a 'freezing midgame', but i think this is a bit different, because it does freeze and then disconnects you. This particular bug freezes the game - yes, but instead force-closes the app, aka crash straight to desktop. > _launcher.log, if so happens, ends with last following line "[22:35:50] Game: Packet forwarded to the server" (time in [brakets] might be different). > Small note, windows will create a crashdata.mdmp file in the game documents directory.
  24. @remark84 OK, wait, so there is... an another account? Because according to what you have writen, i consider you have another one. Quote and what did you mean by this? If this is true, i am certain that followed actions were legal means aka BAN. Look up the top of page, there is a Yellow line with following rule writen inside -> "BEWARE: Multiaccounting May Cause Permabans!". This line can also appear in loading screen after you login. I even translated it by myself into Russian. IF it was your only account AND never ever had different one, then there might be another case and my assumption about multiaccounting is wrong. Hence i leave it to higher instances.
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