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Wallbreaker

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  1. Majora liked a post in a topic by Wallbreaker in Community Update #24 - June 4th, 2022   
    Thank you for the work !!!! 
     
     
  2. Metagross31 liked a post in a topic by Wallbreaker in Community Update #22 - April 23rd, 2022   
    Wow cool, posted in all survey you posted that I would love to have some achievements for purr color completions, really love it to be able to be now challenged.
     
    Thanks for always asking and listening to the community!!
     
    Great work, looking forward.
     
    P.s. and wasteland Terror looks dope 🙂
  3. Majora liked a post in a topic by Wallbreaker in Community Update #22 - April 23rd, 2022   
    Wow cool, posted in all survey you posted that I would love to have some achievements for purr color completions, really love it to be able to be now challenged.
     
    Thanks for always asking and listening to the community!!
     
    Great work, looking forward.
     
    P.s. and wasteland Terror looks dope 🙂
  4. Dutchy liked a post in a topic by Wallbreaker in Community Update #22 - April 23rd, 2022   
    Wow cool, posted in all survey you posted that I would love to have some achievements for purr color completions, really love it to be able to be now challenged.
     
    Thanks for always asking and listening to the community!!
     
    Great work, looking forward.
     
    P.s. and wasteland Terror looks dope 🙂
  5. Wallbreaker liked a post in a topic by itap in Community Update #22 - April 23rd, 2022   
    Awesome job guys. 
    Is there already an approximate date when the content gets pushed to the Live Server?
  6. Wallbreaker liked a post in a topic by Majora in Community Update #21 - April 2nd 2022   
    Greetings Skylords!
    Every three weeks, we give an update on the things going on behind the scenes of Skylords Reborn. Welcome to another Community Update!

    • Nature Deep Dive

    After Frost and Bandits, it is now time for a Deep Dive into one of the more popular factions among (new) players: Nature. In this Deep Dive we will look into the faction's strengths, weaknesses and upcoming changes. You can expect more incentive to play pure Nature, adjustments to the root network, important changes to cards like Abyssal Warder and Forest Elder and a sneak peek into two upcoming Nature cards. We are currently testing the changes, and you can expect most of these changes to hit the live server with our next content patch. 

    We have also opened up multiple forum posts about the proposed changes. 
    From the beginning of the project, community involvement has been, and continues to be, important to us. We have thus decided to institute a change in the structure of our balance discussions. Going forward, balance discussions will be transitioning from discord to the forums with the hope of facilitating better discussion and involving more people.
     
    • Introducing Skylords Bounty: Seasonal Forge

    We are aware there are quite a few players who want to contribute to Skylords Reborn, but don't have the time or motivation to fully apply as a team member. Today we introduce an alternative: Skylords Bounty! 

    A Skylords Bounty is a task for the community to create something needed in one of the departments of Skylords Reborn. If your entry gets chosen, you can win a great prize; in this case a Promo Razorleaf! Even if your entry is not chosen, everyone who applies with a serious attempt will earn a participation reward.
    For our first Skylords Bounty, we have selected the task to help us create the next Seasonal Forge. During our December update, we gave the Forge a snowy look. We are now looking to give the Forge a spring make-over. This is your chance to get your work into the game!

    Please check out this forum post for more information and a short tutorial video on how to create a Forge. We hope we can count on your contributions! 
     
    • Mana Wing Promo

    It is time to reveal our latest promo! A few months ago players were able to vote for their favorite card to get the promo treatment, and Mana Wing was the clear winner. Joining Snapjaws, here is the second Skylords Reborn promo: 

    A huge thanks to everyone involved. From artwork to model adjustments and special effects, multiple people spent weeks on getting everything just right. The wings have a shining glow, and as icing on the cake there are also golden dots when the unit is flying around. We are very proud of the result, and hope you will like it as well!
    We will reveal how you can get your hands on this promo in the next community update, so stay tuned for that!
     
    • Artwork

    The artwork behind the promo was a team effort from three talented artists. The starting point was the Mana Wing wallpaper from ArtRhino. A great piece of art, but it shares the same colors as the original Mana Wing. To give it that promo feel it thus needed some changes. Our two artists, Spirit Alpha and Tweeto, then worked together to create a new look and color palette for our feathery friend.  


    • Survey: Events

    Once again, we would like some feedback on our events. What do you like about them? Which ones were your favorite? And most importantly: Why? 


    We use this information to provide better events for you, so please take a few minutes to complete the survey. If you have never joined one of our events, please let us know in the survey why that is the case. Thanks a lot in advance!

    • Tournaments / Events

    You will now also be able to find the events on our Forum Calendar! We hope this will make it easier to keep track of them, and tease future events in advance! 

    • NEW - PvP League - Register now
    The PvP League has been a project long in the making, but sign-ups are finally open! 
    The league will consist of small groups (divisions) of about 8 players who will fight each other, one opponent per week. A season ends when everyone played everyone in the group. Players should be roughly equal in skill level and can move up or down in groups depending on their results. This makes the league a perfect place to play PvP; both for new and experienced players! More information and sign-up.

    • NEW - Official PvE Contest#5: They See Me Walkin', They Hatin' - Until 14.04.2022
    For this challenge, we want to see you succeed in playing the map Convoy on Advanced difficulty while using pure colored decks.
    Depending on what color deck you use, you will be able to get different rewards. If you want to increase the challenge, you can also try to tackle the map on your own or on expert difficulty for some bonus rewards. More information and sign-up. 

    • FINISHED -  Official 1 Player  rPvE Contest#3 The Minimalistic Firewatch
    This event was very popular; we received exactly 120 different replays! In this event, people had to beat the map of the month on difficulty 7 but with an interesting twist: use as few cards as possible! Check out the results here. 

    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • Team Changes

    Welcome aodpi! He's our new Tool Developer. He will create and improve various tools which aim to optimize the user experience and also speed up the internal development process. He is currently helping out with our new updater. 
    We also have a new webdeveloper: nkmol! He is mostly helping back-end wise for the web interface. Welcome, and thank you for your contribution!
    We are always looking for more help and support for the project. Please look over our open positions and apply if you see a role you like! We have multiple positions open, from development to audio or visual editors.  
     
    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a nature-booster: DEEP-DIVE-MANA-WING

    The code is valid until April 23rd, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments! 
     

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update #20
    Nature_Deep_Dive.pdf
     
  7. Wallbreaker liked a post in a topic by Dutchy in Community Update #21 - April 2nd 2022   
    PROMOOOOOOOO 
     
    it looks so awesome! 
  8. Wallbreaker liked a post in a topic by Dutchy in Community Update #21 - April 2nd 2022   
    That promo art work, excellent as always. Great job art team!
  9. Wallbreaker liked a post in a topic by Deadman in Community Update #21 - April 2nd 2022   
    Still waiting for the Mauler promo 
  10. Wallbreaker liked a post in a topic by WindHunter in Community Update #21 - April 2nd 2022   
    I think we could create a thematically appropriate Nature Suppression, a Nature Earthshaker, even a Nature Shatter Ice/Frost Shard combo where you paralyze a target then "shatter" it. The question though is, should we do this? As we mentioned in the Deep Dive in the "T4: Nature Army Deck" section, we think giving Nature mechanically identical options to deal with its weaknesses would be a mistake. I think we enter dangerous territory very quickly by blurring the lines between factions and intermingling their mechanics. We could easily end up with a game where the player is playing functionally the same deck, just with a different color and different styles of aesthetics. Our idea with thematic design though is not just that the spell feels externally like it could be a Nature spell, but that it is internally a Nature spell.
    I think you have rightfully identified that a player right now purposefully dips into various other factions to get access to their unique mechanics to cover Nature's weaknesses. But I do not think this means that we should add these mechanics to Nature itself. What then would be the difference between the decks? The answer, I think, is to create new mechanics which are particularly and uniquely Nature's. Given the major issues Nature faces, this will be difficult to achieve. Yet, I firmly believe the game as a whole will be substantially richer if we spend the time and effort to make each faction a truly unique experience.
    The rule is: Internal buffs (including counter) stack, but external buffs do not. The strongest external buff applies.
    The exception is Unholy Power because it is a different mechanic entirely. Unholy Power uses the strength/ammo mechanic that is also used for Dreadcharger and Death Ray. Unlike these two cards, Unholy Power does not show its strength gauge. Whenever the unit deals an additional 1 point of damage (or takes 1 point less damage) it consumes 1 strength/ammo from Unholy Power's initial pool of 2000. When the pool reaches zero, Unholy Power ceases to buff the unit but the effect remains as if it still were.
    So Forest Elder's damage buff does not stack with Rogan's or Wheel's buff. Wheel of Gifts is actually quite inefficient as a card because its damage amplification is so small that it is easily overridden. The nice thing about Forest Elder(g)'s buff is that it works against buildings while purple affinity's damage does not (because buildings cannot be paralyzed). We are still monitoring the card's current strength to make buffs either to one or both of its aura effects.
  11. WindHunter liked a post in a topic by Wallbreaker in Community Update #21 - April 2nd 2022   
    First really love the new nature deep dive, looking forward to have all the changes and finally be able to have us to all that cool designed Nature cards.
     
    I personally like the idea with grove spirit and sanctuary mich more then the the idea with having a second "infect" playstyle Card. 
    It would make nature much more special and I would lobe to have a use for grove spirit (now it's like kind of wasted Potential card ).
     
    One question to forest elder (g) does the attack buff stack with wheels of gift, Rogan or home soil ?
    If not the forest elder (p) feels way more usefully now .
    And can I stack then the damage of a root network unit with Rogan (25)+ promo (25), wheels (20)and Forster elder (25) and forest vim (p) (50%) => 145 % damage bonus.
    I think that would be extrem strong for the new spore launcher with (+8 support ) .
     
  12. Minashigo Hiko liked a post in a topic by Wallbreaker in Community update #7 - July 17th 2021   
    Sounds amazing, frost was my first color I played in the origional bf and still love it.
    One addion what I think would be cool, maybe make winter witch also avaibel for freezing buildings, that would be some nice extra do use her not just passive and makes her more use as also as an offensive force. 
    Special with the shattered ice synergy. 
  13. Ladadoos liked a post in a topic by Wallbreaker in Community update #7 - July 17th 2021   
    Sounds amazing, frost was my first color I played in the origional bf and still love it.
    One addion what I think would be cool, maybe make winter witch also avaibel for freezing buildings, that would be some nice extra do use her not just passive and makes her more use as also as an offensive force. 
    Special with the shattered ice synergy. 
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