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Bini Inibitor

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  1. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  2. Metagross31 liked a post in a topic by Bini Inibitor in Community Update - October 2026   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  3. Syrusel liked a post in a topic by Bini Inibitor in Community Update - October 2026   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  4. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  5. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  6. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  7. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  8. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    What have we been up to this time around?
    Our fourth season, Wrath of Winter, is still ongoing and the third batch of challenges unlocks today! We will share what we're currently working on, notably things you've been requesting for a long time. Additionally we've put together a survey regarding Random Wall Defense. And finally our team received received some new specimens to throw into the reforg... ehh I mean to help support the project!

    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.

    General Challenges:
     


    Win different 4-player campaign scenarios or featured community maps on standard difficulty or higher. Only Frost and Neutral cards are allowed. These restrictions apply only to the player.




    Win the 1-player scenarios Ocean and Oracle on standard difficulty or higher. All units played must human, ogre, or elf units. Only Frost and Neutral cards are allowed.




    Survive for 60 minutes on the 1-player featured community map The Last Soultree on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed.




    Win the 2-player featured community maps Lyrish Uprising and An Expedition South on advanced difficulty or higher. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.



    Win the 2-player scenario Convoy and 4-player scenario Raven's End on standard difficulty or higher. All units T2 and above must be elemental units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.


    Nightmare Challenges:



    Win the the 1-player scenario Oracle on advanced difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.



    Win the 1-player scenario Heart of Trouble on standard difficulty or higher. All cards must be T2 or below. Only Frost and Stonekin cards are allowed.




    As a solo player, win the 2-player scenario The Shifting Temple on standard difficulty or higher. Only Frost and Stonekin cards are allowed.




    Win a random PvE scenario that is Map of the Season or Map of the Month under 8 minutes on any difficulty. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.



    Win 3 different 1-player random PvE scenario Map of the Season presets on difficulty std++ (3) or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.

     
    • Random Wall Defense - Survey

    After letting it run its course and seeing your general reception regarding Random Wall Defense over the last couple of weeks, it's evident that you players long for a PvE game mode centered around defense. We have been experimenting with a variety of concepts but couldn't exactly put our fingers on what the playerbase wants to see in such a game mode actually, considering even inside the team there was quite a divide in terms of vision. Fortunately, Random Wall Defense has been received well and we could extract some valuable data out of it already. Unfortunately, feedback in the ingame chat, Discord or even here on the forums is fleeting and can easily be forgotten.
    As such we have put together a survey for you to fill out. The survey has a heavy emphasis on Random Wall Defense. Please take your time filling it out, there is even a goodie waiting for you.

     
    • What we've been working on

    Development has slowed down recently, because life catches up eventually and several staff members are busy taking care of their responsibilities in real life and wait for their daily boost to fill up. However, we didn't want to leave you completely in the dark. So here is a broad overview on what we've been working on:

    New entities for the AI:

    Battleforge has a large repertoire of entities available to carefully craft situations and maps to anyone's liking. Twilight in particular has an assortment of entities available that leaves barely any room for any more desires. The same can't be said for the other enemy factions to varying degrees. This makes it difficult for us to finetune existing or upcoming content to a level we deem necessary or create special encounters.




    Over time we have outfitted Bandits with much needed additions to make them more complete, which was required for our maps as well as the random PvE preset rebalancing. Sandskate is our addition of a disruptor unit without a high damage ability. One niche still missing inside Bandits' unit roster is an intermediate melee unit to bridge the gap between a Bandit Bouncer and the likes of Sandskates or Hornblowers. Bandit Deserter is supposed to fill that niche as an appropriately themed version of Lightblade. The unit is still in development and has no final stats attached to it.









    We all know the Lost Souls are your favourite enemy faction to fight in the game. Especially when facing Lost Vigils early on as a player not starting as Fire. In all seriousness, Lost Souls lacks a flying unit with a lower power budget than Lost Vigils. Currently if we intend to add any flying unit in camps, we have to go straight to Lost Vigils, which are particularly strong close to buildings and can easily wipe armies early in the game. The lack of flying units weaker than Lost Vigils also limits us design-wise. So we're creating a Lost Souls version of Skyfire Drake. The unit is still in development and has no final stats attached to it.





    Lost Souls random PvE preset:

    Generally, the Lost Souls preset in random PvE has been frustrating to play against for the vast majority of players and it has been that way ever since. It received a few changes a while ago, but they didn't directly affect their power level. We intend to address this topic in the future with several changes. One of those changes is the aforementioned new flying unit being added that will substitute Lost Vigils in early camps. Additionally we intend to change Twilight units to appropriate counterparts from the Lost Souls faction. Treefiends for example can be annoying to deal with due to them having the tendency to remain at their positions after pulling them, which, in turn, can pull more units. Finally we will to some number tweaks to certain units like Lost Wanderer.

    The goal is to make the preset more accessible in the early game for all starting factions, eliminate frustrating situations and make it feel more like an actual Lost Souls preset, while not simply nerfing it. There is no release date for these changes.

    Connection reestablishing feature:

    One recurring issue players stumble across are random connection interruptions that freeze a game and forces them to abandon their current match with no possibility to regain control of it. The game doesn't like interruptions in the slightest, not even for a millisecond. At this time we are testing a feature that helps mitigate these issues. When the player experiences short term connectivity loss, the game will try to regain connection to the current match.

    To manage expectations, do not confuse this with the possibility of reconnecting to a match in the case of game crashes. Also this feature does not allow you to reconnect to matches indefinitely.

    Bound power indicator:

    A small quality of life feature. Entities summoned will have an icon appear next to their health bars, indicating if the entity in question has been summoned with their full power cost bound to it, has been summoned with cost reduction effects like Breeding Grounds or are unbound like Burrowers from the card Swarm.


    New maps:

    And of course we're working on new maps, too. The Shifting Temple was released five months ago. Time flies. But as time keeps going, so do we. We can't give you an exact release date or idea what we're currently cooking up, but I still managed to sneak some information out.



    • Team changes

    For some reason not one, but two people thought it would be a great idea to join the ranks of staff to help support the project.
    Our zoo has been expanded and now not only contains frogs, pandas and seals, but also camelids. We welcome Llama as a new member. Don't be scared, he doesn't bite. I think.
    But wait, there's more! Anegoda1995 has also decided to join the team. I don't know what anegoda is, but it has to be great, given there have been 1994 anegodas already! Welcome!
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Watch the stream here!
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Watch the stream here.
     
     
    Upcoming events:
    • Rookie #4 PvP Tournament
    The second Rookie tournament this year and the fourth one in total!
    Read the details here. Join the stream here.
     
    • Battle of Tactics #12: Wheel of Colours
    Play an absolute fan favourite of a map with a certain cyclic twist.
    Find out more once the event goes live.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: READ-THEU-PDAT-EFFS
    This code is valid until November 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update September 2026

  9. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  10. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  11. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  12. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  13. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  14. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  15. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  16. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  17. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    A shorter Community Update this time around.
    Our fourth season, Wrath of Winter, is in full swing and the second batch of challenges unlocks today! Previously we announced that we changed our stance regarding affinities and we've shared more about these plans. And finally our elusive Amii friends get some more help to bolster their defenses.
     
    • New seasonal challenges

    With a new month upon us, a new set of seasonal challenges unlocks.
    Let's take a closer look at them.
     
    3.1 - Win different 2-player campaign scenarios or featured community maps on standard difficulty or higher.
     
     
    3.2 - Win the 1-player featured community map Town in Need on advanced difficulty or higher. The only unit allowed T2 and above is Kobold Engineer. Only Frost and Stonekin cards are allowed.
     
     
    3.3 - Win the 4-player scenario Empire on standard difficulty or higher. At least one Lyrish unit in each enclave in the Past must survive. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     
    3.4 - Win the 1-player featured community maps Nyxia and Spooky Encounters on standard difficulty or higher. All cards must be T2 or below. Only Frost, Stonekin, and Neutral cards are allowed.
     
     
    3.5 - Win the 1-player scenario Behind Enemy Lines and 1-player featured community map The Easter Tree on standard difficulty or higher. Only cards with a frost affinity are allowed.
     
     
    3.6 - Win the 4-player scenarios Bad Harvest and King of the Giants on advanced difficulty or higher. All units T2 and above must be elemental units. Only Frost, Stonekin, and Neutral cards are allowed. Nature spells are also allowed. These restrictions apply to all team members.

     
    3.7 - Win the 1-player, 2-player, and 4-player Stonekin random PvE Map of the Season presets on adv+ (5) difficulty or higher. All units and buildings T2 and above must be Stonekin. Frost, Nature, and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    • Affinity consolidation

    Back in June we announced that we had changed our stance on affinities. In short several existing cards have affinities we consider redundant and it became an incredibly difficult task to balance these cards with affinities in mind. The additional effects range from subtle but ultimately pointless to notably different effects where one affinity is clearly more powerful than the other.
    The current list of proposals has been released in the affinity thread and can be found here. Feel free to join the discussion and let us know what you think.

    Please note: These are only proposals and up for debate. Select candidates can be added or removed further down the line. Your input can influence the outcome!
     
    • Card reveal: Amii Power Coil

    Our Amii were certainly aware that they couldn't afford to build a bunch of Sunbridge Shrines to protect their land and needed a cheaper, more cost effective solution to fend off aggressors. It seems like they borrowed some of the Lost Souls' magic to travel through space and time to a parallel universe to obtain technology from a certain electrical engineer! Behold: Amii Power Coil!
    Please note: The card is still in development and subject to change. The information shown here can change until its release.

     
    Lightning Sphere: Every 4 seconds the tower triggers a ball of lightning that deals 216/230/244 damage to enemies in a 8m radius, up to 324/345/366 in total.
     
    Powering Up!: Activate to connect Power Coil to own Power Wells within a 50m radius. Affected Power Wells will be drained at a rate of 1 power every 2 seconds and stored in the Power Coil. Once 50 power has been stored, lose Lightning Sphere and gain Chain Lightning.
     
    Chain Lightning: Every 4 seconds the tower triggers a lightning chain that may affect up to 3 enemies. Deals 216/230/244 damage to the first target while subsequent targets will receive continuously less damage.
     
    Amii Power Coil is a T2 tower for the Amii faction. With a 70 power cost it nests itself neatly within the likes of Infected Tower or Lost Launcher. When first built it behaves like a regular tower with a single target attack. However, when activating Powering Up! it starts draining a nearby Power Well to amplify its capabilities. The reward is a chain attack that can hit multiple targets at once.
    Bizarrely one of the entries of the Card Contest was very close to the design we had come up with at that point. Sometimes people think alike.
    Recording 2026-08-30 112626.mp4 Recording 2026-08-30 112904.mp4  
    Design Notes:

    "We wanted to do an T2 Amii tower because, besides Fire/Frost, it is the only hybrid faction missing its own tower. When we started thinking about the tower itself we wanted something unique which would set it apart, and we came up with the idea to allow it to charge via Power Wells. While Power Coil will be a fine tower without charging up, by doing so it functionally turns into a 120p T2.5 tower. Once charged, Power Coil can unleash a massive 3000 damage per 20 seconds, while also maintaining a small profile, allowing it to scale well even into the early stages of T3 defense."
    -WindHunter
     
    Amii Power Coil will release in a future content update.
     
    • Art spotlight: Amii Power Coil

    Apparently someone wasn't content on being only the two-time back-to-back champion. It seems like we have a Raygeclaw in our lines, given this is the third time in a row he blesses us with one of his pieces. He just never stopped attacking to reach stage three damage.  
    Conceptualization:

    "I quickly painted on top of a 3D render I made of the tower to plan the composition. The tower has a unique lightning attack so I wanted to clearly show it. Then I experimented a bit with the proportions by making the bottom part of the tower bigger to make it look more like a low angle view."
    -Ray Dezoir

    The rough sketch. The similarities with Frost Crystal are immediately apparent. Not only from the 3D model, but also from the angle presented. For a lower cost T2 tower, this is absolutely sufficient.
     
    Refining:

    "I refined the tower and added the background. Because of the tower's lighting bolt, I thought a dark and cloudy background would fit well with it. Exaggerating the bottom part of the tower didn't work well with the perspective, so I fixed its proportions. The tower does not have any purple or green colors on it which is associated with Amii. So to make it look Amii I used green and purple in the background, in the lighting and crystal. "
    -Ray Dezoir

    Green and purple - the classic Amii touch. Already vastly improved, albeit lacking in detail.
     
    Final touches:

    "I added final touches like adding scratches and fixing the lighting. The background colors being purple and green was Amii enough, but having those colors in the lightning and crystal was too much so I removed it."
    -Ray Dezoir

    Final details. The toning down of the green and purple colours around the tower's features make it stand out more and give it a much cleaner look.
     
    Final thoughts:

    "Final thoughts: This was the first card illustration I made for SR. I learned a lot from it like adjusting to the game's art style. During the process I received a lot of feedback from the SR team which helped me with going in the right directions. Looking back, I think this illustration's style is very "clean" and it could have more textures fit the game's style more. After this experience, I started using more textured brushes in my newer card illustrations."
    -Ray Dezoir
      
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • Forge of Creation
    Share your artistic skills during July and August.
    Find the works here.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Watch the stream recording here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Watch the stream recording here.
     
    Upcoming events:
    • Crusade Expert Plus winner stream
    A classic map that has been spiced up!
    The event is over, but the winner stream starts here on September 4th.
     
    • TOME #6 2v2 PvP Tournament
    A 2v2 tournament that tests not only your mechanical skill but also deck building skill with random cards!
    Read more about the event here. Join the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Stonekin booster: COIL-SAND-AFFI-NITY
    This code is valid until October 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update August 2026

  18. Hot damn guys and gals, great job for all of the work, content, improvements and all kinds of engagement throughout the years!!
    Came out of lurking and shadows to say kudos and to give utmost respect, I could've never imagined to what level will this come.
    Brought a tear to my eye to see this getting so so far, having in mind the project inception was 10+ years ago.
    Much love, keep up the awesome work ❤️ 
  19. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Our team has been hard at work on a variety of things!
    Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
     
    • Season 4 - Wrath of Winter

    Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:

    Let's take a look at the most important content you can experience starting today.
     
    Seasonal challenges:

     
    As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:

    Repeatable challenges:

     
            1.1 - Be among the 100 players with the most points earned at the end of the season.
     
     
    1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
     
     
    1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
     
     
    1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
     
     
    1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
     
     
    1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
     
     
    1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
     
     
    1.8 - Destroy frozen units and buildings
     
     
    1.9 - Block damage via Ice Shields
     
     
    1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
     
     
    1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
     
     
    1.12 - Win ranked PvP matches.
     
     
    1.13 - Destroy enemy power wells and monuments in PvP matches.
     
     
    1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
     

     

    General challenges:



    2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
     
     

    2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
     
     

    2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
     
     

    2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
     
     

    2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     

    2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
     
     

    2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     


    Nightmare challenges:

     

    5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
     
     

    5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
     
     

    5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
     
     
    5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
     

    New cards:

     
    Aftershock
    Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
    Fault Zone
    Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
    Adamant Skin
    The unit takes 15% less damage.
     
    Siege
    Deals 50% more damage against structures.
     

     
    Stone Age
    In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
     
    Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
     
     
     
     


     
    Promo Avatar of Frost
    While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
    As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
     
     
     
     
     
     
     


    But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
    This one is special to us, because it shows you something we have always wanted to do after all these years.
    What is it? Well... find out in the next chapter!
     
    • Card reveal: Landship

    You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!

     
    Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
     

     
    Icethrower: 
    The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
     
    Grenade:
    Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
     
    Resilient:
    Takes 30% less damage.
     
    Siege:
    Deals 50% more damage against structures.

     
    Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
     
    Design notes:

    "Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
    -WindHunter
     
    Landship releases with the season today.
     
    • Art spotlight: Landship

    It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
     
    Exploration and conceptualization:

     
    "I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
    -Ray Dezoir
     
     
     

    As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
     
    Applying basic shading:

    "The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
    -Ray Dezoir
     

    We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
     
    Fleshing out the background:

     
    "I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
    -Ray Dezoir
     
     


    We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
     
    Detailing:

    "I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
    -Ray Dezoir
     

    Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
     
    Finishing touches and final thoughts:

    "The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
    -Ray Dezoir
     

    Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
     
    "This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
    -Ray Dezoir
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Technical advancements - models and animations

    When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
    Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
    Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.

    It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
    modelsanimations.webm
    Animations:

    Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
    One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible. 
    Models:

    It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
    Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
      
    • Seasons - Quality of Life

    We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
     
    The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.

    You can combine multiple challenges as well.


    We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition. 


    An option has been added to claim points from completed challenges automatically. 


    We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points. 


    To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.


    Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.


    During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.

     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • 2v2 Battle Arena PvP Tournament
    Fight together with a random unit in Battle Arena!
    Won by Armatores. Watch the stream recording here.
     
    • Skylords Reborn 5-year Anniversary
    It's been over 10000 5 years of Skylords Reborn!
    Watch everything we have achieved so far here.
     
    Current events:
    • Forge of Creation
    Event has been extended until the end of August.
    Join and share your work here.
     
    Upcoming events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Find out more once the event goes live.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Read more about the quiz here. And join the stream here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Read more about the event here. Watch the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
    This code is valid until September 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2026

  20. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Our team has been hard at work on a variety of things!
    Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
     
    • Season 4 - Wrath of Winter

    Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:

    Let's take a look at the most important content you can experience starting today.
     
    Seasonal challenges:

     
    As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:

    Repeatable challenges:

     
            1.1 - Be among the 100 players with the most points earned at the end of the season.
     
     
    1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
     
     
    1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
     
     
    1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
     
     
    1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
     
     
    1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
     
     
    1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
     
     
    1.8 - Destroy frozen units and buildings
     
     
    1.9 - Block damage via Ice Shields
     
     
    1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
     
     
    1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
     
     
    1.12 - Win ranked PvP matches.
     
     
    1.13 - Destroy enemy power wells and monuments in PvP matches.
     
     
    1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
     

     

    General challenges:



    2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
     
     

    2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
     
     

    2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
     
     

    2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
     
     

    2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     

    2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
     
     

    2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     


    Nightmare challenges:

     

    5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
     
     

    5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
     
     

    5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
     
     
    5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
     

    New cards:

     
    Aftershock
    Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
    Fault Zone
    Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
    Adamant Skin
    The unit takes 15% less damage.
     
    Siege
    Deals 50% more damage against structures.
     

     
    Stone Age
    In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
     
    Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
     
     
     
     


     
    Promo Avatar of Frost
    While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
    As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
     
     
     
     
     
     
     


    But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
    This one is special to us, because it shows you something we have always wanted to do after all these years.
    What is it? Well... find out in the next chapter!
     
    • Card reveal: Landship

    You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!

     
    Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
     

     
    Icethrower: 
    The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
     
    Grenade:
    Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
     
    Resilient:
    Takes 30% less damage.
     
    Siege:
    Deals 50% more damage against structures.

     
    Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
     
    Design notes:

    "Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
    -WindHunter
     
    Landship releases with the season today.
     
    • Art spotlight: Landship

    It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
     
    Exploration and conceptualization:

     
    "I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
    -Ray Dezoir
     
     
     

    As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
     
    Applying basic shading:

    "The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
    -Ray Dezoir
     

    We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
     
    Fleshing out the background:

     
    "I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
    -Ray Dezoir
     
     


    We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
     
    Detailing:

    "I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
    -Ray Dezoir
     

    Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
     
    Finishing touches and final thoughts:

    "The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
    -Ray Dezoir
     

    Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
     
    "This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
    -Ray Dezoir
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Technical advancements - models and animations

    When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
    Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
    Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.

    It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
    modelsanimations.webm
    Animations:

    Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
    One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible. 
    Models:

    It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
    Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
      
    • Seasons - Quality of Life

    We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
     
    The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.

    You can combine multiple challenges as well.


    We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition. 


    An option has been added to claim points from completed challenges automatically. 


    We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points. 


    To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.


    Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.


    During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.

     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • 2v2 Battle Arena PvP Tournament
    Fight together with a random unit in Battle Arena!
    Won by Armatores. Watch the stream recording here.
     
    • Skylords Reborn 5-year Anniversary
    It's been over 10000 5 years of Skylords Reborn!
    Watch everything we have achieved so far here.
     
    Current events:
    • Forge of Creation
    Event has been extended until the end of August.
    Join and share your work here.
     
    Upcoming events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Find out more once the event goes live.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Read more about the quiz here. And join the stream here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Read more about the event here. Watch the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
    This code is valid until September 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2026

  21. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Our team has been hard at work on a variety of things!
    Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
     
    • Season 4 - Wrath of Winter

    Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:

    Let's take a look at the most important content you can experience starting today.
     
    Seasonal challenges:

     
    As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:

    Repeatable challenges:

     
            1.1 - Be among the 100 players with the most points earned at the end of the season.
     
     
    1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
     
     
    1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
     
     
    1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
     
     
    1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
     
     
    1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
     
     
    1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
     
     
    1.8 - Destroy frozen units and buildings
     
     
    1.9 - Block damage via Ice Shields
     
     
    1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
     
     
    1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
     
     
    1.12 - Win ranked PvP matches.
     
     
    1.13 - Destroy enemy power wells and monuments in PvP matches.
     
     
    1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
     

     

    General challenges:



    2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
     
     

    2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
     
     

    2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
     
     

    2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
     
     

    2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     

    2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
     
     

    2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     


    Nightmare challenges:

     

    5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
     
     

    5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
     
     

    5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
     
     
    5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
     

    New cards:

     
    Aftershock
    Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
    Fault Zone
    Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
    Adamant Skin
    The unit takes 15% less damage.
     
    Siege
    Deals 50% more damage against structures.
     

     
    Stone Age
    In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
     
    Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
     
     
     
     


     
    Promo Avatar of Frost
    While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
    As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
     
     
     
     
     
     
     


    But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
    This one is special to us, because it shows you something we have always wanted to do after all these years.
    What is it? Well... find out in the next chapter!
     
    • Card reveal: Landship

    You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!

     
    Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
     

     
    Icethrower: 
    The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
     
    Grenade:
    Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
     
    Resilient:
    Takes 30% less damage.
     
    Siege:
    Deals 50% more damage against structures.

     
    Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
     
    Design notes:

    "Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
    -WindHunter
     
    Landship releases with the season today.
     
    • Art spotlight: Landship

    It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
     
    Exploration and conceptualization:

     
    "I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
    -Ray Dezoir
     
     
     

    As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
     
    Applying basic shading:

    "The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
    -Ray Dezoir
     

    We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
     
    Fleshing out the background:

     
    "I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
    -Ray Dezoir
     
     


    We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
     
    Detailing:

    "I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
    -Ray Dezoir
     

    Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
     
    Finishing touches and final thoughts:

    "The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
    -Ray Dezoir
     

    Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
     
    "This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
    -Ray Dezoir
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Technical advancements - models and animations

    When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
    Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
    Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.

    It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
    modelsanimations.webm
    Animations:

    Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
    One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible. 
    Models:

    It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
    Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
      
    • Seasons - Quality of Life

    We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
     
    The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.

    You can combine multiple challenges as well.


    We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition. 


    An option has been added to claim points from completed challenges automatically. 


    We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points. 


    To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.


    Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.


    During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.

     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • 2v2 Battle Arena PvP Tournament
    Fight together with a random unit in Battle Arena!
    Won by Armatores. Watch the stream recording here.
     
    • Skylords Reborn 5-year Anniversary
    It's been over 10000 5 years of Skylords Reborn!
    Watch everything we have achieved so far here.
     
    Current events:
    • Forge of Creation
    Event has been extended until the end of August.
    Join and share your work here.
     
    Upcoming events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Find out more once the event goes live.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Read more about the quiz here. And join the stream here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Read more about the event here. Watch the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
    This code is valid until September 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2026

  22. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Our team has been hard at work on a variety of things!
    Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
     
    • Season 4 - Wrath of Winter

    Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:

    Let's take a look at the most important content you can experience starting today.
     
    Seasonal challenges:

     
    As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:

    Repeatable challenges:

     
            1.1 - Be among the 100 players with the most points earned at the end of the season.
     
     
    1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
     
     
    1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
     
     
    1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
     
     
    1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
     
     
    1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
     
     
    1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
     
     
    1.8 - Destroy frozen units and buildings
     
     
    1.9 - Block damage via Ice Shields
     
     
    1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
     
     
    1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
     
     
    1.12 - Win ranked PvP matches.
     
     
    1.13 - Destroy enemy power wells and monuments in PvP matches.
     
     
    1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
     

     

    General challenges:



    2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
     
     

    2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
     
     

    2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
     
     

    2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
     
     

    2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     

    2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
     
     

    2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     


    Nightmare challenges:

     

    5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
     
     

    5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
     
     

    5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
     
     
    5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
     

    New cards:

     
    Aftershock
    Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
    Fault Zone
    Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
    Adamant Skin
    The unit takes 15% less damage.
     
    Siege
    Deals 50% more damage against structures.
     

     
    Stone Age
    In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
     
    Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
     
     
     
     


     
    Promo Avatar of Frost
    While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
    As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
     
     
     
     
     
     
     


    But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
    This one is special to us, because it shows you something we have always wanted to do after all these years.
    What is it? Well... find out in the next chapter!
     
    • Card reveal: Landship

    You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!

     
    Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
     

     
    Icethrower: 
    The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
     
    Grenade:
    Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
     
    Resilient:
    Takes 30% less damage.
     
    Siege:
    Deals 50% more damage against structures.

     
    Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
     
    Design notes:

    "Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
    -WindHunter
     
    Landship releases with the season today.
     
    • Art spotlight: Landship

    It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
     
    Exploration and conceptualization:

     
    "I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
    -Ray Dezoir
     
     
     

    As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
     
    Applying basic shading:

    "The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
    -Ray Dezoir
     

    We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
     
    Fleshing out the background:

     
    "I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
    -Ray Dezoir
     
     


    We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
     
    Detailing:

    "I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
    -Ray Dezoir
     

    Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
     
    Finishing touches and final thoughts:

    "The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
    -Ray Dezoir
     

    Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
     
    "This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
    -Ray Dezoir
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Technical advancements - models and animations

    When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
    Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
    Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.

    It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
    modelsanimations.webm
    Animations:

    Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
    One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible. 
    Models:

    It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
    Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
      
    • Seasons - Quality of Life

    We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
     
    The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.

    You can combine multiple challenges as well.


    We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition. 


    An option has been added to claim points from completed challenges automatically. 


    We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points. 


    To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.


    Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.


    During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.

     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • 2v2 Battle Arena PvP Tournament
    Fight together with a random unit in Battle Arena!
    Won by Armatores. Watch the stream recording here.
     
    • Skylords Reborn 5-year Anniversary
    It's been over 10000 5 years of Skylords Reborn!
    Watch everything we have achieved so far here.
     
    Current events:
    • Forge of Creation
    Event has been extended until the end of August.
    Join and share your work here.
     
    Upcoming events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Find out more once the event goes live.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Read more about the quiz here. And join the stream here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Read more about the event here. Watch the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
    This code is valid until September 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2026

  23. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Our team has been hard at work on a variety of things!
    Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
     
    • Season 4 - Wrath of Winter

    Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:

    Let's take a look at the most important content you can experience starting today.
     
    Seasonal challenges:

     
    As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:

    Repeatable challenges:

     
            1.1 - Be among the 100 players with the most points earned at the end of the season.
     
     
    1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
     
     
    1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
     
     
    1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
     
     
    1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
     
     
    1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
     
     
    1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
     
     
    1.8 - Destroy frozen units and buildings
     
     
    1.9 - Block damage via Ice Shields
     
     
    1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
     
     
    1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
     
     
    1.12 - Win ranked PvP matches.
     
     
    1.13 - Destroy enemy power wells and monuments in PvP matches.
     
     
    1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
     

     

    General challenges:



    2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
     
     

    2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
     
     

    2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
     
     

    2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
     
     

    2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     

    2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
     
     

    2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     


    Nightmare challenges:

     

    5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
     
     

    5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
     
     

    5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
     
     
    5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
     

    New cards:

     
    Aftershock
    Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
    Fault Zone
    Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
    Adamant Skin
    The unit takes 15% less damage.
     
    Siege
    Deals 50% more damage against structures.
     

     
    Stone Age
    In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
     
    Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
     
     
     
     


     
    Promo Avatar of Frost
    While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
    As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
     
     
     
     
     
     
     


    But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
    This one is special to us, because it shows you something we have always wanted to do after all these years.
    What is it? Well... find out in the next chapter!
     
    • Card reveal: Landship

    You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!

     
    Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
     

     
    Icethrower: 
    The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
     
    Grenade:
    Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
     
    Resilient:
    Takes 30% less damage.
     
    Siege:
    Deals 50% more damage against structures.

     
    Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
     
    Design notes:

    "Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
    -WindHunter
     
    Landship releases with the season today.
     
    • Art spotlight: Landship

    It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
     
    Exploration and conceptualization:

     
    "I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
    -Ray Dezoir
     
     
     

    As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
     
    Applying basic shading:

    "The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
    -Ray Dezoir
     

    We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
     
    Fleshing out the background:

     
    "I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
    -Ray Dezoir
     
     


    We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
     
    Detailing:

    "I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
    -Ray Dezoir
     

    Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
     
    Finishing touches and final thoughts:

    "The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
    -Ray Dezoir
     

    Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
     
    "This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
    -Ray Dezoir
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Technical advancements - models and animations

    When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
    Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
    Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.

    It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
    modelsanimations.webm
    Animations:

    Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
    One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible. 
    Models:

    It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
    Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
      
    • Seasons - Quality of Life

    We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
     
    The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.

    You can combine multiple challenges as well.


    We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition. 


    An option has been added to claim points from completed challenges automatically. 


    We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points. 


    To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.


    Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.


    During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.

     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • 2v2 Battle Arena PvP Tournament
    Fight together with a random unit in Battle Arena!
    Won by Armatores. Watch the stream recording here.
     
    • Skylords Reborn 5-year Anniversary
    It's been over 10000 5 years of Skylords Reborn!
    Watch everything we have achieved so far here.
     
    Current events:
    • Forge of Creation
    Event has been extended until the end of August.
    Join and share your work here.
     
    Upcoming events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Find out more once the event goes live.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Read more about the quiz here. And join the stream here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Read more about the event here. Watch the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
    This code is valid until September 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2026

  24. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Our team has been hard at work on a variety of things!
    Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
     
    • Season 4 - Wrath of Winter

    Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:

    Let's take a look at the most important content you can experience starting today.
     
    Seasonal challenges:

     
    As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:

    Repeatable challenges:

     
            1.1 - Be among the 100 players with the most points earned at the end of the season.
     
     
    1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
     
     
    1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
     
     
    1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
     
     
    1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
     
     
    1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
     
     
    1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
     
     
    1.8 - Destroy frozen units and buildings
     
     
    1.9 - Block damage via Ice Shields
     
     
    1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
     
     
    1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
     
     
    1.12 - Win ranked PvP matches.
     
     
    1.13 - Destroy enemy power wells and monuments in PvP matches.
     
     
    1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
     

     

    General challenges:



    2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
     
     

    2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
     
     

    2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
     
     

    2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
     
     

    2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     

    2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
     
     

    2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     


    Nightmare challenges:

     

    5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
     
     

    5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
     
     

    5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
     
     
    5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
     

    New cards:

     
    Aftershock
    Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
    Fault Zone
    Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
    Adamant Skin
    The unit takes 15% less damage.
     
    Siege
    Deals 50% more damage against structures.
     

     
    Stone Age
    In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
     
    Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
     
     
     
     


     
    Promo Avatar of Frost
    While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
    As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
     
     
     
     
     
     
     


    But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
    This one is special to us, because it shows you something we have always wanted to do after all these years.
    What is it? Well... find out in the next chapter!
     
    • Card reveal: Landship

    You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!

     
    Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
     

     
    Icethrower: 
    The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
     
    Grenade:
    Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
     
    Resilient:
    Takes 30% less damage.
     
    Siege:
    Deals 50% more damage against structures.

     
    Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
     
    Design notes:

    "Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
    -WindHunter
     
    Landship releases with the season today.
     
    • Art spotlight: Landship

    It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
     
    Exploration and conceptualization:

     
    "I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
    -Ray Dezoir
     
     
     

    As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
     
    Applying basic shading:

    "The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
    -Ray Dezoir
     

    We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
     
    Fleshing out the background:

     
    "I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
    -Ray Dezoir
     
     


    We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
     
    Detailing:

    "I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
    -Ray Dezoir
     

    Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
     
    Finishing touches and final thoughts:

    "The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
    -Ray Dezoir
     

    Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
     
    "This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
    -Ray Dezoir
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Technical advancements - models and animations

    When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
    Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
    Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.

    It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
    modelsanimations.webm
    Animations:

    Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
    One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible. 
    Models:

    It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
    Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
      
    • Seasons - Quality of Life

    We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
     
    The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.

    You can combine multiple challenges as well.


    We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition. 


    An option has been added to claim points from completed challenges automatically. 


    We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points. 


    To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.


    Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.


    During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.

     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • 2v2 Battle Arena PvP Tournament
    Fight together with a random unit in Battle Arena!
    Won by Armatores. Watch the stream recording here.
     
    • Skylords Reborn 5-year Anniversary
    It's been over 10000 5 years of Skylords Reborn!
    Watch everything we have achieved so far here.
     
    Current events:
    • Forge of Creation
    Event has been extended until the end of August.
    Join and share your work here.
     
    Upcoming events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Find out more once the event goes live.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Read more about the quiz here. And join the stream here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Read more about the event here. Watch the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
    This code is valid until September 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2026

  25. Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    Our team has been hard at work on a variety of things!
    Our fourth season, Wrath of Winter, is starting today and the first challenges are ready to be completed! Alongside that, we have also worked on several quality-of-life features to help you engage with seasonal content. Furthermore, some technical feats have been achieved which will be reflected in the card we showcase and release today.
     
    • Season 4 - Wrath of Winter

    Wrath of Winter, our fourth season centered around Frost and Stonekin, releases today! The patch will be applied later in the day. We have prepared a video showcasing everything you need to know:

    Let's take a look at the most important content you can experience starting today.
     
    Seasonal challenges:

     
    As usual, the season starts off with a set of repeatable, general as well as Nightmare challenges:

    Repeatable challenges:

     
            1.1 - Be among the 100 players with the most points earned at the end of the season.
     
     
    1.2 - Win official campaign scenarios that are the Map of the Day on different days on any difficulty.
     
     
    1.3 - Win official campaign scenarios that are the Infected Map of the Week on different weeks on advanced difficulty or higher, or random PvE scenarios that are the Infected Map of the Week on different weeks on advanced+ (5) difficulty or higher.
     
     
    1.4 - Win random PvE scenarios that are the Map of the Month on different months on advanced+ (5) difficulty or higher.
     
     
    1.5 - Play cards in any game mode. Playing Frost, Stonekin, and Lost Souls cards rewards more mission progress.
     
     
    1.6 - Win random PvE scenarios. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards you will reward more mission progress.
     
     
    1.7 - Win official campaign or featured community maps on standard difficulty or higher. Completing maps both on higher difficulties and with you using decks that contain 10 or more Frost, Stonekin, or Lost Souls cards will reward more mission progress.
     
     
    1.8 - Destroy frozen units and buildings
     
     
    1.9 - Block damage via Ice Shields
     
     
    1.10 - Help fellow Skylords progress in seasonal challenges. Progress is gained if a Skylord in your party progresses in a non-repeatable challenge up to or below the point where you have already progressed in that challenge.
     
     
    1.11 - Be among the top 100 players with the most Elo-score in 1v1 ranked PvP at the end of the month.
     
     
    1.12 - Win ranked PvP matches.
     
     
    1.13 - Destroy enemy power wells and monuments in PvP matches.
     
     
    1.14 - Spend time playing PvP (ranked, sparring, BattleArena, etc.)
     

     

    General challenges:



    2.1 - Win different campaign maps in the Southern Wastes on standard difficulty or higher.
     
     

    2.2 - Kill enemies while playing the 4-player featured community map Random Wall Defense on any difficulty. All cards except Enlightenment are allowed. These restrictions apply to all team members. Killing enemies on higher difficulties awards more mission progress.
     
     

    2.3 - Win the 4-player featured community map Random Wall Defense on standard difficulty or higher.
     
     

    2.4 - Win the 1-player scenario Siege of Hope without losing any refugee units and the 1-player scenario The Soultree on standard difficulty or higher without losing any of the Lyrish Defenders. Only Frost cards are allowed.
     
     

    2.5 - Win 6 different 4-player random PvE scenario Map of the Season presets on Adv++ (6) difficulty or higher. Higher difficulties do not award more points. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    2.6 - Win the 2-player scenarios The Shifting Temple and Crusade on standard difficulty or higher. Only 1 spell, 1 unit, and 1 building card are allowed from each tier. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     

    2.7 - Win the 1-player featured community maps Aeglos Fortress and Crystal Clear Intentions on advanced difficulty or higher. All units T2 and above must be elementals. Only Frost and Stonekin cards are allowed. Nature spells are also allowed.
     
     

    2.8 - Win the 4-player scenarios The Dwarven Riddle and Titans on advanced difficulty or higher. All units T2 and above must be flying units. No fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     
    2.9 - Win the 2-player scenario Slave Master on standard difficulty or higher without activating the Fire Emitter. Only Frost, Stonekin, and Neutral cards are allowed. These restrictions apply to all team members.
     
     


    Nightmare challenges:

     

    5.1 - Win a 1p random PvE scenario Map of the Season preset on Expert+ (8) difficulty in under 29 minutes. Only Frost and Stonekin cards are allowed. Additionally, placing among the top 50 fastest times at the end of the season awards progressively more points depending on final placement.
     
     

    5.2 - Win the 2-player scenario Into the Jungle on expert difficulty in under 26 minutes. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members. Completing the challenge more quickly awards progressively more points.
     
     

    5.3 - As a duo, win the 4-player scenarios Guns of Lyr on advanced difficulty or higher. No towers, artillery, or fortresses are allowed. Only Frost and Stonekin cards are allowed. These restrictions apply to all team members.
     
     

    5.4 - As a solo player, win the 2-player scenario The Insane God on advanced difficulty or higher without losing a temple. Only Frost cards are allowed.
     
     
    5.5 - Win a random PvE scenario that is Map of the Season or Map of the Month on Adv++ (6) difficulty or higher. Only Frost, Stonekin, Nature, and Neutral cards are allowed. Completing the challenge with less cards played and on a higher difficulty awards progressively more points. These restrictions apply to all team members.
     

    New cards:

     
    Aftershock
    Aftershock was first revealed in our June Community Update. It is an M-sized T2 melee unit with a crowd control ability that pulls in enemy units and deals damage after a delay, depending on how many health points are in the vicinity. This also affects air units and gives Aftershock the possibility to deal with them.
    Fault Zone
    Activate to pull in up to 3 small, medium, and large enemies in a 20m radius and begin charging up. After 5 seconds, the unit releases the built-up force dealing 500 damage to enemy units in a 15m radius, up to 33% per target. For every 750 enemy life points within a 15m radius, the force is strengthened, increasing its damage by 250, up to 2000 damage in total when surrounded by 4500 enemy life points. Reusable every 30 seconds.
    Adamant Skin
    The unit takes 15% less damage.
     
    Siege
    Deals 50% more damage against structures.
     

     
    Stone Age
    In our April Community Update, we revealed Stone Age, a T4 spell that lets you capture all buildings in a target area. On top of being a multi-target Matter Mastery spell, it also disenchants all affected buildings and tags them as Stonekin buildings, which allows you to use Tectonic Shift on them.
     
    Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds.
     
     
     
     


     
    Promo Avatar of Frost
    While most nations are interested in expanding their governed territory, Lyr is less interested in doing that and more in securing their established borders. Peace and good relationships are their priority and they're fully aware that a tremendous shift in military power by developing a Promo Juice Tank means potential war with all factions and races in Nyn; perhaps even war with the Skylords.
    As such, they've decided to focus their efforts on self-sustenance by outfitting one of their most famous Soldiers with new shiny gear!
     
     
     
     
     
     
     


    But wait! Hold on! Aren't there supposed to be three non-promo cards available in a season to unlock and play? Indeed!
    This one is special to us, because it shows you something we have always wanted to do after all these years.
    What is it? Well... find out in the next chapter!
     
    • Card reveal: Landship

    You thought the mobile Juice Tank was a meme? Think again! We were dead serious, actually!

     
    Everybody knows Lyr's defensive power is fueled entirely by their cherished Juice Tanks. Their generals questioned how they could use that power in a vehicle, so they tasked their most proficient engineers to develop a craft that can harness the liquid provided by a Juice Tank and turn it into an unstoppable machine. A lot of sleepless, juiced-up nights and several blueprints later, they have arrived with this: Landship!
     

     
    Icethrower: 
    The icethrower at the unit's front chills enemies dealing 35 damage per second and slowing enemy units. Slowed units may only move at walk speed for 3 seconds.
     
    Grenade:
    Launches a grenade at a hostile unit or structure that deals 400 damage to enemies in a 10m radius around its target, up to 1200 in total. Knocks back small and medium units. Reusable every 20 seconds.
     
    Resilient:
    Takes 30% less damage.
     
    Siege:
    Deals 50% more damage against structures.

     
    Landship is a new M-sized T1 unit for the Frost faction. With a 120 power cost, it sits at the expensive end of units for that tier, similar to Sunderer. Its autocast Icethrower casts a steady, damaging and slowing stream similar to Thunder Wagon. Grenade lobs a projectile that damages and knocks back small and medium units, giving Frost both a damage and crowd control ability in a single unit. It deals more damage against structures and a higher effective health pool thanks to Resilient.
     
    Design notes:

    "Frost T1 has steadily improved its viability and flexibility over time as we added new cards like Soulstone and buffed old cards like Imperials. While the faction is in a good spot in cPvE, most players still struggle to pilot it on higher difficulties in rPvE. Soulstone is often too slow and too expensive to help out in T1, and Frost generally lacks burst damage on building targets in lower tiers. We wanted to design a card which could help with Frost's building damage problem in T1 and T2, but without being so good it could be used as a lone T1 unit. Frost has long relied on 2-3 unit combinations in T1 and we want to continue that tradition. These considerations lead us to design Landship, which has a flamethrower auto-attack, meaning that, similar to Frost Mage, it cannot focus-fire enemies, and a Grenade active ability capable of taking out small spawners. Its high cost and strong ability means that players should bring Landship as a specialized anti-building card, but without neglecting generalist units like Frost Mage, Master Archers, and Imperials. And best of all, it is a new unique model with new unique animations, our first ever truly new card!"
    -WindHunter
     
    Landship releases with the season today.
     
    • Art spotlight: Landship

    It has only been a month and Ray has blessed us with yet another artwork created by him. The two-time back-to-back champion!
     
    Exploration and conceptualization:

     
    "I used the 3D model of the landship to make various 3D renders in Marmoset Toolbag. The first two shots are inspired by Corsair and the third is by Battleship. I then put the renders in Clip Studio Paint and sketched a snowy background and atmosphere on top of them to get the overall idea."
    -Ray Dezoir
     
     
     

    As established last time, Ray starts off with the actual 3D model of the unit. We were discussing multiple angles to show the unit and looked at inspiration from Frost cards. A rule was quickly figured out: Bigger artificial entities are usually displayed from a lower angle farther away to highlight their enormous size. Smaller units in comparison are shown close up from a higher angle.
     
    Applying basic shading:

    "The team and I decided to go for the higher angle of the landship, since it communicates the size of the landship better (which is small) and the landship has more details on the top than it has on the bottom. I then directly painted on top of the 3D render of the landship to make it look more 2D."
    -Ray Dezoir
     

    We went for the higher angle and started looking at background features Frost cards generally come with. Either units are the only entity shown with a basic background or accompanied by other fitting individuals. Another Landship felt fitting for a start.
     
    Fleshing out the background:

     
    "I painted the whole environment and added another landship in the back and the cannon's fire and lighting. The landship has a lot of snow and ice on its 3D texture, so I imagined it being in a snowstorm like in Battleship and Lyrish Knight's art. The mountains in back are inspired by Construct's art."
    -Ray Dezoir
     
     


    We tried out both options. A version with a less elaborate background and a couple of Frost soldiers and a version without soldiers and moderately fleshed out mountains.
     
    Detailing:

    "I made all the details bolder, so it's more visible on the card. For the background, I considered using units instead of mountains, since units commonly appear in frost cards. So I was choosing between them."
    -Ray Dezoir
     

    Eventually, the mountain version won; the soldiers were taking away from the main focal point. The mountains looked better in general.
     
    Finishing touches and final thoughts:

    "The SR team and I decided mountains were most fitting for the card. I then made final changes such as making the edges of the mountains jagged, making the frost cannon stand out more from the snow background and other minor changes."
    -Ray Dezoir
     

    Final version of this piece. Only minor adjustments from the previous version; however, they were needed to help the Landship stand out more.
     
    "This time I tried to paint a bit differently than last time, which was for the Sunbridge Shrine card illustration. I made the canvas resolution 540 x 540 instead of the previous 1000 x 1000, which helped me not get too caught up in small details that otherwise wouldn't be visible on the cards and that helped me paint this faster. I also used bigger and more textured brushes to get the more painterly look. The SR team gave me lots of feedback during the process, which helped a lot with giving me better directions."
    -Ray Dezoir
    A huge thanks to not only Ray for providing the artwork, but also to our members in the team delivering feedback to turn this piece into what it is today.
     
    • Technical advancements - models and animations

    When we started developing new cards for the game, our first careful steps were retextures of existing models like Bedrock or Wasteland Terror. Later on, we went a step further by adjusting visibility or removal of select model parts and effects as can be seen in Devourer or Dark Maiden's spawn animation. Woodland Watch was our actual first attempt at creating a new model for a tower by using existing parts from cards like Armored Tower and Howling Shrine.
    Without Battleforge's actual source code, it was always a difficult, almost insurmountable obstacle to create for ourselves. An almost ironic analogy to the Skylords who can only recreate the dreams of mortals, but never their own wishes. We, as a team, are only stewards, not creators.
    Initially, we were bound by what was left to us. All existing models and rigs have a catalogue of animations, but they're not all shared universally across entities. As an example, Avatar of Frost and Grinder both share the same 3D model and rig, but have different sets of animations. Grinder will lift their arm to perform their taunt ability; Avatar of Frost has no animation for an ability and instead would use a walking animation on the spot to do so.

    It has been a long journey, but at long last, after countless experiments, reverse engineering and development efforts, we are finally able to create new models and animations from scratch!
    modelsanimations.webm
    Animations:

    Without the capabilities to add or change animations at will, we were hesitant to add or change active abilities on existing units, because it wouldn't look good when a unit doesn't have a proper animation to do it (Avatar of Frost) or has terrible cutoffs each time it gets reset (Tempest being one example). The most we ever did was speeding up an animation by an amount where it wouldn't look silly, like Abyssal Warder. Obviously this had a small effect on game balance.
    One unit the community desperately wanted buffs for and where animation adjustments come in handy, is Tempest. The possibility of the unit shooting while mobile. Thanks to the continued efforts of our developers this is now possible. 
    Models:

    It's not like we've not been trying to work on completely new assets the moment we had the time and capacity to work on and release new content. Some of the newer assets you can use in the map editor nowadays are made from scratch and not mere retextures. But a completely new model for a playable card was always something we wanted to do.
    Landship is our first journey into uncharted territory. Creating the model, animating it and implementing it into the game with all its sounds and abilities. We are incredibly proud of what we've been able to achieve and we hope you can appreciate the time and effort that went into this.
      
    • Seasons - Quality of Life

    We are always listening to feedback and addressing issues coming from you, Skylords. Particularly during Whispers of the Void, we have identified a variety of problems a Kobold Engineer can't fix only by himself. At least not without a Promo Juice Tank.
     
    The chat and lobby description functionalities have been expanded to include season-related icons and tooltips. Create a chat message or lobby description with the Season.Group.Number syntax and their respective numerals and an orb icon will appear indicating the season next to the actual challenge. Hovering over the message will reveal the challenge description.

    You can combine multiple challenges as well.


    We realized that even with the help of boosters in the season track, it can be difficult for players to assemble suitable decks for challenges. Now you can unlock so-called starter packs early in the tree. These contain hand-picked cards we consider important for players to build viable decks. Let us know what you think about their addition. 


    An option has been added to claim points from completed challenges automatically. 


    We received feedback from players that they would like to gain points from partially completed challenges, because it felt both tedious and confusing. Ask you'll receive! Now you don't need to complete, for example, both Crusade and The Shifting Temple from 2.6 before receiving any points. 


    To help players upgrade their decks to a reasonable level, discounts have been added to thematically fitting factions for upgrade levels 1 and 2 during active seasons. In this instance, Frost and Stonekin will have their upgrade costs for levels 1 and 2 slashed by 33%.


    Visual deck checks have been added to make it easily visible whether your deck is eligible for a respective challenge or not. By hovering over a challenge in the check challenge window, cards that are not allowed will be marked with a red cross in your deck.


    During seasonal breaks you can now select and set a season as active. This will enable you to progress and complete repeatable challenges (1.x), allowing you to unlock content from past seasons more easily.

     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
    • Replay Old Events!
    Our event organiser, Ultralord, made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start.
    Read the details on how to replay old events here.
     
    Recent events:
    • 2v2 Battle Arena PvP Tournament
    Fight together with a random unit in Battle Arena!
    Won by Armatores. Watch the stream recording here.
     
    • Skylords Reborn 5-year Anniversary
    It's been over 10000 5 years of Skylords Reborn!
    Watch everything we have achieved so far here.
     
    Current events:
    • Forge of Creation
    Event has been extended until the end of August.
    Join and share your work here.
     
    Upcoming events:
    • Crusade Expert Plus
    A classic map that has been spiced up!
    Find out more once the event goes live.
     
    • SR Mega Quiz 2026
    Rev up those brain cells and prove your knowledge.
    Read more about the quiz here. And join the stream here.
     
    • SR PvP Summer Cup 2026 
    Another Summer, another PvP Summer Cup.
    Read more about the event here. Watch the stream here.
     

    • Host your own tournament/ event
    Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
     
    • In conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Frost booster: FROS-TAND-STON-EKIN
    This code is valid until September 1st, when we will bring you another Community Update.
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us.
    We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.


    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update July 2026

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