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Bini Inibitor

Project Supporter IV
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About Bini Inibitor

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    Sealicon Valley
  • Interests
    Seals

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  1. Moving the southwest spawn location up slightly is already quite big, as it can happen that you get in a sort of respawn loop where all units constantly attack your southern Monument. I believe it would already come a long way, if captured and held nodes granted vision around the area. (Like in the image for example) Vision is such an underestimated tool and being able to predict and see incoming waves of enemies may make it noticeably easier to defend at respective locations. The wall segments look completely off and adding wells at the nodes I feel like is more of a trap, as you're likely to lose them when having to keep an eye out at multiple spots. Also you have quite a lot of power by the time you reach T3. What I consider much more of an issue is the fact that Nightmare's End has terrible difficulty scaling. On Advanced your T3 (north) does not get attacked at any point, your T1 does not get attacked at any point by pushing T4 (south). It barely prepares you about anything Expert might throw at you. You pretty much never have to divert your attention towards any of your monuments and can just focus on the current task ahead, where as Expert requires you to keep attention at multiple spots at once, while having to spend a good amount of resources, since the waves get quite strong, which makes advancing so frustrating for many. You clear one spot and get shit on at another. You can play the map several times on Expert and still get overwhelmed, because Advanced does a horrendous job at showing you what Expert might be like. I like Nightmare's End, it's challenging and I have a good time playing it. Probably my favourite map. I am actually for making Advanced a little bit more difficult by introducing the mechanics Expert has on a tame level. Like getting attacked by 2 Archers and 2 Slavers at T1 and T3 respectively after doing aforementioned tasks.
  2. Mostly good changes. However to me those small walls at the nodes look terrible.
  3. Afaik not as it is a different entity and seperate from the player card. This would also affect balancing of the whole map.
  4. I see, hmm but then it looks a bit too gentle to me.
  5. Turned out quite well, although I think the shard effect could be a bit more "static". Looks a bit odd, when the stone fragments move up slightly after they emerge.
  6. I truly hope Toggy is among those voice actors. We need some Warlock voice acting.
  7. All good, I'm just joking. 😬 I wouldn't be able to choose a "1st place winner" in good faith. And especially in creative contests like these I think it's better this way.
  8. When the entries are all so bad, they simply skipped platinum.
  9. I agree 8 days for some creative contest it definitely too short. This may work for regular contests like PvE challenges or CCCs. For creative contests however, there are just more factors at play. I spent like more than 8 hours to create my submission and this was during a phase I had more free time. The groundwork is laid out for you in events where you have to play a specific map with certain restrictions. I assume several players spent some time coming up with a meme worthy of submission and by the time they wanted to create it, they only had 3 days or so left. Some were most certainly held back by the time frame. Should be 14 days minimum.
  10. Hrdina we all know you only play Magma Hurlers, so any booster contents are redundant anyways.
  11. Issue: In the recently added Nature preset for Battlegrounds/rPvE, the boss Terra occasionally summons Thornbarks called Guardians of Nature. Abyssal Warders summon lesser versions of themselves when eliminated. Both spawns are not subject to void return mechanics involved with freezes. Shrine of Martyrs will not grant any void power back when both summons are being frozen by something like Coldsnap. It's unclear if this also applies to other summons from different presets and/or this also applies to void return granted by Shrine of War, when they are killed while it is active. Video: 648366db89315.mp4 2023-06-09_18-24-09_RPvEFourPlayers_diff10_s24241_Bini_Inibitor_Hittimo_Oumuamua_Control-Versial_time_0_21_00.1_v261.pmv
  12. Can't wait to hear your Stonekin Bedrock voice over!
  13. People saying Wheel of Gifts sucks.... Even the AI uses them now! Where is your god now?
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