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Buddelmuddel

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Everything posted by Buddelmuddel

  1. Ty, for your reply. Now i was wondering. The amount of energy wells produce is +1 every 2 secs, right? So if you build a well you get the 100 energy back in 3mins 20 secs?
  2. Maybe it would be nice if there would be a button to collect everything from all mails. Personally I like to click at the cards that have been sold, and for me its visible enough which mail holds the sold cards. But to click through every mail that has not been sold, is kind of boring. But shouldn't be the highest priority.
  3. The following is only recommended for experienced players, because red just isn't as consistend and when you make a fault you wont make t2. Blacks T1 is just generally hard to play on lvl 10. Red T1: nomads, g, mine, eruption, blaster cannon r (suppression, sunstriders, thugs) black T1: forsaken, motivate, soul splicer g, snapjaws r (nox trooper)
  4. It would be nice to see if the suggested map is motm. Sometimes you don't wanna play a speedrun, and at the moment the offered map in the lobby is seen as random althought it is the motm. If it is easy to do, it would be nice if the random could be changed to motm.
  5. Maybe i write some general notes, basically stuff that i like to tell everyone that i play with. It will also answer your question dhrwafel, and it will be short (-: 1. Make sure one of you has a shrine of war in the deck. Preferably one on each side. The first who gets t3 builds it right away. 2. The best decks to start with are blue and green. With them it is easy to play consistent. 3. If you have a bunch of not so experienced players, make sure one has fountains of rebirth, it will make the start so much easier for everyone. By the way i give them away for free, just pm me Blue deck T1: frost mage; master archer; ice barrier; homesoil (glyphe) Green deck T1: windweaver; surge of light; hurrican (roots, dryad b, fountain of rebirth) ((shamans, mark of the keeper)) T2: black: shadow phoenix (Shadow mage, virydia) blue: mountaineer, stormsinger g, coldsnap, home soil, ice barrier green, blue: matter mastery green: oink, breeding grounds (burrower, surge of light) green, green: ((deep one, creeping paralyses)) green, red: ((vileblood)) red,red: ((firedacner)) T3: black: ashbone pyromane green, red: creeper r black, blue: (lost horror) black,red: (slavehunter) T4: lost spirit ships or batariel or bloodhorns ((grinder, thunderwaggons, abominations, ironclads)) now you are good to go
  6. For all who would like to get into lvl 10, at the moment the map of the month (motm) lvl 10 for 4 players, is probably the easiest lvl 10 map there is. Just play it a bit, you can still experience how the start works and how to get to t2, which is the first and one of the biggest difficutlies on lvl 10 maps. EDIT: Also the 1 player motm map this month is very easy and good for beginners, but its a little harder then the 4 player map EDIT2: did solo it by the way, although it cannot be seen anymore, since now so many played it (-:
  7. So, there are a bunch of new players who are eager to play it, which is good. They genereally make it to t2, sometimes a little help is needed, but it seems promising. Added you
  8. Ok, so rpve lvl 10 is basically the only thing in syklords reborn that i play. And i when i play with players who know what they are doing i enjoy myself the most. But there are only a few, maybe 10. So if any of you is interested in playing rpve lvl 10, write me an ingame messsage. We then start a game together and i may say a word or 2, so that you can get into lvl 10. This would be helpful to people who have problems to get to lvl 2, but also genreally for people who have played it a few times, but would like to win it more often. The more players i have to play with the better. If you sometimes take a word of advice, even better (-:
  9. So if I sneek up on them over a mountain, and camp 1 hasn't been activated yet; and for camp 2,3 there is no direct pass to my base, 2,3 will still go for it. Little bastards, no guerilla in this one^^
  10. So in your first picture. When you manage to attack camp 4, without that the camps 1,2,3 and 5 noticed you. Will 2,3 and 5 then start spawning and move towards your base?
  11. So i was wondering what he does? I think he places an aura of corruption with his first shot. But how long does it last, how do i see it where it is placed.
  12. I enjoy the idea, that decks cannot be seen, nor replays. It was so antifun, when you came up with a new cool idea, and you knew, it would be just copied if you finish the map (best way was to never finish the map till the end of the month, and then finish it on the last day, but still kind weird)
  13. So, when I repair a well or monument 100% gets refunded into the void? When I loose a unit or building 90% of its energy costs gets refunded into the void, right? And when I repair a normal building, nothing gets refunded into the void, not sure about that one. Need some hint of the day for these^^
  14. Ty, for the reply. Will try this again. Therefore this would only happen with ground ranged units. Still a little weird when 10 ironclads just stay there and do nothing. But they do attack in the forge so this might be it, will try it again.
  15. Does anyone know, if the ironclad bug did get fixed, so that they keep on attacking against lost dragons when the yellow mo is on?
  16. NAME: Ironclads wont use ranged abilities with yellow mo on, on Ls SEVERITY: 2 LOCATION: rpve Lost souls map REPRODUCIBILITY: 4/4 DESCRIPTION: Everytime ironclads fight against lost dragons on the lost souls map. They get affected by the lost dragons bug, although the yellow mo is on, which should prevent this. Other ranged units like rageflames are not affected. This way they wont fight, and i can't play with them, cause a lost souls map will lead to a loss then, cause they dont attack.
  17. 1. Ironclad get still affected by lost dragons on the lost souls map, even with yellow mo activated 2. Green peace does not prolong its effect on the unit after the unit left the area (even if it was in the area for the whole duration)
  18. I was wondering: is there a limit of how many spawn you can kill before the whole camp starts to attack you? Soometimes I have the impression: like on lvl 9, the t4 is close to the next camp. You kill the spawn multiple times, and after like 3 spawnkills the whole camp attacks?
  19. Hey, just wanted to say, that I finally saw the open beta is on. Already played my first game today. Lvl 5, 4 player rpve alone but I couldn't finish it, was close though. I will look in more often, maybe even most of the days. It was great to play it again, I have to say. Ty developers.
  20. Awe, ty. I will be around, i think. Although I think I won't play too much. In the end I mostly played and enjoyed the most just to play rpve lvl 10. The same way we played lvl 9, just to relax, but for lvl 10 an experienced group was needed. But all in all in the end I kind of thought I had solved it, so it started to become less fun. But still I will try to join once in a while and invite. Additionally I think I will suggest that they split the lvl 10 in 1-3 difficulty-lvls. Like one lvl where there is a double camp start, and another one where there is a t3 boss. Not sure if they will make, but I would like it. I`m sure he will come^^ By the way the youtuberguy, his name was gweddry
  21. Na, its just basically just 100 people played the game, so it easy to remember. Well I' m a little shocked too. But it was the first game that I actually played in an online community. And I only play one game at a time. So again, I guess it helped the memory.
  22. Hey, will the guys I mentioned in the title will be there when open beta starts again? Couldn't forget your dang names, so I thought I had to write them here to get a taste if you are still alive.
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