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FrozenRipper

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  1. Im sure you start all your games with a well and Tree Spirit spam because you want to lose and let your opponent make an efficient split attack and beat you that way, and im sure this is the reason why you lost soooo many games in t1, like 2% omg. Op logic as always. This is not a tower defense game type, this is rts. If we go by this logic lets make Tree Spirit a swift unit, Church of Nagation a t2 building, then u could skip t1 and t2 and have 18 card t3 or even better skip t3 and and have 18 card t4, or lets make t5 t6 t7 t8 t9 and t10 so there is more tiers to skip, since it seems skipping game tiers is your fetish. And lets make it so first 90 minutes u cannot attack, so u can have enough time to get them Churches up, and lets make maps 1000 times larger so it takes you one hour to make contact with the enemy, and make game time limit to one month. Too bad this games would only have one player. I explained pretty thoroughly why Tree Spirit is op and i wont go on repeating myself over and over to you like i did before. You should understand that this game is not about you and what you like or what got you the high rank. This game has a nice unique design and a good concept, but there were and there still are some balancing issues and you should leave your ignorance and accept that, and really learn to play this game and win games by outplaying your opponent, or just play PvE and keep your current play style.
  2. Shaman and Dryad are special cases and represent group of few t1 units that are used throughout the whole game, but lets look at all t1 units played in PvP at higher ranks. Fire t1: Sunstriders, Scavenger, Thugs, Firesworn - only Firesworn is vary rarely used in t2 but u can definitely just use Gladiatrix as L counter so we can conclude that u have 3 or 4 dead slots in t2,t3 Nature t1: Swiftclaw, Shaman , Dryad, Windweavers, Spearman or Warebeasts, Amazon, Tree Spirit - you can use Shaman and Dryad and maybe Amazon in 1 of 20 games, Tree Spirit i wont count because i never seen high ranked root PvP player, maybe some top naure players used it in a few games but that was not their main deck. So if u play typical nature t1 u have at least 3 dead slots in t2, t3 Shadow t1: Nox Trooper, Forsaken, Skeleton Warriors, Wrathblades, Dreadcharger, Nightgurad - Only Nightgurad used in t2 so depending on your t1 choice u have atleast 3 or 4 deadslots in t1,t2 Frost t1: Ice Guradian, Master Archers, Frost Mage, Frost Sorceress, Imperials, Lightblade - Frost Mage can be used in t2, Frost Sorceress can have some use in t2, and i would say only Lightblade is really worth to use in t2, so again we have 3 or more dead slots in t2,t3 The Lord of the Rings t1: Trow one "Heir of Isildur" in 10 000 Uruk-Hai and break the siege of Helm's Deep Now why Tree Spirit is not used by more high ranked players, simply because all higher ranked players are old players and already have their main decks with which they got to the top, and Amii Edition which brought us our beloved Tree Spirit was released late to a very small, old and dying player base, and that is why it only led to the rise in ranks of only one top 50 player who was frustrated with his ranked position and was not able to go to even in top 40 with any conventional deck. True high ranked players get advantage in t1 and u cannot do that with Tree Spirit, you skip t1 with Tree Spirit and win because of big ass t3. I do not mean to offend you and idk what you rank was, but your reasoning is really bad, they do not just spam trees, they take a well and if u try to attack they spam trees on that well and they are able to def with 100 less power, if i take a well too when he takes a well we are on equal power but t1 is skipped and i have at least 3 dead slots in my deck while he has only 1 dead slot, and this is exactly what im talking about. You use Tree Spirit in t2 when u have left overs on field from t1. T1 is not and should never be skippable and is where 90% of high ranked games are determined. U should never be able to just take a well and wait to t2, map control and a big advantage should be a result from a t1 fight that all players of equal rank in PvP should be forced to do. Vs any other top 20 player i would have to have a big t1 fight which would at least determine who has map control. If i just took a well on smaler to mid sized map vs any other top 20 player they would crush me, and thats how it should be when u just spend 100 power this early with no advantage . The fact remains u are the only top 20 player with no t1, and super big t3 and all u do is drag the game to t3 and win with 5 card t3, when all other top players can only have 2-3 cards in t3. It is really hard to beat a nature/frost in t2 with 0 advantage from t1, since it is a most defensive deck and its always 10 times easyer to def then to attack, and to do so u would need to be on much higher level skill wise. I am not attacking you, i am attacking PvP play style you promote which is the subject of this tread. Tree Spirit forces your opponent to be completely passive even when you give him 100 power advantage so early in the game, and it works vs all decks, this is just so broken. This alone is more then enough reason to rework this card plus the 5 card t3 it allows.
  3. I would say this is the main reason Tree Spirit is so op, guess which "Heir of Isildur" never wins t1(but very rarely loses because of Tree Spirit Spam) or t2, just waits to t3 and then uses Brannoc with shadow t3(all them heals, cc and buffs with most op t3 unit, he has like 4-5 cards t3) in all high ranked games he ever won. And one more thing because this "Heir of Isildur" likes to say how he micros a lot and has 5 card t1, when u count t1 cards u should only count units, because units are only used in t1 and never after, while spells are used all game long, especially nature t1 spells, any other faction must have more t1 units to be viable and this alone gives unfair advantage in t2 and t3, because all your t1 units are just wasted slots in t2 or t3. For example when u play fire/nature u have many nature t1 spells in your deck for your t2 but u never use Scavenger, Thugs or Sunstriders after your t2 is up, etc. There are some units and situations when you do use t1 units after t2 but they are vary rare and im talking in general. Then there is 0 micro braindead turtle t1 play style. This card should be removed from the game or reworked completely.
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