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SoulLord

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Everything posted by SoulLord

  1. What purpose do they serve you ask? None in a long run, since they are literally reskins, but they are still there ingame, waiting to be put in someone's collection, and for collectors that's reason enough for them to gun for every single promo in the game, even the ones with overly bloated prices. But you make a good point, by opening boosters you can easily sustain the market by people selling extra cards they don't need. If anything, it would be great to at least up the drop chance of promos by a smidge or two, so it would be a total casino dice roll. Glad that we at least both agree on the lack of long-term goals for the game, but i think those are well covered with plethora of ideas suggested in Quest & Achievement suggestions megathread, in addition to my suggestion in this thread.
  2. No shit lol. My point of this entire topic is to implement a more fun way to get promos, rather than grind your soul out until you finally get that one promo, let alone ten other promos you need to grind out and get. I understand and respect your point, but the reason why the survey showed such results (in my opinion and from personal experience ingame anyway) is that they are waaay too hard to come by. As i've pointed out, you need to either have a Gladstone Gander level of luck to get them from opening boosters, or you need to grind an gratuitous amount of BFP to get that one expensive promo you wanted, let alone several of them, both methods which are not fun at all, especially the grind part. That is why i suggested to implement a more accessible, yet fun way to work hard for them, like the meta, aka end game achievements that i pointed out for example, where you have to play with specific element decks etc. Yeah exactly. One disagreement though is the promo part. I respect your idea for new promos and preserving economy balance for them, but personally i'd put promos like Razorleaf, Construct, Juggernaut etc., because they are the type of cards that really fills you with that catharsis and sense of accomplishment after you've worked your butt off to complete the achievements for them. I mean, they are essentially a reskins of original cards, so it wouldn't be a total loss if you ask me 😄
  3. Since promos are almost impossible to get without feeling extremely lucky with opening boosters or grinding BFP until your eyes pop out, i was thinking if it would be possible to add meta achievements for getting promos as a reward. Those achievements would be basically like Among the Old Gods achievement, where you do the full campaign on expert difficulty, but this time it would be with one specification or more. Like for example if you and other players were to do a full campaign on Expert difficulty maps with nothing but Pure Shadow deck (that means no legendary cards either), then you'd get Harvester and Fallen Skyelf promos as a reward. Or if you and others in the team were to do a full campaign with only Pure Nature deck, you'd get Razorleaf and Swamp Drake promos as a reward. Legendary promos would have extra specification i think, but currently i can't think of which would make getting those promos all the more rewarding to get. This would not only invite replayability, but would also force players from sticking to cheesy, hybrid decks that makes playing even Expert maps less interesting, if not dare say boring, and would provide challenge by playing with a single element deck which is a rarity to see ingame. Hope you at least consider this suggestion and implement it in a way to see fit :)
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