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Kaliber84

Alpha & Beta Tester
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Everything posted by Kaliber84

  1. Maybe it could be made viable by a single change to the move speed. I don't suggest making it as fast as a swift unit, but just slightly above average units. It would be an option as a starter unit then and more useful in fights.
  2. Picking up on @LagOps criticism. Changing them to M counters and adding a passive ability that always lets them spawn undazed (but nerfing the overall stats) would make them very interesting. They would be M counters that are the complete opposite of Ice Guardians (who are best when defending). I think they could then be balanced to make them a viable alternative but not OP.
  3. Try to copy :hype: around a dozen times in a post and look at the info screen go at it :D:D:D

    Try to post while it still moves :P

    :hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype::hype:

  4. Great to have you here. Finally the train is moving forward again.
  5. 3/10 Too generic for me https://www.youtube.com/watch?v=z13qnzUQwuI
  6. Props to the devs for fixing quite some forum-related stuff!!!:wub:

  7. I'd like to join in as an apprentice. Never played PvP before except for 2 really nooby games. I dominated someone far noobier than me in the first one then got crushed in the second one by somebody who apparently knew the basics. For now my plan is to play Fire-Frost and probably Nature-Frost (Also starter cards for the tournament and certainly some weird deck combinations later on ). Eirias already helped me a great deal with deck building and after I watched all of FarRock's videos in a month I'd say that I got a general idea how the PvP basics work. I'll need to play around a dozen games first to get to know what I'm doing but then I'd like some experienced players to spar with me or review my replays so I get to know what mistakes I made and where I could improve upon. Edit: I'm in Germany so you can add ENG+GER. Probably need sparring teachers from Europe because of the time zones.
  8. @Lord NullPointer I guess what you are looking for are people who can actually handle those files. I'm out then. Only creative input from me. Don't have the time for more.
  9. New year's is near and I can't wait to let out my pyromaniac side. :D

    :kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom::kaboom:

  10. Why are there no promo buildings? Worldbreaker Gun promo would be awesome!!!
  11. IGN: Kaliber84 Role: Sup>Mid>Top (never Jungle) Region: EUW Rank: lvl 24 currently Current main: I don't think I have one yet but mostly I play Tahm Kench Sup/Top and Veigar
  12. Have a nice holiday everyone!!! :queekqueek:<3<3<3

  13. Welcome. If you want some infos look at the Twitch streams the team has made. http://www.twitch.tv/battleforgereborn And if you want to contribute check the forums for discussions on topics that are still undecided yet.
  14. Currently looking for a new computer monitor for gaming and stuff. Anyone got recommendations?

    Looking for 1080p or 1440p, 24"-27", framerate better than 60Hz and it should be less than 500€.
    Additionally it would be great for the height to be adjustable, maybe connections for headset/USB, etc...

    At the moment I think I'll be gettingthe AOC G2460PF.

     

    1. Shalade

      Shalade

      I think you should look at the Asus VG248QE 24" LED 3D 144Hz too. Around 267€, atleast here, and looks pretty stable and worth every buck of it. I'd buy it if only I had the money D:

    2. Azta

      Azta

      Response time: The lower the better

      Contrast Ratio/DCR: Higher number:1 is the better. For better colours if it matters for you.

      LED monitors are good.

       

      If you have a good PC, go for 144Hz monitor.

       

      http://www.scan.co.uk/shop/computer-hardware/all/monitors-tvs/monitors-nvidia-g-sync

      Check out these monitors :)

    3. Kaliber84

      Kaliber84

      @Azta I know all that. ;) Though I have to correct you. A higher Contrast Ratio doesn't necessarily mean a better quality. The screen type (LED for example) and quality are way more important for a vivid and crisp picture. But having a high contrast is still good.

      The monitors you suggested are using NVIDIA G-Sync which I can't use (due to having an ATI GPU). There is also the Freesync equivalent from ATi but with my luck I got the newest card that can't support it. -.-"
      What I want to say is that the feature isn't important to me and I already looked at the Acer Predator Series. But thanks anyway.

  15. Why the hell would a map be less often played because of a higher droprate? If you mean that because people will get the upgrades they want with fewer runs, then that is a solution to one of the problems they currently have. And I don't think it will do much good to force people to play the map a dozen times for one specific upgrade. They'd just use gold to upgrade instead and we'd have even fewer players on the 12p maps.
  16. Any LoL players here who'd like to play with me and get their stats ruined? :P:kappa:

    1. Show previous comments  5 more
    2. Kaliber84

      Kaliber84

      EUW it is

      So anyone who'd like to play just add me.
      Kaliber84 @ EUW

    3. Azta
  17. I'm also not a fan of the rotation idea for the same reasons already brought up. But on the other hand it was pretty annoying to have to play one map over and over again, just because you didn't receive the upgrade you needed. I propose alternative solutions for that problem. If a player gets an upgrade on a specific map, he won't be able to get the same upgrade again for a fixed amount of time (maybe for a day, maybe the whole week). That way one would still need to play a map several times but now with each time it gets more likely to drop the upgrade needed.Make the rotation times really long and except the first few maps from the rotation (see Ultrakools comment on why). If the loot list randomly changes every month or so a player wouldn't wait for an upgrade he wants or needs but can also postpone it if he really hates the map. Disadvantage would be that by randomizing the loot list every now and then will probably lead to varying, uneven distributions of player-to-map-ratios.I prefer my first suggestion. I don't know what you mean by having "better" rewards for beating harder maps. If you mean by "better", upgrades for frequently used cards (e.g. Shaman, Dreadnaught, etc.) then I think it is a nice idea. But this shouldn't be the top priority IMO. Just a nice little extra. The idea of giving tokens (or gold) instead of upgrades for 12-player-maps would really devalue playing them for me. If I wanted an upgrade on a 12-player-map during the old BF I would only grind tokens if I didn't get it after 3-4 unlucky runs or so. Now that would force me to either play a different map or to grind gold/tokens again but on the 12-player-map. Not much of an improvement for me. I don't see a reason to play 12-player-maps upgradewise then anymore. If the amount of upgrades dropped there would be significantly decreased to something like 6-8 upgrades (so one has a 4/6 or 4/8 chance for the right one to drop) then it might still be worthwile. I'd prefer the possibility to give more upgrades away though as this doesn't solve the problem of not getting the upgrade needed even if it drops because somebody else takes it. @MrXLink Do you think it might be possible for the loot list to drop each of the 4 upgrades 3 times? Maybe by randomizing it from the beginning it would also be possible to give away 12 upgrades. Like skipping the loot distribution screen (or leaving only the individual upgrade there) and just adding the upgrade directly.
  18. @Bratzmeister Of course PvP players need upgrades too. But as many pure PvP players complained that they had to play PvE for upgrades even though they didn't enjoy it they introduced a system for BFR where they don't need to anymore. Upgrades will be purchasable (and upgradable) with gold (instead of tokens) now. I guess PvP will also give more gold over time than PvE. Now what you suggested would be once a week but I still don't think it should be PvE only. Of course the main reason behind the whole suggestion is to promote rarely played maps. But to make it fair for pure PvP players there could be something like "X% more gold for playing 1v1/2v2 on map Y". That way they would also have a once-a-week-special that rewards them with almost one upgrade. I don't suggest this because I don't like the promotion idea but just to make it fair.
  19. I didn't find Ziph's Law but only Zipf's Law which doesn't proof anything what either of us said. It states that the position of a word is inversely proportional to it's frequency of use. This doesn't even apply here because we are not speaking about words but whole comments in different threads. There is even more to that but I'll keep it short. And please don't twist the meaning of the words I said. I never said that the "larger portion of the userbase" was solo players but that "There are quite many players who don't like to play PvE". And I also haven't made a proof but I mentioned one. If you look into some of the larger PvP threads you'll see what I mean. I don't know why you think I make it out to be punishing but yes it can be interpreted as punishment if you give one part of the users an advantage over the others. It is irrelevant if that is the majority or not. I never doubted that the majority of players engages in multiplayer and I am also not against trying to improve on that. But I simply don't think your solution as it is, is good or in any way an improvement. @Bratzmeister I really like your idea of promoting maps that are rarely played. It both enables game content to be played more frequently that wouldn't be otherwise and at the same time gives an incentive to play more multiplayer. The rewards you suggested are too big though. IMO it should be 50-100BFP depending on the difficulty and time needed. Everything with 200BFP and more is already half a booster for playing one or two maps which is too much. Also if there is a reward it should be only achievable once per week preventing grinding on a map. But I see a big problem with the suggestion though. It is strictly PvE and everyone who doesn't like that is being treated unfair because he doesn't get those juicy BFP. If this is implemented it should be to complete either "win x difficulty on 12-player map y" or "play x PvP matches on map y"(or something similar). So both PvE players and PvP players are able to do the challenge and receive the reward but you don't get more if you do both.
  20. Why do you think it's only a small part of the userbase? There are quite many players who don't like to play PvE at all and quite a few threads that proof that. And I don't think that every PvP player feels the need for 2v2 all the time (or the other way around 1v1). You make assumptions without anything to back them up. We can't make suggestions using something we can't proof. You also to have to consider if you give alternatives like "Beat a map with X players in your party" instead of "Beat map X" the first one is much easier to complete because you can take any multiplayer map, while the second restricts you to one (be it multiplayer or solo). The generic quests are completable without restrictions to game mode so I doubt they are specific about the amount of players. I think you got a wrong idea how many possibilities the single reroll per day has. With that one you can have 2 generic quests that are completable in any mode you like and one gamemode specific one that might restrict your party size. But I think one per day is tolerable. If you tend to not play every day and gather 6 or 9 dailies then you probably won't even be able to complete them in a session anyway and you can just choose the ones that fit you.
  21. Why do you think that the daily quests can only be completed solo? The PvE ones might require a single-player-map but other than that I don't know why they should be. And as long as one is able to complete them both solo or in a group there is no problem like that. What I thought you wanted was a new, separate incentive for people to play multiplayer or in groups. You won't get that with what you suggested though as it is not different from the already proposed quests except for the fact that you could then reroll or not for either a solo or coop-specific quest. But there is no need for that if the quest wasn't specific to begin with. And if a daily quest happens to be specific then you are already able to reroll that anyway. The only problem I could see is for players who play for example only solo and no PvE. That way they would have to reroll the PvE quest as well as a group quest if they happen to get one. PS: The game is already quite good in regards of socializing. Everyone who plays PvE needs to play coop with other people on the 2-player and 4-player maps. And once you try to beat them on expert you need a decent team you can trust. The PvP might fall a bit short in the multiplayer aspect because one never needs to play 2v2. But seeing how complex PvP is those people would need to chat with others to gain new experience and insight again leading to socializing. All in all this game already got a great multiplayer design and while I do support every attempt to improve it, I don't think your idea is the way to go.
  22. But that way you just add another daily quest which I honestly doubt the devs will consider. Also it isn't an incentive if you can reroll it anyway. I stand with my opinion. It shouldn't be implemented with an economics-driven incentive as it would be as a daily quest.
  23. I don't think implementing group quests that way is a good idea. If a player prefers playing solo that should be accepted and he shouldn't be punished for that. Those who already prefer to play in a group will do so even without any incentive. I like the idea of helping people to socialize ingame by using the mechanics but it shouldn't be economics-driven. IMO a better idea is to give people challenges to fulfil. And if you need a reward that could be in the form of XP, lore or ingame/forum avatars, etc... My point is that by making the reward a cosmetic one, nobody gets any advantage/disadvantage ingame.
  24. The alpha tester group stream is happening!
    Watch TODAY at 16:00 CET at http://www.twitch.tv/battleforgecom

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