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Ponni

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  1. Loriens liked a post in a topic by Ponni in All-time fastest speedrun rankings   
    I am not interested in participating in whatever "feud" is ongoing. I simply claim the following:
    1. Back in the days everyone shared everything pretty much (before rankings feature came into play...again this is how I remember it...). Eg. "Look what I did on Crusade, cool ain't it" and then someone replied like "Well, you can save some seconds here and there" and shortly thereafter "Thanks dude, I managed to cut another few seconds off!".
    2. My comment was in general terms and had nothing to do with either side of the "feud". I simply do not like people that do not understand that to take you need also to give and vice versa.
    // Ponni
  2. Ponni liked a post in a topic by wanky in All-time fastest speedrun rankings   
    Yea my english is quit bad...
     
    btw:
     
    Guns of Lyr Trio 2.41.8 done by Pritstift + Lebovin + Wanky ^^
    Bad Harvest Trio 2.56.5 done by Pritstift + Lebovin + Wanky ^^
  3. wanky liked a post in a topic by Ponni in All-time fastest speedrun rankings   
    Sure, that is understood from reading multiple posts in the forum... ?
    And I can acknowledge that too and totally concur on not bearing with people who only take and take and never give anything back.
     
    Well, to be completely honest, I must say no to your question, but then given Pritstift's answer also I change it to a reluctant yes...
    // Ponni
  4. Ponni liked a post in a topic by Ultrakool in Test server Ultra Major Update   
    Hello Skylords,
    Hope everyone is doing well. As promised, here is the test-server update planned for this week. We are really excited for this update as it contains many bug fixes, big features like 2vs2 and 12 player maps, and quality of life improvements. We would really appreciate it if you guys could test this update, because a lot changed and it would be very good to be reassured our changes are working as intended. The .zip in #dev-updates-test-server contains the files for this update as well as the new launcher. Just move all of the contents of this .zip file to your game directory (where you also have BattleForge.exe) and overwrite any files if it asks. The new launcher automatically loads the correct game files, so you can seemingly switch between test server and production server without having to move the files yourself. Hopefully this improvement makes it less cumbersome to play on both servers. The changelog can be seen below. We will be looking forward to hearing what you guys think of this update!

    Download Here:Click

    Features
    - You can now play 2vs2 ranked matches. Also added leaderboard for 2vs2 matches. 
    - You can now play 12 player matches. Also added leaderboard for 12 player matches. Keep in mind 12 player matches only reward gold.
    - Adjusted required ranks for purchasing upgrades. The required ranks are 1, 4 and 5 for upgrade 1, 2 and 3, and is the same for all rarities.
    The required rank can either be your PvE rank, or your highest PvP rank.
    - You can now view and select the decks you most recently used for a map in the lobby via the 'Suggested Decks' button.
    - You are now able to navigate in the map selection screen (PvP and Community PvE) with your arrow keys.
    - You can now watch replays at x16 and x32 speed.
    - You can now click on cards (the images) in the marketplace in order to play them in the forge.
    - Replaced the "Manual" button with a "Wiki" button in the news section.
    - Improved UI and feedback when trying to upload community maps. More improvements to this will be added at a later stage.
    - Added /match chat.
    General fixes
    - Minor fixes for the new BFP system.
    - Fixed many group and match bugs. 
    - Resolved some causes of getting stuck in the loading screen.
    - Fixed trade button tooltip saying the player accepted the trade while he did not.
    - Fixed german version of the promo from booster notification message.
    - Fixed ranged attack symbols not displayed for fire cards at higher resolutions.
    - Fixed replays of community maps not showing in the replays menu in certain cases.
    - Drastically improved performance of the upgrade tab.
    - Minor general improvements to the story book.
    - Fixed a minor issue with trying to upload PVP community maps.
    - Fixed players in the ignore list not properly showing their location and status.(edited)
    - Fixed BFP desync when bidding more than the buyout on a card in the auction house.
    - Fixed incorrect error feedback when setting the bid amount to less than 2 on a card for the auction house.
    - Removed login button from the escape menu.
    - Fixed selected map in the create a game window not always being remembered properly between opening and closing the window for PvP and Community maps.
    Card Changes
    - Balance changes: https://skylords-reborn.fandom.com/wiki/Balancing
    - Added missing ability "Siege" to Skycatcher card description.
    - Improved card description of Juice Tank.
    - Added range to Area Ice Shield card description.
    - Fixed wrong damage on card description of Northern Keep (Blue).
    - Various other minor additions, updates and fixes (like typo's).
    Known issues
    - Although 2vs2 works, there are some issues with properly updating the players within the group (Team1, Team2, Unteamed). Sometimes the players will have a "?" as their avatar too. This should work fine for all other modes.
    - 2vs2 currently provides wrong amount of ELO for a match.
    - Sometimes you may hear a (windows) error sound. We have yet to find the cause for this, but we did notice it seems to happen more frequently when opening the news section.
    The game seems to work fine, but please let us know if you think you found a way to reproduce this.
    - Rerolling quests might sometimes not work.
  5. Emmaerzeh liked a post in a topic by Ponni in Skylords Reborn Community Challenge #2: New Map "Rise of a Demon" - Win Harvester Promo and much more!   
    First, very nice initiative and an excellent map!
    37.19 is my first try on this map (or actually second...because Harvy died in the first try...) so there is a time everyone most likely can beat...
    I won't post the replay because, well, it sucks... ?
    // Ponni
     
  6. Ponni liked a post in a topic by LEBOVIN in Skylords Reborn Community Challenge #2: New Map "Rise of a Demon" - Win Harvester Promo and much more!   
    Hello fellow Skylords,
    Check out the new awesome map Rise of a Demon available in the community map section! The map and scripts have been created by "Emmaerzeh" and "LEBOVIN". 
    Description:
    It is a 1 player PvE map set on a bandit island. The player takes control of a demon which gains progressively more abilities over time. Defeat all enemies on the map to win the match. We recommend enabling subtitles in the options menu before the game.
    Card Restrictions:
    On Expert difficulty, the card Shadow Phoenix is not allowed. Using it results in a default loss.
    Competition:
    To further promote the map, it will continue the tradition of community challenges.
    Competition period: 01 July 2020 – 18 July 2020 Competition is over!
    Prizes will be given out on 19 July 2020

    Prizes:
    Fastest 1 player run:              Harvester Promo Second fastest 1 player run:   Harvester Third fastest 1 player run:      Batariel (Red Affinity) + 1 Booster Besides this, everybody else to complete the map in less than 20 minutes (and hands in the replay as proof) will receive a Booster Pack as well. Voluntary donations during the competition might increase the prize pool even further.

    Additional Rules:
    The competition uses the map version "PvE_Rise_of_a_Demon.pak", uploaded in-game. The map has to be played on Expert Difficulty. The top 3 replays will later be published and attached to this post and might be uploaded to YouTube with explanatory commentary. Play on the main server, or the replay might be corrupted.
    Participation Guidelines:
    To participate, you may not violate any of the rules above.  Make your final valid replay (file format is .pmv) available to us via Discord before 19 July 2020 UTC+1 (Emmaerzeh#0240 or LEBOVIM#4557). You can also find us on the official Skylords Reborn Discord Server. You can update your replay submission during the time of the competition any number of times. Known Bugs:
    Replays of community maps sometimes do not show up in the game Replay viewing selection. This issue has been reported to the developers and will soon be fixed. Until then a workaround is to open another lobby of a Community Map first and then go to the Replay viewing selection again. Alternatively, restart the game. If the replay there shows the gear as an indicator of being broken or outdated, try again later and make sure you have the original map file "PvE_Rise_of_a_Demon.pak" file in your C:\Users\<username>\Documents\BattleForge\map folder. (Auto)saved replays can be found alongside the same path in the folder […]\replays. Renaming them can help as well. If you try to play the community map whilst ur game is set to French or Russian and nothing happens at the beginning of the game, delete the map in your map folder and download it again. If it still does not work contact us. If you find any other bugs, report them to us via Discord. Final Ranking:
    These are the best currently submitted speedrun times. To foster competition early on it is more fun if you tell your best time right away and do not wait until the last second. Of course, both ways are allowed.
    1. Pritstift 10.21 2. Treim 10.44 3. Loriens 11.22 4. ducarev 11.41 5. RadicalX  14.52 6. Wanky 16.45 7. Bozzah 19:08 8. DieBieneMaya 38.12 Download:
    The map can be downloaded in the Community Map section in-game, named "Rise of a Demon" (german: "Aufstieg eines Dämons"). Make sure to have older or duplicated versions deleted. Winning replays are attached in a later post of mine! We wish you the best of luck and lots of fun!
    Karl Lavafeld (Emmaerzeh) and LEBOVIN
  7. Ponni liked a post in a topic by LEBOVIN in Winter Forge   
    Hello Skylords,
    I would like to propose a cosmetic skin for the Forge that would be used as an activatable option during winter season. Technically this does not pose too much of an issue. I also went ahead and created a first draft of the Winter Forge to give u some ingame screenshots below: 




    An alternative option would be to redesign the entire forge perhaps even put it in a different location, but that would lose the old spirit.
    I hope you like it! Let me know what u think of it.
    Best,
    LEBOVIN
  8. Flrbb liked a post in a topic by Ponni in Additional statistics under Profile tabs   
    As a statistics nerd I feel there is a need for more statistics for things in the game. There are some good things already now on PvP, PvE and stuff about the cards you own, but there are a few things I miss. From what I can see there should be some room on these two tabs under Profile for quite a lot of rows of text:

    So, I want to suggest the following statistics to be added if available, somewhere in the tabs above, for each players own statistics:
    - Number of matches that have been played in total.
    - Number of matches that have been played for 1p, 2p and 4p rPvE maps (percentage on matches won is already there so then you can calculate yourself..).
    - Number of matches that have been played for 1p, 2p and 4p PvE campaign maps. (I guess data for individual campaign maps could be a bit difficult to add as it would mean like 25 rows..) 
    - Number of hours in game and in matches.
    - Number of BFPs earned by quests.
    - Number of BFPs earned by selling cards on the Market Place. (If possible the number of BFPs that have switched ownership on Direct Trade)
    - Number of boosters opened.
    - Number of cards sold on the Market Place. (If possible the number of cards that have switched ownership on Direct Trade)
    - Number of cards sold on Market Place by rarity, eg. how many commons, how many uncommons, etc.
    - Number of cards you have bought on Market Place by rarity, eg. same as above...
    These are the ones I can think of right now. I am not sure what this would mean for the load on the database but I guess information like this can be indexed in a good way and that it doesn't stress the environment too much.
    // Ponni
  9. Ponni liked a post in a topic by Treim in All-time fastest speedrun rankings   
    1 Player rPvE: 12:41.8 by myself
  10. BlueBerryBoy liked a post in a topic by Ponni in Additional statistics under Profile tabs   
    As a statistics nerd I feel there is a need for more statistics for things in the game. There are some good things already now on PvP, PvE and stuff about the cards you own, but there are a few things I miss. From what I can see there should be some room on these two tabs under Profile for quite a lot of rows of text:

    So, I want to suggest the following statistics to be added if available, somewhere in the tabs above, for each players own statistics:
    - Number of matches that have been played in total.
    - Number of matches that have been played for 1p, 2p and 4p rPvE maps (percentage on matches won is already there so then you can calculate yourself..).
    - Number of matches that have been played for 1p, 2p and 4p PvE campaign maps. (I guess data for individual campaign maps could be a bit difficult to add as it would mean like 25 rows..) 
    - Number of hours in game and in matches.
    - Number of BFPs earned by quests.
    - Number of BFPs earned by selling cards on the Market Place. (If possible the number of BFPs that have switched ownership on Direct Trade)
    - Number of boosters opened.
    - Number of cards sold on the Market Place. (If possible the number of cards that have switched ownership on Direct Trade)
    - Number of cards sold on Market Place by rarity, eg. how many commons, how many uncommons, etc.
    - Number of cards you have bought on Market Place by rarity, eg. same as above...
    These are the ones I can think of right now. I am not sure what this would mean for the load on the database but I guess information like this can be indexed in a good way and that it doesn't stress the environment too much.
    // Ponni
  11. LEBOVIN liked a post in a topic by Ponni in Additional statistics under Profile tabs   
    As a statistics nerd I feel there is a need for more statistics for things in the game. There are some good things already now on PvP, PvE and stuff about the cards you own, but there are a few things I miss. From what I can see there should be some room on these two tabs under Profile for quite a lot of rows of text:

    So, I want to suggest the following statistics to be added if available, somewhere in the tabs above, for each players own statistics:
    - Number of matches that have been played in total.
    - Number of matches that have been played for 1p, 2p and 4p rPvE maps (percentage on matches won is already there so then you can calculate yourself..).
    - Number of matches that have been played for 1p, 2p and 4p PvE campaign maps. (I guess data for individual campaign maps could be a bit difficult to add as it would mean like 25 rows..) 
    - Number of hours in game and in matches.
    - Number of BFPs earned by quests.
    - Number of BFPs earned by selling cards on the Market Place. (If possible the number of BFPs that have switched ownership on Direct Trade)
    - Number of boosters opened.
    - Number of cards sold on the Market Place. (If possible the number of cards that have switched ownership on Direct Trade)
    - Number of cards sold on Market Place by rarity, eg. how many commons, how many uncommons, etc.
    - Number of cards you have bought on Market Place by rarity, eg. same as above...
    These are the ones I can think of right now. I am not sure what this would mean for the load on the database but I guess information like this can be indexed in a good way and that it doesn't stress the environment too much.
    // Ponni
  12. MephistoRoss liked a post in a topic by Ponni in Additional statistics under Profile tabs   
    As a statistics nerd I feel there is a need for more statistics for things in the game. There are some good things already now on PvP, PvE and stuff about the cards you own, but there are a few things I miss. From what I can see there should be some room on these two tabs under Profile for quite a lot of rows of text:

    So, I want to suggest the following statistics to be added if available, somewhere in the tabs above, for each players own statistics:
    - Number of matches that have been played in total.
    - Number of matches that have been played for 1p, 2p and 4p rPvE maps (percentage on matches won is already there so then you can calculate yourself..).
    - Number of matches that have been played for 1p, 2p and 4p PvE campaign maps. (I guess data for individual campaign maps could be a bit difficult to add as it would mean like 25 rows..) 
    - Number of hours in game and in matches.
    - Number of BFPs earned by quests.
    - Number of BFPs earned by selling cards on the Market Place. (If possible the number of BFPs that have switched ownership on Direct Trade)
    - Number of boosters opened.
    - Number of cards sold on the Market Place. (If possible the number of cards that have switched ownership on Direct Trade)
    - Number of cards sold on Market Place by rarity, eg. how many commons, how many uncommons, etc.
    - Number of cards you have bought on Market Place by rarity, eg. same as above...
    These are the ones I can think of right now. I am not sure what this would mean for the load on the database but I guess information like this can be indexed in a good way and that it doesn't stress the environment too much.
    // Ponni
  13. Loriens liked a post in a topic by Ponni in Card Balancing and the Future of the Game   
    Well, if the card collecting is the most important part of this game (I argue it is not, this is a RTS game first and foremost) why don't you take the opportunity to do it now and then once again after the reset. Twice the fun, right? 
    // Ponni
    Btw, I have been playing again since fall of 2018 (no reset in sight...) and having had a lot of fun since!
  14. Rivazar liked a post in a topic by Ponni in Monetization system   
    If you play 30 mins a day you will receive a booster. A lot of people sell this booster for 420 BFPs (generally the price I see in the chat in game). In a week this is 2940 BFPs and if you do all quests everyday for that week it will give you another 1050 BFPs. I would say that those almost 4000 BFPs would buy you a very decent deck. So, a week...
    // Ponni
     
  15. sylvix95 liked a post in a topic by Ponni in My Name   
    I think you have misunderstood things, it is not you who decide what is offensive or not, it is the receiver of what you want your name to mean, this is the same for any statement or whatever you want to make. Perhaps your name is not overly offensive, but I assume your intention was to do something funny(?) here by having a name that means big boobs/breasts/funbags or whatever you want to call them and there are a lot (at least some) girls and women on this server. So, to respect them get over it and select a better name for the future.
    // Ponni
  16. Aviat0r liked a post in a topic by Ponni in My Name   
    I think you have misunderstood things, it is not you who decide what is offensive or not, it is the receiver of what you want your name to mean, this is the same for any statement or whatever you want to make. Perhaps your name is not overly offensive, but I assume your intention was to do something funny(?) here by having a name that means big boobs/breasts/funbags or whatever you want to call them and there are a lot (at least some) girls and women on this server. So, to respect them get over it and select a better name for the future.
    // Ponni
  17. MephistoRoss liked a post in a topic by Ponni in My Name   
    I think you have misunderstood things, it is not you who decide what is offensive or not, it is the receiver of what you want your name to mean, this is the same for any statement or whatever you want to make. Perhaps your name is not overly offensive, but I assume your intention was to do something funny(?) here by having a name that means big boobs/breasts/funbags or whatever you want to call them and there are a lot (at least some) girls and women on this server. So, to respect them get over it and select a better name for the future.
    // Ponni
  18. Ponni liked a post in a topic by Emmaerzeh in Battleforge undocumented details   
    I found this in the depth of www and repost it here. Hope there is no similar thread existing allready. Some things might be outdated if so tell me then I ll change it. If you know more undocumented details post them in this thread. 
    Kind regards
     
    Battleforge undocumented details
    * Frozen units only take 50% damage.
    * Corpses last on the ground for just-about 17 seconds.
    * Embalmer's Shrine, which makes corpses give more life points, does not help your enemies' corpse gathering, but it helps your allies.
    * Homesoiled units have their bonus for a little (about 2-3m) less than the max root link distance.
    BUFF STACKING
    * Damage buffs not stack only biggest buff is applied. 

    * Damage reduction does stack until 90% is reached.The damage can further be increased by cards that say "the unit only takes x % damage" instead of the unit gets x % damage less.  But not clear how this 2 different kinds of 
    DISENCHANT (GREEN): It's Debuff-blocking allows you to use a unit's abilities under a Mark of the Keeper and also prevents Mind Control.
    ORBS:
    I also saw this conversation on bfcards:
    Kaldra: you know when you abort and not build orb you gain 75 power back? means you just waste 25 power...
    CARD RECHARGE RATE
    If you have no charges left on a card, its recharge time is equal to half of its cost in power or its stated recharge time, whichever is longer. Upgrades that reduce power cost can reduce recharge time in this way.
    Breeding grounds reduces not just the base cost, but the real cost of a unit. i.e. A drake is normally 100, with 90 going to void on death, with BG it is 70 with 63 going to void on death.
    ATTACK TYPE VS ENEMY SIZE
    I was amazed the first time I heard about paying attention to a unit's attack mode (Special, Small, Medium, Large, Extra Large) in regards to the opponents unit, as if they match said attacking unit will be dealing 150% damage (total. Meaning 100% + 50%).
    DAMAGE
    I wouldn't say it's not well known, but the damage number on a card is the amount it will do in 20 seconds of constant attacking.
    REGENERATION
    Regeneration stacking thread:
    link1 and link2
    In short, wheel of Juvenesce stacks with any 1 (one) other form of regen Except Viridya. Any other regen combo actually cancels all regen. Nature affinity root nexus is notorious for this.
    * Strength, Resilience and juves does not Stack.
    WALLS
    Did you know you can shoot at buildings and XL units over walls? But not anything else?
    You can shoot at buildings and XL's through walls only if they were targeted before the gate was closed. Otherwise they will just shoot at the gate.
    BREEDING GROUNDS
    hmmm i believe breeding grounds work for allies
    but not sure if juice tank does
    Breeding Grounds does work for allies, but Juice Tank and Resource Booster do not.
    STAMPEDE
    * ground units can not pass over unused monument/well slots. obvious? yes!
    but why are these mos and juggernauts always ramming into my well/monument clusters, instead of stampeding alongside of them?
    if you want to destroy wells/monuments standing in a line, stampede parallel but very close to this line and destroy all of them (or at least get your stampede max dmg out) instead of running into it from the side, thus destroying only 1-2 wells.
    * XL units stampede S and M units, knocking them back and dealing 10 damage for each squad member. L units stampede S units, knocking them back and dealing 10 damage to each squad member.
    ** UPDATE 2009.11.06. **
    MIND CONTROL
    PVE enemies are classed differently on each PVE map when it comes to mind control abilities. Some maps you can swap stonekin warriors, some you can't, some maps you can swap vilebloods/destroyers/horrors and some you can't. 2 good examples of this: Soultree all destroyers and horrors (at the beginning) can be swapped, but they cannot be swapped on Nightmare Shard (one of the first fights is against a horror). On Convoy all the stonekin warriors (the one's with charges) can be swapped, but on Soultree (on the path where you protect Viridya) they cannot.
    So in other words, just cause a mob can't be swapped on one map, you may want to test it on another, on many maps anything up to L is fair game for a swap, including rageflames/stonekin warriors/vilebloods/destroyers/horrors/aggressors/windhunters/alpha birds and I'm not sure on some of the bandit lieutenants, but I doubt any of them can be. This probably is also true for many creatures when it comes to parasite swarm, and amazon beast control.
    ** UPDATE 2009.11.09. **
    RAGE
    *Like the fact that 'rage' makes an attacking unit build up attack power while attacking until it has 4x base damage. This resets after not attacking for 5 seconds.
    * It's 5 seconds for most cards, the only one I know of that is longer is the Fire Dragon at 10 seconds.
    ** UPDATE 2009.11.11. **
    LEGENDARY UNITS
    * There can be 2 legendary units on the field, if they dont have the same upgrade level
    GRAVITY SURGE
    * Flying units under the effect of Gravity Surge (Tainted version) are not damaged by Aura of Corruption.
    MIND CONTROL
    * If a Parasite Swarm mind controls a Shadow Phoenix after it has started to crash dive, the dive will not be interrupted and it will damage the units of the Shadow Phoenix's previous owner.
    ORBS
    * you get "only" 75 power back when you destroy your orb while beeing build. Therfor you loose 25 power. (new orb costs 100 afterwards)
    ** UPDATE 2009.11.13. **
    1.Buffing:
    Damage amplification:
    I've done some extensive testing and found that Unholy Power stacks up to 2 times for +100% damage, this double stack can also be stacked with any of the following buffs.
    Homesoil
    Motivate
    Soul Splicer
    Unholy hero
    Of all of these buffs none stack with one another besides with Unholy Power and that the highest achievable amplification of damage is 300% Via Unholy hero+ Unholy Powerx2. Snapjaw (fire) will also increase this damage on whichever target is the focus of the fully buffed unit.
    Damage Reduction: Stacks such as life weaving, defenders stance, and crystal fiend (frost)
    Frozen units take 50% normal damage
    2. Unit size:
    When choosing what unit to counter another with it is important to pay attention to the unit's attack, and the unit's size. By choosing the correct counter for a given unit you can save time and power. It works as such. A units size determines the best effective attack against it. If your unit's attack size matches the enemies unit size then your unit will do on average 50% more damage. The same is true in reverse. Cards like lyrish knight, who is a medium sized unit with a high small attack are an excellent counter to small units since the majority of small units also posses a small attack which means that they will not receive the +50% damage vs your lyrish knight, but you will receive the +50% vs their small units.
    I have also done some testing on unit size to determine that the +50% is average, not the rule. XL units have a variety of attack animations, and while some prove more effective (up to +64%) other animations are less effective (44%) , so based on the luck of the draw,and how your unit wants to animate you could potentially be doing +64% damage to a unit with a size disadvantage vs your attack depending on the animation (Axe chop, two handed blow, horn sweep, stomp, etc. Most xl units have 5-6 attack animations depending on the size of their foe.
    Stampede:
    XL units can stampede small and medium units: Knocking back and doing 10 dmg to each squad member.
    L units can stampede small units: Knocking back and doing 10 dmg to each squad member.
    3. Legendary Cards - Promo cards
    Legendary cards like Ravenheart can be played with their promotional version to bypass the legendary unit limit.
    Promo cards of existing units are considered different from the non-promo version for the purpose of buffing such as motivate.
    4. Void and Power
    90% of a units actual power cost is returned in void power from suicidal units. This is effected from breeding grounds thus instead of refunding 90 power from a 100 power skyfire drake it will return 90% of the actual ammount of power it took to summon in the unit. Eg. U3 breeding grounds = 30% Thus making skyfire U3 cost 70 power instead of 100, the void gained on a suicide of that unit is then 63 (90% of 70).
    Power enhancing structures such as Juice tank and Resource booster will both effect your own power wells (and stack effects), but they will not effect allied/enemy wells.
    Breeding grounds: The effected power savings (15%-30%) will work for allies summoning in the effective area, saving them a portion of the summoning cost.
    Orbs: Each orb costs 100 power + a one time power fee for each tier after the first.
    100+50 = T2
    100+150= T3
    100+ 200 = T4
    If the wrong orb is accidentally built, destroying the orb before its completion will result in 75 power of the 100 being refunded.
    5. Corpses/Corpse Gathering
    When using something like embalmer's shrine's special ability it will effect all friendly units corpse gathering abilities as well.
    Corpses last approximately 17 seconds before they vanish, so time those Undead armies, and harvesters appropriately.
    6. Walls:
    Important things to remember are that XL units and Buildings can be targeted through a wall while S, M, L units can only be temporarily targeted by other S,M,L units if they were visible through a hole in the wall or, if the gate was down. Only XL units and buildings can attack S, M, L units over a wall unless the unit attempting to fire is placed on the wall defensively.
    All small units can be placed on walls, this includes melee units. While they cannot attack, they do provide something else for enemy units to focus on, thus reducing damage on the walls overall.
    Snapjaw, being a small unit but with a squad of 4 can compact more units onto a group of wall segments than the other 6 member squads. A two segment wall can house 3 units of snapjaws while only being able to support 2 units of 6 member squads such as master archers.
    7. Rage:
    Rage abilitiy will allow a unit to do up to 4 times (400%) its normal damage when fully enraged. To maintain this most rage units must attack every 5 seconds, while Fire dragon must only attack every 10 seconds.
     
     
    ** UPDATE 2009.12.02. **
    LOOTER
    - it only works versus buildings that your opponent built, not including wells and orbs.
    - you get a certain percentage (i think it's 40% at U0) of the buildings powercost as extra power into your usable power pool if you completely destroy the building just with units that have the looter ability.
    - you don't get that power in one big bunch when the building is destroyed, but rather every time you damage the building, you get a small part of it.
    - so if a building has 1000 health points, and you make 100 damage to it with your looters, you will get 4% of the buildings power cost.
    - the opponent will still get 90% void, so the power is not "stolen" but additionally granted.
    - normally you won't have many opportunities to use this ability, but if your opponent loves to spam buildings, you can make a lot of extra power with this.
    ** UPDATE 2009.12.07. **
    UPGRADE COSTS
    ............. U1 ...... U2 ..... U3
    Common ...... 50 ..... 250 .... 500
    Uncommon ... 150 ..... 500 ... 1000
    Rare ....... 400 .... 1000 ... 3000
    Ultra rare . 800 .... 2000 ... 6000
    ** UPDATE 2009.12.09. **
    The Root Network
    A lot of people really don't understand how the root network works, and don't get to use it at it's full potential.
    It is actually fairly simple to use and if done properly can make for one of the best defenses in the game in most situations.
    How does it work ---
    The following cards have the Root ability...
    Living Tower
    SpikeRoot
    Thornbark
    Razorleaf
    Howling Shrine (tainted and gifted)
    Spore Launcher
    And two support buildings
    Root Nexus (gifted and blessed)
    The buildings are automatically rooted but the units have the ability to become rooted (immobile) and gain special attacks, and can be un-rooted and moved to a new area. You will know they are connected when a faint green colored line connects between the units, as long as they are linked to one unit in a network they will be connected to the whole network. You must be outside the linking range and have seperate units not connected the to first network in any way to have a second seperate network.
    Every rooted unit/structure that becomes part of a root network supports the other units in it by boosting attack power and or speed. However the most important part of this function to know is that if a unit or structure is attacking, it -does not- add its power to the network i.e. only unit/structures that are idle will add their power and boost ONE of the linked attacking units -unless- the root network is maxed out (for a level 3 upgrade that is 11 linked units) then any additional units will add power to a second attacker.
    Only one unit per network can receive a power boost (unless network is maxed out for that unit with additional supporters for secondary unit), this is determined by the attacker closest to the network.
    Example:
    Two Spikeroots one in front of the other, connected to 7 living Towers.
    The spikeroot in front will have the attack boost, until enemy units move into range of the second spikeroot, as soon as he starts attacking the first spikeroot will lose and bonus and now the New attacker closest to the network will receive a power boost.
    If the enemy units move beyond the spikeroots and engage the living towers, then all power boosts will be lost. This is part of what makes root nexus so potent and useful in a root network. Root Nexus does not contribute OR subtract from the root network, it does however connect units, allowing you to have a large group of stationary towers, and keep using their power by moving your unit(s) and creating cheap root nexus buildings as you go. They also have useful abilities which they give to any unit connected directly to them.
    Gifted Root Nexus - Any unit connected directly to this structure will regenerate 2% of their life points every second
    Blessed Root Nexus - Any unit connected directly to this structure will take 25% less damage
    If you build one of each of the support structures at the edge of the root network (every 25m-ish)
    so that each root nexus takes less damage and regenerates health, then surround them with living towers in the center, and place your attacking units at the outside edges making sure everything has one of each nexus connected to it. You will have an entire defensive force (units and structures) all of which are self regenerating and take less damage from attacks, meaning no repairing, and in some cases, no healing required.
    This strategy is for example perfect for defending the gold wagon on Bad Harvest, using razorleaf for attack. You don't even need to bother destroying the cannons because your defenses will regenerate themselves and take less damage from them.
    At this present time it seems that Howling shrine doesn't work as the description states ( 4 turrets each deal 325 damage written on the card) yet no matter how many supporters it only fires one turret.
    However each one has a special ability, gifted paralyzes an attacker tainted roots them. on a maxed network they activate this special nearly every second if you place the rooter out front it will hold and attack enemies and with the paralyzer behind any that get through the roots will then be paralyzed and attacked, they can be powerful or just used as another structure supporter. At this time though the damage they deal however is minimal (seems to be glitched).
    Mark of the keeper works well with root network as well, providing some defense and preventing special attacks like disintegration or paralysis that can shut down heavy damage linked attackers.
    Combined with breeding grounds you can create a mass of unit supporters and create an entirely mobile root network, which turns it into a more effective offensive weapon. This is where Thornbark really shines, it gives you extra network supporters to work with and provides mobile anti air support since Spikeroot attacks ground units only. A razorleaf out front with an equal mix of spikeroots and thornbarks can make a powerful offensive force, anti air, heavy attack and support ground fire all in one if things start to look bad you can pull your razorleaf back to a defending network while your other units create a wall for it's escape.
     
    MELEE ATTACK
    There is a cap on the number of melee creatures that can attack an opposing creature. Actual numbers depend on size of the attackers and size of the defenders.
    First i would like to define 3 different melee attack classes:
    * Normal (most M and S size creatures, with M counting twice as much as S)
    * Reach (some M and S size creatures, with counting M twice as much as S)
    * Huge (all L and XL size creatures, with XL counting twice as much as L)
    The following creatures are in the Reach class:
    * Spearmen
    * Ghostspears
    * Mauler
    * Drones
    * Phalanx
    * Imperials
    * Lyrish Knight
    * Silverwind Lancers
    * Ice Guardian
    * Wrecker
    * Enforcer
    * Scythe Fiends
    * Giant Slayer
    * Executor
    * Shadow Insect
    Note that both Nomad and Dreadcharger are not in this class even though they use lances!
    And now the caps on the numbers of melee attackers for creatures of different sizes:
    * a single S creature can be attacked by at most 4 Normal, 6 Reach and 2 Huge attackers
    * a single M creature can be attacked by at most 6 Normal, 10 Reach and 2 Huge attackers
    * a single L creature can be attacked by at most 8 Normal, 12 Reach and 4 Huge attackers
    * a single XL creature can be attacked by at most 12 Normal, 14 Reach and 6 Huge attackers
    Similar mechanics apply to melee attacks against buildings, but the number of attackers seem depend on the footprint size of the buildings.
    OTHER
    * Disintegrated targets doesn't revive with second chance or promise of life.
    * Reducing damage effects like life weaving or freezed also reduce damage from self damage like instability or blood healing. However, self-damage from disintegrating (shadow worm) can't be reduced.
    * Soulshatter's secondary effect doesn't trigger from death of air units.
    * Bandit walker doesn't count as XL unit (units with XL attack doesn't do more damage vs them). Construct does.
    * Buffs like unholy power/hero/motivate increase damage from shadow mage's foul play, but only if buffs are here when bomb explodes, not when bomb planted.
    * Damage to allies from wrathgazer's pain link calculated before his resilience or any other reductions.
    * Overlord can store corpses up to X points (max hp - current hp = X), then he use them to regenerate even if there are no more corpses around.
    * Armored tower's active ability works on buildings under construction.
    * Defenders, Commandos and Darkelves get thier range decreased when activating ability.
    * Pve Units and buildings of Lost Souls cant be controlled by f.e. mattermastery or mindcontrolled and so on.
    DISINTEGRATION
    upgrade lvl / disintegration rate(hp/sec) / hp loss(per sec per unit)
    disintegration rate of 100 means it can disintegrate unit with 1000 hp in 10 seconds.
    Church of negation
    U0 / 80 / 60
    U1 / 85 / 60
    U2 / 90 / 50
    U3 / 100 / 50
    Wrathgazer
    U0 / 135 / -
    U3 / 150 / -
    Shadow worm
    U0 / 110 / 70
    U1 / 115 / 60
    U2 / 125 / 50
    U3 / 150 / 45
  19. Andruglez liked a post in a topic by Ponni in Card giveaway   
    Edit, ok, opening up thread for anyone to request cards now, rules from now on then:
    - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, you can request how many you want but on the popular ones I will try and limit it to one each (for Giant Wyrm, Windweavers, Werebeasts, Forsaken and some others I am actually out right now or at least very close on running out...).
    - First come, first served.
    Examples of cards you can request (UR, R and UC) which I right now have extras of (some a lot, most a few...) are:
    Firesworn (both affs), Mortar Tower, Makeshift Tower, Mine, Scythe Fiends, Skyfire Drake, Tower of Flames, Fire Dragon, Batariel (Shadow), Earthshaker, Cluster Explosion (Shadow), Nox Trooper, Dreadcharger, Nightguard (Nature), Embalmer's Shrine, Phase Tower, Motivate, Life Weaving, Resource Booster, Fallen Skyelf, Brannoc, Corsair, Mo, Amii Monument, Frenetic Assault (both affs), Overlord, Death Ray, Lost Spirit Ship (Nature), Tortugun (Frost), Construction Hut, Glyph of Frost, Juice Tank, Coldsnap, Lyrish Knight, Icefang Raptor (both affs), Maelstrom, Dryad (both affs), Mana Wing, Swiftclaw, Stranglehold, Mark of the Keeper, Ensnaring Roots, Burrower, Crystal Fiend (Nature), Deep One (both affs), Vileblood (both affs), Aggressor (both affs), Living Tower, Matter Mastery (both affs), Twilight Creeper (both affs), Fathom Lord, Thornbark, Healing Gardens, Wheel of Gifts, Revenge, Abomination, Grinder, Gemeye, Jorne, Ravenheart, Rogan Kayle, Viridya, and more so dont limit your request to the ones above!
    For the record, I only have one promo, Fallen Skyelf, and this one I will keep! : )
    // Ponni
    -----
    Hi,
    I have decided to give away a lot of cards of which I have extras of, I have been active on the AH, but I think this is a better way right now. I have a lot of of "good" cards and loads of the not so good ones. : ) Both new and old players are welcome to request cards, but I have a level restriction set on who can request, see rules below.
    Ultra Rares:
    These are the cards I have extras of right now (and how many of each) -
    1 Spitfire, 2 Voodoo Shack, 1 Oracle Mask (Fire), 2 Oracle Mask (Nature), Cluster Explosion (Shadow), 1 Volcano (Nature), 1 QueekQueek, 3 Nox Carrier (both affs), 1 Evocator's Woe (Nature), 2 Evocator's Woe (Shadow), 1 Tortugun (Fire), 1 Tortugun (Frost), 3 Gravity Surge (Shadow), 1 Ice Age (Nature), 1 Stronghold, 1 Mindweaver, 1 Forest's Vim (Shadow), 3 Promise of Life (Frost). 
    Rares:
    These are the cards I do not have any extras of right now -
    Gladiatrix (Nature), Juggernaut, Shrine of War, Fire Worm, Batariel (Fire), Comet Catcher, Shadow Mage, Lost Shade (both affs), Aura of Corruption, Cultist Master, Ashbone Pyro, Soulshatter, Bloodhorn (Shadow), Home Soil, Treespirit (Shadow), Hurrican, Crystal Fiend (Frost), Spikeroot, Parasite, Deepfang (Fire), Battleship, Worldbreaker Gun, Razorleaf, The Incredible Mo, Deepcoil Worm, Grove Spirit, Colossus, Ravenheart, Mind Control.
    Uncommon Cards:
    For most of the popular uncommon cards I have a few extras, for the not so popular ones there are more. That means I have at least 1 Ensnaring roots, Construct, etc, to give away. These are the cards I do not have right now: Grimvine, Thunderstorm, Lost Spirit Ship (both affs), Shadow Phoenix. 
    Common Cards:
    For some of the common cards I have a small amount of extras or even none, like Nomads (both affs), Sunstriders, Forsaken, Ice Barrier, Master Archers, Windweavers, Surge of Light, Cannon Tower, Tremor, Giant Wyrm, Regrowth, but pretty much all other commons I have loads of, like Twilight Hag (Fire) 31 copies and Warrior's Death (Frost) 32 copies.
    Take the chance to either fill your collection with new cards or to get some extra charges for cards you already have!
    Rules:
    - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, 6 different cards can be requested. So, in total you could receive 8 cards. As a suggestion, make three lists, one for the commons you want, one for uncommons and then one for the others...and don't forget to specify which affinity you want, if not posted I will select.
    - First come, first served.
    - Initially I will limit the people who can request cards to level 10 PvE and below and also high level PvP players (not sure where to draw line there yet though...).
    - With the list of cards you want please also share your ingame username so I can easily find you. If it is not available I will just skip that request and you need to do another post.
    - To start with you can only make 1 request (depending on what happens that might change...)
    - Please don't request cards which you afterwards will sell, I cannot hinder you of course, but my intention here is that you should use the cards in some other way.
    Example of a post to request cards:
    -----
    1. Windweavers
    2. Sunstriders
    3. Master Archers
    etc
    1. Makeshift Tower
    2. Banditos (Nature)
    3. Aggressor (Frost)
    1. Mine
    2. Shrine of War
    3. Disenchant (Nature)
    etc
    Ingame username: Ponni
    -----
    Other info:
    I will send things as soon as possible, but please give me some time. Also, I will update the thread at times after I have fulfilled your requests, this by doing a post up until where I am done sending cards requested. Should you not receive an in game email with cards, then you have not followed the rules above or the cards you requested are gone already (or I did not have them).
    Sincerly,
    // Ponni
    Edit:
    Contributions to this initiative made by:
    Esceeli, Croan, Beninana
    Thanks!
  20. Ultrakool liked a post in a topic by Ponni in Card giveaway   
    Up until here cards have been distributed, 72 cards so far, but its getting a bit slow so soon I will open up this for anyone that wants/needs cards. There are still many good cards left...
  21. Ultrakool liked a post in a topic by Ponni in Card giveaway   
    Edit, ok, opening up thread for anyone to request cards now, rules from now on then:
    - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, you can request how many you want but on the popular ones I will try and limit it to one each (for Giant Wyrm, Windweavers, Werebeasts, Forsaken and some others I am actually out right now or at least very close on running out...).
    - First come, first served.
    Examples of cards you can request (UR, R and UC) which I right now have extras of (some a lot, most a few...) are:
    Firesworn (both affs), Mortar Tower, Makeshift Tower, Mine, Scythe Fiends, Skyfire Drake, Tower of Flames, Fire Dragon, Batariel (Shadow), Earthshaker, Cluster Explosion (Shadow), Nox Trooper, Dreadcharger, Nightguard (Nature), Embalmer's Shrine, Phase Tower, Motivate, Life Weaving, Resource Booster, Fallen Skyelf, Brannoc, Corsair, Mo, Amii Monument, Frenetic Assault (both affs), Overlord, Death Ray, Lost Spirit Ship (Nature), Tortugun (Frost), Construction Hut, Glyph of Frost, Juice Tank, Coldsnap, Lyrish Knight, Icefang Raptor (both affs), Maelstrom, Dryad (both affs), Mana Wing, Swiftclaw, Stranglehold, Mark of the Keeper, Ensnaring Roots, Burrower, Crystal Fiend (Nature), Deep One (both affs), Vileblood (both affs), Aggressor (both affs), Living Tower, Matter Mastery (both affs), Twilight Creeper (both affs), Fathom Lord, Thornbark, Healing Gardens, Wheel of Gifts, Revenge, Abomination, Grinder, Gemeye, Jorne, Ravenheart, Rogan Kayle, Viridya, and more so dont limit your request to the ones above!
    For the record, I only have one promo, Fallen Skyelf, and this one I will keep! : )
    // Ponni
    -----
    Hi,
    I have decided to give away a lot of cards of which I have extras of, I have been active on the AH, but I think this is a better way right now. I have a lot of of "good" cards and loads of the not so good ones. : ) Both new and old players are welcome to request cards, but I have a level restriction set on who can request, see rules below.
    Ultra Rares:
    These are the cards I have extras of right now (and how many of each) -
    1 Spitfire, 2 Voodoo Shack, 1 Oracle Mask (Fire), 2 Oracle Mask (Nature), Cluster Explosion (Shadow), 1 Volcano (Nature), 1 QueekQueek, 3 Nox Carrier (both affs), 1 Evocator's Woe (Nature), 2 Evocator's Woe (Shadow), 1 Tortugun (Fire), 1 Tortugun (Frost), 3 Gravity Surge (Shadow), 1 Ice Age (Nature), 1 Stronghold, 1 Mindweaver, 1 Forest's Vim (Shadow), 3 Promise of Life (Frost). 
    Rares:
    These are the cards I do not have any extras of right now -
    Gladiatrix (Nature), Juggernaut, Shrine of War, Fire Worm, Batariel (Fire), Comet Catcher, Shadow Mage, Lost Shade (both affs), Aura of Corruption, Cultist Master, Ashbone Pyro, Soulshatter, Bloodhorn (Shadow), Home Soil, Treespirit (Shadow), Hurrican, Crystal Fiend (Frost), Spikeroot, Parasite, Deepfang (Fire), Battleship, Worldbreaker Gun, Razorleaf, The Incredible Mo, Deepcoil Worm, Grove Spirit, Colossus, Ravenheart, Mind Control.
    Uncommon Cards:
    For most of the popular uncommon cards I have a few extras, for the not so popular ones there are more. That means I have at least 1 Ensnaring roots, Construct, etc, to give away. These are the cards I do not have right now: Grimvine, Thunderstorm, Lost Spirit Ship (both affs), Shadow Phoenix. 
    Common Cards:
    For some of the common cards I have a small amount of extras or even none, like Nomads (both affs), Sunstriders, Forsaken, Ice Barrier, Master Archers, Windweavers, Surge of Light, Cannon Tower, Tremor, Giant Wyrm, Regrowth, but pretty much all other commons I have loads of, like Twilight Hag (Fire) 31 copies and Warrior's Death (Frost) 32 copies.
    Take the chance to either fill your collection with new cards or to get some extra charges for cards you already have!
    Rules:
    - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, 6 different cards can be requested. So, in total you could receive 8 cards. As a suggestion, make three lists, one for the commons you want, one for uncommons and then one for the others...and don't forget to specify which affinity you want, if not posted I will select.
    - First come, first served.
    - Initially I will limit the people who can request cards to level 10 PvE and below and also high level PvP players (not sure where to draw line there yet though...).
    - With the list of cards you want please also share your ingame username so I can easily find you. If it is not available I will just skip that request and you need to do another post.
    - To start with you can only make 1 request (depending on what happens that might change...)
    - Please don't request cards which you afterwards will sell, I cannot hinder you of course, but my intention here is that you should use the cards in some other way.
    Example of a post to request cards:
    -----
    1. Windweavers
    2. Sunstriders
    3. Master Archers
    etc
    1. Makeshift Tower
    2. Banditos (Nature)
    3. Aggressor (Frost)
    1. Mine
    2. Shrine of War
    3. Disenchant (Nature)
    etc
    Ingame username: Ponni
    -----
    Other info:
    I will send things as soon as possible, but please give me some time. Also, I will update the thread at times after I have fulfilled your requests, this by doing a post up until where I am done sending cards requested. Should you not receive an in game email with cards, then you have not followed the rules above or the cards you requested are gone already (or I did not have them).
    Sincerly,
    // Ponni
    Edit:
    Contributions to this initiative made by:
    Esceeli, Croan, Beninana
    Thanks!
  22. wanky liked a post in a topic by Ponni in Card giveaway   
    Edit, ok, opening up thread for anyone to request cards now, rules from now on then:
    - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, you can request how many you want but on the popular ones I will try and limit it to one each (for Giant Wyrm, Windweavers, Werebeasts, Forsaken and some others I am actually out right now or at least very close on running out...).
    - First come, first served.
    Examples of cards you can request (UR, R and UC) which I right now have extras of (some a lot, most a few...) are:
    Firesworn (both affs), Mortar Tower, Makeshift Tower, Mine, Scythe Fiends, Skyfire Drake, Tower of Flames, Fire Dragon, Batariel (Shadow), Earthshaker, Cluster Explosion (Shadow), Nox Trooper, Dreadcharger, Nightguard (Nature), Embalmer's Shrine, Phase Tower, Motivate, Life Weaving, Resource Booster, Fallen Skyelf, Brannoc, Corsair, Mo, Amii Monument, Frenetic Assault (both affs), Overlord, Death Ray, Lost Spirit Ship (Nature), Tortugun (Frost), Construction Hut, Glyph of Frost, Juice Tank, Coldsnap, Lyrish Knight, Icefang Raptor (both affs), Maelstrom, Dryad (both affs), Mana Wing, Swiftclaw, Stranglehold, Mark of the Keeper, Ensnaring Roots, Burrower, Crystal Fiend (Nature), Deep One (both affs), Vileblood (both affs), Aggressor (both affs), Living Tower, Matter Mastery (both affs), Twilight Creeper (both affs), Fathom Lord, Thornbark, Healing Gardens, Wheel of Gifts, Revenge, Abomination, Grinder, Gemeye, Jorne, Ravenheart, Rogan Kayle, Viridya, and more so dont limit your request to the ones above!
    For the record, I only have one promo, Fallen Skyelf, and this one I will keep! : )
    // Ponni
    -----
    Hi,
    I have decided to give away a lot of cards of which I have extras of, I have been active on the AH, but I think this is a better way right now. I have a lot of of "good" cards and loads of the not so good ones. : ) Both new and old players are welcome to request cards, but I have a level restriction set on who can request, see rules below.
    Ultra Rares:
    These are the cards I have extras of right now (and how many of each) -
    1 Spitfire, 2 Voodoo Shack, 1 Oracle Mask (Fire), 2 Oracle Mask (Nature), Cluster Explosion (Shadow), 1 Volcano (Nature), 1 QueekQueek, 3 Nox Carrier (both affs), 1 Evocator's Woe (Nature), 2 Evocator's Woe (Shadow), 1 Tortugun (Fire), 1 Tortugun (Frost), 3 Gravity Surge (Shadow), 1 Ice Age (Nature), 1 Stronghold, 1 Mindweaver, 1 Forest's Vim (Shadow), 3 Promise of Life (Frost). 
    Rares:
    These are the cards I do not have any extras of right now -
    Gladiatrix (Nature), Juggernaut, Shrine of War, Fire Worm, Batariel (Fire), Comet Catcher, Shadow Mage, Lost Shade (both affs), Aura of Corruption, Cultist Master, Ashbone Pyro, Soulshatter, Bloodhorn (Shadow), Home Soil, Treespirit (Shadow), Hurrican, Crystal Fiend (Frost), Spikeroot, Parasite, Deepfang (Fire), Battleship, Worldbreaker Gun, Razorleaf, The Incredible Mo, Deepcoil Worm, Grove Spirit, Colossus, Ravenheart, Mind Control.
    Uncommon Cards:
    For most of the popular uncommon cards I have a few extras, for the not so popular ones there are more. That means I have at least 1 Ensnaring roots, Construct, etc, to give away. These are the cards I do not have right now: Grimvine, Thunderstorm, Lost Spirit Ship (both affs), Shadow Phoenix. 
    Common Cards:
    For some of the common cards I have a small amount of extras or even none, like Nomads (both affs), Sunstriders, Forsaken, Ice Barrier, Master Archers, Windweavers, Surge of Light, Cannon Tower, Tremor, Giant Wyrm, Regrowth, but pretty much all other commons I have loads of, like Twilight Hag (Fire) 31 copies and Warrior's Death (Frost) 32 copies.
    Take the chance to either fill your collection with new cards or to get some extra charges for cards you already have!
    Rules:
    - For Ultra rares and Rares together, you can request 1 card. For Uncommon you can request 1 card. For Commons, 6 different cards can be requested. So, in total you could receive 8 cards. As a suggestion, make three lists, one for the commons you want, one for uncommons and then one for the others...and don't forget to specify which affinity you want, if not posted I will select.
    - First come, first served.
    - Initially I will limit the people who can request cards to level 10 PvE and below and also high level PvP players (not sure where to draw line there yet though...).
    - With the list of cards you want please also share your ingame username so I can easily find you. If it is not available I will just skip that request and you need to do another post.
    - To start with you can only make 1 request (depending on what happens that might change...)
    - Please don't request cards which you afterwards will sell, I cannot hinder you of course, but my intention here is that you should use the cards in some other way.
    Example of a post to request cards:
    -----
    1. Windweavers
    2. Sunstriders
    3. Master Archers
    etc
    1. Makeshift Tower
    2. Banditos (Nature)
    3. Aggressor (Frost)
    1. Mine
    2. Shrine of War
    3. Disenchant (Nature)
    etc
    Ingame username: Ponni
    -----
    Other info:
    I will send things as soon as possible, but please give me some time. Also, I will update the thread at times after I have fulfilled your requests, this by doing a post up until where I am done sending cards requested. Should you not receive an in game email with cards, then you have not followed the rules above or the cards you requested are gone already (or I did not have them).
    Sincerly,
    // Ponni
    Edit:
    Contributions to this initiative made by:
    Esceeli, Croan, Beninana
    Thanks!
  23. Ponni liked a post in a topic by Darian DelFord in Converting Gold to BFP and Vice Versa   
    Sorry never played MtG nor do I care to.
     
    BF is unique in that you build a deck, and then there is no randomization to how they are drawn other than power.  Your deck literally comes to life.  There is no other game out there like that.  This allows for some very interesting uses of cards both in PvP and PvE. 
    I had ALL the cards in the original BR in about 6-9 months.  (2008-2009)  And I still played until the day they turned the servers off.
  24. Ponni liked a post in a topic by LEBOVIN in 12-player maps transformation to 4-player community maps   
    Hello there,
    currently, the old 12-player scenarios Ascension and Passage to Darkness are disabled due to synchronization problems. In fact, these 12 player scenarios were not actually maps with 12 players but each just three connected four-player maps. I will try to make independent four-player scenarios out of them, thus create 3 individual maps out of Ascension + 1 out of Passage to Darkness.
    As of right now, Passage to Darkness already works. Remember that the audio instructions by Moon may not be correct as there are no longer any connected maps and you are alone in Western Akylos. Just as back then, the two main goals are to first destroy all Shrines and then all living Aspects. Fortunately, the Wrath of the Souls is not targeting you.

    You can download the original version of the map in-game. Along with it comes also a modification Emmaerzeh and I created, which makes the scenario a little tougher. In order to play either of those make sure to have only one of the respective .pak files in your map folder at a time.

    Many thanks to Emma, Mephisto, and Kubik.
    Best regards, 
    LEBOVIN
  25. Ponni liked a post in a topic by LEBOVIN in Current Proposal: Tokens & Gold   
    @MenTos Right now you can select Reward Mode Assign in PvE Campaigns to afterward disenchant the granted upgrades directly into gold. This way Campaign on Expert is way more profitable than RPvE as you can get up to 14000 Gold for just 1 Run, which sometimes does not even take 3 minutes ( https://www.youtube.com/watch?v=M54qssuYV2E ). Less difficult strategies are available too. The Guns of Lyr, for instance, yields roughly 10k gold on avergae for 10 minutes gameplay and is a very secure and easy way to get Gold (Guide: https://www.youtube.com/watch?v=_NmzbwdhGl0 ). 
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