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Ponni

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Everything posted by Ponni

  1. Ponni

    Shrine of War

    Sure, figured that out too, still these shrines only share initial part of their name. Otherwise they are completely different to one another. Power cost, tiers, abilities, etc. Not sure why they would need to be in line with each other in this respect? Also, until recently Shrine of Martyrs was a shield-providing building, not a void-returning building...if I am not mistaken, have honestly never used it... // Ponni
  2. Ponni

    Shrine of War

    So what if void gets returned within seconds, there are still things which holds stuff back, like charges and recast time. Also, most people "waste" the power by summoning another unit binding the power. Also, you bind 300 power into two buildings, I would expect that to give a boost right? Also, deck is limited to 20 cards with different tiers, not all of them will be viable once SoW is in place. Also, as mentioned above there is another way to get void back, in some cases it is even better than SoW as void can be returned without enemies dying, eg. on the way to next camp... But, I will offer you a slight decrease in void return percentage again, but I will not hesitate to withdraw that if more über-nerfing comes into discussion. // Ponni
  3. Ponni

    Shrine of War

    In line to what? Shrine are as follows: , , , , should we then reduce all to T2? Or set all to T3? Only then would they be in line, right? A lot of in this game can be "op" as long as you know how to do it and of course that you in the end can execute it. Taking away these "op" things will not make the game better, sorry. Btw, I vote we ban SoG from people who have not taken a course in how it works, especially then for rPvE runs. // Ponni
  4. Ponni

    Shrine of War

    Yeah, lets be serious here, I could accept a slight decrease in void return percentage for SoW, nothing else, otherwise completely agree with DieToPlay. Because, enemy troops need to die in order for the void to return. I have experienced many cases in game where no enemies die hence no void return and Batariel (or whatever) dies fighting a camp. For some reason all these discussions tend to always be around how simple things are with this and that, but how hard should things be then? Even with SoW a lot of people are struggling finishing off camps in rPvE... No, I take back my comment on slight decrease in percentage and vote no for this "suggestion". // Ponni PS. Yes, FoF + Cultists does this too, in fact, most rpve 1p levels 9 and 10 are done fast without SoW...
  5. Well, there is Flame Crystal also that could give you a damage boost. An overweight of red aff ships is needed for that though...or possibly ok anyway, 5-6 ships giving increasingly more damage during 30(?) secs maybe is enough...
  6. Think Bad Harvest needs to be updated, stumbled on to this one tonight.:
  7. Here is another one, I use it for casual and fun rPvE runs up to level 9: // Ponni
  8. Ok, then thanks for bringing this piece of info also to the Forum, I will be sure to check in Discord in the future too! // Ponni
  9. Yeah, these are the 3 Snapjaws available, artwork is different between the regular ones and the Promo (very nice artwork btw!). What I did above was to edit the Promo Snapjaws to have the star in the upper left corner too, which I thought was the marker for a Promo card? // Ponni
  10. Not sure if I have missed if there has been a discussion somewhere in the forum (not checked Discord...) but cannot really find anything on this subject: Is the Snapjaws Promo a Promo? The one in the game is the one to the right, but should it not look like the one to the left if it is a Promo? Not the most important question I suppose, just curious to know... // Ponni
  11. I have not claimed the game to be evil, only that the CCG aspect is a "necessary evil", e.g. something you need to do that you do not want to do to reach somewhere you want to be. Because it is a pain to actually get somewhere in this game. To me the CCG only hinders people from actually playing the game with all options available. Why is that bad and why do I have to choose from playing or not playing? I want to play a burning Batariel warped into a camp obliterating it in seconds! Actually, since re-release I am pushing 100+ hours until date and now finally again starting to have some nice decks to play with...with that said and in the speed I am picking up cards now it will take me maybe 300 hours to get where I want to be. Crazy amount of time I would say. Twice in the game's history I have grinded my way to a complete collection. It will happen a third time I can promise you. Also, with time everybody in the game with perseverance enough will be like Scrooge McDuck, right? Why drag it out? I disagree on your statement that this is a very poor RTS game, to me this is one of the best RTS games ever, perhaps my experience in the RTS world is a bit limited but the gameplay with all the combos available, to that considering, with what you say above, the limited content it is amazing. So, I believe there is no need to hide anything behind grinding and pay-walls, the RTS part is as good as it can be. And I know I am right, in my view. // Ponni
  12. Sorry, but this answer is plain wrong, it is first and foremost a RTS game, the CCG aspect is just a necessary evil to be able to play the game in all its glory. Now you can rant back if you want claiming that grinding like crazy to get an excellent deck should take weeks and weeks (or even months!) is the way this game should be "played". No, I say stop the imprisonment of cards, they deserve to be free! // Ponni
  13. I would argue there is no problem with Decomposer. If someone "steals" your troops using Decomposer I argue that is a violation to the rules of the game, e.g. not ok! Important though is that every person joining a lobby for a match also need to ask/understand the nature of the match to be played (speedrun or not...). With that said, sometimes crap happens and you might decompose a fellow team mate's unit, then an apology should be enough to sort that particular situation out. There are however other cards in the game that in certain match setups (PvE and rPvE at least) is only really used for sabotage or in some cases even greefing. If there is a need for a solution, here is my suggestion: Put those players on your ignore list and never play with them again. Simple, effective and in the end the only one who looses anything on this are those douche bags... // Ponni
  14. This is funny, nah, lets have nothing for free, not even BFP, then we can grind for nothing instead, it is so much fun to grind. (/ranting...) Actually, I have an offer for you, I can help with your grinding efforts by taking 50% of everything you "earn" then it will take even longer for you to get where you actually want to be, I would be really glad to help here, really-really glad...then once you have collected all cards and leave the game, please send me everything you own and I can distribute it to lesser fortunate Skylords. // Ponni
  15. Ponni

    Promo Mountaineer?

    Ha ha, received a Promo Snapjaws card! Not what I had hoped for, but thanks anyway! : ) // Ponni
  16. Ponni

    Promo Mountaineer?

    I read it once, twice and even a third time... So, I lean to the discover part you mention above hoping some new stuff comes with the release! // Ponni
  17. Ponni

    Promo Mountaineer?

    The other day I was playing a round and a promo message popped up, not very uncommon I know, but I was a bit surprised when I saw for which card. It stated Promo Mountaineer! I asked some friends online the next day but they just stated, nah, you must have misread or such...I am still quite convinced though I read it correctly. Unfortunately I did not take a screen of it... Have checked the forum a bit but cannot really find any information around this, so now I ask my question to a wider range of people, is there a Promo Mountaineer? Or was this just something happened in a dream? // Ponni
  18. Congrats to @ImaginaryNumb3r. A question to the comment above, has BattleForge ever stopped being great? Obviously part from the fact that one publisher, they-who-must-not-be-named, decided to shut it down...for me the game has always been great, even now in the test phase! // Ponni
  19. Ok, I guess we within short then will get to know this as the release is only weeks away!
  20. Ok, good to hear on the distributions. Would it be possible to share details on how many boosters a single user could earn doing achievements or which cards you perhaps are considering as achievement rewards? Or is this a secret until the release? ; ) I know there is a megathread on achievements, but I am not sure I have read any details in the forum on detailed things for after the release. // Ponni
  21. You are correct, there are less UR cards for a reason and that is normal when it comes to trading card games, eg. some cards are more common than others. But, if you then restart things from scratch, everything will start from 0, people will however get a starting kit with things to kick-start everything. Then every day people can complete quests and even achievements to start building the wealth again in the community. However, point from my side here is whether this will go fast enough to keep the interest at a level which is acceptable? Most people joining again after the reset knows the game, it is not like game is completely fresh on the shelves, right? That means everyone (read most people) know which cards are good and those which are bad and for a number of UR cards it will be like a fire sale rush initially. In the first two weeks then roughly 110 people (counting starting boosters 3 per Skylord and bought boosters based on the data from Zyna above) out of 25000 (if that would be the 10-fold increase I mentioned above) could get an UR card fully upgraded. That means ~0,05 % of the total population will get it in two weeks, then for another two weeks that will be doubled to ~1% of the population will having fully upgraded UR cards. Will that be enough? I for one would not feel it worth while to only be on the market hunting cards I want, no, I want to play the game...I really hope though I will be lucky enough to be among the 1% in 4 weeks who actually will be able to play the game with all the good stuff it has. // Ponni
  22. Perhaps not, but if we say user numbers will increase 10-fold after the release and apply statistics provided so far, we would then see 270 unique copies of a UR card in a 2 week period, which would mean 67,5 Skylords would be able to have a UR card fully charged or 135 the card plus one charge (this then out of the number from Zyna above where 2500 unique players would be 25000 and 120-150 concurrent users would be 1200-1500, and boosters opened ~92000). With that said, all users after the release will start with receiving 3 boosters initially (is that number correct?) and that will of course help at start, but not much...in the long run I am not sure it will help at all...and this is concerning. // Ponni
  23. Thanks for the data @Zyna. I agree with you @Mynoduesp to some extent, but I will also top this with a question, is it enough? Because, theoretically: Every 5th booster will result in a UR card, as there are 68 UR cards it will mean (in a perfect draw) ~340 boosters needs to be opened for 1 specific UR card to be pulled. Given the number of boosters bought (9209, also assuming all boosters were opened) the total number of UR cards pulled during this period is around 1842. For each UR card it means 27 unique copies. This for a lot of popular cards like Infect, Enlightenment, Disenchant, Nether Warp, Mountaineer, Harvester, Avatar of Frost, etc. This also means in last ~2 weeks 6,75 Skylords have been able to get a UR card fully charged or 13,5 Skylords the card + one extra charge, assuming that all cards pulled will be put on the market. I have a hunch, but will leave it here for now. Hoping though we can continue to get this data and follow it up as we go along. // Ponni
  24. Wow, so thousands of players will join after the reset, that you are sure of? How will the servers cope with that? // Ponni
  25. If you put him on your ignore list I believe he will not be visible in your feed. I guess that would solve your problem...or you could report user ingame. // Ponni
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