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Dutchy

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  1. You will win with me liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  2. Trando liked a post in a topic by Dutchy in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo
  3. Metagross31 liked a post in a topic by Dutchy in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo
  4. Rose_Eleanor liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  5. Lans liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  6. Titan liked a post in a topic by Dutchy in Why does Juice Tank suck...   
    Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here:   https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/

    Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following:
    "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same."
    To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power.
    Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. 
    Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks.
    Thank you 🙂  



    --------------------
    Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process. 
  7. Garria liked a post in a topic by Dutchy in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo
  8. Nejc Pavlin liked a post in a topic by Dutchy in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo
  9. Volin liked a post in a topic by Dutchy in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo
  10. nukie liked a post in a topic by Dutchy in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo
  11. Dutchy liked a post in a topic by nukie in Official PvE Contest #8: Insane God until 26.02.2023   
    Hello Skyladies and Skylords,
     
    Welcome to the eighth official PvE event!

    Quick Overview:
    Map                          - Insane God Difficulty                   - Advanced Date                          - 10:30 CET 17.02.2023 until 23:59 CET 26.02.2023 Prizes                        - Boosters Winner reveal           - Via the forum  
    Rules and Goals:
    Transform an Urzach's Seeker into an Urzach's Guardian atleast 2 times Defend the Living Towers (4) and Temples (2), dont let any get destroyed Destroy all the Twilight Infestations (11) and Twilight Manifestations (6) Between both players you can use a maximum of 20 deck slots, if player 1 uses 12 deck slots then player 2 can only use 8 deck slots (if solo you are restricted to 10 deck slots) Win the scenario as fast as possible How can I participate?

    Everyone with an ingame account can participate in the event, there is no need to sign up separately.
    You just have to send in your best replay, including the player names and the time, to nukie on discord (nukie#9354) or the forum (@nukie).
    Replay name format - "nukie_Metagross_Time_00h20m30s_.pmv"

    You can send in your replays until 23:59 CET 26.02.2023.
    You can find your replays here: Documents=>Battleforge=>replays
     

    What's the Prize Pool?
    The prizes are per person, only your highest place will be rewarded:
    1st Place: 8 Twilight Boosters
    2nd Place: 6 Twilight Boosters
    3rd Place: 5 Twilight Boosters
    4th-5th Place: 3 Twilight Boosters
    6th-10th Place: 2 Twilight Boosters
    All players in place 11th or below will be entered into a random draw, there will be 10x Twilight Boosters up for grabs!
     
    When will the winners be announced?

    The winners will be announced via a Twitch stream co hosted by Ultralord and Volin! The stream will include the fastest 3 runs, quiz questions (with prizes!) and some interesting data from the event.
    Location: https://www.twitch.tv/ultralord_t1421
    Date: 03.03.2023 19:00 cet
     
    Future events
    If you are interested in helping with these kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send @nukie, @Metagross31, or @Minashigo Hiko a PM on the forum, or direct message via Discord (nukie#9354, Metagross31#1103, Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring towards your prize pool!
     
    We hope you have a lot of fun with this event and are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.
  12. Dutchy liked a post in a topic by Majora in Community Update - March 2023   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

     
    • Forge Lag and Leaderboard Achievements

    We want to take a moment to address the Forge lag issue that many of our players have been experiencing. We understand that it has been causing frustration, and we're sorry for any inconvenience it has caused. Luckily, we're happy to report that we've made significant progress in resolving the issue. Because we introduced major features such as cosmetics with our latest patch, it took us some time to pinpoint the cause of the lag, but we have now identified and fixed the issue through a patch. You should now experience a smoother and more enjoyable experience in the Forge.
    In addition to addressing the lag issue, we have also fixed the problems with leaderboard achievements and retroactively distributed rewards for the past month. Furthermore, we've fixed a bug that affected the display of achieved rankings for this month's leaderboard achievements. The displayed rankings now accurately reflect your current rank, so you can see how you're doing and earn rewards accordingly.
    Click here to read the full patch notes. 
     
    • Upcoming Feature: Drop Locations

    Upgrading cards is a fundamental aspect of Skylords Reborn, and finding the locations of these upgrades can be challenging, especially for new players. We understand that browsing external sources like the Wiki can be a significant barrier for players to gather information. That's why we're happy to announce the upcoming feature of in-game drop locations!

    With the new "View Upgrades" button added to the create-a-lobby screen, finding upgrade locations is just one click away. You can easily access the upgrade locations you need without ever leaving the game, making the process of finding the upgrades you need more straightforward and easier.


    Clicking on the "View Upgrades" button will reveal a list of upgrades that can be found on the map. You can filter the list by colour, difficulty, and whether you already own the upgrades. This will help you to quickly and easily find the upgrades you need. 

     
    Moreover, we've added an upgrade location feature to the "Claim Upgrade" section of your cards. Right-click a card from your inventory, click "Upgrade", and you will now be able to see the drop location of the upgrade. This is in addition to the existing feature of purchasing the upgrade with gold. This makes it easier for you to decide whether to spend gold on an upgrade, or complete the map to try to gather it. 
     


    We are happy to introduce this feature into the game, and believe it will help our players to more easily complete their collection. We hope to include this feature in our next patch and are excited to see how it will improve the player experience in Skylords Reborn.
     
    • Upcoming Feature: Comparing Profiles

    In our latest patch, we introduced new cosmetics and achievements, which brought a fresh set of challenges for players. We are excited to announce that we are working on a new feature – Comparing Profiles – that will allow players to compare their progress with others.

    With this feature, you'll be able to right-click on another player and compare your profile with theirs. This comparison will show your achievements and progress in the game, helping you to see how you stack up against other players. We believe that this feature will encourage more players to collaborate and tackle the most challenging achievements together.
    To ensure that everyone feels comfortable sharing their progress, profiles will be publicly visible by default, but players will have the option to set their profiles to private, friends-only, or group-only. This will give you control over who can see your progress, and ensure that you are only sharing your achievements with the audience you choose.

    We are currently finalizing this feature and are already able to share a sneak peek of how it will look in the game:

    We believe that this feature will be a great addition to the game, and we plan to include it in our next patch. We hope players are looking forward to it!
     
    • Behind the Scenes: Fire Wormlings

    As Skylords Reborn continues to evolve, we're constantly hard at work creating new content and cards to keep the game fresh and exciting. However, as with any development process, we sometimes encounter unexpected challenges along the way.
    Today, we want to take you behind the scenes of one of our recent projects that didn't go according to plan – the implementation of a new card called "Fire Wormlings", and share some of the challenges we faced.

    Fire Wormlings, Artwork by Tweeto
    Designed as a squad of six small worms based on the card "Fire Worm", the Wormlings were intended to be a strong S-squad archer-unit, perfect for our upcoming defensive rPvE mode. Unfortunately, we ran into several unexpected issues during development.
    For example, we encountered problems when attempting to mount the squad on walls. This was problematic, since the goal of the card in the first place was to provide additional archers to be used in late game defensive scenario's. Placing the squad on a wall would result in a buggy model with the worms' tails sticking out of the wall segment, looking quite silly in the progress:
     
    Additionally, the death animation of the worms didn't quite look right, as it was designed for a single XL unit, rather than a squad of small S units. Facing them in combat sure looked... dramatic:
    Despite these challenges, we're still committed to finding a solution that meets our standards and gives our players new enjoyable cards to play with. We're currently exploring other ways to incorporate the "Fire Wormlings" into the game, though it might be a while before you see them again.  
    We appreciate your patience as we work through these challenges. We know that players are eager to hear about actual upcoming content, so we would like to know: do you enjoy these behind-the-scenes at our development process, or would you prefer us sticking to announcing more concrete upcoming content? Please let us know in the comments below! 
     
    • PvP Guide Update

    Our latest balance patch resulted in significant changes to both the PvP meta and the free PvP decks. To ensure that you're up-to-date with the latest strategies, the PvP Guide has been updated accordingly.
    Whether you're a beginner or a seasoned player, this comprehensive guide has got you covered. It includes deck descriptions, tips and tricks for each match-up, and an overview of the pros and cons of your deck. We also indicate how beginner-friendly each deck is to play.
    The guide is written by RadicalX and Hirooo, two of the top players in the game. You can trust their expertise and insights to help you level up your PvP skills. So make sure you read up on the latest updates and get ready for the upcoming PvP tournament on Sunday!

     
    • Tournaments / Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!

    FINISHED  – Official PvE Contest #8: Insane God
    "One of Urzachs Minions is heading for an altar. sToP tHeM!" The results are in: check out the winner reveal stream, hosted by Ultralord, of our Insane God event this Friday the 3rd. More information.
     
    NEW - Skylords Reborn Championship #2 – Sunday 5th of March
    Get ready for our PvP tournament, the Skylords Reborn Championship! This event is open to players of all skill levels, and will be live-streamed by RadicalX. There are many prizes to be won, including for the audience! Don't forget to sign up in advance if you want to participate. More information.
     
    NEW - CCC #10 Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2022
    In the next installment of CCC, players will answer the ultimate question: Ashbone Pyro or Magma Hurler? Show your allegiance and fight for supremacy in the latest Crappy Community Contest! More information.
     
    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, Metagross, Minashigo Hiko, or Nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
     
    • Join the Team

    Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 30 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions!
     


    • Newsletter


    While we aim to keep our community in the loop with monthly news through our Community Updates, we understand that sometimes these updates might not reach you. That's why we offer a newsletter that will notify you when a new patch or update is released. Don't worry, we respect your privacy and promise not to send spam or use your data in any other way. Click here to sign up.

    If you provided your email address during our summer survey to stay up to date, then you are automatically subscribed to our newsletter. We recently sent out our first newsletter, which announced the release of our latest patch.
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a General booster: DROP-LOCA-TION-MAPS

    The code is valid until April 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update February 2023
  13. Dutchy liked a post in a topic by RadicalX in PvP Tournament - Skylords Reborn Championship #2 (Sunday March 5th)   
    Hello fellow Skyladies and Skylords!
    It is time to get another PvP tournament rolling! Who are the strongest players out there? Who prepared some fancy tricks on the new patch? We will find out! Any player is very welcome to join, regardless of your skill level! 


    Tournament Date and Stream
    On Sunday 5th March starting at 14:00 p.m. CEST (Berlin time). 
    A live stream covering the tournament will take place on my twitch.tv channel https://www.twitch.tv/radicalx5. Streaming will start around 13:30 p.m. CEST (Berlin time). I will use the stream to communicate with the players, so be sure to join the stream to be notified of last minute updates. Everyone is welcome to hang out and watch the action as well!
     
    Sign up 
    The tournament brackets will be on challonge, so register and join the tournament there using the button below. Deadline will be the start of the tournament, but please sign-up in advance if possible! Reply in this thread if you have questions, I will answer them as soon as possible.

    Use your Battleforge name for the tournament. If your Challonge account differs from your Battleforge account name, use the "Sign up with an alternate name" feature or change your name for the tournament in the settings. Finding your opponent will be a LOT easier this way.
     
    Format
    The tournament will be played as a 1on1, Best of 3, double elimination tournament, meaning if you lose a set, you move to the lower bracket and can still make the finals! Grand finals will be bo5, no bracket reset, but game 1 map choice for the player coming from the winnerbracket.
     
    Prize Pool
    I tried to place rewards so that almost every series matters, regardless whether you are playing losers bracket R1 or grand finals! The total price pool will roughly range from 40.000 bfp up to 75.000 bfp. The more players join, the more prices will be headed out. Big shoutouts to MadDoggo and MrDanilov, who helped making this possible with massive donations. 
    1) Every participant will win one random card, which is at least rare! With some luck you might even catch something bigger! 
    2) Every player, who wins at least a single bo3, will earn 3 boosters!* 
    3) Furthermore there will be random draws for a Promo Fallen Skyelf on top of that. Even if you lose in both rounds you will be eligible for the reward as long as you played your matches. 
    4) The following winner prizes will be added on top of the previously listed ones. 
    Rank 1 - 7 Boosters + Promo Construct
    Rank 2  - 6 Boosters + Infect
    Rank 3 - 5 Boosters 
    Rank 4 (Locked until we hit 8 players) - 4 Boosters
    Rank 5-8  (Locked until we hit 16 players) - 3 Boosters
    Rank 9-12 (Locked until we hit 24 players) - 2 Booster
    Rank 13-16 (Locked until we hit 32 players) - 1 Booster
    5) The audience reward: You can join some competition even without actively playing. There will be some quizzes during the stream and you can earn some big prices there from a 10.000 bfp pool. 
    *Blessing in disguise: If you end up being matched with one of the 2 highest rated (base elo) players in round 1, just playing all of your games will also make you eligible for the 3 Boosters. 
     
    Rules (read this if you want to participate!)
    • Disconnection during a game results in a default loss. If both sides agree, it is possible to have a remake.
    • Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    • After your match, go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats. The brackets will be updated automatically.
    • The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro, Yrmia and Wazhai (beware as this not the same pool as in ranked duel!).
    • The first map to play on will be decided by the players alternately banning maps (grand finals are an exception with G1 mapchoice for the winnerbracket player). The first player to ban is decided at random (use the /roll function).
    • After that it is the loser's choice
    • The winning player (who won the previous match in the bo3) also has to lock in his deck first.
    • The brackets for the tournament will be shuffled before the tournament starts!
     
    Looking forward to a lot of sign ups and an awesome tournament!
     
    Best regards,
    RadicalX
  14. Dutchy liked a post in a topic by Kapo in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    This, this and this. Looking forward to BOT4 !
  15. Kapo liked a post in a topic by Dutchy in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    This event was so much fun to participate in. All the little mechanics needed for this was awesome. Especially the reveal of Power Well refunds was a big surprise. 
    You did a great job with the presentation and had a good flow. At no point during the stream was it boring or overwhelming with information. This could be your best stream yet!
  16. Ultralord liked a post in a topic by Dutchy in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    This event was so much fun to participate in. All the little mechanics needed for this was awesome. Especially the reveal of Power Well refunds was a big surprise. 
    You did a great job with the presentation and had a good flow. At no point during the stream was it boring or overwhelming with information. This could be your best stream yet!
  17. Dutchy liked a post in a topic by Wogibogi in Donators - Thanks list !   
    I didn't realize the project finished ,  I even remember I donated here under the name "Hasan"   was hoping from the bottom of my heart its come back again the game battle forge
     
    Am downloading it atm , i will check it out am so excited , cheers
  18. Dutchy liked a post in a topic by Majora in Community Update - February 2023   
    Greetings Skylords!
    A lot has happened in the past month! In this Community Update, we catch up with the recent developments, while also looking towards the future and upcoming Skylords Reborn changes.

    • Anniversary Patch Release

    We hope it was hard to miss, but our latest patch is out! On the 14th of January, we released our 2nd Anniversary patch. The patch contains new cards (Raven Archwalker, Sanctuary), a new promo (Worldbreaker Gun), many balance changes, and new achievements that reward cosmetics! You can find the full patch notes here.

    The introduction of cosmetics and their matching new achievements has also resulted in some issues, most of which have already been resolved with hotfix updates. We are aware of remaining issues with the leaderboard achievements and are working on a fix which includes retroactive reward distribution. We are also aware of major stuttering issues some player experience in the forge and are investigating the problem.

    As is tradition, we have also opened up our patch feedback thread. Please provide feedback to us on the changes we have made to the game. Below are some of the topics which we are most interested in soliciting feedback, though feel free to offer any suggestions regarding the patch and the current direction of the game. 
    Do you like the changes to cards and factions (PvE and PvP)? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did you miss the mark, and what should we avoid in the future?
    Do you enjoy the new cards, are they balanced, etc.?
    What do you think of the new achievements? Which ones are fun and exciting? Which ones are frustrating and boring? Do you like the shift to cosmetic rewards instead of gameplay rewards like boosters and gold?
    You can also join us at our balance discord to further discuss changes to cards. 

     
    • Stonekin Deep Dive

    In our Deep Dive documents, we share our thoughts and plans for a faction as well as give you some insight into our balancing process. Previously we explored the state of Pure Frost, Bandits and Pure Nature.
    Today, we are excited to share our plans for the Stonekin faction. After exploring what the faction is all about, we took a look at its strengths, weaknesses, and play patterns. To expand on the Stonekin faction, we are working on a new spell called Tectonic Shift. Be sure to check out the Deep Dive if you want to know more!
        


    Stonekin_Deep_Dive.pdf
    • Recap Video

    We have created a special recap video showcasing everything that was added to Skylords Reborn since the release. Catching up on Skylords Reborn should be easier than ever!
    The video is voiced by Dreamlord, and we would also like to give a big thank you to Dutchy, Kapo, and Ultralord for helping create it. 
     

    Being a volunteer project greatly limits our marketing options, so we hope we can count on you to spread the word about this great game.
    Please share the video with your old BattleForge friends, show it to people who might be interested, or simply give it a like on YouTube. As a thank you for your support, we have also added a scratch code in the comment section of the video. 
     
    • Card Creation Contest Results

    Our official card creation contest has concluded. A big thank you to everyone who sent in their design. For this contest, we asked you to create your own Skylords Reborn card, which would be judged by our jurors. Entries were made anonymous, so the designs had to speak for themselves. 
    We received 140 designs, ranging from hilarious meme cards to interesting designs and abilities.


    The winners were revealed during a stream that you can rewatch here. You can also browse through all the results on the forum post here. 
    A big thank you to Kapo for gathering all the entries, Ultralord and Volin for hosting the stream, and RadicalX, Windhunter, and Hirooo for judging the entries and providing feedback.
    And most importantly, thank you to every one of you who send in a design! We hope you liked the contest, and we are already exploring our options to add some of the ideas into the game, so look forward to that!  
     
    • Upcoming Community Map Rework

    Last Community Update, we mentioned we are going to focus more on map content this year. Alongside official map content, we have been hard at work to improve the Community Map section in the game.
    In an earlier patch we already implemented a search function, and currently the Community Map section looks like this: 
     


    While the search function certainly helped players to find specific maps (like our Spooky Encounters Halloween Map), the rest of this section of the game is currently severely lacking in user experience. We are going to make a couple of changes to greatly improve the experience for both community maps creators and players trying to play the maps they create. 
     
    • Featured
    A star icon to the left of the map overview will indicate whether this map is featured, which can be done by the Skylords Reborn Staff to highlight certain maps, for example because of their high quality, or for certain events. Our plan is to also give rewards for playing featured maps, like gold and progress towards daily quests and community-map achievements. 
     
    • Voting
    Everyone will be able to upvote or downvote a map. An upvoted map counts towards the upvotes for that map, but the downvote is purely for personal tracking. Downvotes will not be shown publicly, but they can be used to keep track of maps you personally dislike, so you can filter them out by using the new vote-filter. 
    A player can only vote on a map after they have played (not necessarily won) the map once.
     
    • Filtering
    Players will be able to filter the maps based on a search term (map name, uploader name, and creator name), the number of players, the rating, and the map type. Map types are Community, Official (for PvP maps) and Featured.
     
    • Sorting
    There will be four sorting options: map name, amount of players in the map, upvotes, and last edited. For each sorting option, you will be able to choose ascending or descending sort order. 


    • Description and Minimap
    Currently, unknown maps will show a [ ? ] on the minimap. With the rework, clicking on the map name will allow players to view the minimap, without downloading it first. Hovering over the map name will also show a tooltip with the description of the map.
    Because there are a lot of maps available, it is a lot of work to find an interesting map in the current system. You will need to download the map first to view the minimap, and then create a match to view the description. Those two additions (minimap and description preview) will make that process easier and faster.
     
    Below is our work in progress of the rework of the Community Maps section.

    We hope these changes will encourage players to interact with more community maps, while also rewarding creating new maps by making them easier to find. We are currently finalizing our changes, and hope to patch them in the future. 
     
    • Team changes

    Nukie, one of our Global Moderators, has joined the Event Manager team. Besides continuing his moderator tasks, he will help out with organizing both community and official events.
    If you are interested in helping out the project yourself, please take a look at our open positions. There is a range of areas you can help!  

     
    • Tournaments / Events

    Since Community Updates are posted on a monthly schedule, events might come and go in between them. Be sure to keep a close eye on the ingame event-tab and the forum calendar to not miss any events! 

    • FINISHED  – Battle of Tactics 3: Energy Investment 
    For this contest, players had to build all power wells and monuments on the map "The Treasure Fleet" on standard difficulty as fast as possible, without losing any gold wagons. More information.
     
    • STARTING SOON - Community PvE League - 06-02-2023 until 03-04-2023 
    PvE League Season 2 is starting soon! The PvE League has challenges for all skill levels and ranks, and you don't need to be a speedrunner to be able complete the challenges. You can earn boosters/cards by completing the challenges with enough points, and there are also bonus challenge. Please sign up now if you still want to join. More information.

    • Host your own tournament / event
    Want to host a tournament or event yourself? Please reach out to our Event Organizers, Metagross, Minashigo Hiko, or Nukie! We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
    Going forward, sponsored prizes for community events will be increased, while the prize pool of official events will be slightly reduced. We want to bridge the gap between official and community events to support them better. 

    • Newsletter

    While we do our best to make it easy to follow Skylords Reborn by providing monthly news through these Community Updates, we are limited to the Forum and our Social Media channels to reach you. You can now sign up for our newsletter, which we will use to give you a heads-up about a new update. Don't worry, we hate spam as much as you do and won't use your data in any other way. 

    If you provided your e-mail during our summer survey to stay up to date, you are automatically subscribed. Our first newsletter was sent out last month, announcing our patch release. 
     
    • In Conclusion

    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a Stonekin booster: STON-EKIN-DEEP-DIVE

    The code is valid until March 1st, when we will bring you another Community Update. 
    As always, we are open to feedback, so please let us know if you have any questions, suggestions, or comments! 

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update January 2023
  19. arabikaa liked a post in a topic by Dutchy in Battle of Tactics #3: Energy Investment - Until 29.01.2023   
    Time to dust of my Juice Tanks!
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