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Minashigo Hiko liked a post in a topic by Dutchy in CCC #2 - The Besieged Forge - UNTIL 05.02.2022
Awesome Event!
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Dutchy liked a post in a topic by Ladadoos in Patch #400032 - 29 January 2022
Small postpatch update that adds upgrades from our newest cards to campaign maps is now also live:
- Banzai Lord (Green) and (Purple) on all difficulties to Mo.
- Coat of Protection (Blue) and (Purple) on all difficulties to Empire.
- Amii Paladins on all difficulties to Nightmare's End.
- Bandit Minefield on all difficulties to Slave Master.
- Bandit Sniper on all difficulties to Raven's End.
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Blitzmauler liked a post in a topic by Dutchy in CCC #2 - The Besieged Forge - UNTIL 05.02.2022
You can put Moon in the opposite corner and she will take no damage ^^
If you struggle with submitting a replay, you can click on @Kapo profile and click on "message" next to his name.
You can find your replay here:
Documents => Battleforge => replays (your last game will always be saved as autosave.pmv).
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Ragenarok liked a post in a topic by Dutchy in CCC #2 - The Besieged Forge - UNTIL 05.02.2022
You can put Moon in the opposite corner and she will take no damage ^^
If you struggle with submitting a replay, you can click on @Kapo profile and click on "message" next to his name.
You can find your replay here:
Documents => Battleforge => replays (your last game will always be saved as autosave.pmv).
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Kapo liked a post in a topic by Dutchy in CCC #2 - The Besieged Forge - UNTIL 05.02.2022
You can put Moon in the opposite corner and she will take no damage ^^
If you struggle with submitting a replay, you can click on @Kapo profile and click on "message" next to his name.
You can find your replay here:
Documents => Battleforge => replays (your last game will always be saved as autosave.pmv).
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Dutchy liked a post in a topic by ClarenceClarenceClarence in Introduce Yourself!
Hey This is Clarence from Germany,
man i can't tell how happy I am to just stumble across this! I was at Games Com as this gem of a game was announced and playable at the time. This is amazing! I can'T wait to test it after the work day.
Best Regards
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Metagross31 liked a post in a topic by Dutchy in Shadow Nature Spell: Hour of Reckoning
Those are awesome! Great work, also on the artwork!
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Dutchy liked a post in a topic by RuneSeeker in Marketing strategies.
Hey RX8Toxic, definitely some good points there, and to anyone else reading this post, I want to introduce myself as the new Skylords Reborn Marketing manager / Outreach coordinator.
Social media is a good way to keep everyone in the loop for updates and what's happening in the game, but with social media giants such as Facebook, organic reach (posts not boosted with real money) has been purposefully limited to push communities to pay for advertising. You can still get new people to see your post, but it won't be a lot if you do it with free posts. It's still an open question on what kind of advertising we are allowed to do, but rest assured we are developing marketing plans for all scenarios.
The new player bonus or referal bonuses tend not to always work as intended in F2P games, and as others have mentioned in this thread, it can lead to multi-accounting abuse to get those rewards.
The main goal is not to get a huge spike in players who will then leave after 2 weeks (that will just put stress on the servers), but it's to focus on players who want to play a game like Skylords, who are interested in CCG/RTS games rather than trying any free to play game for a few days.
Interesting story: Starcraft 2 had done something fantastic. It's a well known and complicated game to get into, with challenging mechanics and a lot of things going on. It enjoyed a lot of popularity in e-sports for the first 4-6 years of its life, huge prize pools. Then LoL and Dota 2 eclipsed it very quickly, and player numbers for Starcraft 2 kept dropping. There were constant discussions that the game was dying. Then, the game was made free to play, the maps that players enjoyed casually (Co-op play) were given a lot more support, and player numbers stopped declining and started increasing... for a game that originally came out in 2010.
Moral of the story: If the price is free and players enjoy playing the game, and the entertaining elements are enhanced, then players tend to stick around and keep playing. Popular Reddit posts with content gifs also help 🙂
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EcchiOtakuTM liked a post in a topic by Dutchy in Endgame question
A completely different deck than Volin showed.
This deck is somewhat popular in RPvE 9. The goal is to summon a couple constructs and then warp them from camp to camp, annihilating everything in the process.
You do not need the promo for this deck, but since you asked "endgame" I had to include it.
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Dutchy liked a post in a topic by Kapo in Nature/Shadow combination seems to fit Twilight more
I always felt that Twilight is Nature gone wrong, infused with the aggression of Fire. Guess my impression stems in large parts from how Rogan introduces them:
"When we returned to the surface, we found everything has changed! Become… twisted! They attacked us, like vile beasts!"
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wibryz liked a post in a topic by Dutchy in Toggys Tome Tournament #3 TODAY -TESTSERVER-
Please use your Live account name, otherwise we do not know where to send the rewards. On the test server there are not many people, so your opponent should be able to find you anyways.
Please confirm with @Toggy
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Dutchy liked a post in a topic by Toggy in Toggys Tome Tournament #3 TODAY -TESTSERVER-
Hey,
Absolutely right. As long as we (and your opponent) can find you its alright.
Dont forget to hit me up on discord at ~1pm for your decks! Toggy#8400
If you do not have discord (shame on you for making this complicated) I can also send it to you via forum PM.
See you soon,
Toggy
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Majora liked a post in a topic by Dutchy in Toggys Tome Tournament #3 TODAY -TESTSERVER-
A reminder that you are still able to sign in!
It is a lot of fun to play pvp in a unconventional way with a limited card pool. The real challenge is making the deck.
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Dutchy liked a post in a topic by Zyna in Patch #400032 - 29 January 2022
Greetings Skyfolk!
This update is a small content update with various bug fixes, enjoy!
Check out our recent community update for more information. Feedback to these changes can be given in this topic or on Discord!
Where are balance changes discussed?
For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
How can I join the test server?
To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
Changes
Add a new Winterforge theme! You can change your theme in the forge menu. Seasonal: The forge will automatically adjust based on the season of the year. Legacy: The old forge you know and love. Winter: The new cool and frosty winter forge.
Update booster images so they are more consistent.
Add new and less strict filter options for advanced filtering! A new filter is "edition" and many other keywords got alternative names now. Add work-in-progress documentation for the advanced filters under "Battleforge/docs/advanced_filtering.txt". Add a new "StartBattleforgeDev.bat" alongside the Battleforge.exe. It allows you to enable experimental language switching on the test server: CTRL + D => Display German Language CTRL + E => Display English Language CTRL + F => Display French Language CTRL + R => Display Russian Language Add milliseconds of replays to the replays window. Now a notification will pop-up whenever one of your friends logs in! Add the Fireland preset in the map editor. Add upgrades for the new cards from the anniversary patch: Add Banzai Lord (Green) and (Purple) on all difficulties to Mo. Add Coat of Protection (Blue) and (Purple) on all difficulties to Empire. Add Amii Paladins on all difficulties to Nightmare's End. Add Bandit Minefield on all difficulties to Slave Master. Add Bandit Sniper on all difficulties to Raven's End. Add new config value to allow randomization of card order in boosters. You can enable it in the "Documents/BattleForge/config.json" file by setting "randomize_cards_in_booster" to true in the "ui" section. In the future we will make this configurable in the ingame UI.
Fixes
Banzai Bird (spawned by Banzai Lord): The unit now will die properly when targetting boss units. Amii Phantom is not invisible anymore on lower texture settings. Properly disable ranked queue button, if you are already searching for a match. Players now cannot queue up twice anymore. Use correct booster image for Bandit edition in booster history. It previously was using the Twilight edition image. Fix crash when Howling Shrine is placed in the map editor. Fix crash associated with Molten Golem in fire rPvE (IncomingDamageDistribution ability). Do not play sounds while the game is minimized. Charge cards in the upgrade menu will now be correctly displayed. The scroll postion in the upgrade inventory will now update correctly. Newly selected free PvP decks are now immediately visible. You do not have to relog anymore. Automatically assigned names of free PvP decks will now not exceed the deck name limit of 16 characters anymore.
Thanks for reading up until the end! See you in the forge!
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Dutchy liked a post in a topic by Zyna in Patch #400032 - 29 January 2022
Please stop complaining about "SJWs" ruining the game. We redesigned the boosters because they were inconsistent. The fact that female units got less visible on the artwork due to this change was not really something we thought about. Frost Mage, Fire Dancer, and Fallen Skyelf are actually still visible on the image, but just more in the background.
@Fimion@Fundus@Toshio If you wish to continue discussing this topic, feel free to do it in your private messages with whoever is interested.
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Metagross31 liked a post in a topic by Dutchy in Community Update #18 - January 29th 2022
Awesome! So hyped for the tournaments!
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Metagross31 liked a post in a topic by Dutchy in CCC #2 - The Besieged Forge - UNTIL 05.02.2022
Awesome Event!
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Majora liked a post in a topic by Dutchy in Community Update #18 - January 29th 2022
Awesome! So hyped for the tournaments!
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Kapo liked a post in a topic by Dutchy in CCC #2 - The Besieged Forge - UNTIL 05.02.2022
Awesome Event!
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Dutchy liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions
Changes:
- Added Audio Edtior role.
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Dutchy liked a post in a topic by Majora in Community Update #18 - January 29th 2022
Greetings Skylords!
Every three weeks, we give an update on the things going on behind the scenes of Skylords Reborn. Welcome to another Community Update!
• Small Patch
We are hard at work on our new content patch, which will still take quite a while. However, we plan to release a small patch this weekend including some small features and bug fixes. We have also added a much requested feature: you will now be notified when a friend comes online.
Below, you can read about two highlighted changes from this patch. The patch also includes various bugfixes, for example being able to queue into yourself in PvP.
• Adjustments to the booster images
During our anniversary patch, we noticed that the booster images in the game had plenty of issues. First of all, the ratios are all over the place, with some boosters being tall, where others are wide. Additionally, the positioning angles and BattleForge logo placement is not consistent and some images had shadows where others didn't. We gave them some touchups and have added new images for the boosters.
Old booster packaging:
New booster packaging:
• Winter Forge
While the holidays are over, winter is still here. We thought it would be fun to give the Forge a different look during winter, spring, summer and autumn, so we have updated it to a snowy theme! For the spring, summer and autumn Forges we plan to include the Community, so stay tuned for that!
In a previous patch, we added powerwells and monuments into the forge for testing. We are curious to hear if you enjoy changes like this, even if they are purely cosmetic.
Is the new look too cold for your taste? Feel free to swap it back to the neutral forge with the new slider on the top right.
• Current State of the Economy & Reforging
On the 18th of December we released both Reforging and a 100BFP booster discount. As expected, this heavily impacted the economy of Skylords Reborn. Now that the dust has settled and the booster discount has expired, we can slowly start looking at the state of the economy. Windhunter has shared some statistics and thoughts on this topic.
"The market trends pre-update (not shown here) were that Common cards were largely worthless, Uncommon cards were following the same trend, Rare cards were steadily decreasing in price (even among sought after cards such as Overlord, Bloodhorn, and Amii Monument), and desirable Ultra-rare and promo cards were increasingly inflating. This was because Ultra-rare and promo cards were the only remaining sources of value left in the economy. Reforging changed this by condensing the total price range of the market and by giving each card in the game a base level of value."
You can read the whole post and check the stats for yourself here.
• Deep Dive: Towers
As we continue to work towards the release of DRPvE, a topic of much discussion has been the current state of towers in the game. While some towers over perform, most are not worth a deckslot.
In this Deep Dive, we take a look at the different kinds of towers in Skylords Reborn, their strengths and weaknesses, and how we plan to make changes to them in the future. Please note we are still in the early stages of our tower rebalance; ideas are not final and these changes will take quite a while to implement once they are finalized. Either way, we hope you enjoy this insight into our current philosophy regarding Towers in Skylords Reborn, and that it provides you with the necessary information to join the discussion in our balance discord.
DeepDive_Towers.pdf
The next design document you can expect will be our in progress Nature Deep Dive. You can find all our Deep Dives and other documents here.
• Changing the size of buildings
While working on the above topic, we came across a new possibility for the game: resizing towers. We are now able to change the size of a building (visual and collision-shape-wise), which will be very relevant for cards like Rocket Tower, that take up way more space than you would expect from its model. This will be another helpful tool in adding some QoL changes to Skylords Reborn!
Please note: the image below is an example, there are currently no concrete changes to Tunnel planned.
• Art Timelapse
With our anniversary patch, it was revealed that the artwork of the new bandit cards combine into a single art piece: the new Bandit loading screen. If you are a frequent reader of the community updates, you have seen the work that went into each different new bandit cards over the last few months, including sketches of early iterations. However, if you are interested in more behind the scenes, we have a nice treat for you. Tweeto has actually recorded his design process, and we created a time-lapse video showing all the steps that went into this latest art piece. Did you know Bandit Sniper is actually standing on a dead Burrower? Find out everything that was added (and removed) in the video here.
Big thanks to Tweeto for his hard work and jabbyay for helping to create this video. Tweeto is already hard at work on the next art piece, which we will show off in a later community update. Like this kind of content? Please be sure to let us know!
• Advanced Filtering
We would like to take a quick moment to thank everyone for taking our survey about your use of advanced filtering. We are working on a full documentation for the filters that are currently available in the game. If you don't want to wait for that, you can find a Work in Progress version in the game files under BattleForge/docs/advanced_filtering.txt once the patch hits.
We have also added a few new filters and a lot of alternative words for current filters.
• Tournaments & Events
• NEW - Toggy's Tome Tournament - 30.01.2022
It's time for another Tome Tournament! In Tome you play 1vs1 PvP but with a twist; your deck is build right before the tournament from the content of a number of boosters. This results in wacky decks and a very different PvP experience, so be sure to check it out. The tournament will be streamed live, check out the full rules and sign-up here.
• NEW - CCC #2 The Besieged Forge - UNTIL 05.02.2022
Kapo has started another Crappy Community Contest! Participating in it will result in a reward for the entire community, so be sure to check it out. In this contest, players are playing on a new map created specifically for this contest! Check out the full rules here.
• ALMOST ENDING - Official 2p rPvE Contest#2: The Bandit alliance UNTIL 31.01.2022
You only have a few days left to compete in this event! For this challenge, we want to see your adaptability in unique situations.
We are looking for the fastest time with only one rule: each player may only spawn one single unit with ground presence through the whole run!
• COMING SOON – Community 1p PvE Contest – early February
Hope you didn’t hide your warm clothes yet! To celebrate the end of winter, we will pay a visit to another Frost themed map. This time the challenge will be for a single Skylord, so bring your best deck and face the unknown. All the details should be published next week, stay tuned.
• Host your own event/tournament
Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
• We need your help!
Now that we are able to implement voicelines and audio into the game (thanks to some great voiceactors helping us out!), we are looking for someone to help us with audio post-production and quality control. Unfortunately we currently do not have enough volunteers to continue implementing any further voicelines and sound effects into the game.
• Open Position: Audio Editor
We would love to continue adding voicelines for more cards and narration for new maps. As an Audio Editor, you will be responsible for selecting and extracting the best takes, doing post-production and making sure the overall quality is high enough to be implemented into the game. If you have more skills, you will also be able to design new sounds for the game as Audio Producer. Click here to read more and apply.
• Team changes
We are excited to finally add a marketeer/outreach coordinator to our team! Runeseeker will help us out with promoting the project and attracting new and old players alike. We appreciate the help and are happy to have him on our team!
We also have various potential team members doing their trial tasks. In the near future we hope to add more balance developers, moderators and an artist.
• In Conclusion
And that's it for this Community Update, thanks for reading!
As is tradition, this community update comes with a scratch code.
The code will reward you with a mini-booster: COMM-UNIT-YNEW-S18B
The code is valid till February 19th, when we will bring you another Community Update.
As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments!
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update #17
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Volin liked a post in a topic by Dutchy in Toggys Tome Tournament #3 TODAY -TESTSERVER-
The deck building sure if a lot of fun. Its like a puzzle 😂
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Dutchy liked a post in a topic by Majora in Toggys Tome Tournament #3 TODAY -TESTSERVER-
Haha I get what you mean. I felt the same by participating in your contest a little while ago, but it was still fun!
I hope to see you there!
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Dutchy liked a post in a topic by Volin in Toggys Tome Tournament #3 TODAY -TESTSERVER-
I am a bit torn. On the one hand, it was a lot of fun to build the decks (under certain time pressure) at the last Tome tournament and especially to take the one round from you. Damn I was a bit proud 🙂 But on the other hand I'm no pvp player at all and feel aways a bit uncomfortable. I will make up my mind until tomorrow evening.
Anyways I'll join the stream party as usual of course!