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Dutchy

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  1. Dutchy liked a post in a topic by Lacedaimon in Updated loot list?   
    Thank you!
  2. eragonas liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  3. Kugelsaat liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. 
    Its based on the model from Mana Wing.
    Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin.
    Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
     


    Based on 3 Ice barriers close together.
    Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers.
    Rapid Construction: Construction time is reduced by 85%.


  4. Xamos liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  5. Kapo liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. 
    Its based on the model from Mana Wing.
    Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin.
    Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
     


    Based on 3 Ice barriers close together.
    Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers.
    Rapid Construction: Construction time is reduced by 85%.


  6. Dutchy liked a post in a topic by MaiZZen in Logging in after some time, everything is gone   
    Hello Dutchy,
     
    thank you for your fast response!
    Ah okay, good to know. I thought it must be something like that 🙂
    Thanks, I already have! I really like the new system 🙂
  7. fShark liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. 
    Its based on the model from Mana Wing.
    Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin.
    Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
     


    Based on 3 Ice barriers close together.
    Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers.
    Rapid Construction: Construction time is reduced by 85%.


  8. Kapo liked a post in a topic by Dutchy in Logging in after some time, everything is gone   
    Hello @MaiZZen, welcome back!
     
    Last time you played was in 2019, which was in our beta. Ever since December 2020, we are in full release. All accounts got reset for this. 
    We did add loads of stuff to speed up progression like quests and achievements, so we hope you will find great joy again!
     
  9. UltDragon liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. 
    Its based on the model from Mana Wing.
    Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin.
    Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
     


    Based on 3 Ice barriers close together.
    Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers.
    Rapid Construction: Construction time is reduced by 85%.


  10. Hrdina_Imperia liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. 
    Its based on the model from Mana Wing.
    Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin.
    Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.
     


    Based on 3 Ice barriers close together.
    Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers.
    Rapid Construction: Construction time is reduced by 85%.


  11. Hrdina_Imperia liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    New day, new card idea by @Hrdina_Imperia 🥳
  12. Kapo liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    New day, new card idea by @Hrdina_Imperia 🥳
  13. UltDragon liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wanted to make my own card just for fun 😄
     

  14. Hrdina_Imperia liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wanted to make my own card just for fun 😄
     

  15. Volin liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wanted to make my own card just for fun 😄
     

  16. Kapo liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wanted to make my own card just for fun 😄
     

  17. Metagross31 liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Wanted to make my own card just for fun 😄
     

  18. Hrdina_Imperia liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    ye, I have so many designs still in my head. It will be difficult to pick 2 and send those in 😕
  19. Riviute liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  20. Kapo liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    ye, I have so many designs still in my head. It will be difficult to pick 2 and send those in 😕
  21. UltDragon liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  22. Dutchy liked a post in a topic by Octochicken in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Only two entries? 😬
    I guess I'll have to see who my favourite babies are.
  23. Volin liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  24. DefAnske liked a post in a topic by Dutchy in Official Card Design Contest - CLOSED - Winners Reveal inside   
    I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.


    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.



    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 



    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 




    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.



    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.
  25. Dutchy liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Welcome to the Official Anniversary Card Design Contest!

     
     
    THE CONTEST HAS ENDED.
    To see all winning entries, CLICK HERE
     
     
     
     
    Anniversaries are special opportunities – and we like to take this head-on and really show that Skylords Reborn is for the Community, by the Community! A contest like this has often been suggested, now is the time to ask you for your card development ideas.
     
    In this contest, you are called to submit your idea for a new card,
    which will be presented to high-ranking jurors for judgement.


    The jurors for this will be the designers @Hirooo, @RadicalX and @WindHunter – for those who don't know, these are the guys who are calling the shots in the SR Team about what makes the cut for new content.
    Important note: Of course, there is no obligation for the SR Team to make any entry into a real card. But, a good idea that really fits into the game has a lot of power, and your idea will be heard, seen and judged anonymously and without any barrier of entry.
    The contest starts with the reveal of this post and ends on the 1st of January 2023, 23:59 CET. Submit your entry through Discord (DM to Kapo#0116) or the Skylords Forum (DM to @Kapo). I will anonymize the entries, present them to the jury, and after a voting phase the winners will be revealed.
     

    Rules:
    Your idea must be a new card (NOT a rework of an already existing card or a Promo card) Units and buildings must be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders) Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical limitations) You are asked to create the fully upgraded version (see below: Things you don't need to add) By entering, you are giving away your card idea with permission to modify it  – the final design may differ from your submission here You are limited to a maximum of TWO entries - if you win on both, you will recieve the higher price You are asked to use the following template:
     
    Things you don't need to add:
    Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that.
     
    Suggestions:
    In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design.
    You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special, or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator you can easily create your own card-mockup:
     



    Voting and Prize Tiers:
    PLATINUM TIER
    Platinum tier are creations that REALLY could be considered to be added to the game. They must not be all-around perfect, since someone who is not on the SR team cannot know about every problem faced when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game.
    Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of choice of similar value (Infect, Forest Elder etc.). Should your card some day make it into the game, you will get it for your own collection.
     
    GOLD TIER
    Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way:
    Unbalanced design with no way to repair that Clearly impossible to implement  Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game etc. Gold tier winners will win a Booster, accompanied by an (good) Rare or (medium) Ultra Rare card.
     
    SILVER TIER
    Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above.
    Silver tier winners will win a Booster.
              

    We are looking forward to your designs! If you have any questions, please do not hesitate to ask.

    Best regards,
    Skylords Reborn Team

     
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