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Dutchy

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Posts posted by Dutchy

  1. I gave this event a few tries and wanted to give a few tips to players that are struggling and want to complete this event:

    - Bring fully charged cards. This will make the event way smoother.
    (If you do not have the charges, ask around. Players are very helpful!)
    - Use up all your charges as soon as possible, so you get your next unit faster after recharge.
    (After you use 12 of your units, they will go on a 50 second cooldown. Try to spawn one as soon as they are available)
    - Build the walls to delay the final wave.
    - The final wave triggers when the last unit/building in the camps is killed.
    (you can delay killing the last unit/building until you are comfortable with your defense around Rogan)
    - A few units to watch out for: XL units, Vilebloods, Whisperers. 
    - Use power wells to heal up your units. Charges of Regrowth will likely be needed when the final waves attack. 
    - On harder camps, you can try to pull out some of the units to avoid getting hit by everything at once. 
    (To achieve this, walk towards the enemy units. When they start to move, walk back a bit. Do not walk too far as they will go back to the camp again)

    Maybe this is helpful to some of you. 

    it is a really fun challenge/puzzle. Great job @Kapo

    Metagross31, nukie, Volin and 4 others like this
  2. I'm sure this has been mentioned or requested multiple times. But isn't it possible to only show whatever global; effect affects you? Like I do not care to see someone else's Enlightenment. But I do care if I can see if there is an Ice Age active. 

  3. On 12/28/2022 at 3:23 PM, Majora said:

    newcards.png

    This picture looks so good!
    The team did an awesome job the past 2 years in creating such awesome new cards! 

    My favorite among them has to be either the Bandit Sniper or the Evil Eye. My favorite artwork is Coat of Protection. The most played card is probably Bandit Minefield. 

    Volin likes this
  4. image.png

    Got inspiration for a new card as well since Lost Souls is lacking any air units on tier 2. 
    Its based on the model from Mana Wing.

    Mist Slash: Attacks every 2 seconds and knocks back (only) L-sized units. This attack ignores all damage reduction effects, I.E. Glacier Shell and Adamant Skin.

    Revenant's Doom: Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

     


    image.png

    Based on 3 Ice barriers close together.

    Ice Barrier Wall: Creates 3 Ice Barriers next to each other. Units are unable to walk through the Ice Barriers.

    Rapid Construction: Construction time is reduced by 85%.

  5. I have made multiple cards and will update this post when I create more. I have not yet decided which ones I will be sending in for the event, so I will be collecting them here. 
    The artwork seen on the cards is "stolen" from Magic the Gathering cards.

    image.png
    Serra will be using the Firedancer model. 

    Gift of Immortality: Activate to crate a summoning zone around Serra. Own units within a 20m radius will be immune to death. Lasts for 10 seconds. Reusable every 40 seconds.
    Gift of Insignificance: Activate to transform up to 10 enemy units within a 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for a while. Reusable every 20 seconds.
    Siege: Deals 100% more damage against structures. 
    Swift: Moves at high speed.


    image.png
    Skyelf of Lightning will be using the Skyelf model.

    Lightning strike: Every 1,6 seconds, unit casts a lance of lightning that deals 134 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Electric Flow: The affected building will become static and deal 100+8% to enemies attacking the building. x% is based on enemy total health. 


    image.png
    Skyelf of Rejuvenation will be using the Skyelf model. 

    Nature Blade: Every 1,6 seconds, unit casts a lance of lightning that deals 150 damage to enemies.
    High Guard: Activate to bind to a friendly building. Cannot attack while bound.
    Rejuvenation Beam: The affected building will becomes a well of youth and heals friendly units within a 30m radius for 6% of their total health every 2 second. 



    image.png
    Voice of the Forest will be based on the Sunstrider model.

    Poison Tip Arrows: Every 2.5 seconds, unit fires arrows at enemies that deal 76 damage. The arrows are embittered with a strong toxic substance that severely poisons a targeted unit and slowly decreases its life points by 30 per second. Lasts for 10 seconds.
    Multishot: Unit may shoot at three targets at once.
    Regeneration: Unit constantly regenerates 24 life points per second.
    Swift: Moves at high speed.


    image.png
    Forest Mare will be based on the Lyrish Knight model.

    Ensnare: Activate to cover an area of 20m radius around Forst Mare in roots that fetter enemies to the ground. Rooted units are immobile but still able to use ranged attacks and special abilities. Affects ground targets only. Lasts for 15 seconds. After the effect wears off, targets are immune against Root for a while. Reusable every 30 seconds.
    Swift: Moves at high speed.
    Stomp: Tramples small units.

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