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Darian DelFord

Alpha & Beta Tester
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Everything posted by Darian DelFord

  1. Yes.... give up now..... T1 fire has no chance against T1 Nature
  2. Yeah thats what I meant by abilities. I consider everything else to be a spell for a unit
  3. Aye, Personally I use 4 Melee T4 (Collossus or FOrest Elder) 6 Wyrms and 1 Razor leaf backed with Tree spirits and maybe a living tower. Reason being, is tree spirits are mobile and can almost instantly buff the RL once the nexus is down. This is great to set up as your units are going into a Level 9 or 10 Base. The AE from the RL will just knock out all the little stuff allowing your T4's to concentrate on what they need to. I will never forgive Phenomic for the Razorleaf nerf they did a back when they nerfed the root network
  4. As a pure nature player since the inception of the game. A shaman is a must on some maps and not needed on others. In PvP I would call it a must, as its a medium/medium counter and in T1 that is huge for nature. Especially against frost. But all cards fall into the same category as a must have or a complete waste. it completely depends on the map you need it on.
  5. Yes and no.... There is an initial power cost of 100. However it gives power. So it will refund the 100 power over time and then some. This is why power wells are targeted in PvP. If you can bring a well down before it refunds the power the patient has a permanent power loss. If it goes for a while it will pay for itself. It is only a net loss if the player rebuilds it then the process starts again.
  6. There is going to be more before live yes..... how many more I can not say but at least one.
  7. Depends on what you are talking about? Different decks for different things. Honestly my Pure nature Deck for rPvE is only 10 cards.
  8. I would recommend Root nexus for the healing and damage reduction, further more if you have a splash of frost you can also use the disco ball of healing (Crystal Fiend) that the Stonekin have at T2, which stacks its damage reduction with the root nexus. The problem with Slvan gate, is when its using its ability it detracts from the power of the Razorleaf. For an extra 20 power you get Damage reduction and healing. Yes, the damage increase is not there, however the RL is almost unkillable. While this is true, honestly it would be better to use Tier 4 units for late game. For Nature Colossus, Giant Wyrms and Swamp Drakes are all you really need end game, for rPvE rank 10. For that matter most expert maps can be completed in the same fashion.
  9. Ohhhh me likes. I completely forgot about this. Great job bro, I know how hard making custom fonts can be. how many times can we like a post?
  10. While by no means an official answer my best guess is, when they can get to them.
  11. You should not be able to do it, pretty sure a pre req is 3 Orbs
  12. Ahhh I thought there was a PvE Experience Lockout on creating a PvP match that I might have forgot about. I can record it today sometime and will post it.
  13. Hate to say it, but the Stress and Beta need to be as close to live as possible. To much or to little and its gonna cause issues.
  14. Forgive my ignorance, however I can not seem to create a sparring match at all. I can join one with no problem. However I can not create one. Is there a lockout that I am unaware of?
  15. I agree that most balance decisions are based on PvP. If it was strictly a PvE vs a PvP problem, then it would not be to much of a big deal. For me personally the biggest nerf from PvP that resulted in a HUGE PvE change was the way the root network was done. However PvP is multifaceted it has 1v1, 2v2 and 4v4. The problem with balance will revolve around 2v2 and 4v4. Which will trickle down into the 1v1 and the PvE realms. So long as the changes are noted on the Forums I do not think most people would have a problem with it. I agree that some cards seriously need to be looked at even on the nature side. However BF has always chased its tail when it comes to balance, because 1 card can be used in 5 different ways. The only way to really make sure a card change will not have unintended consequences is to make sure the change only effects the mode that the change is meant for.
  16. It is a combat timer. Units are still considered to be in combat and can not open chests for about 5 seconds. Once the timer is done there is no problem opening chests.
  17. If it works the way I understand it to work, it will not affect the AH at all. The card abilities are merely a script. Each card has a script(s) that controls it. All that needs to be done is flag the PvP maps, so that the new scripts will take affect. That is a simple conditional statement. Also as noted a change for 1v1 PvP can vastly affect 2v2 and 4v4 and vice versa. If you truly want to balance the game between PvE, 1v1, 2v2, and 4v4 this is really the only way to do it without screwing something else. BF is NOT an easy game to balance. However This is a change which can be done. Its really not that difficult to do, I have done it for games in the past. The question is, how are the scripts stored, how they interact with each other. The hardest part of this whole thing, believe it or not would be the forge. As that is neither a PvE or PvP zone. However any further discussion I would like to have in the other thread as to not derail this one, hence the reason I put the link in my post there :>
  18. Could someone please point me in the direction of the most current dailies list. I for the life of me have not been able to find it. I am curious to see how they are implemented currently. As the in game mails you get do not tell you anything pertinent at all.
  19. For a fully powered Root Network, it is a 6:1 ratio if you have a fully upgraded root anything. The nerf you are referring to was a reduction from a 9:1 ratio and the radius in which root networks can root to each other. I believe the reduction was 10 meters. The advantage of using more than 6 supporting units/structures for a root network is the ability to spread it with a few active units.
  20. Herein lies the Major problem with Balance in BF. You make a single change to a card and it has repercussions in every aspect of the game. PvE, 1v1 2v2 4v4. This is why balancing a card in BF was so damned difficult. One of the reasons I made this thread I know its a pain in the arse to clone a database, But making changes to cards based on mode will be a far easier way to balance then make whole sale changes that improve a card for one aspect and ruin it in other.
  21. Welp someone missed this thread ;ppp
  22. Hey Bro if you still need this let me know. I use Adobe Creative Cloud which has access to everything you need. However I can do it for free :O) No money needed. Just send me a PM if you need it
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