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DuellLord

Beta Tester
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  1. ImperatorSK liked a post in a topic by DuellLord in Multiple Accounts   
    If you have all your characters on one account there is no problem with elo-boosting against yourself, because you cant logg in with two computers on the same time in one account.
    Anyway in old bf there was never a real problem with people who trade elo between their accounts. Because of the small community it would be noticed from other players, if someone wins for example 5000 elo in one night so people know that other players would laugh about them because of this  
  2. xDarkfightx liked a post in a topic by DuellLord in Multiple Accounts   
    I know I wrote most of the following some times before in earlier threads. But I think this is a very important question for the game.
    First, like @RadicalX mentioned, multiple characters/accounts are necessary for the diversity of played fractions. Especially the smaller community (@MrXLink) would mean, that in higher levels (from about earlier blue rank) you meet everytime the same 20 players (just a arbitrarily number) with the same 20 decks (maybe 5 of them will alternate between 2 or maybe even 3). Not very motivating about some month...Same effect will be in the middle ranks (gold) in a weaker expression.
    Just the fact that you as a lower player will meet with higher probabillity a much better player isnt really a convincingly point: Because of the matchmaking-system you meet every rank after a minute or two anyway. This was in old BF depending on the time of the day on average every third match (valued). Because of your mentioned maybe smaller community this will be not really better. But even I think this point can be adjusted: Give the multiple characters on their start an aditionally basic elo not to far away from the "main character" of this account.
    The Sparring ground is NO alternative to ranked for testing because of some reasons. ( @MephistoRoss; @MrXLink )
    First you need a lot of more games than 10 or 20 for reaching a comparable level with a new fraction to your main fraction -> less diversity in ranked.
    Secondly in the ranking queue it will be even more difficult to find a good/fitting opponent because of the splitting -> more fights highrank against beginners -> more frustrating for both. @NedDeppat Do you really think I have fun to follow fleeing werebeasts over the whole map to waste 5 minutes for getting 10 elo???
    Even the problem with "unfair" elo-lose isnt really a valid point. In the first weeks of ranked the elo will not say really much about the skill anyway because of the different number of games different players made. After a while, if the elo nearly says something about the skill my mentioned above suggestion with the adapted basic elo would work. A bit imbalance in elo system is existing too, if I play different decks on the same account and character, because if I play my elo down with a new deck somebody can earn easier elo, if I play it up with my usual fraction I will take away more elo of my opponents than they deserve.
    The problem of daily rewards can solved if you only can get it on one account (and not on each different character) only one time per day.
    Last thing is that I remember someone of the staff explained, that its technically just not possible to find out who is smurfing and not. I know some people playing from the same house than an other player (family, friend ....). So its doubtful to make a rule which observance can not be checked exactly.
    All in all i can understand there here are some concerns about smurfing, but if you think about the whole topic in details, there are some reasons pro smurfing and no indisputatable reasons against. All in all the game would profit on allowing smurfs clearly in the purpose of a higher activity of the players. So please rethink about your current decision against smurfs/multicharacters.
  3. DuellLord liked a post in a topic by SunWu in Multiple Accounts   
    I strongly disagree, i think the other mentioned motives like anonymity, ranked anxiety, ELO loss prevention with new decks or fun decks played a far bigger roll. I won't deny players used to do the things you describe but your painting a far too dark picture.
    I want to repeat a point wich too many new players don't consider: The ELO and matchmaking system produces faaar more unfair matchups than all smurfs combined.
    An example where the activity system leads to such: An experienced player with emperor rank (blue shield, no dots) only has time to play on the weekend. Over the week his inactivity makes him lose quite a few ranks. When he starts playing on friday he's going to run through a bunch of gold and lower blue ranked players first, every week until he got back his full activity bonus. This activity system is totaly overcompensating imo, a player that doesn't play 3 weeks isn't going to go drop from blue ranked to bronze level skillwise but the inactivity penalty drops him to those ranks.
    The other problematic system is the matchmaking itself, wich has already been discussed a lot in other threads...if the PvP population isn't going to explode suddenly and you're from america chances are you're never going to have matches wich are completly fair.
    If the aim is completly fair matchmaking, eliminating smurfing is one step, but it's a really small one, the big bloodhorn in the room is the matchmaking/activity system.
  4. DuellLord liked a post in a topic by RadicalX in Multiple Accounts   
    I think a character limitation would be a more useful way to deal with this problem. 
    -> Having just 2-3 characters on a single account wouldn't affect the low elo experience, because really good players will run through the lower elo range in less than 2 days 
    -> multiple characters will allow people to play more than just one deck which would lead to more diversity in PvP (otherwise almost everyone will just play meta decks)
    -> it helps people to deal with ranked anxiety (especially in a small community, where people remember your name once you've reached a certain level) 
     
    I still think, that having the option of creating 2 or 3 characters will allow a more healty PvP environment (low elo players won't be affected too much & high ranked players can enjoy a less lame version of PvP with different matchups than pure fire vs shadow frost). Having an account limitation is completely fine, but I think multiple characters would be quite useful for the majority of players. 
  5. DuellLord liked a post in a topic by Hollwie in Multiple Accounts   
    Hey guys I just wanted to ask if it's ok to create multiple Accounts for the sake of playing PvP  with more than one Deck which you aren't used to, if it's not allowed it would be a good Idea to allow players to create more than one character per Account (like it used to be in the old Battleforge) don't you think?
  6. BrinCorrian liked a post in a topic by DuellLord in Favorite Element   
    Pure Shadow. Although i think most here know me more as lost souls player.
    Btw Im a bit confused that there are nearly 50 percent that voted for nature
  7. DuellLord liked a post in a topic by A Potato in HD in [Important] Open Beta Delayed   
    PogChamp, Fiki coming out with the guns! Pew pew pew 

    You're doing an awesome job Fiki, keep it up mate. The majority of this community appreciates your work, especially with all the stress your under with your education also. I hope those exams went well, and if there are more to come I am sure you'll smash em! Good luck! 

    And for all the other team members out there, your work is invaluable also.  It makes me extremely happy that you guys stuck with this for the longest time as a project. You are making a lot of people happy, and I hope you find happiness in that too.
    Here have a cookie 
  8. DuellLord liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    @Fotti
    "I've been in the shoes of those developers, working so hard to revive our favorite game." - Proof or didn't happen
    "I actually don't believe that those devs are able to pull this stuff. So young and lacking experience..." - Young yes, lacking experience? No. I'm 8 years in programming business so argument invalid.
    "I predict that nothing will be playable, except the forge in the next 2 years." - How so when there were so much testers playing and streaming stuff from old server?
    I'd like to see you reverse engineer a game completely, then code a server counterpart for it, then make an application that can edit game files you didn't have a clue about how they work. Oh, and make it all in timespan of 2.5 years. The amount of work I've put into this is immense, I won't tolerate anyone bashing my 2.5 years work.
    As @Ultrakool said and this may sound arrogant, if there wasn't for me you'd still be stuck with dev updates regarding old C# server, let alone have a new version rewrite at the point it is currently. If I snap, quit and don't come back, you won't be able to play this game until 2020 so be grateful. Point me to a project or game studio that has weekly updates as we have and is involved with their community as we are. That's what I thought, you can't, so be sure you collectively don't mess up whole staff<>players relationship.
  9. DuellLord liked a post in a topic by Ultrakool in [Important] Open Beta Delayed   
    Since there are some misconceptions here, let me try to clear this up once and for all. @Lotte2525 The Date for Open Beta has been delayed exactly once. No matter what has been said by PCGames or any other game news website. Fiki is not asking you by the way, hes telling you. And you go and contradict a staff member by quoting some news websites? Not cool. The first  date for Open Beta was announced for Jan 30, which was way too optimistic and was postponed to a BEST CASE SCENARIO. I really don't understand the mentality of getting angry and angry if dates are postponed, its just due to the nature of this project. It has been said before many times, this is a FREE project. Many factors affect development speed. Such as the private lives and jobs of the developers which will naturally always come first. Due to this if it so happens that we get lucky, devs get a lot of free time and we are lucky to not run into many bugs, the Best Case Date is always still possible. The only moment when it becomes clear that it is definitely not possible is very close to the date itself. It is not a
    How can you say things like they are "still far from finished" if you don't even know the extensive scope of development progress? Do you think that its a good idea now to not give any date at all then?
    I understand that it can be frustrating but for once if you could look at this from the developers point of view. They are doing this all for free on their own free time on their own free will and really all any of us have to do is try to be positive, and patient. That's all.
  10. xHighTech liked a post in a topic by DuellLord in Opening Tournament   
    Sign me in for 1vs1 and 2vs2, too.
    Maybe you should ask some days before the tournament if alls who signed in here in the last months will be really there
    Edit: xDarkfightx will be my mate in 2vs2
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