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bobfrog

Tool Developer (Retired)
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Everything posted by bobfrog

  1. we could say: deck level not higher than 20. that would add another strategic element, since you could upgrade one card to U2 but keep another on U0.
  2. sorry, i did mean U0 ^^ who is for U1 and why?
  3. oh right, totaly forgot, that the decklevel will be shown. so if anyone is against only alowing U1, then he sould speak now!
  4. i agree with you and would like to restrict to U1, but there is no way of controlling this. for units it might be possible, but spells? In every match? There are allready roughly 60 1v1 matches. another 60 with 4 players in it for 2v2, then pve... what we could do: the loosing team has to check the replay, if its valid what the opponent team did. what do you think about this?
  5. More testing would be appreciated, since this is a complex bug. You can use this tool to get the timing right https://www.dropbox.com/s/vsmm76kqpkis3lm/timing.exe?dl=0 (it doesnt always get the time right, just make a rough check in skype and restart it) (you can close it with the trayicon) eg if directbuy is affected too could be tested.
  6. As said in the first post, you can leave an application in the Recruitment section. Yes, founding an eV here in germany is really easy. Every small local sportsclub is usually a eV. Here are the advantages i know of: - easy to start - BFR would become a "legal person" (Rechtsperson / Juristische Person). That means, it can sue and can get sued. - an eV is always non profit. - the BFR managers would not be legaly responsible for BFR, since BFR is a "legal person" on its own - since eV's are often based on donations, handling the taxes wont be complicated - an eV is always a democratic organisation but all these advantages depend on why you want something like this. So maybe you can explaine a little bit more, what you mean with
  7. Creating teams will come later. You will get a PN about this.
  8. gonna eat some bugs

    1. Spearhead401

      Spearhead401

      Pass the worms homie

       

    2. Shalade
  9. some dev said somewhere that the forge is completely clientside. so no way of fixing this.
  10. i would guess, this is a clientside thing. i dont know how the prevention of sending gold works, but if the server just says to the client that the mail sending failed, then this is a client side thing.
  11. here is a timer for you: http://www.timeanddate.com/countdown/generic?iso=20150927T14&p0=48&msg=Alpha+Stream&font=sanserif
  12. noooooo at 2pm i have family birthday @InsaneHawk to avoid confusion you could create a timer with http://www.timeanddate.com/countdown/create . it automaticly selects the timezone you live in. it shows for everyone the correct time left. CET is not used anywhere in europe right now i think. here is CET http://www.timeanddate.com/countdown/generic?iso=20150927T14&p0=14&msg=Alpha+Stream&font=sanserif here is CEST http://www.timeanddate.com/countdown/generic?iso=20150927T14&p0=48&msg=Alpha+Stream&font=sanserif
  13. smurf = a good player leveling up a lower ranked account. lss = lost soul ship
  14. would you be so kind to post the solution?^^ got the same error when i try to open eg the spitfire
  15. im using c4d. load the obj, create new material, with the png as colour. another question: what are these blue png's for? how do i use them?
  16. Well just look at the list in the first post^^ u are on it.
  17. for me it works on win 10
  18. @Pesmontis would it be possible to implement a command line function? sth. like convert file x to y.obj. so it would be possible to convert a lot of files with a simple script.
  19. 1 week vacation

    1. Ultrakool

      Ultrakool

      Have fun! don't forget us!

    2. bobfrog

      bobfrog

      i will and i wont :D

  20. to get the pack files you can use a tool called quickbms. ive posted it somewhere in the forum. then i used lightsong to export the model as an obj file, converted the dds file with the texture to a png with an online converter and then just opened the obj file in c4d and dropped the texture on it.
  21. I think even beeing able to open them is a big step for filmmakers etc. Thanks a lot!
  22. I have no idea about the drs files. but i noticed that the actual header is not DEFA but D0DEFA parts of this seem not to be correct anymore. NUMtexes seems to be always 8. and after int unknown comes another int. struct TEXTYPENAME { char ID[4]; int lenName; char* name; float* unknown; // array size unknown (!): cause of sync. errors. // usually just one float, but irregularities here // have given cause to hardcoded exceptions // (eg. building_beast_altar_main.drs); }; struct TEXSET { int NUMtexes; // value = 1 or 2; TEXTYPENAME* texture; // only seen sets of 1 or 2 texture names; }; struct DEFATEX { byte drsDEFA[2]; // eg. 0x(DE FA); int unknown; // value = 0; TEXSET* txSet; // array size unknown before reading; };
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