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LEBOVIN

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  1. Metagross31 liked a post in a topic by LEBOVIN in Battleforge ost   
    https://skylords-reborn.fandom.com/wiki/Soundtrack
    The page is now restructured with a tab for each faction and also contains the remaining music tracks that are not faction related further below.
    If the wiki player (little play button in front of the name) is not working on your device click the link in the column "Download Link". This will open the native audio player of your browser and there the file can be downloaded aswell.
    Enjoy the awesome music 
     
  2. Ziggeeh liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    Updated with the times since 2026. Crazy improvements in Blight and Soultree. 😮
  3. Metagross31 liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    Updated with the times since 2026. Crazy improvements in Blight and Soultree. 😮
  4. LEBOVIN liked a post in a topic by UltDragon in Patch #400055 - 1 March 2026   
    Hotfixes
    01 March 2026

    Try fix being kicked for inactivity even while actively playing. Try fix some players not receiving starter cards. Fix Revenants gaining unlimited duration after leaving an extension aura (Banestone, Revenant’s Blessing). Fix deck name search not matching partial text.  
    02 March 2026

    Fix new players not receiving starter cards. Fix promo cards not working for challenges that check power cost. Fix deck level being wrong after updating cards or cover.  
    03 March 2026

    Fix tooltip for community goal "win different campaign maps" not properly tracking maps. Fix players incorrectly receiving rewards for community goal "complete all goals" when it did not reach milestone 3. Grigori border has been removed from players that received it.  
    04 March 2026

    Fix crash when auto matching on Ranked PvP. Allow Amii cards for bonuses on challenges 1.3 and 1.4.  
    07 March 2026

    Add checkbox "Grid View" to deck tags, to hide all tags and display decks in a grid. Fix Revenants having infinite duration on combination with extension aura (Banestone, Revenants Blessing). Update loading screen image to a higher resolution. Fix error when trying to remove a tag from a newly created deck. Use integer comparison for ordering deck names and tags. Add more icons to tags: Campaign, Random, Community, Speedrun, Modifiers, Timer. Update community goal "Win different campaign maps":   Add "Higher difficulties grant more progression" to description.   Add difficulty info to the maps tooltip.   Progress has been retroactively adjusted.   Milestones adjusted to 25000 and 50000.  
    09 March 2026

    Fix Ice Age and other abilities not extending ice shields Fix missing card translation on eligibility check description for challenge 5.3 Fix error on deck search by limiting allowed characters Fix being able to select multiple modifiers for a match  
    14 March 2026

    Fix modifiers wrongly affecting enemy entities. Allow all characters on decks names and tags, except < and >. Add NPC orbs and power to their tooltips.  
    16 March 2026

    Fix community goal missing for some players Fix community goal contribution going backwards Fix mind control and desintegration not counting for community goal 3 Progress will be adjusted on the following days 18 March 2026

    Fix game server crashing when a community goal milestone is reached. Now default deck tags will be translated accordingly to the player's language. Fixed an issue with the search not working on some tags. Remove the following tags from default tags, (they will be renamable/deletable): Speedrun Season Event P1, P2, P3, P4 Add the following tags to default tags: Ranked PvP Sparring PvP 22 March 2026

    General:
    Change the word "Power" to lower case on NPCs orbs and power info. Hide NPCs orbs and power infos for entities summoned by player cards showing a card visualization. Fixed seasonal content cosmetics obtainability (through challenges) tooltips to explain that they can be purchased in the season shop after the season has ended for textures, titles, icons and icons. Increased resoltion of loading screen image of season 3. Improved Shadow season community goal descriptions to be more consistent. Changed card icon resolution from artwork to icon for the following entities (improves quality): Hammerfall (Frost) Hammerfall (Nature) Stonekin Hammerfall (NPC) Stone Launcher (Frost) Stone Launcher (Shadow) Stonekin Launcher (NPC) Player Cards:
    Bedrock (Frost) / Bedrock (Shadow): Active ability Blessed Sculptor / Tainted Sculptor: Summoned Stone Launcher (Frost) / Stone Launcher (Shadow): Changed the orb requirements from None to 1 Frost + 1 Nature + 1 Neutral. Readded the card visualization on hover next to the card tooltip. Dark Maiden: Increased the unit's life points from 420|450|490|540 to 470|510|560|620. Autocast ability Soul Reave: Improved description to align with ingame targeting (may now officially target buildings instead of units only). Decreased damage per second from 50 to 40. Decreased displayed dp20 from 1000 to 800. Passive ability Life Stealer: Decrease effectiveness from 30% on all upgrades to 20|22|25|30%. Passive ability Awakened Wraith: Decreased trigger damage threshold from 1500 (30 seconds charge up time) to 800 (20 seconds charge up time). Decreased heal wave frequency from every 2 seconds to every 3 seconds. Decreased healing per wave from 160 (800 in total) to 160 (640 in total). Changed duration from 14|16|18|20 seconds to 15 seconds on all upgrades. Improved description to be more consistent by adding info about carge cooldown while mode is active. Adjusted visual effect to be more distinct from new ability Lingering Wraith. Added a new passive ability Lingering Wraith: If Dark Maiden has awakened at least once, her powers of healing will continue to linger, while <Awakened Wraith> is being inactive. Every 3 seconds, she releases a healing wave. Friendly units within an 18m radius regenerate 40 life points, up to 160 in total. Also affects the caster. Devourer: Passive ability Mincemeat: Fixed an issue where the damage could be affected by damage buffs. Now the damage is immune to any external damage modification and deals true dmg instead (now ignores Ice Shields and dmg reductions too). Improved card description and status bar on affected entities to be more consistent. Ethereal Storm  (Fire) / Ethereal Storm (Frost): Infused Shift / Blessed Shift: Improved description to be more consistent and merged two status bar icons on affected hostle units into one. Frenetic Assault (Fire) / Frenetic Assault (Shadow): Infused Aggression / Tainted Aggression: Improved card description to be more consistent in German. Nightmare: Summoned unit Night Terror: Autocast ability Terrify: Improved description to be more consistent in German. Overlord (Promo): Fix unit model selection hitbox to be more accurate. Unstable Demon: Passive ability Ciritcal Mass: Delay self-kill by 100ms to fix issues with aura based heals like Eliminator (Nature) or Lost Spirit Ship (Nature) crashing the game. Whisperer: Autocast ability Blind: Improved card description to be more consistent in German. Non-player cards:
    Urzach's Seeker (The Insane God Groove Spirit NPC) / Urzach's Guardian (The Insane God, Transformed NPC): Added the generic friendly leader sacrifice immunity making them immune against: Decomposer: Shred them! (Active and passive send in) Deathglider (Frost) / Deathglider (Nature) / Skycatcher (Frost) / Skycatcher (Nature) / Twilight Infestation: Twilight Infection Dreadcharger: The Reaping Incubator (Fire) / Incubator (Shadow): Infused Morphing / Tainted Morphing Lifestealer / Mutating Frenzy (Fire) / Mutating Frenzy (Shadow) / Summoned Mutating Frenzy (Fire) / Necrofury / Shadow Mage: Sacrifice Motivate: Spur Nasty Surprise: Foul Play Necroblaster (Nature) / Necroblaster (Shadow): Gifted Voodoo / Tainted Voodoo Offering (Frost) / Offering (Nature): Blessed Tempting Offer / Gifted Tempting Offer Shadow Mage: Foul Play Twilight Curse (Fire) / Twilight Curse (Shadow): Infused Shapeshifter / Tainted Shapeshifter Warrior's Death: Infused Immunity / Blessed Immunity Campaign Maps:
    Oracle: Increased the fallback-range for the wagons from 10m to 20m at the destination, to avoid wagons getting stuck The Treasure Fleet: Introduced a fallback-range for the wagons at the destination, to avoid wagons getting stuck (as on Oracle) Community Maps:
    Fixed various Community Maps containing removed towers in patch 400044 causing them to instantly crashes at the beginning: Heart of Corruption: Removed 4 instances of Bandit Elite Launcher. Twisted Legends - 0.998: Replaced all instances of Twilight Cursed Tower with the proper one.  
    01 April 2026

    Add third milestone for community goals:  Gather corpses: 8 billion, reward 5 points.  Win campaign maps: 45 thousand, reward 5 points.  Cause chaos: 4 million, reward 5 points. Change community goals: Win campaign maps: remove "different" requirement, progress has been adjusted retroactively. Complete all goals: now requires second milestone. Update loading screen image for Season 3 - Whisper of the Void. Update card artwork for Dark Maiden. April Fools: Shuffled units voicelines.  
    02 April 2026

    Fix challenge 3.3 not properly progressing. Fix DE keyword for "ranged" on challenge filters. Reverted the shuffled voiceline of April Fools.  
    04 April 2026

    Fix Community Goals overlapping trade and invite requests. Add button "Repair All Structures", replacing "Repair Mode" below Minimap. Clicking it once activate repair on all eligible structures (walls, wells, orbs, buildings). Double clicking it deactivate repair on all structures. Default hotkey is CTRL + B, can be changed on Options. "Repair Mode" button remains on hotkey B (functionality unchanged) Updated the community Map The Conquest: The timers on all difficulties have been increased by 4 minutes. The camera is no longer ripped from your control; instead, map warning pings happen in the relevant areas.  
    05 April 2026

    Fix "Repair All" causing desyncs. Added 1 second cooldown to the "Repair All" button.  
    09 April 2026

    Fix game crashing when trying to sacrifice an unit to Lifestealer right when its destroyed.
     
    15 April 2026

    Fix players not receiving community goals rewards after reaching minimum contribution.
    Rewards will be given retroactively, players will receive a mail ingame.
  5. LEBOVIN liked a post in a topic by bergerb in map frozen death   
    should be fixed 😉
  6. LEBOVIN liked a post in a topic by UltDragon in Patch #400054 - 1 October 2025   
    Hotfixes
    01 October 2025

    Give missing season leaderboard rewards to players. Give missing achievement leaderboards rewards to players. Fix cards not showing up on players inventories after opening a booster. Fix challenges 1.2 and 1.3 not allowing Twilight and Neutral cards on bonuses requirements. Fix challenge 2.6 showing max relics 1, should be 0.  
    03 October 2025

    Fix recurring error message related to season leaderboards. Fix season leaderboards refreshing even when the season window isn't open. Fix auto flip checkbox incorrectly enabling flip all cards even if they are already flipped. Fix challenge text formatting on postgame window. Change what's considered as unit dying (challenge 2.8): What counts as dying: Lethal damage from units, buildings and spell Sacrifice abilities Timed death Manual sacrifice Mind controlled enemies dying What doesn't count: Transformation (Twilight) Nightguard control swap Parasite Swarm mind control Bandit Sorceress entering building  
    05 October 2025

    General
    Fix texts wrapping and cutting on season window for languages other than English. Fix challenges inventory filter not working for languages other than English. Fix infection of the week on worldmap events showing two Random PvE maps, should be one Campaign and one Random PvE. Global Sound Effects:
    Decreased sound effect range of the following units from 2500m to 100m: Bloodhorn (Fire) / Bloodhorn (Shadow) Forest Elder (Frost) / Forest ELder (Nature) / Forest Elder (Promo) Hellhound Thunder Wagon (Fire) / Thunder Wagon (Frost) Ancient of the Forest (NPC) Bandit Bloodhorn (NPC) Forest Elder (NPC) Leader of the Black Fangs (Strong) (NPC) Thunder Wagon (NPC) Cards
    Twilight Warfare (Shadow) / Twilight Warfare (Fire): Fixed 30% cost reduction not applying. Amazon (Frost) / Amazon (Nature): Passive ability Wildlife Affection / Wildlife Protection: Improve description to be more consistent in German. Crystal Fiend (Frost) / Crystal Fiend (Nature): Passive ability Blessed Use it well / Use it well!: Decrease heal sound volume from 80% to 35%. Decreased sound duration from 30 to 10 seconds. Improve description to be more consistent. Twilight Minions (Fire): Passive ability Infused Incentive: Fixed an issue where upgrade 3 applied the upgrade 1 buff. Improve status bar description on affected units to be more consistent. Twilight Minions (Nature): Passive ability Gifted Incentive: Improve status bar description on affected units to be more consistent. Nightshade Plant (Nature) / Nightshade Plant (Shadow) Increased the cost to transform into this unit from 180 to 182 power. Passive ability Adept Mutation: Decreased the transformation cost reduction from 28 to 26 power. Treefiend (Nature) / Treefiend (Shadow): Increased the cost to transform into this unit from 120 to 128 power. Twilight Crawlers Increased the cost to transform into this unit from 55 to 56 power. Decreased the transformation cost reduction from 13 to 12 power. Twilight faction ability Transformation: Improved description of bound power after transformation to be more detailed: 85% transformation cost: Tier 2 80% transformation cost: Tier 3 75% transformation cost: Tier 4 70% transformation cost: Nightshade Plant (Nature) / Nightshade Plant (Shadow) Twilight Crawlers 16 October 2025

    Fix some monuments turning neutral when a player leaves the game. Fix challenge 1.10 (Win PvP matches) ending at 50, should be 100. Increase challenge 5.3 (Win campaign maps with T1) max progress to 8 and max points to 50. Now matches must last for at least 2 minutes for them to count for challenges that requires winning. Fix unique card counts on storybook showing 592 cards, should be 591. Fix challenges eligibility check not being cleared out on match end. Fix tooltip infos for border Jungle Maw, border Harvest Glow and texture Twilight.  
    27 October 2025

    General
    Fix challenge 5.3 rewarding wrong points. The points difference will be claimable as the hotfix is deployed. Fix max points for challenges categories 5 and 6. Fix players that created an account after Oct 1st not receiving the card Molt. It will be given to players as the hotfix is deployed. Move achievement Evacuation Expert from Intermediate to Veteran category. Cards
    Colossus: Active ability Thunderous Roar: Improved description to be more consistent in French and Russian. Envenom (Fire): Infused Intoxication: Fixed an issue that lead to the damage over time never running out, causing infinite damage if the spell was cast twice on the same unit. Improved description to be more consistent in German. Fire Force (Fire) / Fire Force (Frost): Infused Morale / Blessed Morale: Fixed an issue where the spell could be cast on allied instead of only own units.  Lost Vigil (Nature): Passive abiility Gifted Invigoration: Improved description to be more consistent in French and Russian. Mine: Goblin Trap: Improved description to be more consistent in Russian. Mutating Maniac (Fire): Passive ability Infused Fervor: Improved tooltip description on affected entities to be more consistent in English.  Santa Claus: Improve class description in German to be more consistent. Shrine of Martyrs: Active ability Blessing of the Martyr: Improved description to be more consistent in English. Shrine of War: Active ability Song of Battle: Improved description to be more consistent in English. Improved global tooltip description to be more consistent. Improved upgrade II and III description in non-English languages. Improved condition description that the ability is already active in German. Warden's Sigil (Nature): Active ability Gifted Sigil: Improve tooltip description on affected entity to be more consistent.  
    02 November 2025

    General
    Now all seasonal achievements are once per account, rather than once per year. Fix challenge 5.3 - Win maps with T1, rewarding wrong **relics**. The relics difference will be claimable as the hotfix is deployed. Improve description for challenge 1.12 - Help skylords, add "Bonuses do not count" at the end. Fix description for challenge 3.5 - Win Titans and Raven's End, base difficulty should be Advanced. Fix description for challenge 3.6 - Win The Soultree, was displaying incorrect map Ochila. Fix description for challenge 5.3 - Win maps with T1, remove number 3 from text, as there the max progress is 8. Cards
    Hatecaster (Nature) / Hatecaster (Shadow): Change classification from Fortress to Tower. Fix it being able to be used on challenge 3.5 - No towers, fortress or shrines. Deepgorge (Frost): Passive ability Cold Clutch: Removed former affinity coloring on passive ability icon in the card tooltip and upgrade card. Twilight Slayers (Fire) / Twilight Slayers (Shadow): Passive ability Elan: Add visual effect on affected targets. Twilight Warfare (Fire) / Twilight Warfare (Shadow): Infused Battling / Tainted Battling: Immunity to summoning sickness and cost reduction now properly affects also friendly units instead of only own units.  
    03 November 2025

    Fix Promise of Life and Second Chance not properly reviving units.
     
    04 November 2025

    Fix when using Twilight transformation, transformed units not inherit the original unit's group, selection, and commands.
     
    11 November 2025

    Apply discount to season shop cosmetics from past seasons based on the progress to the Promo from that season. E.g. If you earned 60% of the points to unlock the Promo, cosmetics you will cost 60% less. The discount is capped at 70% for general cosmetics. The discount is capped at 50% for the final title and the top 100 border reward. Rework progression filter on the season challenges tab, now it will be two checkboxes: Hide Max Progress and Hide Max Points. Fix the top 100 border reward from past seasons not showing up in the season shop. Fix some replays not showing played cards. Fix Twilight transformations not appearing as played cards on replays. Fix challenge 3.4 description, from Standard to Advanced. Fix challenge eligibility check having swapped texts for different week and different month. 12 November 2025

    Fix season shop discount not applying to the Promo card. Discount is capped at 70%.
      18 November 2025

    Fix global modifiers being applied multiple times to entities spawned by spawn camps (particularly on rPvE).
      26 November 2025

    Add "Hide E-mail" checkbox to Login screen.  
    01 December 2025

    Allow players to define a description during lobby creation. Descriptions will be shown on the game list and inside the lobby. Add Community Goals (more information on Community Update). Will become available at the daily reset on Dec 1st. Fix critical error on match end Fix crash when looking for matchup on Ranked Duel Fix rarity keyword on inventory filter not working for German Adjust Community Goals position on 4k resolution  
    05 December 2025

    Fix max points for challenge 6.2 Fix error on the Contacts window (friends list) Fix error when buying Barbed 2 border on season shop  
    31 December 2025

    Hide the lobby description in the lobby list when it’s empty. 01 February 2026

    Season 1 and 2 will be extended until March 1st Repeatable and leaderboard challenges wont progress Others will progress normally Fix ice shield extension (Ice Age) conflicting with Revenants extension (Lost Banestone) Fix season leaderboards not switching when selecting a past season  
  7. Metagross31 liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    Updated. Happy speedrunning next year! 🙂
  8. Metagross31 liked a post in a topic by LEBOVIN in File for script commands / card ids   
    Here is a list of player card IDs, NPCs u can find in the map editor to place or summon.
    Be careful that the player cards might change with balance patches, so it is advised to not use them to maintain your community map's difficulty.
    List of PlayerCard IDs.xlsx
  9. Perendi liked a post in a topic by LEBOVIN in File for script commands / card ids   
    Here is a list of player card IDs, NPCs u can find in the map editor to place or summon.
    Be careful that the player cards might change with balance patches, so it is advised to not use them to maintain your community map's difficulty.
    List of PlayerCard IDs.xlsx
  10. Metagross31 liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    The post already contained older times than patch 400045. Also not all entries were done with rebalanced cards or were even continuously still possible.
    Trying to constantly evaluate, if due to patches/hotfixes some of the runs are no longer feasible is just too much of a hassle.
    In fact, using the all time filter ingame has always been the way by which this post was updated. 

    Especially for something like MotM looking ingame is the only fair comparison anyway. I have expanded the disclaimer a little in that regard and removed the mention of battlegrounds as the term has apparently been depreciated.
    You are of course free to create another post (can pin) that you then reset each patch or month (?) to show guaranteed achievable times but maintenance really becomes a burden then. 
  11. Metagross31 liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    After many months found the time to update the initial post:
    Added Into the Jungle & Unexpected Visitors Added Empire solo being possible Updated with the current all-time records as shown in-game For times not showing ingame, due to anti-cheat, please request thresholds to be lowered, and then perform a valid run again.
    Feel free to check the table if I missed something.
  12. Metagross31 liked a post in a topic by LEBOVIN in Shrine of war buff   
    Also shrine of martyrs did not keep its „laziness“. It has been added later (wasn‘t a void return shrine to begin with either).
  13. bergerb liked a post in a topic by LEBOVIN in The Insane God: Seeker Turns instantly into Guardian, if killed while transforming   
    Will be resolved in the next patch 🤩
  14. LEBOVIN liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    03 January 2025

    General Fixes and Changes Fix Christmas achievement being hidden, progress will be adjusted and rewards will be given accordingly through in-game mail. Remove Unexpected Visitors and Into the Jungle from old campaign achievements, progresses will be adjusted and rewards will be given accordingly through in-game mail. Affected achievements:   Make It Double   A Force Of Nature   Hero of the Realm   Among the Old Gods Card Changes Stone Warrior (Nature): Active ability Shatter Lance: Fix splash damage affecting non-paralyzed units. Burrower: Active ability Acid Spit: Corrected upgrade 3 description numbers. Frost Mage (Promo): Fixed death animation (Tornado was stuck in the ground). Lost Shade (Shadow): Passive ability Tainted Union: Improved description to be more consistent in French. Nox Carrier (Fire) / Nox Carrier (Shadow): Active ability Infused Necro Strike: Improved description to be more consistent. Active ability Tainted Necro Strike: Improved description to be more consistent. Now instantly applies the first instance of contamination damage to fix the issue where it would deal one damage instance too little throughout its duration. The aura will now properly reapply to already present units in the vicinity. Ravenheart (Promo): Fix death animation to show correct promo textured debris. Razorshard (Fire) / Razorshard (Nature): Infused Bombing Raid: Improved description to be more consistent. Improved name to be more consistent in Russian. Gifted Bombing Raid: Improved description to be more consistent in Russian. Improved name to be more consistent in Russian. Satanael (Shadow): Active ability Tainted Fealty: Passive ability Tainted Dilution of summoned Snapjaws (Shadow): Improved status bar tooltip description on affected targets to be more consistent. Scorched Earth (Shadow Affinity): Tainted Deconstruction: Improved non-En description on affected entities to be more consistent. Snapjaws (Shadow): Passive ability Tainted Dilution: Improved status bar tooltip description on affected targets to be more consistent. Wrathgazer: Passive ability Resilient: Removed permanent status bar icon to make room for more temporary debuffs. Passive ability Pain Link: Improved description in German to be more consistent. Event NPC Changes Frost Mage (Event NPC): Added permanent passive abilities: ally Leader immunity, Teleport immunity, Un(-self)killable. Gold Wagon (Event NPC): Decrease orb requirements from 4 Neutral to 1 Neutral. Fixed present disappearing when the wagon is damaged. Fixed wrongly referenced flu and scratch textures. Improved the death animation (debris). Improved the sound played on death. Shadow NPC Changes Skeleton Warriors (NPC): Damage: 600 -> 510 Wrathblades (NPC): Health: 600 -> 450 Unstable Demon (NPC): Tier: T3 -> T2 Energy: 150 -> 175 Ashbone Pyro (NPC): Tier: T3 -> T2 Energy: 150 -> 175 Damage: 2000 -> 1800 Overlord (NPC): Health: 4000 -> 5100 Cultist Master (NPC): Summoned Night Crawler Lifetime: 20s -> 15s
  15. LEBOVIN liked a post in a topic by UltDragon in Patch #400050 - 22 December 2024   
    Hotfix
    22 December 2024

    Fix Stonekin Warrior green affinity being able to target non-paralyzed units with its ability. Fix Stonekin Critters from Deepfang being able to heal non-stonekin units with its ability.  
  16. This Is Halloween_2 liked a post in a topic by LEBOVIN in Enrage cards translation in french   
    Will be rolled out with an upcoming live server update. 🙂 
  17. Metagross31 liked a post in a topic by LEBOVIN in Raven Archwalker - Color of Fleet Support   
    Will be adjusted in an upcoming patch.
  18. LEBOVIN liked a post in a topic by Menchrese in Extracting sounds from Pak[Guide]   
    If you ever wanted the sounds of battleforge units, background sounds, spell sounds, and more.
    To extract and convert the sound files into a playable format: do this
    .SNS files:
    Step 1: download DragonUnpacker this is the software with which you will be able to unpack the pak files.
    Step 2: Download the latest version of EAPlayer that is the software which allows you to convert the extracted .sns files into playable format.
    Step 3: when you have every thing ready go to your battleforge and into "Base" than "Pak" with DragonUnpacker and find all the "Sound" files and just do "Extract all" , in settings you can choose which location it will be extracted to or just when you extract all it should ask you where as well.
    Step 4: now that every thing is in ".SNS" type use "EAPlayer" , put EA player into the same folder of all the SNS files, and simply drag a file you want to convert, on top of EAPlayer app and release on it, it will generate a playable version of that same file.
    Step 5: Listen and enjoy lmao.
    Step 6: Use bobfrog's multi converter:[Click here] with "EAPlayer" by launching it in the same folder as the .sns files and the EAPlayer files click "copy" all on the topmost number which is the total of files, than click exit and it will start auto converting every file in the folder.
    .SNR files:
    Step 1: Download and install FormatFactory .
    Step 2: Open FormatFactory  go to the folder where you extracted all your ".SNR" files, press "ctrl+a on your keyboard" to select all .snr files, drag em all into the FormatFactory.
    Step 3: A pop up in the software will ask which format you'd want to convert em to , pick the audio settings and choose mp3/wav/mp4 or what ever you like, also in the bottom you can choose where it should be saved to what folder.
    Alternatively:  Here's a ton of sounds i have found and converted to mp3 so far in one zip file: BattleForgeSounds.zip . [Containing all the units voices/sounds them talking].
     
  19. RadicalX liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    Updated with an impressive time by Sieghart.

  20. arabikaa liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    I updated the overview now.
    Since the current in-game leaderboard filters do not allow selection for specific RPVE difficulties, for now the rankings here will only show the highest difficulty.
    I archived the battleground rankings before patch 400045 (change of notation) in the wiki at https://skylords-reborn.fandom.com/wiki/Rankings/Archive . If you find any errors here or there, please let me know.
  21. arabikaa liked a post in a topic by LEBOVIN in "All-time" Fastest Speedrun Rankings   
    Updated with an impressive time by Sieghart.

  22. DieToPlay liked a post in a topic by LEBOVIN in Community Update - September   
    I don’t understand the newness of the last two examples? Can’t you already play those combos with Amii Monument and 4 other orbs right now, so nothing changes for them?
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