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LEBOVIN

Card Implementer
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Everything posted by LEBOVIN

  1. New all time record 12 players: Passage to Darkness 03:48.7 Damo + DeleriuM + Emmaerzeh + Hirooo + LEBOVIN + Luschy + Mynoduesp + Pritstift + Sheepmonster + SylarXXI + Treim + Wanky November 2020
  2. Hey, given that we already made changes to Promo Cards on the Test Server it would only make sense to also give players these cards there for testing out interactions too. Best, LEBOVIN
  3. Hey, I 'd like to propose yet another Gold Sink for this game. For a price X (let's say 100k) you can purchase 10 more decks you can have concurrently. I am not quite sure how many more decks the client can handle, but presumably 150 (50 more in total as of now) should be fine. This option to increase the deck count limit is naturally something that only matters to veterans and hence is ideal to give them more liberty in having custom decks for all kinds of scenarios and also offers another option to spend the resource gold on without creating an unfair advantage. I personally would greatly appreciate this feature. Best, LEBOVIN
  4. Well as I pointed out already, they should have done what they did for Giant Slayer also for Corsair.
  5. Possibilities have changed. Emberstrike has received changes over multiple iterations and is now considered fine for now. Fore more information visit the balancing discord. The actual emberstrike changes u can find here on the wiki https://skylords-reborn.fandom.com/wiki/Balancing on iteration 1 and 2.
  6. Reasoning: Slowing down overall gold progression to open up possibility of introducing new ways to earn gold Counter the map favouring influence of the currently thematically fitting upgrade distribution Campaign is more close to rpve and PvP gold earnings Edit: regarding 1, indirect gold buffs coming in hot
  7. Well the wiki is far from finished, the gold page is already created in a way, that eventually it will be possible to have the gold data for specific modes also on the specific mode pages, without having the need to maintain all different pages if changes occur. For now the gold page is where u find all info about gold that has been collected and only there. Feel free to approach me in Discord if you'd like to help expand the wiki.
  8. You should have found something tho, as the image is from the wiki page: https://skylords-reborn.fandom.com/wiki/Gold there u also find information about the gold chests and campaign
  9. Well at current balancing state one should play on the test server ^^ For all that are not so familiar with the differences: https://skylords-reborn.fandom.com/wiki/Balancing Here you can find an overview of all changes, perhaps one of the cards in your deck has been buffed already (check out all 3 iteration tabs).
  10. Well probably limit it for all to the test server then, as ofc everybody has all cards there, but many cards are already different than on live servers.
  11. it literally says in the tooltip he cannot provide support for the network.... not a bug #archive
  12. Hey, reaching unprecedented levels of nitpicking Description: On Gunner (Fire) affinity's upgrade cards the autocast ability infused burst is colored yellow instead of the appropriate affinity color red. For comparison the correct shadow affinity is on the left side in purple. Reproducibility: Always Screenshot: (left affinity coloring is correct) Best regards, LEBOVIN
  13. All maps are possible without amii monument
  14. Seems to be on one part a mismatch with the - now all to often bugged status bar icon tooltip -, as the card description does not mention anything about it not infecting other units anymore (even suggesting a long loop of infections "[...] suffering for at least 20 seconds."
  15. Hey, currently unowned cards can still be played out in the Forge by selecting them in the shop, or in the booster preview. This feature allows new players to evaluate if it is worth to purchase the card, by getting a chance to test it out in the forge first. Similarly I propose to give new players the option to evaluate if it is worth to spend the gold on applying an upgrade by allowing to play out the card preview in the Forge the same way. Best, LEBOVIM
  16. Hey there, currently in order to play a map on expert difficulty, the map has to be beaten on standard/advanced (if applicable) difficulty first. This is especially annoyingfor veteran players post-reset and already an issue if trying to gather enough players to do 12 player maps, and then 1 player has to go and the substitute has only standard unlocked, so you have to play once on standard again, etc. Thus I suggest this unnecessary restriction and allow players to immediately play expert. (For instance you dont have to win rpve difficulty 9 to unlock difficulty 10 either and the difficutly difference is somewhat similar to a bad harvest standard vs bad harvest expert). Best, LEBOVIM
  17. Hey there, currently players on the test server get every card fully upgraded without actually owning the upgrades. This leads to multiple bugs preventing players from testing/bug checking cards on any upgrade level besides upgrade 3. An easy solution would be to instead of giving players these fake upgrade 3 cards, to give them simply every card 4 times, and then like 3 million gold to upgrade cards manually if they want. Best, LEBOVIM
  18. Yes, now it has changed for me. My issues are resolved.
  19. Hey, Description: The active ability claims to always double the passive void return rate. This is not the case if the rate is already above 10/2sec, then it is just increased towas 20/2sec. If 20/2sec is already reached, the ability ceases to have any effect. This should be clarified on the tooltip, as changing the cards functionality to match the tooltip would be a very big balancing step. If on it, perhaps also point out that the Shrine's effect only effects the owner and not other team members. Reproducibility: Always Screenshot: Best regards, LEBOVIN
  20. Hey, Description: The Infernal chain debuff status effect does not indicate which affinity was used. Reproducibility: Always Screenshot:: Best regards, LEBOVIN
  21. Yeah for me nothing has changed either, perhaps it needs some time to update?
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