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LEBOVIN

Card Implementer
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Posts posted by LEBOVIN

  1. With the next patch this post will likely be updated the last time and then locked and frozen in time, as balancing changes will render the majority of these times inachievable.

    Secondly as Dutchy said almost all of these replays are broken at this point anyway, but a feature to make outdated replays watchable again is in the works. 
     

    Edit: Patch #400035 went live. For current rankings visit the wiki or this new post now.

    wanky and Metagross31 like this
  2. 3 hours ago, RadicalX said:

    On maps like Dwarfen Riddle you could reach T2 without any card being played out. You just had start with a teammate who left immediately. There was a bug where neutral orb + T2 allowed you to spawn 1 T4 card so you could play a Giant Wyrm right at the start. Hilarious bug, was fixed a very long time ago of course.   

    Have you ever done this? 😅

  3. I wonder if the replay somewhat accumulates timing mismatches when playing it back at a faster speed (especially x16/x32). Maybe at some point is is just too much difference and the desynch message triggers. This would explain why very long maps like Legions (or smth @Emmaerzeh ?) tend to desynch in replays, cause people will not watch them in real time but fast foreward and over the course of 50minute gameplay the margin for desynch might likely be reached.

  4. Hi there,
    If a replay of an unrecognized map is selected in the Replay Section the displayed minimap placeholder image is weirdly zoomed in.

    Further Information:

    • Possibly broken since the UI rescaling that took place months ago.

    Reproducibility:

    • Always, affects almost only community map makers.
    • Create a replay by playing on any map, edit said map file, save and pak, restart game and click on your now invalid replay, cause the map is no longer available.

    Image:

    • Displayed below on the left is how it used to look back in the days, right is how it looks now.
    • Pictures taken on 1600x900 resolution.

    image.png.8090340ee6c4e487cfd5b7147652f4b7.png

    This is just a minor non-urgent issue, nevertheless notably broken nowadays.

    Kind regards,
    LEBOVIN

  5. There is currently only 1 case planned afaik. The issue is the UI, which somewhat restricts a card to have only a limited number of activateble effects. Afterall you want it to have an effect even if you cast it on someone that already has 4 actives and a Santa present.

  6. Well they both say right afterwards :

    Quote

    This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield

    Which is exactly what u described with the piercing shields. 😕

  7. The map itself was also working like that before the patch, so this is not a bug. There are other achievements that require you to play a specific faction aswell. 🤷‍♂️

    Anyhow, since most of the players like easy to get achievements, chances are this might get changed.

  8. Without looking at the script I am pretty confident that this can be changed if we decide to do it. Likely it is only a simple event condition that needs to be found and changed.

    (from PlayerSquadIsInRange to PlayerSquadIsInRange OR PlayerBuildingIsInRange)

    Although, since it is a veteran achievement I don't mind it being not 100% obvious like the others.

  9. 3 minutes ago, chaos1111 said:

    i like the Sylvan change but i notice i do not have a indication of its range if i building / have build it. Having that would be nice

    You do, it is just very big 

    image.thumb.png.8db2ea70340f0546ebd40b5fa6f61972.png

  10. @Zyna And thats why I always tell people to make forum reports, or it will be forgotten, maybe we should close down report a bug on the main discord too and just link to the forum there (with a copy paste template provided) ...

    9 hours ago, LittleBird said:

     The issue started happening after the last patch in December.

    image.png.464ed7642aedf27e4ae62f53f09c667c.png

  11. On 4/13/2022 at 5:07 PM, Lans said:

    Yeah, couldn't building anything in the beginning and I did a quick check of other areas. Just felt odd to find a small patch but don't think it matters all that much except for consistency.

    I checked it, this appears to be not fixable inside the map editor. Terrain cliffs come with an automatic movement blocking in their proximity. This is overpainted in the blocking editor to be ignored so that the walkers do not get stuck. Unfortunately this also overwrites the construction blocker paint in that area.

    Edit: Solution found, revert map back to EA version, place scriptmarkers inside the path and cast an invisible clone of scorched earth's construction blocking in troubled areas.

    Metagross31 likes this
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