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Posts posted by LEBOVIN
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Solution: Lower RPVE starting well capacity 😛
Make that Juice Tank viable !!!!! ❤️Lans, arabikaa, Metagross31 and 2 others like this -
1 hour ago, Maze said:
- renamed Forest Elder/Bloodhorn unit model category from "Predator" to "Canine
@Zyna 😉
Metagross31 likes this -
1 hour ago, Trando said:
Hello, not sure if this is the right location for this but normally i believe Skylords to be a very selective game, while speedrunning oracle a bit i found it alot of pain, that it involves randomness, meaning the spawning location of the 4 wagons, which render 15 out of 16 starts to this map completly useless, because you want a specific order in which the wagons appear, and others are just plain insta reset. So my Idea would be to fix the spawn of 4 of those stone locations, so that first you need to clear all parts of the map and second it is fun again to speedrun this map. Is there a reasoning other than time that speaks against this? Would love to hear feedback for this
I do get that this randomness is annoying because it is only discovered later where these locations are.
I could imagine we can briefly reveal them for 0.1 seconds at the start of the game and hide them right afterwards again. This should leave a visual clue of removed fog of war on the minimap where to expect them, allowing for instant restarts.
Loriens likes this -
21 hours ago, Timatijs said:
Hi folks!
I was thinking about one achievement "Harder, better, faster, stronger" and there is a catch or maybe something elseIts says to achieve rank 3 in any leaderboard, but the problem is, I think, any leaderboard should be counted, also counts as 1 player doing 4 player maps and duo maps and rpve maps. For example, it shows me that My highest place is 4th place, but Im top 3 on some maps 😞 That achievement feels a bit scammy for me, but still good job dev team ❤️
Hey, simply play siege of hope according to various speedrun guides, anyone can get rank 1 there.
Timatijs and Metagross31 like this -
I never liked the life stealer default in DE. Would prefer to change it to the structure used on something like Twilight Brute and establish that as new default:
QuoteAußerdem stellt jede verbündete Entität %7% % ihres verursachten Schadens an Lebenspunkten wieder her.
Also tooltip is wrong iirc, I don't think monuments get the effect (if pvp approves, I would say let's add that 😛 )
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Still something caused it to occur only after the patch released, was player lobby separation internally removed this patch?
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Same for replies or mail you have send, accessing them I would love to see included in that archive or another tab.
Metagross31 likes this -
Moved to resolved.
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I don’t see the low performing computers as that much of a concern either. Once you surpass 100 decks I would just have it display a little exclamation mark in the bottom next to the deck count that shows on hover a tooltip stating something like : Having more than 100 decks might impact performance.
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I personally favour Amii ritual for literally indestructible amii structures 😞
Metagross31 likes this -
The problem can now be fixed with the proven solution. Many cards have already been addressed in the past patches. However, due to balancing reasons, some prominent cards have been excluded from the fix so far. The bug report topic itself is therefore resolved and over time more and more cards will follow.
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@undead4ever Root Networks have been substantially improved over the past patches and the card tooltip descriptions got reworded. I will move this to resolved, if any new issues arise, please do not hesitate to file another report.
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Root Networks have been substantially improved over the past patches and the card tooltip descriptions got reworded. I move this to resolved, if any new issues arise, please do not hesitate to file another report.
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@Riviute Until then, you could check out the map editor section in the forum, then you could spawn the Stonekin Gemeye in a custom map. In the map editor itself you would find the ids and such:
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NAME: Stonekin Grinder's Damage Distribution remains active for former allies after his ownership changed.
DESCRIPTION: When a Stonekin Grinder [ID: (2000)515] is next to an ally he transfers part of the incoming damage to himself. After being mindcontrolled into a new team, the passive damage distribution still takes damage into account that is inflicted onto his former allies.
REPRODUCIBILITY: Always. Have a mind controlled Stonekin Grinder stand next to a hostile unit, that is being damaged.
ADDITIONAL INFORMATION: This is a bug report to archive an issue reported by Xanax encountered with Primeval Watcher and Stonekin Grinder (515) in Bad Harvest. His replay is attached.
Jolares likes this -
On 9/7/2022 at 8:37 AM, myraezel said:
Hi,
i am a native german speaker and my english is good enough i guess? 😄
I never did such a translation job, but i think i should be able to do it.
I am quite new to Skylords Reborn, but i played the old Battleforge a lot back in the days.
If u want we can give it a try 🙂
Regards
Hi myraezel,
please join the translations discord https://discord.gg/WMqvMVYgCH and send a message there, so you can be assigned a trial role. 🙂
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2 hours ago, itap said:
Hey guys, HUGE Patchnote.
Only one question.
You remove the time cap on Crusade.
Is there a reason why you didn't remove the time cap on Siege of Hope(almost 100 players have the same time) and Defending Hope (where there is no need to rush to Rogan, because the time doesn't start at the point you saved him, the only diffrence is how you kill the first 4 units)
Anyways, awesome work guys.🤗👌🏼
These are still planned, but they would require a little bit more testing (actually someone please verify if it works for crusade 😛 ) and the focus of the patch was not really to spend too much time on map changes.
Metagross31 and Damo like this -
Doesnt sound bad to add the option to enable timestamps for system messenges.
Metagross31 likes this -
@chickennoodler Hey, where have you publicly explained your idea years ago, based of which you assume it was patched out? Do you still have a replay from back then which we could use to compare. And what is the issue precisly ? As far as I understood some (which?) bandit battleships have leader immunity or have got it added? I am sure this can be worked out.
Edit: At least those I can see at the beginning dont have Leader Immunity.
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3 hours ago, chickennoodler said:
I swear, the guy who patched my Original Battleforge Skycatcher green usage ability idea versus the Slavemaster Ravenships by giving them all hero Immunity gave me a Chef's kiss lesson on why to never reveal beneficial bugs. Minute it spread, unannounced patch change for Skylord.
I don’t think anything regarding slavemaster map was touched yet. So I am not sure what you mean. If something was changed during EA times what has that to do with SR. Lastly the guy who patches stuff out and the guy who decides to do this change are not the same.
Dutchy likes this -
Similar to sunken temple, custom population caps can be added nowadays, expect something like that sooner or later.
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Maybe this helps. https://bfcards.app
Bkingn likes this
Achievement bug - Blight Expert
in Technical Support
Posted
Maybe @UltDragon has an idea?