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LEBOVIN

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Posts posted by LEBOVIN

  1. 1 hour ago, Trando said:

    Hello, not sure if this is the right location for this but normally i believe Skylords to be a very selective game, while speedrunning oracle a bit i found it alot of pain, that it involves randomness, meaning the spawning location of the 4 wagons, which render 15 out of 16 starts to this map completly useless, because you want a specific order in which the wagons appear, and others are just plain insta reset. So my Idea would be to fix the spawn of 4 of those stone locations, so that first you need to clear all parts of the map and second it is fun again to speedrun this map. Is there a reasoning other than time that speaks against this? Would love to hear feedback for this

    I do get that this randomness is annoying because it is only discovered later where these locations are.

    I could imagine we can briefly reveal them for 0.1 seconds at the start of the game and hide them right afterwards again. This should leave a visual clue of removed fog of war on the minimap where to expect them, allowing for instant restarts.

    Loriens likes this
  2. 21 hours ago, Timatijs said:

    Hi folks!

    I was thinking about one achievement "Harder, better, faster, stronger" and there is a catch or maybe something else

    Its says to achieve rank 3 in any leaderboard, but the problem is, I think, any leaderboard should be counted, also counts as 1 player doing 4 player maps and duo maps and rpve maps. For example, it shows me that My highest place is 4th place, but Im top 3 on some maps 😞 That achievement feels a bit scammy for me, but still good job dev team ❤️

    Hey, simply play siege of hope according to various speedrun guides, anyone can get rank 1 there.

    Timatijs and Metagross31 like this
  3. I never liked the life stealer default in DE. Would prefer to change it to the structure used on something like Twilight Brute and establish that as new default:

    Quote

    Außerdem stellt jede verbündete Entität %7% % ihres verursachten Schadens an Lebenspunkten wieder her.

    Also tooltip is wrong iirc, I don't think monuments get the effect (if pvp approves, I would say let's add that 😛 )

    @Mynoduesp

  4. NAME: Stonekin Grinder's Damage Distribution remains active for former allies after his ownership changed.

    DESCRIPTION: When a Stonekin Grinder [ID: (2000)515] is next to an ally he transfers part of the incoming damage to himself. After being mindcontrolled into a new team, the passive damage distribution still takes damage into account that is inflicted onto his former allies.

    REPRODUCIBILITY: Always. Have a mind controlled Stonekin Grinder stand next to a hostile unit, that is being damaged.

    ADDITIONAL INFORMATION: This is a bug report to archive an issue reported by Xanax encountered with Primeval Watcher and Stonekin Grinder (515) in Bad Harvest. His replay is attached.

    Replay by Xanax Minute 17 onwards.pmv

    Jolares likes this
  5. On 9/7/2022 at 8:37 AM, myraezel said:

    Hi,

     

    i am a native german speaker and my english is good enough i guess? 😄

    I never did such a translation job, but i think i should be able to do it.

    I am quite new to Skylords Reborn, but i played the old Battleforge a lot back in the days.

    If u want we can give it a try 🙂

     

    Regards

    Hi myraezel,

    please join the translations discord https://discord.gg/WMqvMVYgCH and send a message there, so you can be assigned a trial role. 🙂 

  6.  

    2 hours ago, itap said:

    Hey guys, HUGE Patchnote.

    Only one question.

    You remove the time cap on Crusade.

    Is there a reason why you didn't remove the time cap on Siege of Hope(almost 100 players have the same time) and Defending Hope (where there is no need to rush to Rogan, because the time doesn't start at the point you saved him, the only diffrence is how you kill the first 4 units)

    Anyways, awesome work guys.🤗👌🏼

    These are still planned, but they would require a little bit more testing (actually someone please verify if it works for crusade 😛 ) and the focus of the patch was not really to spend too much time on map changes.

    Metagross31 and Damo like this
  7. @chickennoodler Hey, where have you publicly explained your idea years ago, based of which you assume it was patched out? Do you still have a replay from back then which we could use to compare. And what is the issue precisly ? As far as I understood some (which?) bandit battleships have leader immunity or have got it added? I am sure this can be worked out. 

     

    Edit: At least those I can see at the beginning dont have Leader Immunity.

    image.thumb.png.d79795cf0b97c655cdf453789ba46f6b.png

  8. 3 hours ago, chickennoodler said:

    I swear, the guy who patched my Original Battleforge Skycatcher green usage ability idea versus the Slavemaster Ravenships by giving them all hero Immunity gave me a Chef's kiss lesson on why to never reveal beneficial bugs. Minute it spread, unannounced patch change for Skylord.

    I don’t think anything regarding slavemaster map was touched yet. So I am not sure what you mean. If something was changed during EA times what has that to do with SR. Lastly the guy who patches stuff out and the guy who decides to do this change are not the same.

    Dutchy likes this
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