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Loptous

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Everything posted by Loptous

  1. I am back fellow Skylords, and tomorrow the Daily Card Discussion will be too!

    Also Happy New Year!

    1. Destoyerfros

      Destoyerfros

      Welcome back! Happy New Year to yourself as well :)

  2. I will be gone for sometime, probably for a couple of weeks.

    So have a Merry Christmas and Happy New Year all!

    1. Azta

      Azta

      Thanks!

      Enjoy your holiday! :)

    2. Kaliber84

      Kaliber84

      You too. Have a nice time ;)

  3. Op Op Op Op. No need for rating here
  4. Wish granted, but your computer is now a french fry I wish I could not have a negative affects on my wishes
  5. Let's get out of good card territory for awhile and discuss a rather questionable card, the Altar of Chaos. Well obviously by the orb and power cost, this card is definitely made for PVE. I find it hard to use, because during this time of phrase, you would want more big scary creatures to dominate the battlefield rather than sacrificing them to this in order to obtain a rather good AOE explosion. It almost seems futile though that in Battlegrounds PVE depending on the difficulty, enemies tend to have more and faster spawn rates. This card can only pull off a temporal removal and gathering units to sacrifice to this card is so pointless. Why is it pointless? Well, I believe that having more units to go and attack is better than a 250 power cost building. Now if it actually did damage without me having to reactivate it all the time, sure why not. Unfortunately this card falls down due to it's lack of consistency, sure you can get 1500 damage off without having to sacrifice a single unit, but 1500 damage is not that much in later levels and instead requires more spell casting and large monster grouping. The only way to get it above 1500 damage is to sacrifice units to this card, but during the late phase of the game, why would you? And the damage scales with the health of the creature, so yes sacrificing some dark elves or whatever that is not a T3-T4 monster not including a Harvester, are the only option for making this card deal useful damage. The max damage is only 9000, which I seriously doubt anyone would do and after shooting off a charge, it has to reload, and it did not specify how long it has to recharge for. Also one last reminder, this card deals the damage to hostile and friendly, so yeah, it would of been like decent if it only hurt enemies, but............you know. Give rating here!
  6. I got downvoted for an opinion k den
  7. Hey look its everyone's favorite lost soul's card, Lost Reaver hurray! Actually this card is not even bad. I find it more of a tank/distractor in a way due to the Tainted/Infused Mob. The upgrades seem pretty good on it as well, giving the creepers some more health, giving the reaver some more attack damage, and even -10 seconds off Tainted/Infused Mob if I read correctly. Lost Reaver also has some good synergies with Lost Dancer and Nasty Surprise. Especially with Nasty Surprise, the damage is just insane, just watch this video here Overall pretty good in my opinion, I just find the power cost a little high, 100 would seem a little more reasonable. Vote here!
  8. I have no clue who would play this card... I mean Manawing is better as far as stat lines go. But it would seem to be impossible to play this without it instantly dying, and the power cost is not particularly satisfying to the eye either. My vote is just going to be bad on this one. GIVE RATING HERE!
  9. 3 MORE DAYS TILL STAR WARS FORCE AWAKEN

    :hype::hype::hype::hype::hype:

    1. Show previous comments  4 more
    2. Kaliber84

      Kaliber84

      I don't need Star Wars when I have flying Battleships and Skylords here. :P
      Would like to see a Rancor battle a Soulhunter. They do look similar. :D

      @Azta You could at least have said Luke. Anakin is already dead anyway...

    3. Azta

      Azta

      Isn't the young boy Anakin? Luke looked older than this boy in EP 6. I thought this episode just sums up how anakin turned to the dark side.

      But if its Luke, still doesn't change anything. They remaked the same story with his son, derp..

    4. Kaliber84

      Kaliber84

      episode I-III the protagonist is anakin. after that (IV-VI) it is his son luke. the new one features the son of luke if i was told correctly.

  10. Even though I never had one of these, until the very end of Battleforge, I really liked the effects on this one! I don't know how viable on PVP this would be, but for PVE this would be great. Even though the power costs for these effects are a little high, the effect is pretty decent to say nonetheless. I especially like the Wrathful Mo part, thunderstorms are very nice. The 20% mitigation is cool and lasts until the thing is destroyed. The benevolent Mo is probably the best one though. Making all units immune to major debuffs is very game changing in PVE, because of all those pesky poisons, traps, and such. Overall looks good, in my opinion, what do you guys think? UPDATE: I also have taken the liberty to make this a little more clear of which card is good or bad, so I added a poll below. This will now be included with every discussion I will put. And besides I like looking at polls http://strawpoll.me/6273772
  11. You forgot one crucial thing you missed in my post!
  12. Wish granted but the 4999 people on the server are all Korean and refuse to communicate with you because they are better I wish for nothing
  13. Decode this message:

     

    iwehfoqiwehfihsdajkvndksmc kasdlandslkfdjqw wqefidsms kjwdlkascop  opweidpoq

    1. Ultrakool

      Ultrakool

      I am so :hype: d for BFR Release!

      easy peasy.

  14. Well I did say it had low health and I didn't play PVP with nature so, I was trying to figure out all the archers and stuff, but then again I was also thinking of this card as a scouting type of card, not really used for combat. Then again what do I know...
  15. Metroid Prime? this should be a hard one
  16. Here's a good looking card! So I would be quick to assume that not only does it look good, but plays out very nicely. Being pretty much one of the only flying t1 cards, gives it some nice mobility. Although I am bothered by it's low base hp stat line, but can be probably fixed with some upgrades. Also the damage is pretty nice on it, and the power cost is very flexible, overall nice card, definitely something you should chose for a PVP deck
  17. Very popular pick for stone-kin users on PVE, especially because of it's poison skill. Not much I can say else, very good card.
  18. I remember getting tons of these and never using them. Anyways it kind of reminds me of the Infernal Chains card, except being used by all friendly units. It seems pretty good for PVE inside great amounts of what I like to call war moments, when there are a lot of units fighting one another. Especially in very difficult PVE campaigne runs or just Battlegrounds PVE on a high difficulty as well. Overall pretty good I can say the least!
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