So taking this card over scavenger does what again? I just find this card too expensive, and to get the buff at least two more have to be around to make them actually useful. Then after upgrading them like 2 times I believe they learn an ability called Sky Scare. The Sky Scare ability does like 600 only to flying units, which sounds pretty good except the 100 power cost. Having at least three of these is going to come at the costly price of 225 power, during the early game, because I see no use of these late-game as much in PVP. PVE this card would alright I guess, it can trample smaller units but still I would rather have a Scavenger, Firesworn, and a Sunderer. I would even go Thugs before this and or Strikers. I am sure that someone running a bandit PVP deck which included early game Fire units would most likely go for Scavenger in terms of scouting, capturing wells, etc. This just seems to pricey as an early game card where you are trying to set some dominance on the field by wasting as little power as possible, to capture wells and orbs. I rate this card 5/10, although having a decent stat line when upgraded, and some uses for PVE, it's pricey power costs to be useful is something not wanted in PVP to turn a game around or to initiate one. What do you guys think?