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Loptous

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Everything posted by Loptous

  1. Another day, another card. So I'm pretty sure I've seen this card almost all the time. Probably because how good it is, probably not as good as frost glyph in terms of cheapness though. I'm not so sure if a shatter ice combo would be of any use though in PVE.
  2. 1. I woke up.

    2. I got Beta

    3. Played BFR for hours

    Not in this exact order, but this order, 2,3,1

    1. Show previous comments  15 more
    2. Luuge

      Luuge

      hahaha best but sad ;(

       

    3. Kaliber84

      Kaliber84

      I feel you. When I got beta we played until something like 4:30 in the morning and the whole next day I was sleepy XD

    4. xs0ulLess

      xs0ulLess

      well played xd

  3. I like this card, except I could never fit it into a deck because there were better options for T3 imo. Obviously the red affinity is better because it prevents enemy an unit from being healed and buffed, pretty nice. I still have no idea why there are affinities that are better than one another, but that's just me thinking out loud. What do you guys think?
  4. And we are back from the grave! Today is something I am sure the entire Battleforge community has wanted in their arsenal for years, Harvester. Perhaps one of the best cards in the game paired in with one of the most badass arts in the game and we got an amazing piece here. Your thoughts?
  5. Daily Card Discussion Reborn... Tomorrow!

    1. Shotty

      Shotty

      The most hype BF related thread is gonna return? Oh my.. I do like that! <3

  6. I'm a ghost.... boo

    1. EranShoval

      EranShoval

      Got spooked  ?

    2. EonBen

      EonBen

      hey, look who's alive! :kappaross:

  7. HECTORCOPTER.gif.be68d6b675270daacf8360e

    I am now a lord, my dream has come true!

    1. Show previous comments  2 more
    2. Ladadoos
    3. Eirias

      Eirias

      Is that supposed to be Hector?

      Have you heard of Fire Emblem multiplayer, by the way?

    4. EonBen

      EonBen

      congrats man XD the FE sprite is a nice touch btw ;)

  8. Fashionably late as usual So obviously this card has seen a lot of play because of it's great value, there are so many combo potentials within PVP and PVE alike for this card. Whether to escape or set up a battle, Curse of Oink to me is very great at both. Some combos I could think off the top of my head could do something with Coldsnap and creeping paralysis, only a few but I am sure there are more.
  9. Yesterday I was thinking of doing the normal one card but I thought to myself, "I'd really like to know how people think on these cards", I mean to say the least they are interesting to me. These were obviously made to be a PVE card to help out against those freaking annoying strong monsters and whatnot, though I personally never owned either one of them. The only thing I don't quite understand, is that there are no Protector Seals against Stonekin or Bandits (Probably because they aren't as annoying as twlight and dare I say Lost Souls). The Lost Souls one though could be extremely useful just because, they are Lost Souls and they hate you, a lot. Overall, to me I think they both could make a worthy appearance inside a mainly PVE deck, if you are going to take one, you are better off taking both, because you never know what your going up against. One last note, I wonder if these could possibly make it into some janky PVP deck of some sorts, because that would be kind of cool.
  10. Sorry forgot to do yesterday's card, so I just put two of them instead!
  11. So I don't know much about early game Fire PVP, but let me say this, I hate this card. It's so easy to kill and they are pretty slow to start with because, there are just plain better options. Like Firesworn, strikers, scavenger, etc. The ability it has is pretty fun, I will admit but other than that it's nothing to be proud of. Thugs to me, just doesn't have a place in any sort of deck just because it's ability only works on power wells. Making it pretty useless for PVE and mediocre for PVP just because Sunstriders are kind of a better pick. Well those are some of my thoughts on Thugs, what do you guys say?
  12. I am back and better than ever! Let's make things ironic today. So to myself, I find this more of a PVE card, that could be combined with soul shatter for some nice wave clear and then some pesky units to toy around with after. I believe soul splicer and Overlord could have some impact on this card as well. The least I can say, is that the card is fun and I'd also like some info of how it could be used in PVP.
  13. Sorry for my tardiness for the last couple of days, I have been and are still sick with some respiratory thing. I will try to keep this updated, but do not be alarmed if I do not upload these everyday, sorry for the inconvenience.
  14. Almost Friday my friends. Sooooo this card? Sometimes I hate random but oh well, at least we won't have to talk about again after. I just don't see the point in this card, you might as well save for juggernaut, brannoc, mo, etc. This card was obviously made to fill the role of a siege thingy. I just think it's a lazy design for a card that could of had more potential. Whatever though that's my opinion on that, what do you guys think?
  15. Very good because the AI doesn't think like a human being ;D
  16. Yeah that's true, melee can get countered by roots and such lol never thought of that!
  17. So I have noticed by looking at all the cards, is that nature has a lot of buildings. Mark of the Keeper is a very great card and for many reasons: It can counter devastating abilities, auto-cast, toggled abilities, and I believe ranged and flying attacks as well. Of course it has it's weaknesses against cards like Firedancer, melee units, etc. But can provide the player some decent time build up and gain some power. This card is a safe card to use in my opinion, something someone would use to stall out some backdoors or prepare a fight within your territory. I like this card a lot, I mean it has a timeshifter ability without the 3 orbs!
  18. More frost for today! One of the most core frost cards that if you do not have, you need to get it right away. Countering a vast majority of T1 plays that mainly involve small units is a huge benefactor to frost. Also this card was very expensive back in the old days and I remember getting one from a 1 BFP card pack back when they cost 1 bfp. Although because, when I got this card, I just started the game and wanted Mutating Maniac, I traded this for it
  19. So I like this card just because it's like Darkelves for frost. Although the negatives would be 2 frost orbed requirements and the 70 power cost is pretty high for 5x6 units but it has some great hp. My question would be, what would be the benefit of taking this over defenders? Or could you fit these in the same deck to make them work idk. They both have 70 power cost, although the defenders are way more tanky and can use their ability to not get knocked around. But, I heard this card has a pretty long range making it pretty useful for some siege or something. So what do you guys think?
  20. So for our Saturday/Sunday card, Dying Breed. An interesting card design along with some nice artwork. Mainly used for PVP my guess, in scenarios where you don't want the enemy spawning millions of pesky units... *cough* Ashbone.. *cough* Although my main grudge with this card, is the cost. It is expensive as hell. Not sure what version is better, but for me I would go with the green one just cause it does damage I'll leave the rest to you guys, have a nice weekend
  21. Only if Beta is released before we are done In all seriousness though I could do that, creating a separate post regarding the opinions and facts discussed upon a card. Although, it will take awhile... A long while... Or it could be done in small incriminates each sometime showing the card and a general synopsis idk
  22. Sorry for the late post guys, so I just chose a random easy card I could pick out.
  23. I'm Groot! I have more questions than answers with this card. I have gotten them before, but always sold them because of their decent price. Is there a benefit to take this over tree-spirit or a card such as Deep One, I have no idea. The stat line is ok and is very similar to Sun reaver in the aspects of looks and gameplay, although being cheaper. So this card could be comboed up with a few shamans, some good buildings, and another spikeroot for good measure, setting up a decent defense, which could lead to camp style esq stuff. I'll leave the rest to you guys
  24. Hi yall, I am back with another card. First off, the green may seem a little better in some situations where you would put this over an enemies base or even yours to prevent some nasty spells. This card has some combo potentials as well, summoning a crap ton of units then sending them off into the frey of battle while casting this to prevent the enemy from doing more damage then you would like. This card is a silence and I think the price for it is fairly reasonable, definitely has practical use. Not so sure about PVE though, I think it could stop enemies from spawning idk, I don't see much use for this outside of PVP just because you want to use spells when fighting AI units because of how much damage they can deal.
  25. Don't have much time to talk today, but tomorrow I should. So here is a card
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