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Loptous

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Everything posted by Loptous

  1. Frost Ward Power: 15 A frosty barrier which absorbs up to 520 damage. Degenerates if not in proximity of friendly structures. Can only be cast near friendly structures but if it is played out near a friendly orb or well it will enter the game with its Ice Shield pre-enabled. Reusable every 30 seconds. Must be within 20m of friendly structure to cast ability, 25m to maintain shield Upgrades: Ice Guardian I Damage+20 Ice Guardian I Frost Ward+30 damage absorption Ice Guardian II Damage+20 Ice Guardian II Frost Ward+50 damage absorption Ice Guardian III Damage+40 Ice Guardian III Frost Ward+60 damage absorption Very good card
  2. Bow Attack Every 2.5 seconds, unit fires arrows at enemies that deal 10 damage. Many other Tier 1 archers of other elements only deal 6 to 9 damage. Multishot Unit may shoot at two targets at once. Multishot will hit two individual units in a squad of troops. The shot can also hit a completely separate squad if they are close enough together. Upgrades: Windweavers I Lifepoints+5x6 Windweavers II Lifepoints+5x6 Windweavers III Lifepoints+8x6 Definitely one of my favorite T1 units, despite the power cost.
  3. Glorious Death Friendly units that die within a 25m radius of the banner immediately return 20% of their usual power refund into the power pool. The remaining power costs are granted as void power. Upgrades: Banner of Glory I Glorious Death +4% power refund Banner of Glory II Glorious Death +4% power refund Banner of Glory III Glorious Death +5% power refund
  4. Abilities: Cannibalize Unit consumes nearby corpses to regenerate 10 life points every second. Upgrades: Ripper I Lifepoints +5*6 Ripper I Cannibalize * +5 regeneration Ripper II Lifepoints +5*6 Ripper II Cannibalize ** +5 regeneration Ripper III Lifepoints +10x6 Ripper III Cannibalize *** +5 regeneration IMO, this card is okayish. I mean the ability is nice and all, and there are some decent life point upgrades, but other than that, it seems Ripper falls behind. While being T2, there are definitely going to be more buildings, spells, and other units that can destroy this guy in PVP and unlike Dark Elf Assassins, they are melee. PVE wise, I don't see much use for this card, again being outclassed by Small ranged T2 cards and Medium units. In T2 I would think more about Shadow Phoenix and Knight of Chaos but that's just me. What do you guys think?
  5. Abilities: Ethereal Bomb Every 3 seconds, artillery launches an ether bomb that deals 192 damage to enemies in a 15m radius, up to 288 in total. Has a long range of 50m and requires a minimum distance to the target of at least 10m. Knocks back small and medium units. Affects ground targets only. Breeze of Life Affinity: Gifted Friendly units within a 20m radius will be healed for up to 250 in total per second. There is an initial healing capability of 1500 (max) that may exhaust but will restore over time. Cannot be disabled by spellblocking abilities. Breeze of Strength Affinity: Blessed Friendly units within a 20m radius will receive an Ice Shield that absorbs up to 800 damage and last for another 15 seconds upon leaving area around Hammerfall. There is an initial capability to install up to 3 Ice Shields that may exhaust but will restore over time. Cannot be disabled by spellblocking abilities. Adamant Alloy The building takes 15% less damage. Upgrades: Hammerfall IEthereal Bomb+12 damage per target, 18 in total Hammerfall IIEthereal Bomb+12damage per target, 18 in total Hammerfall IIIEthereal Bomb+18 damage per target, 27 in total I love pretty much any stonekin building just because of their cool effects. Also the name reminds me of Hammerfell from the Elder Scrolls.
  6. Abilities: Frozen Wrath Enable to become immobile and gain Whirlwind. Whirlwind Twice per second unit unleashes a hail of icy shards that deal 34 damage to enemies in a 5m radius around its target, up to 52 in total. Does extra damage against frozen targets. Upgrades: Tempest I Whirlwind* +2 damage per target, 3 in total Tempest II Whirlwind** +4 damage per target, 5 in total Tempest III Whirlwind*** +10 damage per target, 15 in total I really don't see the reason to take this card over Stone Tempest, just on the fact it doesn't even knock back units from what I'm reading. Probably really great for beginners who need some sort of defense on PVE, but when I started, I didn't even touch this card.
  7. Yeah, it had one second everywhere I looked, sounds kinda wrong but that's what it says. EDIT: Never mind, it has 3 seconds on the card base, but everywhere else is 1 second, I'll fix it.
  8. Twisted Wake Every 3 seconds, unit hurls a wake of mana that deals 520 damage to enemies in a 10m radius around its target, up to 780 in total. Knocks back small units. Twilight Infection Power: 50 Infects an own ground unit with the Twilight Curse: the target will be endowed with the gift of Transformation. During the next 40 seconds the unit can transform at will into any other twilight creature in the current deck whose orb requirements are met. Reusable every 20 seconds. Gifted Impairment Affinity: Gifted Power: 100 Activate to release a debilitating substance into the surrounding atmosphere that blocks all normal ranged attacks from hostile units within a 20m radius around the caster. Lasts for 15 seconds. Reusable every 30 seconds. Blessed Impairment Affinity: Blessed Power: 100 Activate to release a debilitating substance into the surrounding atmosphere that blocks all melee attacks from hostile units within a 20m radius around the caster. Lasts for 15 seconds. Reusable every 30 seconds. Couldn't find any upgrades anywhere.
  9. For now on, I will post the abilities and upgrades for the cards I post. More of a convenience thing really. Infused Big Shot Affinity: Infused Power: 50 Activate to fire off a special shot at large creatures. It deals 350 damage to the target and weakens it in such a way as to make it take 30% more damage for 15 seconds. Only usable with large ground creatures. Reusable every 20 seconds. Blessed Big Shot Affinity: Blessed Power: 50 Activate to fire off a special shot at large creatures. It deals 350 damage and knocks back the target. Only usable with large ground creatures. Reusable every 20 seconds. Slaying Giants Deals 50% more damage against large creatures. Upgrades Firesworn I Big Shot* -5 seconds until reusable Firesworn I Slaying Giants* +50% more damage vs. Large Units Firesworn II Lifepoints +40 Firesworn II Big Shot** -5 power cost Firesworn III Big Shot*** -5 power cost Firesworn III Slaying Giants** +50% more damage vs. Large Units
  10. Here's a new card to start off the week! My favorite nasty surprise combo, the only thing I could find useful about it.
  11. I would assume this card as a purpose lying about somewhere, but right now I really can't put my finger on it. Anyways, on paper it looks decent and could be used in some tough situations in PVE.
  12. What has this world been coming too!?

     

     

     

    1. Show previous comments  4 more
    2. Drezrak
    3. EonBen

      EonBen

      hey! look! grown ups are trying to see memes as an evil thing now! isn't that just awesome? [sarcasm] 

      srsly, wtf is this lmao. what has to world become? XD

    4. Drezrak

      Drezrak

      Well this isn't something new. Things like this happened all the time.

      For example Guy Fawkes as a symbol for anarchy, while he has nothing to do with anarchy (read his whole story, if you disagree with me)

      Or Che Guevara as a symbol for revolution and freedom, while he was a murderer and torturer.

      So a meme is now used from racists? Not much impressive

  13. I guess my sarcasm must work then More cards! Personally never used this, so I wonder how others did.
  14. An amazing tier 3 ship unit. The stats are very good for what you pay for, considering most air ships are 4 orbs. The assistance skill I thought was funny and useful in some situations.
  15. mmmm ( ͡° ͜ʖ ͡°) good card
  16. Another week, another set of cards to discuss!
  17. This card is definitely useful for both PVE and PVP, well it gets a bit useless in long PVE instances but for taking out a heard of Small or Medium units its just fine. This plus ensnaring roots would make a fine combo. Send me suggestions on cards for next week
  18. Mmm more cards. I think Shadow Insect is very inexpensive and versatile Shadow unit capable of being strong in numbers especially. Because it has swift, it makes it even better than it already is. The Soul Shock ability allows it be a semi ranged unit at times, which I find appealing. I am sure that this was a take on some PVP decks, although for PVE I personally wouldn't use it.
  19. One of my favorite T3 cards just because of looks. But it also has a nice effect in terms of gameplay as well. The paralysis helps a lot when dealing with XL creatures in either PVE but not so much in PVP, although a little bit, such as Avatar of Frost, Juggernaut, Deepcoil, etc. The upgrades for this card are pretty nice in my opinion, the extra life and reduced power costs definitely a worth con-tester for a deck or perhaps even , or . Either way I think it's a good card
  20. One of my personal favorite cards in the game. It's attack animations were so cool and it wasn't all for show. Definitely a card worth investing in because it is amazing in PVE especially for those pesky medium and small units always going near your wells and such.
  21. http://battleforge.wikia.com/wiki/Card:Hatecaster For some reason I could not upload any images of Hatecaster today, I have no clue why, it just said upload failed. Anyways let's pretend it's here. I am very mixed about this card especially because it's T4 and there are just more better options imo. Then again the abilities are pretty cool and the medium and small unit knockback is somewhat useful against Bandits and Twilight in PVE. This card I feel would be almost useless against Lost Souls though. I mainly prefer the purple affinity just because it does something extra with what you're paying for.
  22. Here we go! Another fantastic week to discuss cards!
  23. The last card of the week, I'll see you guys Sunday. During the meantime, you can pm me cards you'd want to see on here.
  24. Another beautiful day in Daily Card Discussion land. Your thoughts on this card?
  25. Bandito Sandstorm Anyways here's the card for today!
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