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Klizzix

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Everything posted by Klizzix

  1. Thats exactly it, the current system is very easy to understand because it is not complex and it gives u a constant supply of cards that enables one to gather a nice collection. And lets be real, it is probably for the better that not everyone can afford an amii monument after 1 day of playing, it would just rob them of the nice experience to discover the game. So i think we can absolutely agree that the current system is in a nice state. Im also not too worried about price manipulation because there is simply no need for it, after just 1 month of playing i could buy all the cards i want by just playing. In case it still happens, it is probably possible to track the ones doing it and punish them accordingly. That would be the prefered option i guess because i like the focus on making it easy to get into the game for beginners so much. Im sorry i brought the inflation topic to the thread, i didnt want to distract from the original discussion but its connected indeed. The inflation we see is an outcome of the large supply of bfp. More importantly, prices will always follow expectations narrowly. You can see it as a self fullfilling prophecy. Imagine you got the cards you want and are now building up excess bfp. The question is what will you do with them. When you see prices are rising (or more precisly, when u expect prices will rise), you just buy cards you dont need. Thus, the demand for cards is increasing (id say supply is very stable over time) and there is an upward pressure on prices. Just by the expectation the prices increase. This would of course also work vice versa.
  2. Yes, that is the side i was referring to. It was very helpful to me as i tracked prices via excel before that. But yeah, this being an outside app, i think not too many ppl are using it (and i think rather players spending a lot of time on the game are using this). To the side itself, there are some things missing. Most importantly, it is showing the lowest available listing price at any given time. But thats only the supply side. More importantly would be to know the actual selling prices at any given point in time and the quanitiy of sales and supply The statement i made about that was for the implementation of all 3 points. For the pricing information, it would be that rather used by the core players who i assume are also wealthier. The more complicated you make a system, the higher is the possible gap between those adapting perfectly and those who arent adapting perfectly to it. I'd like to say again, that i really like the current system for new players, its easy to get some cards to play with (through achievments) and you can just switch them at any point in time without loosing value. The whole point of my original post was to say that you should not worry too much about the manipulation. One thing i forgot there though would be price ranges for cards. This however would take active observation which is applicable for the size of the game.
  3. Thanks for the great guide. Unfortunately increasing the FOV doesnt work for me. I deleted the named filed and replaced it with the FOV 80 file, but after starting the game the FOV is at its default state and cant be increased
  4. Hi guys, a big time BF fan here with a professional economic background, so id like to quickly share my thoughts on this topic which im also slightly concerened about. First things first, the current system is actually doing exactly what it is supposed to do: it allows u to exchange ur cards transaction costs free making it very simple for players to try different cards. Despite the opinions here, im sure this is the most newcomer friendly economic system u can find in a game (big part of it is that u cant spend real money). If you'd like to avoid price manipulation or at least make it harder, there are some easy steps to do: reduce costs of gathering information (so price manipulation is easier to detect) and increase transaction costs (making speculation more costly). 1. gathering information: make price history available to all players, so they can make their decision upon the best available information (there is a side for this which is very helpful but im sure the majority of players doesnt know about it) 2. include taxes for puchases, slowing down the amount of transactions. The higher the tax, the lower amount of "investments" will pay out as u have to cover the taxes with the return at least. 3. You could limit the amount of transactions in balancing with point 2, but i think its not necessary here, because its already kinda in the game. The selling system takes some time to use and there is a limit for listings there. These steps would make it harder for price manipulations to appear, though i wouldnt recommend doing that for 1 simple reason. It would benefit the experienced players and be harder for new players to gather a nice pool of cards which is exactly what we dont want. So long story short: the current system is nice for newer players and i think the recent number of players support that claim, im actually a big fan of how you turned out the economy in this game to be. Though there is one very big concern i have and that has to be adressed: price inflation. Its somewhat capped due to fixed booster prices, but i think we can agree that noone of us can really judge when its better to open booster or just buy cards directly, we dont have the necessary information at all time and not a system to calculate that. So its hard to say if fixed booster prices will be able to fully cap price inflation If prices continue to increase while all new players have the same amount of free points per day they can gather, it makes it so that the later u start with the game, the longer it takes to get any given card. I started playing daily with the server reset while i got a couple of friends to start playing since and you can see how much longer the progression takes. While i was able to buy Amii Monument for less thatn 1k, they had to pay 2k for it. If you dont open booster that card alone now took them twice the time to get.
  5. Hello everyone, first of all I am sorry i got to bother you with this topic but i think this behavior is a massive no go. I just played a rPvE match when one of my teammates (not sure if im allowed to post the name here) started to destroy my building using Rifle Cultists ultimately ending in me getting thrown out of the game for loosing all monuments. Thank you for your kind help.
  6. i tried to log in but its telling me that i got the wrong client version. Does anybody have any experience with this?
  7. Cant really play the game. When im logging in it takes around 30 seconds until im in tha main menu where it immediatelly says that the connection to the server got lost
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