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Chibiterasu

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Everything posted by Chibiterasu

  1. I think most of the time colossus is better than grimvine. He has a faster walking speed and has XL dmg which is great against bosses. Great description of the card that involves his biggest strenght However I think a deck can't be called "pure" when it doesn't have that pure card in it so I would put it in anyways. He's not bad he has great base stats and both of the affinitys have great passives but he just can't compansate the flexibility of adding another color. Another card I really like in a pure nature is gree peace. It's a bit difficult to see the usefullness in that card because most people use it as a cc for enemy units and in the worst case for their own as well, but another strong way to play that is as a self buff. Place it in front of an enemy base and wait with your units inside it until they get the buff. Then walk outside of the effect and into the enemy base. You get a buff for 50% more dmg / 50% less dmg for your units for about 20 seconds. Especially the red one with the green forest elder can give you a strong dmg buff.
  2. Two things to the deck: 1. I'm always unsure if resource booster is usefull in solo rpve. You wells will be empty before you can complete the map so you loose energy at the end. When I use them, I build them only on the t3 and t4 so that the wells on t1 and t2 give me more energy in the end but I never actually tested what's the most efficient methode. 2. Why do you use Ethernal Storm? I find the dmg very low when you don't have any revenats besides lost evocation. And I really doubt that you use the abilitys of the dragon or the warlord ^^
  3. I don't think you need void manipulation in this specific deck. You almost have no spells, only units so you won't have much void anyway (except when you kill your units to get energy for t4). However when you add the cards Treim mentioned, it becomes much more important. Other cards that have a good impact and aren't that expensive are Lost Horror, Maelstorm, Lost Evocation, Viridya (only strong in combination with Lost Shade), Bloodhealing (also very very strong with Lost Shade. I know it's t3 but with 5 or 6 Lost Shades you are even able to kill a camp with XL-Units so it's stronger than most of your t3 units.) and Unholy Hero. Also I would take out the towers. You don't need towers in rpve. Defend with your units and then go and kill the camp.
  4. I always wonder if those market manipulations in a large scale like this are actually profitable. I imagine people who also want to sell this card are happy because they can sell it cheaper than the guy who manipulate the market and maybe even sell it to that guy for a higher price than normal just because he wants to continue manipulating the market. When there are only a few people who buy his overpriced cards, he will soon stop doing this and actually lose Bfp in the end. Sure it's frustrating when you saved up your Bfp to buy a expensive card and then the price is manipulated by a random guy and you have to wait another few days. But maybe you can also ask in chat. Many people know the normal prices of some cards and those may offer it to you for a fair price. @Kubik: I know you can view the purchase history of everyone. Just out of curiosity: Can you do me a favor and look if those people actually make profit out of that? ^^
  5. There will still be a reset. Noone knows when though.
  6. It sounds like you didn't know that you got a frost mage from a booster earlier. Or you just cheated on your gf with a frost mage
  7. I wonder if it's smart to use the booster simulator now. You can only lose when you compare your boosters in the simulator with the ones in the actual game. No matter what you get, you will feel bad
  8. Okay Thanks Kubik. I don't think I've every seen a frost/shadow deck (except one of mine ) without the ship. If only people would use it's ability so that it's actually usefull... Btw. What do you do with decks with for example amii-monument or wheels? Pretty useless to have 2 players with those cards ^^
  9. I know this goes a bit off-topic now but while we're at it: I have quite a bit of experience in 3D-Modelling and Animation and I really would like to not only present my ideas for cards but also make the models itself. Who do you think I should contact with that request?
  10. I already have plenty of ideas but I heared that it's still way too early to think about implementing new cards.
  11. An idea I had a while ago is to show the card in the actual deck but remove the colors from it so you know every grey card in your deck is still missing. Once you bought it, it gets placed in the deck automaticly.
  12. Sounds interesting. But I don't have 8 Spirit ships, so I could probably never clone any deck I started to make theme decks with just one kind of creature type. For example only use Dragons in my deck (except one t1 ground unit just for ground presents). I also tried to make a female deck but that's impossible due to the lack of actual t4 female units.
  13. Second Question: I'm not 100% sure but if I remember correctly it works like this: Swapped units usually don't have ground presents with exceptions of the units who are able to do the swapping. For example if you have a nightguard and swaps her with a sunderer, the enemy has ground presents with your nightguard but you don't have groundpresents with the sunderer. When he switches back you will get the ground presents with your nightguard back but the enemy won't have ground presents with his sunderer anymore. I don't know what happens when you switch a nightguard with a nightguard though
  14. Spam this post 10 times and you would get 10 upvotes from me on this. You need as much skill to beat diff 6 as you need to loose a PvP match. Seriously I think you should get the same amount of Gold per hour for loosing 3/4 of your PvP matches as you get for only winning rpve diff 6.
  15. It gets faster with the third update. Then it's as fast as most other XL-units.
  16. I've played Totruguns for a very long time in the original Battleforge and they were my first deck I build in Skylords. A pure Tortugun Deck is by far my favorite deck because they are very strong but are a hell to manage. Perfect Risc and Reward unit. You got many things wrong about the AI of those turtles: 1. They never walk in random directions when they are in amok state. When they become hungry, they will walk to the last place you told them before their amok state and only when they reached that place (even when it's on the other side of them map), they will look for food nearby and walk straight to that unit to eat it. (Pro Tip: You can hold Shift to give your units a path they shell go with more than one destination. With that you can tell your Tortugun to walk back and forth and they will ignore any friendly units until they finished that path even when they get in the amok state right away. This way you can delay the time when they will eat your own units and time it with the amok state of other Tortuguns.) When they are in Amok state and no friendly unit is nearby, they will just stay there until you send or spawn a unit next to them. 2. They will always eat the unit that is closest to them. Not being able to eat their own kind would elimiate the most efficient way to play them. The best strategie is to cast 2 Tortuguns at almost the same time. This way they will also reach the amok state at the same time. You just have to feed one with the other. Then you got from 2 Tortuguns in amok state to 1 Tortugun with almost full stomach. Using Bloodhorn to feed them isn't ideal. Most of the time Bloodhorn isn't at full HP so the amok state is only delayed for a few seconds. Another way is to sacrifice the Tortuguns with Offering before they get hungry. That is a good strategy when you only have one Tortugun with low stomach (you can't offering them when they are in amok state though). In general this unit need much care. You always have to pay attention to their stomach bars and think ahead. I don't think they need a better AI. Once you know how they behave, they are very consistence and every time they eat a unit you don't want them to eat, you know you didn't pay enough attention to them
  17. For people who aren't familiar with the affinitys. When you sell or buy a card pay close attention to the affinity because some cards are way more expensive in one affinity than the other. For example the blue affinity of dryad costs much more than 200 bfp while the green one can be bought for under 50 bfp. In your case: The blue rageflame costs about 500 bfp while the red one costs around 200 bfp (at least in the moment I write this)
  18. Regarding the booster question: Most people seem to sell their boosters. However I open my booster. Not because I want bfp as fast as possible but because some cards are that expensive that it takes forever to save up bfps for them and you just end up boringly farming quests every day just to buy one card. It's far more fun to see what color you build next with the cards you get. I got frost-avatar today (around 2000 Bfp) so I just build a pure frost deck . You also can get lucky and get much more bfp out of it (tbh that's pretty unlikely and even with my frost-avatar I would probably have more bfp if I sold all of my boosters up to now insteat.)
  19. 2909 yes it did. Now I'm really curious what the last number was in the old game back then. I doublt someone remember it...?
  20. Many people seem to don't like to play PvP with a deck that's not lvl 120 so I'm not sure if your statement is true. Though you could make it that the progress you make with your "PvP-account" is transfered to your "Pve-account" so you still have something to earn for your PvP-matches. My favorite color is purple and I like to combine different cards especially when some of them have a downside so shadow fits very well. A friend of mine always play a defensive role in RTS and he likes blue so frost also fits to him. Of cause there would be many people who don't fit in that rule but you also could give the beginners a short overview over the color when they pick their starter color to make it easier for them. You get lvl 10 in those few matches when you actually have a chance to win. Currently however it seems that it's very difficult for a beginner to even win 1/5 matches so you could play over 100 matches with most of them resulting in a frustating defeat until you are lvl 10. Sure you can increase the booster prices when you give us 10 times more Bfp per quest
  21. I built a simular deck a few days ago but I used Grimvine, Death Ray and Grim Bahir as my t4 units. I think Grimvine is better than Overlord because he has more HP and more attack and you have enough healing with Regrowth. Grim Bahir can give you more units so that Death Ray doesn't hurt your units that much, but you have Infect so I think that works too. But one additional thing: I think Equilibrium is better than Ray of Light especially when you cannot use it in t2 anyway.
  22. Some things / ideas that came to my mind while reading through this thread: In general PvP players want fair matches with the same deck lvl. Pve players on the other hand want to collect cards and have a slow progress so they can have as much fun as possible. When you can't combine them, why not seperate this? Give every player two "versions" of their account (Can be solved with two linked accounts or just two modes that switches when you enter PvP). One with the original cards where you can trade, collects and play Pve and the other where you already have all cards with max charges but cannot trade and can only play PvP. We could also try to add other methods to earn Bfp. The original BF had the option to pay and therefore skip the grinding part. I know we can't do that but we could try to find alternatives. The ingame accounts are linked to the forum accounts, right? Let people earn Bfps by doing stuff in the forum. Getting a like in a thread for example give you 20 Bfp or something like that. This would increase the activity in the forum. Besides most beginners especially the one who want to play PvP would look in the forum anyway to see about the meta or guids to build viable decks. This way the motivation for beginners to spend time with the game would probably increase in general and they would also learn some theorie at the same time. I also like the idea that everyone can pick one color when they start the game and then get many defined cards of that one color. Of cause beginners don't know what color involve which card but even when you have no idea about anything in the game, you still have a favorite color, don't you? May sound stupid but I'm pretty sure most of the time this is a good indicator what color you actually like to play especially for a beginner. One of the biggest problem is the amount of Bfps very important cards costs. Even cards like frostmage or shaman costs more than 400 Bfp and aren't even rare. I think you could improve that with these small 1 Bfp boosters that existed in the original game. Why did you even remove them in the first place? If you don't like my ideas so far, here's simple step to improve the feeling of progress by at least a tiny bit: Remove the lvl requirement for upgrading cards. You have to be lvl 10 to upgrade firedancer to max lvl? So you need to play a tons of Pve anyway until you have the option to upgrade one of the most usefull cards in fire PvP on max lvl. And for Pve players the amount of gold you need is the more important obstacle anyway. I honestly never understood the purpose of that anyway Last but not least I think the price for the boosters are way too high. I know that will be adressed anyway but the current price is that high that I'm worried you will reduce it by way too less. As many people say the most effective way now is to sell the boosters. I think that statement alone shows how overpriced the boosters are currently. As a overal idea I like the amount of 200 - 250 Bfp for one booster.
  23. If balancing doesn't matter in pve, I want a global spell in t1 that deals 50000 dmg to every pve unit and building. Nobody should complain about that I guess. After all you don't have to play that card if you actual want to play the game, don't you? Back then I had the idea to make Amii Monument t4 and I still think that's the way to go. It may sound useless but when you even reduce it's costs, there are several strategies you can use it in. You can use amii monument to make a fifth orb and therefore play card combination that are normally impossible to play. It would be pretty much like enlightment but a permanent version with less orb-freedom.
  24. Regarding Striders: For only 20 Energy more you get Sunderer which is a waaaay bigger thread for your enemy and can't be countered with just one orcan or a frostmage. I don't think Striders are bad units. They are just too expensive for their limited use.
  25. It's only so "weak" because you don't know which color you fight against. The only real counter against that card is cc. So the only way shadow or fire can do is to attack and prevent the enemy from spending their energy for that card. It is a viable counter to take their wells and orb when the enemy just spends energy for the army but it's still hard to get a real advantage with that. Besides it's way harder for the fire / shadow player than just casting one spell over and over. It may be balanced in high ranked when you know how to deal with it but for mid or low ranked it often gives the less skilled player a questionable advantage.
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