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PrincessKenny

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  1. Volin liked a post in a topic by PrincessKenny in Ascension - Discussion Thread   
    If I play map1 and someone doesn't have mark I always go to him and build it xD
  2. Hrdina_Imperia liked a post in a topic by PrincessKenny in Ascension - Discussion Thread   
    If I play map1 and someone doesn't have mark I always go to him and build it xD
  3. PrincessKenny liked a post in a topic by THE_BIG_WET in Daily quests for gold   
    Hi i thought about how the daily quests dont really effect me and allot of players who done collecting cards and i think if there would be an option (like theres an option between pvp/pve quests) to switch the value you get to gold (i think about 3000-5000 per quest would be fine) there would be more incentive for me and the players who just need to finish upgrading there cards or just having fun with reforges to hunt the daily quests.
  4. Volin liked a post in a topic by PrincessKenny in Frost cards tier list (PvE)   
    Video title: Battleforge/Skylords Reborn Frost cards PvE tier list
     
    Ech Dutchy Dutchy...
  5. PrincessKenny liked a post in a topic by Deadman in Frost cards tier list (PvE)   
    Master archers not being S tier when they are literally called "Master" archers, that's a crime
  6. PrincessKenny liked a post in a topic by Dutchy in Video - Encounters with twilight Pure Nature   
    You know, there is a little trick you can do. If you bring Decomposer, you can decompose Rogan whenever he is about to do something stupid. Solves all your problems (and headaches).
  7. PrincessKenny liked a post in a topic by Majora in Knocking sound when receiving group invitation   
    We are aware of this bug, its not something you can fix yourself, and its not something that is actively being worked on at this moment. 

    I assume you are aware we are all volunteers, and some of us only work on the project in the weekend. We try to reply to most questions. Saying it's ''not okay'' if you dont get a response within 4 days and reminding us of your issue every 4 days is not going to increase the speed we handle the bug, or the motivation to do so. And while the bug is annoying, its not gamebreaking or demanding of a fix in such a short amount of time. 

    Thanks for your bug report, but just be patient. 
  8. PrincessKenny liked a post in a topic by Dutchy in Root network   
    We could make a !root command in the Discord with this imagine included if the creator agrees.
  9. PrincessKenny liked a post in a topic by Majora in Root network   
    Kettle actually made a nice overview of how the root network works:


     
    More info: https://skylords-reborn.fandom.com/wiki/Root_Network
  10. PrincessKenny liked a post in a topic by Chronopie in Community Update #26 - August 2022   
    It's for the card play conditions, not the Monuments themselves. So the Twilight Slayers are T3; one Nature, one Fire, one Nature OR Fire. GRR/GGR.
  11. PrincessKenny liked a post in a topic by SunWu in Why does Wheel of Gifts suck...   
    I think it was always cheaper than infect, used to be around 1000BFP for some time and now 600BFP, probably due to reforging.
    Another situation where wheels are really wasted: If there's lots of stonekin units; the devensive wheel buff only adds another 5% onto the 15% adamantium skin. For grinders the regeneration buff is redundant, too.
  12. PrincessKenny liked a post in a topic by Chimerae in I just found out you can test all cards in the forge using the marketplace   
    Haven't played in a long time. Started playing again this week and accidentally did this.
  13. PrincessKenny liked a post in a topic by Dutchy in Why does Wheel of Gifts suck...   
    Why does Wheel of Gifts suck... – that's what the title suggests. Now, give me a moment to explain why many in the community share this viewpoint.
    Let's start with the fact that this card has a bit of a bad reputation, and not for the right reasons. In the early days, there was a bug that allowed stacking the same buff multiple times. Combined with the ease of using Lost Spirit Ships, any map became super easy. This was especially true for Random PvE maps. Since the Skylords Reborn team revived the game, this bug is fixed, but the notion that this card is "good" still sticks around, especially among casual or older players.
    Now, let's understand what the card does before jumping to the present.
    Wheel of Gifts is a Tier 3 Shrine with a rare rarity. When you build it, you get to pick one of three global buffs. The first one boosts your and your allies' units, making them deal 20% more damage. The second one lets you and your allies take 20% less damage. The third buff heals every friendly unit, yours and your allies', for 3% of their total health every 4 seconds. If you build three of these buildings, you can have all three buffs active simultaneously.

    On paper, these buffs sound very impressive. This is even further enhanced when considering that the buffs are “free”. You pay 180 power upfront, and you get a global buff. However, this plays perfectly into why it is not as great or efficient as most people think.
    Since this card is mainly used in Random PvE matches, this topic will mainly focus on that area. In Random PvE you have to kill all enemies within a certain time alone, or with a group of two or four players. This time limit is part of the difficulty for the higher-difficulty maps, especially in four-player maps. These maps are also where Wheel of Gifts is commonly found. The idea behind this card is to buff up all friendly units in the game, including those of your teammates. It's a great deal because, for just 180 power, about 20 Tier 4 units can deal 20% more damage. Spending another 180 power makes these units also take 20% less damage. Imagine adding a third building that makes all friendly units heal for a percentage of their total health – it would be even better!
    Spending 540 power on building three Wheel of Gifts might not be the best move in Random PvE. For the same amount of power, you could build two Gemeyes, enough to handle earlier camps. With the strict time limits in Random PvE, investing in Wheel of Gifts can slow down your progress on the map. Here's why building them right after getting Tier 3 or Tier 4 is not a great idea:
    - You use up 540 power on a building that doesn't directly help you clear the map.
    - At this point in the game, there aren't enough friendly units to make the buff worthwhile.
    - Many spells can handle earlier camps by themselves (Maelstrom, Frenetic Assault, Cluster Explosion).
    - Your teammate has to defend and attack on their own for the first few minutes/camps, while you are stacking Wheels.
    - The buffs don't stack with other external buffs, like Unholy Hero.
    - Building Wheel of Gifts right after Tier 3 denies you two power wells and leaves your partner alone to capture the Tier 4 camp.
    On the topic of buffs. Often Wheel of Gifts is played in a single-unit deck, like Batariel or Bloodhorn. Because of the high initial investment, it is just not worth the effort to place them down.  Besides that, single-unit decks can not utilize the buffs from the Wheel of Gifts as they do not stack with other external buffs. (For more information on a Batariel deck, click the link at the bottom.)
    Now, you might be wondering if Wheel of Gifts has a place in Random PvE. It does! In the last rows of a Random PvE map, you often have excess power that's hard to use. This is the perfect time to set up Wheel of Gifts for that extra boost needed to tackle the toughest camps.
    Also, in scenarios without a timer and plenty of power, Wheel of Gifts can be a decent card to buff up your army. 
     
     
  14. Metagross31 liked a post in a topic by PrincessKenny in Ascension - Discussion Thread   
    Noticed it on some other maps as well (Raven's End for example). 
    Also to that long list i would add some seconds of time at map ending. Viridya always cut her talking in the middle of sentence. If i remember good it's something like: "I just wanted to me more than just" [SLAP]
    This is just rude.
  15. PrincessKenny liked a post in a topic by Majora in Discount on boosters   
    Fair suggestions, and something that probably does not have a perfect solution. I'll share some thoughts, but keep in mind im not one of the game designers. Please rest assured a lot of thought went into the economy of Skylords Reborn, and it still comes up for healthy discussions as well. Which is also the reason I added the question to the survey in the first place 🙂 . 
    Since Skylords Reborn does not have any microtransactions, it does not use the good ol' free to play formula, where everything can either be grindy and free, or purchase-able if you dont have much time available. That results in a system where you have to carefully balance how much rewards you hand out over a period of time. Too much, and the players will unlock everything so fast they leave the game too soon. Too slow, and people dont feel motivated to keep playing.
    Imagine we had the extreme of every minute you play, you get BFP. It would probably result in you grinding the game in the omg-skylords-is-awesome phase. Then when things slow down, you already have so many points available that there is not much else to do. And you might leave. 
    Make things too hard, and the opposite happens. You can't get the cards you want, and get bored out by the game before you even unlock cool stuff.
    The extra factor that comes into play is the catch-up for newer players. This is kind of a two sided sword though. One one hand, by limiting the procession players have (by locking the BFP you can gain on a daily base), players cant get super far ahead. However, the game is now out for 2 years, so at this point they are. At the same time, that very system is preventing newer players from catching up. 
    The reason the current system was put into place, was to reward a concrete point (play 45 minutes), but also reward playing for a bit longer. Cant play today? No problem! Tomorrow you can catch up by using the reserve you saved from yesterday. The system is not perfect, but it was carefully tested during beta, and we have not had many complaints about it since release. The biggest complaints is often how hard it is to get Ultra Rares, which is why we released reforging (and might change numbers if the data requires it). 
    There have been idea's like a daily login bonus, or moving some of the discounted-booster-progress towards the next day. But nothing concrete has been decided yet. We did add new achievements to increaes the new player experience lately though. Increasing quest could also be an option. 
    Edit: one more thing to note would be that we saw a drastic effect on the economy once we had the monthly 100-BFP discount on boosters, in combination with Reforging. Tweaks to the economy can have huge ripple effects that can take months to properly observe. 
  16. Deadman liked a post in a topic by PrincessKenny in Stop messing with the base game   
    Aaaaand what are you talking about exactly? EA left this game unfinished so it would root. So far this version is pretty outstanding for project that is developed for free.
  17. Volin liked a post in a topic by PrincessKenny in Stop messing with the base game   
    Aaaaand what are you talking about exactly? EA left this game unfinished so it would root. So far this version is pretty outstanding for project that is developed for free.
  18. PrincessKenny liked a post in a topic by Bini Inibitor in Add an option to mute pings   
    If feasible of course.
    Not much to add here. I put certain people on my ignore list for a reason, either because they can't keep their mouth shut or grief the game. Unfortunately putting them on ignore doesn't disable their pings and some of them have the tendency to make obnoxious use of it. I suggest either adding such functionality to the ignore list or allow muting chat and pings separately.
  19. BoxIngJester liked a post in a topic by PrincessKenny in After update today - the game won't work after PLAY !   
    @Kubik end of log proxy 1:
     
    Logs proxy 0 and latest are empty (?)
    https://file.io/s8suelMlT0DM
     
    If You want different hosting just say. Too large to put in post so picked 1st link from google.
  20. PrincessKenny liked a post in a topic by BoxIngJester in After update today - the game won't work after PLAY !   
    After updates today - I'm pressing play and the loading circle near the mouse icon comes in , then nothing happens - the game wont open and when i press on the game launcher icon again - it says tha game is already running and i should close it , to open it again lol... I re-installed the game - it's absolutely the same - there are players saying they have the same issue after last updates today!
  21. PrincessKenny liked a post in a topic by Metagross31 in AFK timer   
    Can't we use one of the existing ingame afk checks to see, if the host is afk? It could also give a similar warning to the ingame warning, when the afk timer is almost reached.
  22. PrincessKenny liked a post in a topic by Cocofang in AFK timer   
    12p maps sometimes need a bit of time to fill. So with such a feature there should definitely also be a way for the host to easily flag themselves as not afk. Like a pop-up box to click or a system message prompting them to type something in chat.
  23. Deadman liked a post in a topic by PrincessKenny in AFK timer   
    Hello. For few days now I'm back to playing and every single day there is at least 1 lobby created and completely abandoned for hours.
    Now there is [Empire] Standard lobby created. Problem is that it was created nearly 3 hours ago and host was AFK immediately after creating room. I was at menu when it appeared and we had full team 2 mins later. Host was not there already.
    - Cool a lobby on this map
    - Oh yea it's still this one...
    It's extremally annoying so what am I suggesting is AFK timer. After lets say 5 10 or 15 minutes of host afk lobby should get disbanded.
  24. Metagross31 liked a post in a topic by PrincessKenny in AFK timer   
    Hello. For few days now I'm back to playing and every single day there is at least 1 lobby created and completely abandoned for hours.
    Now there is [Empire] Standard lobby created. Problem is that it was created nearly 3 hours ago and host was AFK immediately after creating room. I was at menu when it appeared and we had full team 2 mins later. Host was not there already.
    - Cool a lobby on this map
    - Oh yea it's still this one...
    It's extremally annoying so what am I suggesting is AFK timer. After lets say 5 10 or 15 minutes of host afk lobby should get disbanded.
  25. PrincessKenny liked a post in a topic by Kybaka in RPVE level 10 - Increase Time   
    Hello,
    I occasionally play lvl 10 with players who have no experience at this level.
    I notice that most of the cases where we lose the game, it's not a question of difficulty but rather of time.
    21 min.. That doesn't leave us a lot of time. I wonder if we could increase the time allotted by 2-3 minutes.
    Thx
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