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PrincessKenny

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Posts posted by PrincessKenny

  1. On 8/8/2022 at 9:45 AM, Nemoo SK said:

    It was some months ago since I last played Ascension map 1, but I was for sure one of those players, who got thrown in there with hardly any idea what to do. 

    I didn't had Mana wings or Mark of the keeper, which meant I was struggling for the longest time with just the parasites, trying to cover my base and wells. And then it was time to push through the fortifications, which was a slog. But in the end, managed to do it. Still, from that point on I made sure to always go Map 2 or Map 3, where I know what to do. 

    If I play map1 and someone doesn't have mark I always go to him and build it xD

    Volin and Hrdina_Imperia like this
  2. 14 hours ago, Dallarian said:

    Daily quests for gold sounds like something I would definitely would like to see in the game myself, however, the same issue will be covered with gold rework and since there is a planned feature to cover the same functionality I am afraid we will not see daily quests for gold anytime soon.

    Want to see that because now I play whole days and I still don't have enough gold to upgrade cards. If I would play casually I would just quit for that reason.

  3. On map Empire I always play pos 4. Now played pos 1 and when red king was teleported I've got 1 fps. Literally 1 frame every second. When it came back to normal I've got my power in ultraspeed and timer went nuts. Few seconds later same crap. When it went normal half my units were dead.

    In logs look for 11:27:45.919.

     

    log_proxy_latest.log

  4. 3 minutes ago, Nemoo SK said:

    So based on the picture, if I had 5 treespirits all engaged in combat, it meant I was not getting any bonuses from the root network? Wild. 

    This is just confirmation of what I'm talking about.

  5. Ok so... Dutchy just enlightened me that i know shit about root network. In fact i have never seen anyone who would build anything to root network except root nexus and sylvan gate. Always just towers.

    Since requirement is "out of combat units" in my opinion description is crap also there is no indicator of how many supporters are connected.

    I would suggest:
    1. Change descriptions of "Linked fire" to more intuitive to for example (razorleaf):

    Quote

    Unit can connect to friendly root network within 25m radius, enabling more powerful attacks. When in combat, the unit can benefit from up to 6 supporters itself, it will then be able to continuously release more and more razor-sharp leaves at once with each volley. Counts as 1 supporter. 

    Supporters must be out of combat.

    2. Add amount of supporters indicator on unit picture. Number on "linked fire" icon would be best in my opinion. Example:

    Untitled.png.245ad6ea2bbd29955db7023bea1026cf.png

  6. 11 hours ago, Kapo said:

    Did you check out the changes to forest elder that have been recently done?

    Elder (P) needs some detailwork still, but with the Magic Link Forest Elder (G) could be considered one of the most useful units in the game

     

    Yes i did but compare to requirement and cost it's not so awesome anymore and i think that colossus will be slightly better.

  7. On 3/27/2022 at 12:45 AM, WindHunter said:

    As part of our upcoming Nature balance changes, Colossus will be receiving the following proposed changes. Please note that all changes proposed here are provisional and as such as subject to change:

    Iteration 1
    1. Thunderous Roar Rework
       A. Releases a bloodcurdling roar that riles up Colossus. The unit will deal 75% more damage for 25 seconds. Additionally, Lumbering Step is activated for 25 seconds. Reusable every 35 / 35 / 35 / 30 seconds.
    2. Lumbering Step: 
       A. Turn Speed - Increase turn speed by 50% for the duration
       B. Damages nearby units for 200 damage, up to 1000 in total. 
       C. Description: "While moving around unit knocks back small, medium and large units dealing 200 damage, up to 1000 intotal to enemies in a 12m radius. Affects ground targets only. "
     3. New Ability - Colossal Birth - When being spawned the unit is undazed and displaces the earth, knocking back small, medium, and large units. Can be spawned nearby enemy units and structures excluding walls. Affects ground targets only.

    1. Not really interesting.
    2. Sounds fun.
    3. Soulhunter v2.0

    I can't force myself to play colossus regardless having it at deck. After changes will be worth it. Good job.

     

    Ps. It's possible that it will declass Forest Elder. I would suggest to check on the kitty because it's not at best state right now 😞

  8. One thing is annoying me for years in this game. Buffs. Big squares on top of screen where 4 same icons of same buff (1 for each player) are visible and rest are not.

    Suggestion:

    Smaller icons without spaces between and more of them visible. Example:

    Untitled.thumb.png.51c7ac3991f752adc1a33cdc721e7d0c.png

  9. Never had problem like that. You can also try game reinstall but I would say it's problem on Your side not game itself if reinstall won't help.

    And Your side is totally different story like audio drivers and windows reinstall.

  10. Untitled.png.2908a010136af836d880645df851da5c.png

     

    For years I thought that crystals works for element and considered them quite useless.

    Today I found out that they are even worse and work only for certain affinity which makes them total garbage cards.

    Suggestion:

    1. Change them to work with elements instead of affinities.
    2. Nature crystal: 400 => 1%/s.
    3. Frost crystal: 20% => 15%.
    4. Dark crystal: 50% => 30%.
    5. Fire crystal: 15% stable damage.
    6. All of them: Effect for 20 seconds and 60 seconds cooldown.

  11. 3 hours ago, 392Ahkao said:

    Imagine if they opened their eyes and realized this will never grow. The team, the money, the game, the fans. not with this game plan. I play this game since a child, EA ruined it but built it. Now Skylords is just a slow decay. a painful one. no new content. hardly a new card.. maps... new aspects variables etc... nothing. just ease of life add ons... map modifiers? so i can replay the same map ive already done 19999999123912 times? Ill pass. I understand where the team is financially and legally but... this is just a waste of time at the end of the day... 

    Have you applied as map creator or even tester?

    It's easy to say "there is no new content" when you didn't contribute yourself. Sit for hundreds of hours making maps for free AND THEN complain about no new content.

  12. 16 hours ago, WindHunter said:

    We as a team do not want to encourage a playstyle where a person functionally plays a city builder in his own base while his teammates actually complete the map.

    Right now wheels actually force it.

    Since Wheels Mo and Sow are all T3 it's impossible to catch up with units after building all of them. They cost 940 power which is MASSIVE hit so early. As I said only option that I have after support buildings is this:

    Untitled.png

  13. 8 hours ago, Dutchy said:

    Now you spend three times 180 power to get these buildings, which is 540 power total. For 540, you could also build 2 Gemeyes, which is enough to clear some of the earlier camps. Because of the sometimes harsh time limit on the Random PvE maps, investing 540 power into building will take away the time you could have spent advancing in the map.

    As person who plays rPVE with support deck I totally agree. When i build wheels x3 Mo and SoW x2 I'm so behind on power that besides T1 I have only Grimvine in deck for safety reasons. Rest are spells because there is no point at all even trying to follow people with units.

    Wheels should be definitely cheaper compare to buffs they give. They were totally worth using (price was "Infect-like" sick) and now it's... ~600bfp?).

    Also as I mention Shrine of War. It would be much better to reduce initial cost of SoW and then just put cost for ability cast. Throw 300 power right after getting T3 is dramatic. Often it forces me to just watch doing nothing and if we are attacked it's even worse (power of spells or units to the power requirement). I would propose cost 150 => 100 and cast cost 0 => 20 or even 50.

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