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HeroPat

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Posts posted by HeroPat

  1. Hey, just a little Bug:

    Played Sparring PvP with my friend Ultrakool to rip his ass, I Started the Game but he was still in the forge

    So I got instand win what means I ripped his ass

    Doesn't really matter to fix it cuz its Just sparring..there are more often little bugs that the Game Crashes but its ok

    Cya Pat

    ?@Ultrakool

  2. Fire decks are most of the time 0815. 

    Imo nomad is pve but not PvP. For the beta start it is ok cause you will get nomad fast/cheap but the rest of the deck seems too rare/expensive. The half deck is rare/ultra rare.. better plan decks with commons/uncommons and only some rare. Apart from how fast we will have decks finish...I don't like makeshift tower.. perhaps in 2v2 but not 1v1. If you play large t1 take wrecker. His ability is strong for rush but mortar would be fine in the background with that high range

  3. 16 minutes ago, Palmolive said:

    Really nice idea of other people sending me pictures! :)

    We can also try to contact some Instagram gaming sites and make them post some screenshots/Infos about this project. Battleforge in times of YouTube/twitch and social media will be so great. In 2009 they had not the opportunities like we have now. Make battleforge great again!

    Palmolive likes this
  4. Instagram account sounds good. If you want to make screenshots you can use snipping tool. And ingame pictures can be made by hotkeys. What if ppl send you pictures they have/make which you can take on the account? So you aren't alone with the insta site. 

    Good Idea :)

    Palmolive likes this
  5. On 16.2.2016 at 4:05 PM, Treim said:

    I played 2 kinda creative Souls decks for rPVE if thats fineto you.

    First one is the easier ones of both and kinda easy to pull off - just keep building up some towers when you are running into a deadlock to fill up your LSS'S ability again. You play the nature affinity LSS's for their heal ability and use Lost Dragons as main damage unit. You add few Lost Warlords for tank and XL Counter.  For the LSS's ability you can go with Altar of Chaos( the bomb counts as building) if you start t1 with frost as you then have Ice Barriers for the Ability recharge inbetween bases. You can basically use the absorbing ability whenever it is off cooldown. Otherwise i would recommend Armored Tower.  Example Deck:

    125kyaf.png

    Second one is very similar however even way harder pull off and require you to keep your units in a very small area. Basically you are using the same strategy however with a full army of Revenants. This strategy is super slot intensive and you really need to know how to move in and inbetween bases or your army wont survive 2 minutes. It also takes quite some time to get the energy for it - I'd highly recommend to go 2 shadow orbs in t2 for early Resource Boosters. If you are really good with that deck you can probably keep up your army for about 5 minutes. After that you gotta need to rebuild it completely. As the deck is so slot limited I would recommend using any t4 unit for Offering. You should have enough power anyways as the Revenants are voidless and you do have Cultist Masters + FoF.  Example Deck:

    2vuj3mo.png

     

    Some general information about these 2. If you face Lost Souls as enemies you are somewhat fcked unless you are making  very good use of Frenetic Assault( thats the only reason why that one is in the decks). You gotta be careful with Lost Warlords, they get destroyed super fast by Necrofurys - so be ready to use the LSS's crystal any time you hit a base. Make sure to let your Lost Dragons hit the enemy Lost Dragons to get the debuff onto them. Each of your Lost Dragons should optimally hit a different one than any of your others. That way you disable their debuff by applying your own( again Frenetic Assault is the key card here). Cultist Masters is key to get started in t4 asap. Obviously the t1- t3 is somewhat changeable. Most of the spells and and units in t4 are considered Core though, especially in the second deck.

    I hope i remembered those  decks 100% correctly, what i put up on top should work though.  If you have any more questions about those feel free to ask.

    Btw you can do great stuff with Lost Souls cards even in t2 - you got a very good variety of good units and combos. My favourite combo for clearing t3 is Lost Converter( Frost) and Darkelf Assassins or Lost Dancers. Sadly to make this work really well you need a mate that is using the frost affinity Nether Warp to teleport the ranged units into the area of Lost Converters effect.

     

    I don't understand why you take Rifle cultists without offering in the 1st deck and in the 2nd deck only offering without rifle cultists :D

    Maybe missed that cards?

  6. I would change some cards in the stonekin Decks/Nature Deck and Lost Souls.

    I would miss cards Like spikeroot/brutus 

    Well played Crystal fiend are very strong and stone tempest is better than aggressor imo

    Why is there no lost reaver in the Shadow/Frost Deck..?? 

    And in the frost fire Deck i wouldn't take gladiatrix and storm Singer. Better Take gladi and gravity surge

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