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BoltyGER

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  1. Jolares liked a post in a topic by BoltyGER in Skylords Reborn Classic   
    I play since Stress Test and in my eyes i don't know why it is such a problem having bug fixes, balance changes and else, the game has reformed pretty good, new content is what thrived me to have more fun with this game, since if you completed everything theres not much to do then farming gold and bfp. New content with the recent card changes and the new cards itself bring in more farming and more enjoyment to work and test out new deck combinations and as we know the game is actually being worked on, instead of keeping it on one spot all the time. It may be extensions but its still a so called DLC content which gets added to the game. Custom Events or Season Events also give it a nice touch which i really liked already just like as the Special Halloween Event which was very fun to play! It was something new and challenging and i hope you guys never stop,

    Additionally i would like to know what kind of playerbase is leaving and not liking the changes are people from PVE so mad or PVP people? Since i know theres always this huge problem of nerfing/buffing cards since affects PVP and PVE matches.
  2. Ktaius liked a post in a topic by BoltyGER in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Well here is my Attempt at T1 Bandit cards haha..

    I Introduce you the first T1 Melee Card! Desert Rats, They are a Gang of Rats (funny name) who thrive to charge at their opponents.
    Name: Desert Rats
    Tier & Orbs: T1 & (1) Fire Orb
    Type: Unit
    Power: 80
    Hit points and Size: 580 S
    Attack value and Type: 480 S
    Spell Effect: None
    Passive Abilities: Charge [The default ability that will charge at enemies, just like thugs, Vanguards etc], Life Stealer [Like all other Bandit Unit cards Lifesteal with %]
    Active Abilities: None
    Explanation of idea behind the card: This card is supposed to be a weaker Version of Vanguards, and serve as a T1 Unit instead.

    Introducing Desert Rats!!

    Balance of course can be adjusted!
    -----------------------------------------------------------------------------------------------------------------------
    Then i got the second T1 Bandit Card which is a ranged Group!
    Name: Raiders
    Tier & Orbs: T1 & (1) Fire Orb
    Type: Unit
    Power: 60
    Hit points and Size: 460 S
    Attack value and Type: 380 S
    Spell Effect: None
    Passive Abilities: Life Stealer [Like all other Bandit Unit cards Lifesteal with %]
    Active Abilities: None
    Explanation of idea behind the card: This card is supposed to be a weaker Version of Vanguards, and serve as a T1 Unit instead.
    Introducing Raiders!

    Considering them being very Basic, they share their balance with their main Life Steal ability.
    As always this card can be adjusted for balance, and i belive 60 cost might have been a bit to low, maybe 75 to 80 would be better, but i like your Opinions.
     
    Artwork_Bandit_Vanguard.webp
  3. Kapo liked a post in a topic by BoltyGER in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Well here is my Attempt at T1 Bandit cards haha..

    I Introduce you the first T1 Melee Card! Desert Rats, They are a Gang of Rats (funny name) who thrive to charge at their opponents.
    Name: Desert Rats
    Tier & Orbs: T1 & (1) Fire Orb
    Type: Unit
    Power: 80
    Hit points and Size: 580 S
    Attack value and Type: 480 S
    Spell Effect: None
    Passive Abilities: Charge [The default ability that will charge at enemies, just like thugs, Vanguards etc], Life Stealer [Like all other Bandit Unit cards Lifesteal with %]
    Active Abilities: None
    Explanation of idea behind the card: This card is supposed to be a weaker Version of Vanguards, and serve as a T1 Unit instead.

    Introducing Desert Rats!!

    Balance of course can be adjusted!
    -----------------------------------------------------------------------------------------------------------------------
    Then i got the second T1 Bandit Card which is a ranged Group!
    Name: Raiders
    Tier & Orbs: T1 & (1) Fire Orb
    Type: Unit
    Power: 60
    Hit points and Size: 460 S
    Attack value and Type: 380 S
    Spell Effect: None
    Passive Abilities: Life Stealer [Like all other Bandit Unit cards Lifesteal with %]
    Active Abilities: None
    Explanation of idea behind the card: This card is supposed to be a weaker Version of Vanguards, and serve as a T1 Unit instead.
    Introducing Raiders!

    Considering them being very Basic, they share their balance with their main Life Steal ability.
    As always this card can be adjusted for balance, and i belive 60 cost might have been a bit to low, maybe 75 to 80 would be better, but i like your Opinions.
     
    Artwork_Bandit_Vanguard.webp
  4. SpiritAlpha liked a post in a topic by BoltyGER in Skylords Reborn Classic   
    I play since Stress Test and in my eyes i don't know why it is such a problem having bug fixes, balance changes and else, the game has reformed pretty good, new content is what thrived me to have more fun with this game, since if you completed everything theres not much to do then farming gold and bfp. New content with the recent card changes and the new cards itself bring in more farming and more enjoyment to work and test out new deck combinations and as we know the game is actually being worked on, instead of keeping it on one spot all the time. It may be extensions but its still a so called DLC content which gets added to the game. Custom Events or Season Events also give it a nice touch which i really liked already just like as the Special Halloween Event which was very fun to play! It was something new and challenging and i hope you guys never stop,

    Additionally i would like to know what kind of playerbase is leaving and not liking the changes are people from PVE so mad or PVP people? Since i know theres always this huge problem of nerfing/buffing cards since affects PVP and PVE matches.
  5. BoltyGER liked a post in a topic by Majora in New Promo cards :)   
    That is correct 🙂 we made them tradeable after a year, but they are meant to be special. 
  6. nukie liked a post in a topic by BoltyGER in Skylords Reborn Classic   
    I play since Stress Test and in my eyes i don't know why it is such a problem having bug fixes, balance changes and else, the game has reformed pretty good, new content is what thrived me to have more fun with this game, since if you completed everything theres not much to do then farming gold and bfp. New content with the recent card changes and the new cards itself bring in more farming and more enjoyment to work and test out new deck combinations and as we know the game is actually being worked on, instead of keeping it on one spot all the time. It may be extensions but its still a so called DLC content which gets added to the game. Custom Events or Season Events also give it a nice touch which i really liked already just like as the Special Halloween Event which was very fun to play! It was something new and challenging and i hope you guys never stop,

    Additionally i would like to know what kind of playerbase is leaving and not liking the changes are people from PVE so mad or PVP people? Since i know theres always this huge problem of nerfing/buffing cards since affects PVP and PVE matches.
  7. Kapo liked a post in a topic by BoltyGER in Skylords Reborn Classic   
    I play since Stress Test and in my eyes i don't know why it is such a problem having bug fixes, balance changes and else, the game has reformed pretty good, new content is what thrived me to have more fun with this game, since if you completed everything theres not much to do then farming gold and bfp. New content with the recent card changes and the new cards itself bring in more farming and more enjoyment to work and test out new deck combinations and as we know the game is actually being worked on, instead of keeping it on one spot all the time. It may be extensions but its still a so called DLC content which gets added to the game. Custom Events or Season Events also give it a nice touch which i really liked already just like as the Special Halloween Event which was very fun to play! It was something new and challenging and i hope you guys never stop,

    Additionally i would like to know what kind of playerbase is leaving and not liking the changes are people from PVE so mad or PVP people? Since i know theres always this huge problem of nerfing/buffing cards since affects PVP and PVE matches.
  8. BoltyGER liked a post in a topic by Kapo in Increase Auction Set time   
    Informed sources suggest it is already being worked on 😉
  9. Kapo liked a post in a topic by BoltyGER in Increase Auction Set time   
    oh that is great news!
  10. erkserkserks liked a post in a topic by BoltyGER in Increase Auction Set time   
    I was wondering if it was possible to add more Set time to the Auction house.

    We currently have Short, Medium, long and Very long.
    a few games i played offered 3 days, 5 days and a week, so if it is possible to do such thing, then i would recommand extend the time ltime limit and add 4 days and a week to it. of course the gold cost will be risen up for the current set time.
    Name ideas could be:
    Very Short (2h)
    Short (8h)
    Medium (24h)
    Long (48h)
    Very Long (96h)
    Super Long (168h)
  11. Lans liked a post in a topic by BoltyGER in Increase Auction Set time   
    I was wondering if it was possible to add more Set time to the Auction house.

    We currently have Short, Medium, long and Very long.
    a few games i played offered 3 days, 5 days and a week, so if it is possible to do such thing, then i would recommand extend the time ltime limit and add 4 days and a week to it. of course the gold cost will be risen up for the current set time.
    Name ideas could be:
    Very Short (2h)
    Short (8h)
    Medium (24h)
    Long (48h)
    Very Long (96h)
    Super Long (168h)
  12. Dallarian liked a post in a topic by BoltyGER in Increase Auction Set time   
    I was wondering if it was possible to add more Set time to the Auction house.

    We currently have Short, Medium, long and Very long.
    a few games i played offered 3 days, 5 days and a week, so if it is possible to do such thing, then i would recommand extend the time ltime limit and add 4 days and a week to it. of course the gold cost will be risen up for the current set time.
    Name ideas could be:
    Very Short (2h)
    Short (8h)
    Medium (24h)
    Long (48h)
    Very Long (96h)
    Super Long (168h)
  13. Volin liked a post in a topic by BoltyGER in Increase Auction Set time   
    I was wondering if it was possible to add more Set time to the Auction house.

    We currently have Short, Medium, long and Very long.
    a few games i played offered 3 days, 5 days and a week, so if it is possible to do such thing, then i would recommand extend the time ltime limit and add 4 days and a week to it. of course the gold cost will be risen up for the current set time.
    Name ideas could be:
    Very Short (2h)
    Short (8h)
    Medium (24h)
    Long (48h)
    Very Long (96h)
    Super Long (168h)
  14. Mynoduesp liked a post in a topic by BoltyGER in Increase Auction Set time   
    I was wondering if it was possible to add more Set time to the Auction house.

    We currently have Short, Medium, long and Very long.
    a few games i played offered 3 days, 5 days and a week, so if it is possible to do such thing, then i would recommand extend the time ltime limit and add 4 days and a week to it. of course the gold cost will be risen up for the current set time.
    Name ideas could be:
    Very Short (2h)
    Short (8h)
    Medium (24h)
    Long (48h)
    Very Long (96h)
    Super Long (168h)
  15. pajasin liked a post in a topic by BoltyGER in [Important] Open Beta Delayed   
    It is totally fine! Don't worry, keep up the great work! We all look forward to you guys!
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