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RookieN

Map Designer
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  1. RookieN liked a post in a topic by Botond in Teszt map   
    Hi guys, girls. This is my first track. I hope you like it, (Don't worry if it's very rudimentary, because I'm developing a lot more): D
    map teszt.map
  2. RookieN liked a post in a topic by VinceyBoi in Community Maps Needs Overhaul (Urgently)   
    The community maps section needs overhauling and, in my opinion, should be of upmost priority to keep the community alive.
     
    New features:
    -- Ratings for maps (simple thumbs up/down would do)
    -- Daily quests for community maps to increase interest in them
    -- Easy way to give feedback on a map for creator
     
    Major bug fixes required:
    -- To download an updated version of a map, you must first manually delete the map in OS file explorer (this should be automatic)
    -- Downloading a new map sometimes requires a restart of the game before being able to join lobbies 
  3. Metagross31 liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Wow.. Might sound weird but this means alot to me actually, and i mean ALOT. Like many others this was a childhood game and now be able to give something back for a game that we loved and love 🙂 feels amazing. To see other people enjoy something myself have created too.  Thank you for your nice comments and feedback Dutchy and to ALL others who helped me with feedback. stay safe skylords 😉
  4. DutchyDutchy liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Wow.. Might sound weird but this means alot to me actually, and i mean ALOT. Like many others this was a childhood game and now be able to give something back for a game that we loved and love 🙂 feels amazing. To see other people enjoy something myself have created too.  Thank you for your nice comments and feedback Dutchy and to ALL others who helped me with feedback. stay safe skylords 😉
  5. RookieN liked a post in a topic by DutchyDutchy in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    This map is so close to amazing. Really! Just the final touches and it will be comparable with the existing maps, if not better then some.
  6. DutchyDutchy liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Thanks for all the tips and feedback, thought i fixed the wave script up north, need to look at it again. Yeah there are alot of bad choices done i notice now after, but all this is good for learning since its my first time ever. So its great practice to try and figure out how to solve these problems 🙂 But will try to make it as best as i can, next map will sure be better planned, but i dont wanna give up on this one 😄
  7. RookieN liked a post in a topic by DutchyDutchy in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Hey RookieN, I just did the map on expert a few times with Arabika, and the map felt different than the last time I played it, which is good, as it was more of a challenge. However, we collected a few points that stood out to us when we theory crafted on how to beat the map and when we actually played it. 
    - The walls. Because you can fly over some walls, the units will rocket into space, which makes them difficult to control. this is especially notifiable at the bottom entrance of the top left A.  I do not mean you can cross a wall, but more on the sides. 
    - Because the camps are filled with high difficult enemies, the easiest strategy is to wait for a huge army. Because there is no real timer to make you rush the camps. The only real limit are the charges. (FYI, The topside was done with pure fire)
    - We felt like there needs to be more pressure on the player on the top side, as he can basically wait for power for 20 minutes without getting punished. Maybe some patrolling waves could spawn every few minutes that gets stronger each time. 
    - The Bottom is super easy to defend until minute 24, when the abomination spawns. Before that you can easily wait for power and defend with a rioters retreat and commandos. and later on with 1 or 2 necroblasters. 
    - The final wave at the top right seems not complete. There were 2 waves and then the attacks stopped, which felt very underwhelming as you have to wait 3 minutes for nothing. Either make 1 big wave and no timer, or have constant waves for 5 minutes. 
    - Which the top defense for 5 minutes, the bottom is doing basically nothing. After the top timer has run out, the top is doing nothing anymore. Of course, you could bring your units down to the bottom after, but that would make, even on expert, the ending way too easy. We thought that maybe the top timer and the last bottom wave could happen simultaneously. 
    - This map feels like a t4 less map. Without Amii monument, you will need to do 95% of the map pre t4. Of course, this is not a bad thing, but it seems weird you get t4 so late when you barely use it for anything. 
    - A small bug we found, after we killed an A camp, it was still shown on the mini map until all of the camps are killed, which could lead to some confusion. 
    - Obvious map abuses and "dirty" tactics: The cliffs are all really thin. With a combination of undead army and Scyth Fiends, you an get to the last 2 orbs without any problems. Maybe you could make that wall more thicker so this would not be possible. 
    Another cheap trick would be to use white rangers and go underneath the camps and kill them with their ability. Because the first two A-camps are in the form of a C, they will not walk towards you and attack,  but stay stuck inside the camp. 
     
  8. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    absolutely no problehm. I rly enjoy the map. would try to make another game today on Adv. do you have a wish for a deck to be used on which position? Think Pur frost you have slowly seen from me on the map 😄
    bzl. the cliff strat. Is indeed a mechanic that you can use. but think that can stay inside. However, you could make the whole thing a little more difficult by making vision block on the walls. Was just a spontaneous thought.
    Can also like times in the discord sit together to look at details and diffrend tactics to brainstorm how that would feel. Think by the few replays things can be "forgotten" or remain inside without attention that are completely broken.
    My Discord you have on my profile
  9. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Played on Expert. 
    From the current difficulty I would definitely count it as expert. Defending is about the same difficulty as GoL with the detail that you have 3 walls to defend. 
    That you are now forced to make the camp in the upper left first to get to t4 makes the whole thing really tough. But doable. 
    Northern attack wave is closely timed and almost only with units to defend, because the time is too short to build up buildings. In addition, the units also seem to pull no aggro and run strait through on the gold wagon which has made the whole thing a bit tight. 
    In the meantime it was a bit tight in the defense, because you defend for a long time only with t2 but camp after camp cleart and thus stronger waves come. 
    In comparison, the last Endwave was rather "weak". Could imagine there 2-3 XL units more inside. Maby even a 2nd Dragon. 
    The whole thing was played with PUR Frost. Both positions. 
    To "simplify" the thing we used cliffing, but only time savings, the bases could have done so. It was played randomly without consultation, without voice. 
    Enclosed is the replay
     
    I will try to play Std and Adv aswell. Take a bit long to find party memebers. 😄
     
    /wanky
    Restorin Lyr 30min Pur Frost Expert.pmv
  10. RookieN liked a post in a topic by DutchyDutchy in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Yes, but I played both expert and advanced before the last update haha (last wednesday). I will try again somewhere upcoming week.
  11. RookieN liked a post in a topic by DutchyDutchy in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    The way it felt with the 2 games I played, it was about advanced difficulty. On expert I wouldn't say we need more difficult waves, but more waving overall with less downtime between them. for example, not waiting till the previous wave is ll dealt with, but non stop waves ( or almost). 
  12. RookieN liked a post in a topic by DutchyDutchy in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    I noticed the expert was the same as advanced when I tried it 😛 . What difficulty do you target with the current balancing?
  13. RookieN liked a post in a topic by DutchyDutchy in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    I just played the map on advanced. The map was really fun to play. We tried it with buffed WBG's. 
    However, there is 1 point that was strange to me. In the top right, there was a timer. When it hit 1.40 minutes left, nothing spawned anymore. which made our newly constructed defense useless. 
    Besides that, great map and will definitely try it on expert as well
  14. RookieN liked a post in a topic by Emmaerzeh in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Imo u should be attacked from north at t1 earlier so u cant clear south together, or at least need multitasking.
    i couldnt mount the north wall,  also there is nearly no room to build defences behind north wall cause all the ships and stuff.
    North attacks too much twilight dragons and dancers for my taste.
     I would let the north attacks be triggert by timer not by clearing other camps.
    At least its my impression the timer for final attacks started when we cleared the top left camp. didnt look into scripts.
     
    Kind regards
  15. RookieN liked a post in a topic by Dallarian in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    I played [first game on adv] as green and went south.

    Tier 2 felt slightly too easy to get, perhaps too much power on the map?
    Also I wish the timer before attack waves was slightly longer, so I could make use of my T4 technology before it gets crushed into ground.

    The map seemed to be rather fast and that's bad. It's too detailed to spend so little time on it!
  16. RookieN liked a post in a topic by Cocofang in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    A section on the wall at the starting base cannot be accessed by units because it's blocked by terrain.
    Also encountered the problem that if you destroy the bases before reaching the wagon the bases are marked as not destroyed until you kill the main base, at which point the quests proceed.
    As far as aesthetics are concerned, I think the cliffs and edges of the mountains look way too clean and steep. They look, well, modeled by a "raise terrain"-tool and artificial. Take a look at some of the snow and mountain maps in the game to see how they made them look more natural. But that's probably polish to get to once you are completely satisfied with the layout and everything.
    In the north, I'd move the insta-kill flames back a bit. If you place your army on the small available space before them then melee units can get aggroed into the flames by twilight ranged units.
    Flying units behave a bit weirdly. They kind of follow the paths that is also accessible to ground entities but at the same time often soar up really high. So after all is said and done, also check the traversable terrain for flyers.
  17. Emmaerzeh liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Yep Im currently reworking the north especially 🙂 with the quests and such, looking good so far 😉
    Thank you so much! 🙂 Yeah there are much more work and detail to be done here, this is just a very small part 😉 focusing on the scripts and balancing/bug fixing ATM. This is my first map ever so learning everything as i go here, never did it on the OG either 😄 but taking my time because i want it to have quality and feel like a "real" BF map. But have learnt so much of the editor and scripting so next map will be much cleaner and even better 🙂 Yeah maybe been thinking of applying 🙂
    //RookieN
  18. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Have played the whole thing again. 
    My part: Again the defense, this time with Pur frost. 
    Treim has played the map for the first time, have told him hardly noteworthy things about the map. 
    Played the map Casual, and First try with 14minutes 41 seconds finished. 
    The defensive part is relatively easy with Pur frost. 
    The attacking part in the north I quote from treim: "the attacking part was very easy. You can cliff extremely well with e.g. white hunters. It is relatively unclear where to go first. From t3 it is then much too easy. The attack in the north is very small, there should definitely be more. The energy level is massively too high due to the many wells. If both players have made the first camp is one already T3 that is almost absurdly fast, on expert I would see an abomination there. The other camps should be adjusted with units that you can tackle it with t3.
    Possible changes: 
    -More patrullia in the north, so you have to use the energy (like Insane God).
    -Adapt the camps to the corresponding orbs. (There can be much stronger units in the camp, take examples from Crusade, Nightmares maps Titans etc.)
    -Attack in the north take a few XL units with purely
     
     
    UPDATE: We played the map with feed speedrun 1 time, only with the knowlage of this 1 run u have the replay. We managed first try easy below 9 minutes. Got a little scripot error, cause we killd everythink in north first, after this the south base, the missin kill 3 spawncamps in north, was broken then. Anyways endwave got triggert even bevor one single atk wave appears
     
     
    This time with Replay
    Restoring Lyr Treim Wanky 14.41 FIRST TRY Treim Pur Frost defence.pmv
  19. RookieN liked a post in a topic by Emmaerzeh in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Very nice map.
    Beautiful mapart. Btw we rly need mapartist for our team. Feel free to apply if u want.  🙂
    Nice variety of defending and attacking.

    in general way too easy balancewise.
    Kind regards
  20. Metagross31 liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Got the first update out for it with some stuff done 🙂
    Got the first update out for it with some stuff done 🙂
  21. RookieN liked a post in a topic by wanky in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    played the map again duo without voiuce. This time used a pure nature deck. 
    Difficulty over all seen unchanged. Endwave I would not make stronger for my taste on expert, and weaken a little in adv. 
    The attack on top of the wagon is still way too easy in my opinion. 
    The map is very fun to play but you realize relatively quickly: Without agreement and a look at each other, it can be very fast that the deffensive player below is completely overrun. 
    All in all, there are also a bit many powerwells on the map for my taste. 
    would like to assess the map from the speedrun perspactiv. but need a mate who has discord and preferably speaks German. Large map pool and playskill of advantage, but you can learn.
    An assessment of how the map feels solo comes at a later time certainly still. Currently did not have much time. 
  22. Ladadoos liked a post in a topic by RookieN in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Got the first update out for it with some stuff done 🙂
    Got the first update out for it with some stuff done 🙂
  23. RookieN liked a post in a topic by VinceyBoi in Restoring Lyr - Need play testing and feedback - UPDATE 2.2 Out!   
    Overall, I really enjoyed this map. I handled the north, whilst my teammate handled the south (though they joined me with the attack on the final camp). Of course, I had some glitches that I messaged you privately about, looking forward to giving it another go. I would say that it's roughly Advanced difficulty.
    The patrol was quite fun to fight against. I had to time my attacks on the camps accordingly so I wouldn't bump into the patrol (and specifically the twilight hag) until I got my second orb. I did feel that power generation may have been a little bit low. Recovering from a failed attack was pretty devastating.
  24. RookieN liked a post in a topic by Majora in Community Update #11 - September 11th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!

    A big thank you
    We want to start this update with a big thank you to the community. When we posted our feedback survey two weeks ago, we expected maybe 100 of you would take time out of your day to give us some feedback. But you completely blew us away, with over 1150 responses so far!  We will close the survey this weekend, so if you still want to provide us with some feedback (and get a booster) make sure to do so before Monday. 
    So far the survey has already provided helpful insights and feedback, and many kind comments. We are glad that overall you seem to be happy with the state of the game and the changes we are making. Everyone is working very hard on this game we all love, so we are glad you are here for the ride.
    On a personal note, I am very grateful to be the community manager of such an awesome community. Every single one of you makes this game tick. Whether you are a casual PvE player, climbing the ranks of PvP, helping newer players out with some cards, finding new speedrun tactics, discussing balancing changes with us, or just enjoying the game; thank you for being part of our awesome community!
    I would also like to thank everyone from the team who put hours upon hours into the project. It's an honor to work alongside you on making Skylords Reborn the best it could be. 
    So thank you, all of you!
     
    New Patch + Reveal Stream
    Our newest patch has released! After months of balancing, testing, fixing bugs (some even from the days of EA that only now come to light) we have released our biggest balancing patch yet. To celebrate the occasion, we teamed up with Toggy for a reveal stream, where he went over the patch notes, played PvP games and gave away some boosters. You can rewatch the stream here.
    This patch has a lot to love, including suggestions from the community that we got as feedback on our community updates or through our social media channels. Suggestions like adding a power well and monument to the forge for testing, or being able to look at lobbies while players are in a ranked queue; we are happy to work alongside you and make this game better. 
    This patch also contains many requested balancing changes to cards. Ravenheart finally has its new design, and combining it with the changes to Jorne now allows players to play a viable legendary-themed deck. A lot of effort was put into making Pure Frost more rewarding to play, with many new tools focused on shields and freeze. Speaking of Freeze, the new Warlock allows interesting new fire/frost builds as well. We hope you will enjoy playing with these cards and experiment with new deckbuilds. 
    You can read the full patch notes here. Alongside a 15 page document for the balancing changes, there have been so many changes that we decided to post the rest of the minor changes to the Wiki. Among those are description and class fixes, animation changes (for example Brannoc and Backlash) and all kinds of Quality of Life changes. A special thank you to our Skylord of Honour LEBOVIN for helping us with this patch and updating the wiki!
    Two things that are notably missing from this patch are the upgrades to our free PvP decks (as mentioned here), and the changes to Avatar of Frost (as mentioned in our Deep Dive for Pure Frost). We expect the changes to the free PvP decks to be implemented in the coming weeks. Because of some unforeseen bugs, the Avatar of Frost changes did not make it into this patch, but we still intend to bring some changes to him. We will continue to work on this card and share our status on the balancing discord. 

    Survey data
    Here are a few fun insights and pie-charts (who doesn't like pie charts?) from the survey. We will spend the coming weeks going through all the data once we close the survey. 
    • Did you play the original BattleForge from EA (2009 - 2013)?
    • How long have you been playing Skylords Reborn?
    • How do you feel about the economy of Skylords Reborn? 
    • How do you feel about the odds of getting promo cards in Skylords Reborn?
    • Are you aware that you can adjust the contents of the free PvP decks? For example, swapping a free card for a card in your own collection?
    The following questions were regarding your opinion on new content
    • Lore / Backstories
    • New voice-lines / Sounds
    • Adding voice lines to current units that lack them (for example, Amii Phantom, Dryad, Brannoc, etc.)
    • New campaign maps 
    • Adding pure factions for rPvE (for example, mono Fire as enemies)
    • Defence rpve (defend against waves of enemies)
     
    Community Updates will move to a 3-week schedule
    For the past ~3 months we have been giving you an biweekly insight of the things going on behind the scenes with Skylords Reborn through these community updates. While the feedback has been very positive (thank you!) we feel it would be better for both our workflow and the quality of the community updates to move them to once every three weeks. Time zone differences between team members, fulltime jobs and us wanting to provide good quality content and updates, has resulted in some last minute stress spikes to get the updates done in time and have something worthwhile to share. We feel that by moving to a 3-week schedule, we can keep up the quality and content of these updates. In between updates you can of course always find us on our social media and in the game. Rest assured that our team will keep working just as hard on getting you new features, better balance, and the long awaited new cards!

    Open Sourcing of New Sounds Converter
    We are excited to announce that we have made great progress in decoding BattleForge's format for sound files. BattleForge uses a special format called "snr" to encode any sounds, and so far we were only been able to convert these sounds from snr to conventional formats like mp3 and wav. Our developers have built a converter from wav to snr, which will allow us to add new sounds or voice lines to the game!
    Unfortunately, our converter is not yet perfect, and during conversion a lot of quality is lost, making them currently unfit to be used in the game.
    We are open-sourcing this application in the hope that the community can help us solve this problem. We would appreciate contributions to help improve the conversion! Some additional info can be found in the application link above, and this old forum topic. 
     
    New Team Members / Open Positions
    Some team changes since the last community update. DutchyDutchy has been promoted to Global Moderator, and Madgadget has joined the team as a discord moderator. Their help is much appreciated, as Ultrakool and Bradley left the team as Global Moderators. We want to thank everyone for their contributions! 
    We could definitely need some more help with the Skylords Reborn project however.
    Below are two roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk!
     
    Open Position - 3D tool developer
    As a 3D tool developer you are responsible to solve one of our biggest technical challenges that will boost the project to the next level: the ability to modify existing 3D models. We already have an internal tool capable of adding new cards using existing re-textured models, but we have no way to meaningfully modify the geometry, animations and special effects. You will be responsible for researching the way BattleForge represents their 3D models and develop tools and a workflow capable of modifying different aspects of those models. The ultimate goal is to be able to add new models with animations and effects never seen before. There have already been very good community efforts and already a lot is known.

    Open Position - Backend web developer
    As a backend web developer you are responsible to maintain and extend the backend of our current and future web applications. The primary project you will contribute to is a feature rich platform which aims to provide various extensions and integrations for Skylords Reborn. As of now, this platform is for internal use only as the focus currently lies on creating internal moderation tools. However, after the moderation tools reach a satisfactory state, we plan to make this platform public and expand it with features like a new and improved cardbase, leaderboards, a system to download, manage and share your replays, and various other useful extensions. There is a lot of room to contribute in, as this platform is still in its early stages of development! 

    We are also in need of French and Russian translators. If you speak this language in combination with good English language skills, please help us out!

    In Conclusion
    Thanks for reading! 
    We will update you again on the 2nd of October! In the meantime, we would love to hear your opinion on the latest patch.
    s always, we are open to feedback so please let us know!
    Here is a scratch code you can redeem in-game for 100bfp: COMM-UNIT-YNEW-S011
    The code is valid till October 2nd. Please note you can also get a booster by filling in our survey. 
    Archive
    Community Update #8
    Community Update #9
    Community Update #10
  25. Majora liked a post in a topic by RookieN in Community Update #11 - September 11th 2021   
    Great as always! cant wait till we get brand new cards! If only i knew anthing about how to crack the code and make a program for it i would xD sadly i dont 😄
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