Jump to content

Cruzakei

Member
  • Posts

    8
  • Joined

  • Last visited

Reputation Activity

  1. Cruzakei liked a post in a topic by SunWu in Inconsistency of PvE Scenarios   
    some other good frost/nature solo rPVE cards:
    - frost bite (good against bosses)
    - crystal fiend, preferably green
    - thunderstorm
    - equilibrium
    - wheels of gift (expensive and more of a luxury than really needed, especially because grinders already heal themselfs up anyway)
    - giant wyrm (cheap to buy and upgrade, a flying T4 makes it easy to take out spawcamps, grinders for example often get stuck in traffic)
    - revenge or stone shell or ward of the north (all three do the same job)
    - ice tornado
    - grimvine (a cheaper alternative than grinder charges)
    - construct (only as temporary support for strong bosses like twilight infestor, you only need one for constant knockback)
    Like Flrbb said, T3 is a little too big unitwise, your T2, too i think, otherwise it looks solid. You could get free slots for useful spells by replacing all the units except one T3 and maybe one T2 unit - archer and mage spam with home soil already clears a lot of bases.
  2. Cruzakei liked a post in a topic by Flrbb in Inconsistency of PvE Scenarios   
    Some thoughts on your nature/frost deck:
    - upgrade breeding gound to level 3, asap (nature and stoneskin tend to have costly units, the bereeding ground compensates for it)
    - if you want to manipulate the void in that deck, add shrine of memories (that deck has lots of spells, might worth it)
    - coldsnap and curse of oink might be a bit much (both serve the same purpose). oink is faster (instant CC), but your rageflame benefits from coldsnap. personally dunno which one to keep
    - your t3 only has costly units. as result it might take some time until you do have a big enough army to engage t4.
    - the aggressor serves the same purpose as oink and coldsnap; aggressor does only little damage but is a great CC. personaly, I'd replace it with razorshard
    - I'd add another t4 unit (you just have 2 to summon until your "long recharge penality")
    - personaly, I' like healing garden very much. It's ability is global, so each spell get more efective. you just have to build two buildings to keep it up all the time...
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use