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anonyme0273

Alpha & Beta Tester
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  1. sylvix95 liked a post in a topic by anonyme0273 in Offensive Names   
    Is this really all it takes to trigger someone? Nothing really rude is going on there, the name might be just baaaaaaaaaarely crossing the line a little tiny bit if you really wanna take offense in everything as insignificant as this. I think the rule against insults and offensive names is in place to prevent things of a much worse nature, likely in a targeted manner towards a minority or any other specific group of people.
    This is just absurd.
  2. anonyme0273 liked a post in a topic by LEBOVIN in Skylords Reborn Community Challenge #2: New Map "Rise of a Demon" - Win Harvester Promo and much more!   
    Hello fellow Skylords,
    Check out the new awesome map Rise of a Demon available in the community map section! The map and scripts have been created by "Emmaerzeh" and "LEBOVIN". 
    Description:
    It is a 1 player PvE map set on a bandit island. The player takes control of a demon which gains progressively more abilities over time. Defeat all enemies on the map to win the match. We recommend enabling subtitles in the options menu before the game.
    Card Restrictions:
    On Expert difficulty, the card Shadow Phoenix is not allowed. Using it results in a default loss.
    Competition:
    To further promote the map, it will continue the tradition of community challenges.
    Competition period: 01 July 2020 – 18 July 2020 Competition is over!
    Prizes will be given out on 19 July 2020

    Prizes:
    Fastest 1 player run:              Harvester Promo Second fastest 1 player run:   Harvester Third fastest 1 player run:      Batariel (Red Affinity) + 1 Booster Besides this, everybody else to complete the map in less than 20 minutes (and hands in the replay as proof) will receive a Booster Pack as well. Voluntary donations during the competition might increase the prize pool even further.

    Additional Rules:
    The competition uses the map version "PvE_Rise_of_a_Demon.pak", uploaded in-game. The map has to be played on Expert Difficulty. The top 3 replays will later be published and attached to this post and might be uploaded to YouTube with explanatory commentary. Play on the main server, or the replay might be corrupted.
    Participation Guidelines:
    To participate, you may not violate any of the rules above.  Make your final valid replay (file format is .pmv) available to us via Discord before 19 July 2020 UTC+1 (Emmaerzeh#0240 or LEBOVIM#4557). You can also find us on the official Skylords Reborn Discord Server. You can update your replay submission during the time of the competition any number of times. Known Bugs:
    Replays of community maps sometimes do not show up in the game Replay viewing selection. This issue has been reported to the developers and will soon be fixed. Until then a workaround is to open another lobby of a Community Map first and then go to the Replay viewing selection again. Alternatively, restart the game. If the replay there shows the gear as an indicator of being broken or outdated, try again later and make sure you have the original map file "PvE_Rise_of_a_Demon.pak" file in your C:\Users\<username>\Documents\BattleForge\map folder. (Auto)saved replays can be found alongside the same path in the folder […]\replays. Renaming them can help as well. If you try to play the community map whilst ur game is set to French or Russian and nothing happens at the beginning of the game, delete the map in your map folder and download it again. If it still does not work contact us. If you find any other bugs, report them to us via Discord. Final Ranking:
    These are the best currently submitted speedrun times. To foster competition early on it is more fun if you tell your best time right away and do not wait until the last second. Of course, both ways are allowed.
    1. Pritstift 10.21 2. Treim 10.44 3. Loriens 11.22 4. ducarev 11.41 5. RadicalX  14.52 6. Wanky 16.45 7. Bozzah 19:08 8. DieBieneMaya 38.12 Download:
    The map can be downloaded in the Community Map section in-game, named "Rise of a Demon" (german: "Aufstieg eines Dämons"). Make sure to have older or duplicated versions deleted. Winning replays are attached in a later post of mine! We wish you the best of luck and lots of fun!
    Karl Lavafeld (Emmaerzeh) and LEBOVIN
  3. Loriens liked a post in a topic by anonyme0273 in Offensive Names   
    Is this really all it takes to trigger someone? Nothing really rude is going on there, the name might be just baaaaaaaaaarely crossing the line a little tiny bit if you really wanna take offense in everything as insignificant as this. I think the rule against insults and offensive names is in place to prevent things of a much worse nature, likely in a targeted manner towards a minority or any other specific group of people.
    This is just absurd.
  4. anonyme0273 liked a post in a topic by RadicalX in Skylords Reborn Championship (11.07)   
    Hello Skylords and Skyladies! Today I want to announce the next big Battleforge PvP Tournament!
    Who is going to be the new Master of the Forge to show the world, that he mastered his decks and strategies to beat them all for fame, glory and obviously tons of bfp? Time to find out! 
     
     
    Who can participate?
    Everyone! I will be thankful for every single participant! Even if you're not that confident at reaching grand finals to get a shot for winning the whole thing, there will be lots of opportunities to win prices and I would like to stream and review as many games as possiblle through all skillbrackets! It would be great to see a large variety of decks and playstyles! 
    SIGN UP TO THE TOURNAMENT: https://challonge.com/tournaments/signup/aUNkP0atnG#/signup/205xjl4u7pp
    If you end up having problems with the registration talk to me! 
     
    Format
    It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream (the basic Toggy-format).
     
    Prize Pool 
    1st place: 5000 Bfp + Promo Construct
    2nd place: 3000 Bfp + Wheel of Gifts
    3rd place: 2000 Bfp + Juggernaut
    4th place: 1500 Bfp
    Every other participant, that shows up and plays his matches gets 1 Booster!! You don't have to reach top 4 to win something in this tournament!
     
    Awards
    There will be special awards for special and entertaining plays during the tournament. Everyone, who sends me the replays at the end of the tournament gets a shot at winning!! 
     
    -> Best match of the Tournament: By that I mean the closest and most instense games! Perfect mechanical execution isn't necessary to win this award, it just has to be super exciting! The 3 best games will be rewarded with 500bfp for each player who took place in one of the matches. 
    -> Creative Player Award: Make a creative deck or non meta strategy work in this tournament! The 3 most impressive strategies will be rewarded with 500bfp each. 
    -> There will be even more hidden awards like the Toggy Award, so stay tuned! In total I will use up more than 5.000 bfp (I might even increase that number) to reward special plays and matches regardless on how high you placed in the tournament. UPDATE: We got another 10.000bfp donation for awards!
     
    To be considered for the award ceremony you have to send me your replays! You can upload them in this forum thread or send them to me via discord (RadicalX#0952)! Please consider, that I had to change my discord account, so don't send your replays to the old one! I want to upload as many tournament replays on my youtube channel as possible!
     
    When?
    On 11.07.20 starting at 2pm CEST (Berlin time), the stream will start about 30 minutes in advance! 
     
    How to watch?
    There will be a livestream during the tournament: https://www.twitch.tv/radicalx5 
    I also want to cast alot of replays on my youtube channel and also announce the award winners: https://www.youtube.com/channel/UC3rZG7pzo3GYO0wR3Jx9F7w
    Will be thankful for every viewer! 
     
    Rules 
    Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake!
    Not showing up to your match within 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats. The brackets will be updated automatically.
    The Map Pool is: Haladur, Simai, Wazhai, Elyon, Lajesh, Yrmia and Uro (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
    The brackets for the tournament will be shuffled before the tournament starts.
    Please save your replays by renaming them after you game or selecting the safe all replays option and send them to me unless your game were played on stream! 
    Internal rules like "no wall agreements" have to be agreed on in text form to be an official ruling and if any of those internal agreements are violated it counts as a default loss
    No insulting! 
    BANNED CARDS: CURSE WELL; MORTAR TOWER; PHASETOWER - using one of these cards results in a default loss. If both sides agree it is possible to have a remake! 
     
     
     
     
    Reply in this thread, if you have any questions! Big shoutouts to Yuah & MephistoRoss for donating huge amounts of bfp to make this large price pool possible! 
    Quick reminder, that we have a discord tutoring server. If anyone wants to prepare for the tourney, feel free to join here: https://discord.gg/dZzKexQ
    All I can do at this point is quoting Toggy: "I would love to see this community grow again and the competitive scene develop aswell. Because BF is fun!" 
    Looking forward to a great tournament!  
     
    Best regards,
    RadicalX 
  5. anonyme0273 liked a post in a topic by Emmaerzeh in Battleforge undocumented details   
    I found this in the depth of www and repost it here. Hope there is no similar thread existing allready. Some things might be outdated if so tell me then I ll change it. If you know more undocumented details post them in this thread. 
    Kind regards
     
    Battleforge undocumented details
    * Frozen units only take 50% damage.
    * Corpses last on the ground for just-about 17 seconds.
    * Embalmer's Shrine, which makes corpses give more life points, does not help your enemies' corpse gathering, but it helps your allies.
    * Homesoiled units have their bonus for a little (about 2-3m) less than the max root link distance.
    BUFF STACKING
    * Damage buffs not stack only biggest buff is applied. 

    * Damage reduction does stack until 90% is reached.The damage can further be increased by cards that say "the unit only takes x % damage" instead of the unit gets x % damage less.  But not clear how this 2 different kinds of 
    DISENCHANT (GREEN): It's Debuff-blocking allows you to use a unit's abilities under a Mark of the Keeper and also prevents Mind Control.
    ORBS:
    I also saw this conversation on bfcards:
    Kaldra: you know when you abort and not build orb you gain 75 power back? means you just waste 25 power...
    CARD RECHARGE RATE
    If you have no charges left on a card, its recharge time is equal to half of its cost in power or its stated recharge time, whichever is longer. Upgrades that reduce power cost can reduce recharge time in this way.
    Breeding grounds reduces not just the base cost, but the real cost of a unit. i.e. A drake is normally 100, with 90 going to void on death, with BG it is 70 with 63 going to void on death.
    ATTACK TYPE VS ENEMY SIZE
    I was amazed the first time I heard about paying attention to a unit's attack mode (Special, Small, Medium, Large, Extra Large) in regards to the opponents unit, as if they match said attacking unit will be dealing 150% damage (total. Meaning 100% + 50%).
    DAMAGE
    I wouldn't say it's not well known, but the damage number on a card is the amount it will do in 20 seconds of constant attacking.
    REGENERATION
    Regeneration stacking thread:
    link1 and link2
    In short, wheel of Juvenesce stacks with any 1 (one) other form of regen Except Viridya. Any other regen combo actually cancels all regen. Nature affinity root nexus is notorious for this.
    * Strength, Resilience and juves does not Stack.
    WALLS
    Did you know you can shoot at buildings and XL units over walls? But not anything else?
    You can shoot at buildings and XL's through walls only if they were targeted before the gate was closed. Otherwise they will just shoot at the gate.
    BREEDING GROUNDS
    hmmm i believe breeding grounds work for allies
    but not sure if juice tank does
    Breeding Grounds does work for allies, but Juice Tank and Resource Booster do not.
    STAMPEDE
    * ground units can not pass over unused monument/well slots. obvious? yes!
    but why are these mos and juggernauts always ramming into my well/monument clusters, instead of stampeding alongside of them?
    if you want to destroy wells/monuments standing in a line, stampede parallel but very close to this line and destroy all of them (or at least get your stampede max dmg out) instead of running into it from the side, thus destroying only 1-2 wells.
    * XL units stampede S and M units, knocking them back and dealing 10 damage for each squad member. L units stampede S units, knocking them back and dealing 10 damage to each squad member.
    ** UPDATE 2009.11.06. **
    MIND CONTROL
    PVE enemies are classed differently on each PVE map when it comes to mind control abilities. Some maps you can swap stonekin warriors, some you can't, some maps you can swap vilebloods/destroyers/horrors and some you can't. 2 good examples of this: Soultree all destroyers and horrors (at the beginning) can be swapped, but they cannot be swapped on Nightmare Shard (one of the first fights is against a horror). On Convoy all the stonekin warriors (the one's with charges) can be swapped, but on Soultree (on the path where you protect Viridya) they cannot.
    So in other words, just cause a mob can't be swapped on one map, you may want to test it on another, on many maps anything up to L is fair game for a swap, including rageflames/stonekin warriors/vilebloods/destroyers/horrors/aggressors/windhunters/alpha birds and I'm not sure on some of the bandit lieutenants, but I doubt any of them can be. This probably is also true for many creatures when it comes to parasite swarm, and amazon beast control.
    ** UPDATE 2009.11.09. **
    RAGE
    *Like the fact that 'rage' makes an attacking unit build up attack power while attacking until it has 4x base damage. This resets after not attacking for 5 seconds.
    * It's 5 seconds for most cards, the only one I know of that is longer is the Fire Dragon at 10 seconds.
    ** UPDATE 2009.11.11. **
    LEGENDARY UNITS
    * There can be 2 legendary units on the field, if they dont have the same upgrade level
    GRAVITY SURGE
    * Flying units under the effect of Gravity Surge (Tainted version) are not damaged by Aura of Corruption.
    MIND CONTROL
    * If a Parasite Swarm mind controls a Shadow Phoenix after it has started to crash dive, the dive will not be interrupted and it will damage the units of the Shadow Phoenix's previous owner.
    ORBS
    * you get "only" 75 power back when you destroy your orb while beeing build. Therfor you loose 25 power. (new orb costs 100 afterwards)
    ** UPDATE 2009.11.13. **
    1.Buffing:
    Damage amplification:
    I've done some extensive testing and found that Unholy Power stacks up to 2 times for +100% damage, this double stack can also be stacked with any of the following buffs.
    Homesoil
    Motivate
    Soul Splicer
    Unholy hero
    Of all of these buffs none stack with one another besides with Unholy Power and that the highest achievable amplification of damage is 300% Via Unholy hero+ Unholy Powerx2. Snapjaw (fire) will also increase this damage on whichever target is the focus of the fully buffed unit.
    Damage Reduction: Stacks such as life weaving, defenders stance, and crystal fiend (frost)
    Frozen units take 50% normal damage
    2. Unit size:
    When choosing what unit to counter another with it is important to pay attention to the unit's attack, and the unit's size. By choosing the correct counter for a given unit you can save time and power. It works as such. A units size determines the best effective attack against it. If your unit's attack size matches the enemies unit size then your unit will do on average 50% more damage. The same is true in reverse. Cards like lyrish knight, who is a medium sized unit with a high small attack are an excellent counter to small units since the majority of small units also posses a small attack which means that they will not receive the +50% damage vs your lyrish knight, but you will receive the +50% vs their small units.
    I have also done some testing on unit size to determine that the +50% is average, not the rule. XL units have a variety of attack animations, and while some prove more effective (up to +64%) other animations are less effective (44%) , so based on the luck of the draw,and how your unit wants to animate you could potentially be doing +64% damage to a unit with a size disadvantage vs your attack depending on the animation (Axe chop, two handed blow, horn sweep, stomp, etc. Most xl units have 5-6 attack animations depending on the size of their foe.
    Stampede:
    XL units can stampede small and medium units: Knocking back and doing 10 dmg to each squad member.
    L units can stampede small units: Knocking back and doing 10 dmg to each squad member.
    3. Legendary Cards - Promo cards
    Legendary cards like Ravenheart can be played with their promotional version to bypass the legendary unit limit.
    Promo cards of existing units are considered different from the non-promo version for the purpose of buffing such as motivate.
    4. Void and Power
    90% of a units actual power cost is returned in void power from suicidal units. This is effected from breeding grounds thus instead of refunding 90 power from a 100 power skyfire drake it will return 90% of the actual ammount of power it took to summon in the unit. Eg. U3 breeding grounds = 30% Thus making skyfire U3 cost 70 power instead of 100, the void gained on a suicide of that unit is then 63 (90% of 70).
    Power enhancing structures such as Juice tank and Resource booster will both effect your own power wells (and stack effects), but they will not effect allied/enemy wells.
    Breeding grounds: The effected power savings (15%-30%) will work for allies summoning in the effective area, saving them a portion of the summoning cost.
    Orbs: Each orb costs 100 power + a one time power fee for each tier after the first.
    100+50 = T2
    100+150= T3
    100+ 200 = T4
    If the wrong orb is accidentally built, destroying the orb before its completion will result in 75 power of the 100 being refunded.
    5. Corpses/Corpse Gathering
    When using something like embalmer's shrine's special ability it will effect all friendly units corpse gathering abilities as well.
    Corpses last approximately 17 seconds before they vanish, so time those Undead armies, and harvesters appropriately.
    6. Walls:
    Important things to remember are that XL units and Buildings can be targeted through a wall while S, M, L units can only be temporarily targeted by other S,M,L units if they were visible through a hole in the wall or, if the gate was down. Only XL units and buildings can attack S, M, L units over a wall unless the unit attempting to fire is placed on the wall defensively.
    All small units can be placed on walls, this includes melee units. While they cannot attack, they do provide something else for enemy units to focus on, thus reducing damage on the walls overall.
    Snapjaw, being a small unit but with a squad of 4 can compact more units onto a group of wall segments than the other 6 member squads. A two segment wall can house 3 units of snapjaws while only being able to support 2 units of 6 member squads such as master archers.
    7. Rage:
    Rage abilitiy will allow a unit to do up to 4 times (400%) its normal damage when fully enraged. To maintain this most rage units must attack every 5 seconds, while Fire dragon must only attack every 10 seconds.
     
     
    ** UPDATE 2009.12.02. **
    LOOTER
    - it only works versus buildings that your opponent built, not including wells and orbs.
    - you get a certain percentage (i think it's 40% at U0) of the buildings powercost as extra power into your usable power pool if you completely destroy the building just with units that have the looter ability.
    - you don't get that power in one big bunch when the building is destroyed, but rather every time you damage the building, you get a small part of it.
    - so if a building has 1000 health points, and you make 100 damage to it with your looters, you will get 4% of the buildings power cost.
    - the opponent will still get 90% void, so the power is not "stolen" but additionally granted.
    - normally you won't have many opportunities to use this ability, but if your opponent loves to spam buildings, you can make a lot of extra power with this.
    ** UPDATE 2009.12.07. **
    UPGRADE COSTS
    ............. U1 ...... U2 ..... U3
    Common ...... 50 ..... 250 .... 500
    Uncommon ... 150 ..... 500 ... 1000
    Rare ....... 400 .... 1000 ... 3000
    Ultra rare . 800 .... 2000 ... 6000
    ** UPDATE 2009.12.09. **
    The Root Network
    A lot of people really don't understand how the root network works, and don't get to use it at it's full potential.
    It is actually fairly simple to use and if done properly can make for one of the best defenses in the game in most situations.
    How does it work ---
    The following cards have the Root ability...
    Living Tower
    SpikeRoot
    Thornbark
    Razorleaf
    Howling Shrine (tainted and gifted)
    Spore Launcher
    And two support buildings
    Root Nexus (gifted and blessed)
    The buildings are automatically rooted but the units have the ability to become rooted (immobile) and gain special attacks, and can be un-rooted and moved to a new area. You will know they are connected when a faint green colored line connects between the units, as long as they are linked to one unit in a network they will be connected to the whole network. You must be outside the linking range and have seperate units not connected the to first network in any way to have a second seperate network.
    Every rooted unit/structure that becomes part of a root network supports the other units in it by boosting attack power and or speed. However the most important part of this function to know is that if a unit or structure is attacking, it -does not- add its power to the network i.e. only unit/structures that are idle will add their power and boost ONE of the linked attacking units -unless- the root network is maxed out (for a level 3 upgrade that is 11 linked units) then any additional units will add power to a second attacker.
    Only one unit per network can receive a power boost (unless network is maxed out for that unit with additional supporters for secondary unit), this is determined by the attacker closest to the network.
    Example:
    Two Spikeroots one in front of the other, connected to 7 living Towers.
    The spikeroot in front will have the attack boost, until enemy units move into range of the second spikeroot, as soon as he starts attacking the first spikeroot will lose and bonus and now the New attacker closest to the network will receive a power boost.
    If the enemy units move beyond the spikeroots and engage the living towers, then all power boosts will be lost. This is part of what makes root nexus so potent and useful in a root network. Root Nexus does not contribute OR subtract from the root network, it does however connect units, allowing you to have a large group of stationary towers, and keep using their power by moving your unit(s) and creating cheap root nexus buildings as you go. They also have useful abilities which they give to any unit connected directly to them.
    Gifted Root Nexus - Any unit connected directly to this structure will regenerate 2% of their life points every second
    Blessed Root Nexus - Any unit connected directly to this structure will take 25% less damage
    If you build one of each of the support structures at the edge of the root network (every 25m-ish)
    so that each root nexus takes less damage and regenerates health, then surround them with living towers in the center, and place your attacking units at the outside edges making sure everything has one of each nexus connected to it. You will have an entire defensive force (units and structures) all of which are self regenerating and take less damage from attacks, meaning no repairing, and in some cases, no healing required.
    This strategy is for example perfect for defending the gold wagon on Bad Harvest, using razorleaf for attack. You don't even need to bother destroying the cannons because your defenses will regenerate themselves and take less damage from them.
    At this present time it seems that Howling shrine doesn't work as the description states ( 4 turrets each deal 325 damage written on the card) yet no matter how many supporters it only fires one turret.
    However each one has a special ability, gifted paralyzes an attacker tainted roots them. on a maxed network they activate this special nearly every second if you place the rooter out front it will hold and attack enemies and with the paralyzer behind any that get through the roots will then be paralyzed and attacked, they can be powerful or just used as another structure supporter. At this time though the damage they deal however is minimal (seems to be glitched).
    Mark of the keeper works well with root network as well, providing some defense and preventing special attacks like disintegration or paralysis that can shut down heavy damage linked attackers.
    Combined with breeding grounds you can create a mass of unit supporters and create an entirely mobile root network, which turns it into a more effective offensive weapon. This is where Thornbark really shines, it gives you extra network supporters to work with and provides mobile anti air support since Spikeroot attacks ground units only. A razorleaf out front with an equal mix of spikeroots and thornbarks can make a powerful offensive force, anti air, heavy attack and support ground fire all in one if things start to look bad you can pull your razorleaf back to a defending network while your other units create a wall for it's escape.
     
    MELEE ATTACK
    There is a cap on the number of melee creatures that can attack an opposing creature. Actual numbers depend on size of the attackers and size of the defenders.
    First i would like to define 3 different melee attack classes:
    * Normal (most M and S size creatures, with M counting twice as much as S)
    * Reach (some M and S size creatures, with counting M twice as much as S)
    * Huge (all L and XL size creatures, with XL counting twice as much as L)
    The following creatures are in the Reach class:
    * Spearmen
    * Ghostspears
    * Mauler
    * Drones
    * Phalanx
    * Imperials
    * Lyrish Knight
    * Silverwind Lancers
    * Ice Guardian
    * Wrecker
    * Enforcer
    * Scythe Fiends
    * Giant Slayer
    * Executor
    * Shadow Insect
    Note that both Nomad and Dreadcharger are not in this class even though they use lances!
    And now the caps on the numbers of melee attackers for creatures of different sizes:
    * a single S creature can be attacked by at most 4 Normal, 6 Reach and 2 Huge attackers
    * a single M creature can be attacked by at most 6 Normal, 10 Reach and 2 Huge attackers
    * a single L creature can be attacked by at most 8 Normal, 12 Reach and 4 Huge attackers
    * a single XL creature can be attacked by at most 12 Normal, 14 Reach and 6 Huge attackers
    Similar mechanics apply to melee attacks against buildings, but the number of attackers seem depend on the footprint size of the buildings.
    OTHER
    * Disintegrated targets doesn't revive with second chance or promise of life.
    * Reducing damage effects like life weaving or freezed also reduce damage from self damage like instability or blood healing. However, self-damage from disintegrating (shadow worm) can't be reduced.
    * Soulshatter's secondary effect doesn't trigger from death of air units.
    * Bandit walker doesn't count as XL unit (units with XL attack doesn't do more damage vs them). Construct does.
    * Buffs like unholy power/hero/motivate increase damage from shadow mage's foul play, but only if buffs are here when bomb explodes, not when bomb planted.
    * Damage to allies from wrathgazer's pain link calculated before his resilience or any other reductions.
    * Overlord can store corpses up to X points (max hp - current hp = X), then he use them to regenerate even if there are no more corpses around.
    * Armored tower's active ability works on buildings under construction.
    * Defenders, Commandos and Darkelves get thier range decreased when activating ability.
    * Pve Units and buildings of Lost Souls cant be controlled by f.e. mattermastery or mindcontrolled and so on.
    DISINTEGRATION
    upgrade lvl / disintegration rate(hp/sec) / hp loss(per sec per unit)
    disintegration rate of 100 means it can disintegrate unit with 1000 hp in 10 seconds.
    Church of negation
    U0 / 80 / 60
    U1 / 85 / 60
    U2 / 90 / 50
    U3 / 100 / 50
    Wrathgazer
    U0 / 135 / -
    U3 / 150 / -
    Shadow worm
    U0 / 110 / 70
    U1 / 115 / 60
    U2 / 125 / 50
    U3 / 150 / 45
  6. anonyme0273 liked a post in a topic by Kubik in Command Delay   
    you do not know you ping, or do you? game does not show the ping at all.
    From the video you posted I have no idea what is measured, because the timer started after something appear on the screen, not when he clicked.
    No idea how it is implemented in star craft, but unless the implementation is something insane you math is wrong. By my expectation ping 120 ms would mean delay anywhere between 120 ms and 620 ms, for 500 ms steps, or 120 ms - 370 ms for 250 ms steps.
    BF uses variation of lockstep protocol with 100 ms steps. so if your ping to server is 120 ms then delay will be anywhere between 120 ms and 220 ms.
    (I did not include any input delays in the calculations, because they are hard to measure)
  7. anonyme0273 liked a post in a topic by InsaneHawk in Command Delay   
    Hello,

    You shouldn't trust what the game display as it's most likely inaccurate (it was the case before, that didn't change). But there's something you're right about, it's the feeling you have about units, but again, you probably don't remember as it was ages ago now, but it was the same "slow reaction" experience, if not worst from time to time. This game isn't well optimized or well coded, as Starcraft or other RTS can be, we can even say it is actually poorly made, and there's not much on we can do about it, we can't rewrite the whole game's networking system, there's already too much things we have to do so most likely the experience you'll getting will be the same.

    Also, as Kubik mentioned there could be a ping issue, servers are hosted in France by a great known service called "OVH" and we have quite the big dedicated there for Skylords, so there shouldn't be any ping/latency issues on our side as they're offering one of the greatest hosting service in Europe. If you're outside of Europe, there definitely could be more issues with latency, as we only have a European service.

    Also don't forget that BattleForge was and still is, a slower paced RTS game, compared to other high APM games, so that combined to all problems the game have that we have to deal with the best we can, plus a possible other issue, that makes you feel this way about the game. Game has been made by a small studio even tho it was under EA's Trademark, the studio behind BattleForge wasn't big and it was approx. made in between 2006 and 2009, so everything is old in this game, systems are old, libraries are old, it didn't get the support and QA service other games had.

    We're sorry that we can't offer a better experience, but this is the best we can do with the stuff we have!

    Sincerely,
    InsaneHawk.
  8. MrDanilov liked a post in a topic by anonyme0273 in Strongest PvP Deck?   
    In my opinion, there never was (and hopefully never will be) a deck that's "strongest". The balance in this game was awesomely made, and although certain cards could be considered slightly overpowered, when compared to other cards of matching Power costs measured by stats or abilities, there always was a way to win. Which, of course, is the best possible thing.
    All decks had strenghts and weaknesses, counters and strategies. But the biggest input on the game is the player, either way. The worst player with a good deck has little chance against a good player with a crap anti-meta troll deck. I'd say, from my PvP wannabe perspective, that decks made about 25% of the impact on the game, while player strategy, unit and Power management and decision making overall was 75%, if not more. 
    When it came to picking and using a deck, it too could be mastered and sharpened alongside the game skills overall. I'd say I performed best with a Pure Shadow deck or Pure Frost, simply because I liked the playstyle of it, where I can very much choose whether to be defensive or offensive, whereas Fire had less of that choice and should probably, meta basedly, be more aggresive from start. 
    So yea, imo, there is no best dack, just one that suits the player the most. For me that'd be Pure Shadow or Pure Frost. Otherwise from a general perspective, I mostly agree with @RadicalX and his list above, and since he is a much better player than me, I suggest you listen to him. Or perhaps @LagOps could give his opinion as well, although I think most people already know his answer  
    For lazy people who don't want to read: There is no best deck, I like Pure Shadow and Pure Frost though. 
  9. anonyme0273 liked a post in a topic by Toggy in The Stress Test Open#8 04.05.19   
    Hello fellow Skylords!
    So...who will win the Stress Test Open#8 and become popular among the Skyladies?
     
    Format?
    It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream.
     
    Prize Pool! (The more people participate, the bigger it will get)
    1st place  - 2500 BFP
    2nd place - 1500 BFP
    3rd place - 1000 BFP
    4th place - 500 BFP
    5th-8th-place - 150 BFP
     
    Special Prize: Whoever knocks RadicalX to lower bracket/out of the Tournaments gets 500 Extra BFP.
     
    When?
    On 04.05.19  starting on 4pm CEST(Berlin time), the stream will start about 30 minutes in advance.
     
    Where?
    In the Sparring grounds, get the community observer maps to enable observers/streaming.
    =>LINK<=
    Extract the folder to Documents/Battleforge/
     
    Organisation?
    The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
    =>LINK TO CHALLONGE<=
    The streaming channel that will be covering the tournament is DasToggy on twitch.tv .
    In case of problems contact me or one of my mods via Discord or Battleforge.
    A list of tournament mods and organizers: DasToggy, Karlmann
     
    Rules!
    -No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
    -Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    -Not showing up to your match with after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    -After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Wazhai (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
     
     
     
    Reply in this thread if you have questions, I will check it out later.
    I would love to see this community grow again and the competitive scene develop aswell. This should be our 10th tournament... how time flies.
     
    Best regards,
    DasToggy
  10. anonyme0273 liked a post in a topic by Sephok in About dat repair costs   
    From what I understand repairing anything will return 100% of the power to the void.
    Toggling abilities (Nature T1 spearmen, Frost T1 imperials) return 100% to the void as well.
     
    When units/buildings die, spells are cast or active abilities are used 90% of the power cost are returned to the void.
     
    You get NO power back when a monument or power well is destroyed. Losing 500 power worth of units and casting two spells for 300 power permanently costs you 80 energy. Losing a single power well costs 100 instead, unless there was less than 100 power left in it. You should rarely sacrifice wells or monuments. Splurging a bit and putting two towers down can save you a lot of power later on.
    However, I think when you are at T4 and a monument is destroyed you can rebuild it for 100 energy instead of e.g. 300, so it's not quite as horrible as one could first expect (also, that is probably not limited to T4).
     
    The game keeps track of how you summoned units: If you use the nature building that reduces summoning cost by 12/15/whatever %, the unit summoned this way will also return less power to the void upon death.
     
    Since units dying in battle return the same amount of power as those you kill with the sacrifice button, there are only a few real reasons to kill them yourself instead of sacrificing them in battle:
    - you need the void power NOW
    - you need the pop space
    - the units would actually hinder you (e.g. enemy is shadow and would love to feast on your weak units' corpses)
  11. anonyme0273 liked a post in a topic by Toggy in The Stress Test Rookies#2! 06.04.19   
    Hello fellow Skylords!
    It is time for new warriors to step into the ring and for fresh blood to prove its worth. Who will win the Stress Test Rookies#2?
     
    Format?
    It will be a 1vs1 Double Elimination best of one tournament, the  finals will be best of 3 (grand final: one match, no reset). Winners and losers finals will be all played on stream.
    And it will be without the top20 of the 1on1 duel ranking (and those who have been up there). Please let the rookies step up and battle this one out.
     
    Prize Pool! (subject to change)
    1st place  - 1500 BFP + a boosterpack + Lyrish Knight Promo
    2nd place - 1000BFP + a boosterpack + Grinder
    3rd place - 700 BFP + a boosterpack
    4th place - 500 BFP + a boosterpack
    5th place  - 150 BFP
    6th place  - 150 BFP
    7th place  - 150 BFP
    8th place  - 150BFP
     
     
    When?
    On 06.04.19 starting on 4pm CET, the stream will start about 30 minutes in advance.
     
    Where?
    In the Sparring grounds, get the community observer maps to enable observers/streaming.
    =>LINK<=
    Extract the folder to Documents/Battleforge/
     
    Organisation?
    The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
    =>LINK To CHALLONGE<=
    The streaming channel that will be covering the tournament is DasToggy on twitch.tv .
    In case of problems contact me or one of my mods via Discord or Battleforge.
    A list of tournament mods and organizers: DasToggy, Karlmann
     
    Rules!
    -Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    -Not showing up to your match with after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    -After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The Map Pool is: Haladur, Simai, Elyon, Lajesh, Uro and Wazhai (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill.
     
    So again in short:
    -Decide to play and register for the Tournament in Challonge, please use the "Sign in with alternate Name" feature if your Challonge account does not match your Battleforge name.
    -Download and extract the community observer maps.
    -Be online before 4pm CET on 06.04.19 and contact your enemy, invite him into a party and then host the first map (Haladur) and play the match.  If you are not able to contact your enemy and he is not contacting you, proceed as if you have won.
    -If you win, go to Challonge and confirm your win and update the bracket. It will show your next enemy.
    -Contact your next enemy, invite him to a party and then host (Simai/Elyon/loser's choice/...). Repeat until you are in the finals.
    -Winner and Losers finals will be all played on stream. Communication will be via Battleforge, the stream and Discord.
    -Win the tournament and eternal glory. Also some BFP and maybe cards.
     
    Reply in this thread if you have questions, I will check it out later. This was a lot of text but as described under "So again in short" it is not a lot of work.
    I would love to see this community grow again and the competitive scene develop aswell. This is an opportunity for less experienced players to have some first hand tournament experience...again.
    Please recheck this thread before the tournament in case the map pool, rules or staff/mods will change.
     
    Best regards,
    DasToggy
  12. Dallarian liked a post in a topic by anonyme0273 in Frost T1 PvP Guide by RadicalX   
    The effort you put in these guides seems to be bigger than what I put in most of my schoolwork  Good job as ever!
  13. anonyme0273 liked a post in a topic by Matryxx in Random Helpful Tidbits   
    Hello everyone!  I just wanted to post some random things that I discovered and thought would be helpful to share.  I hope something in here helps you!
    If you are getting an error when launching the game that you are missing libssl-1_1-x64.dll, follow this link to get both the libssl and libcrypto files:Then follow this link to get Updater v0.4 if you have an older version: Screenshots can be taken with Ctrl-O, and they are saved in "C:\Users\...\Documents\BattleForge\screenshots".  Also in the same BattleForge folder, you can find your config and keybinding files.  The config file has extra settings that are not available in game.  I wouldn't suggest changing these unless you know what you are doing! If you are getting black horizontal lines or black flickering when you move the screen (different from screen tearing), try turning off SSAO. If you are on a 4k or high resolution display, and notice that your mouse location and mouse input are offset (ex. your mouse is registering as being more toward the bottom right of the screen), it may be a high DPI scaling problem.  To fix it, right click on the BattleForge.exe and select Properties, then select Compatibility, and then check the box next to "Override high DPI scaling behavior."  And have the scaling be performed by "Application".  This fix also works with other .exe's, such as other games or programs. Here are a few hidden controls I found:  Shift+Right Click - Multi move.  Ctrl+Right Click - Multi move / attack.  Alt+Right Click - Patrol. (troops will move back and forth between points, but will walk slowly)  There are probably a bunch of other hidden commands in the game, but I have not been able to find any information about them.  If you have found any sites, you can link them in the comments. Here is a fix I found for having an extremely small mouse pointer on a 4k screen.  Sadly it requires changing your resolution to 1080p.  First, change your ingame resolution to 1920x1080, and then go to Windows Settings > System > Display and change your resolution to 1920x1080.  Your mouse should now be normal sized in the game!  Just don't forget to change back to 4k after you quit the game so you can enjoy your high res display. Alt-tabbing from full screen mode sometimes perma-freezes the game -> play in windowed mode with as high resolution as you want. Force DirectX version 9 if you have trouble with textures, units, etc. If you have frequent random crashes and popups during regular actions in forge or game, you might want to re-download the game and extract it with exactly WinRAR. (7Zip, Daemon Tools, etc. are known to corrupt the game archive files)      #7, 8, and 9 are from fiki574, thank you!
    I hope something here helped you!    Let me know in the comments!  And feel free to add more helpful information in the comments!  Thanks.
  14. anonyme0273 liked a post in a topic by Deadman in Introducing... freund17! Our new Web Developer   
    Forum is dead cause you guys got rid of the chatbox... Lol it was still dead when we had a chatbox 
  15. anonyme0273 liked a post in a topic by sylvix95 in What do you Love?   
    i love @anonyme0273 
     
    and fencing, i like fencing
  16. SunWu liked a post in a topic by anonyme0273 in My little brother's birthday gift   
    Happy birthday to your brother.
    You could try asking people directly in the Discord chat, I doubt this thread will do you any good. First of all Promo cards are 1/200 decks, so kinda rare to expect someone to give it away (and no, the staff definitely ain't going to give you free shit lol). Second of all - this card can be bought in the Auction House, and as with most birthday gifts, you gotta buy them to give them to someone else. You could've traded in advance to save up for this and give it to him, that would show how much you care. Gl
  17. Pritstift liked a post in a topic by anonyme0273 in Better deck organisation   
    Not a bad idea, perhaps in the future @Ladadoos could have a look on that.
  18. MrDanilov liked a post in a topic by anonyme0273 in Pure shadow pvp   
    Show the whole deck I guess, but from my experience most of those cards that you show above ain't grand. They all require a very specific deck to synergize and even then can be countered with most other decks.
    As much as I love Wrathgazer, it is a shit card in PvP, Nox Carrier works in some scenarios if you have the deck to back it up, same with Skyelf and Satanael (but I don't really think it would work on higher level PvP). Shadow Insect - never seen that in PvP. Mutating Frenzy can be strong, again, if you can back it up with spells
  19. Fairbuy liked a post in a topic by anonyme0273 in Skylords in "Upcoming strategy games"-list   
    Sweet, any publicity is great for this project. Nice find
  20. anonyme0273 liked a post in a topic by Fairbuy in Skylords in "Upcoming strategy games"-list   
    Just wanted to share this video of upcoming strategy games list for 2019/2020, where Skylords Reborn is mentioned at the and among the remastered games
     
  21. anonyme0273 liked a post in a topic by xHighTech in Spectator Maps [REUPLOAD]   
    Hey fellow Skylords, 
    here are the latest PvP spectator maps.
    https://mega.nz/#!TGZSHCqK!i1QuVGsve37W54Mb74LjkI9EjbncNJsGcvZhj6fVOvI
     
    Included:
    Haladur (4 Spectator Spots)
    Simai (4 Spectator Spots)
    Wazhai (4 Spectator Spots)
    Elyon (4 Spectator Spots)
    Lajesh (4 Spectator Spots)
    Uro (4 Spectator Spots)
    Yshia (4 Spectator Spots)
    Nadai (1 Spectator Spot)
    Zahadune (1 Spectator Spot)
     
    You've to create a folder in Documents -> BattleForge -> "map".
    Put your downloaded files into the new created "map" folder. Thats it. Have Fun.
     
    Best regards,
    xHighTech
  22. anonyme0273 liked a post in a topic by Toggy in The Stress Test Open on 03.11.18   
    Hello fellow Skylords!
    We all honed our skills, polished our decks and fought bravely for Lyr. It is time to celebrate with the first tournament! Who will win the Stress Test Open?
     
    Format?
    It will be a 1vs1 Single Elimination tournament. Semi finals and finals will be played as a best of 3 and on stream. (Do not start the semis without me)
     
    Prize Pool! (increasing...)
    1st place  - 1250 BFP + Promo Construct
    2nd place - 1000 BFP + Promo Ravenheart
    3rd place - 800 BFP
    4th place - 700 BFP
     
    When?
    On 03.11.18 starting on 4pm CET, the stream will start one hour in advance.
     
    Where?
    In the Sparring grounds, get the community observer maps to enable observers/streaming.
    LINK
    Extract the folder to Documents/Battleforge/
    Please test if the maps are accessible for you before the tournament. Use the bracket list in Challonge to contact other participants if you need help (or contact me).
     
    Organisation?
    The tournament brackets will be on Challonge, so register and join the tournament there. Please use your in game account name to make communication and finding your enemy easier.
    LINK to Challonge
    The streaming channel that will be covering the tournament is the_aTog on twitch.tv.
    In case of problems contact me or one of my mods via Discord or Battleforge.
    A list of tournament mods and organizers:
    Battleforge names: DasToggy, Karlmann
     
    Rules!
    -No bugabuse, cheating or insulting the other players. Penalties may vary from a warning to default loss.
    -Disconnection during a game results in a default loss. If both players agree it is possible to have a remake. Should there be severe server problems matches will be posponed.
    -Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every 30 mins.
    -To make sure we can handle your situation correctly or determine who won, save the replay of your matches. This is performed by going to Documents/Battleforge/replays and altering the name of autosave.pmv (Do this before playing another game or the Autosave will be overwritten). Please use a descriptive title.
    -After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The map you play is fix and determined by the round. First game for everyone is Haladur, second map is Simai, third is Elyon, then it begins again with Haladur... Semi finals and finals will start with a fix map and then the loser gets to chose a map. All maps must be observer maps as linked above.
     
    So again in short:
    -Decide to play and register for the Tournament in Challonge. (If you registered and can not make it to the tournament, please tell me BEFORE the tournament starts)
    -Download and extract the community observer maps.
    -Be online before 4pm CET on 03.11.18 and contact your enemy, invite him in to a party and then host Haladur (observer map) and play the match. If you are not able to contact your enemy and he is not contacting you, proceed as if you have won.
    -If you win go to Challonge and confirm your win and update the bracket. It will show your next enemy. Save the replay of the match.
    -Relog, contact your next enemy, invite him to a party and then host Simai (after that its Elyon). Repeat until you are in semi finals and do not start without me.
    -Semi finals and finals will be all played on stream. Communication will be via Battleforge and Discord.
    -Win the tournament and eternal glory.
     
    Reply in this thread if you have questions, I will check it out later. This was a lot of text but as described under "So again in short" it is not a lot of work.
    I would love to see this community grow again and the competitive scene develop as well. This is a first step.
    Please recheck this thread before the tournament in case the map pool, rules or staff/mods will change.
     
    Best regards,
    DasToggy
     
     
  23. anonyme0273 liked a post in a topic by Eddio in help me with school plz   
    @GeorgeHudock you know he asked that over 2 years ago right? 
  24. anonyme0273 liked a post in a topic by Eirias in help me with school plz   
    @veryhasted @SilenceKiller99 @EonBen
    I have posted the solution. 8 hours to upload
     
     
  25. Creep Crusher liked a post in a topic by anonyme0273 in Does overlord worth keeping? [SOLVED]   
    In PvP it is obviously useless, in Shadow/Fire T4 you might have better PvE units I guess, Fire Dragon which is an XL counter useful for higher level PvE. Overlord as an L counter is fine, but his healing isn't that fast to make a real difference imo.
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