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anonyme0273

Alpha & Beta Tester
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Posts posted by anonyme0273

  1. Y'all fockers want some free shit?

    BFPs, specific cards, Boosters? idc really, send me an ingame mail, my username is the same as here on the forum just with a capital 'A'. I'll check ingame in a few days. Ask for too much (something I don't have or can't afford) or too little (5BFPs), that's on you, otherwise if I have it and you want it, within reason, you will get it.

    Give it a shot, whatcha got to lose? I will answer any and all requests starting from oldest. Bored, make the best of it.

    Good night

    ulvfdfgtmk and Deadman like this
  2. Dug up a link for one iteration of the aforementioned tool for version 254 (01.01.2021 - 05.03.2021)

    https://drive.google.com/file/d/1SJo0c4BfjWn7bw6ROVYOhpqkU-ZFK2Zp/view?usp=sharing

    How to make it work

    • extract in the BattleForge folder
    • start the LauncherReplay<versionNumber>.exe
    • use the "Replays" button in the login menu to view replays - logging in will not work

    Use at your own risk, didn't test this, but the code seems fine

    What it is, basically, is a launcher with old files relevant to the patch. You could reproduce this for any and all versions by having backups of the pak files and saving the difference with each update, though that's a bit tedious. Can't help you with other patches since I don't have the pak files for those, but maybe some staff will help there.

  3. Oh I agree, I'm very worried about every install and  admin right I grant, but from personal experience with some SR staff, I know that only the absolute best care is taken with every bit of published code and asset. The core is completely solid, so until I see an issue that would make me question the security of what I'm running here, I'm fine.

    1 hour ago, Omega1001 said:

    As I'm a Tech

    Then you can check the code for vulnerabilities yourself. It's quite straightforward and to me (a noob of cybersecurity, full disclosure) seems fine. As the project grows, perhaps it would be a good idea to maybe sign and publish the updater signature on the website so any spoofed versions would be easier to notice at download... but that's a different topic.

    If I were you, I'd honestly be more concerned about things not so easily checked, like the BattleForge.exe itself - after all, that's where you are actually sending and receiving any data packets at all with an 'unknown' server.

  4. 32 minutes ago, Omega1001 said:

    Since the revival, the launcher requires admin rights in order to run.

    This is a major security issue, as it opens the way for malware into the system, along with other issues.

    As I'm sure that this decision was made to ease Development in the beginning, it is probably high time to remove that requirement.

    Had the same issue, but you can easily scan the file for viruses (so far there ain't none). It's a trust thing, as far as I know the privilege is required to read and write .pak files
    If you are still concerned, you can also ask a tech savy acquaintance to decompile the code (not a problem with free software like dotPeek) and have a look at what exactly is going on - you also get the images in the launcher as a bonus for your efforts. I've done that and can assure you that as of a few months back it really was not harmful.

    Don't think the requirement will change, but maybe I don't know fully what it is for in the first place, so perhaps it's possible.

  5. 1 hour ago, Ladadoos said:

    So please let the developers who have the required game knowledge and access to the codebase judge the simplicity of an implementation.

     

    1 hour ago, Ladadoos said:

    We are far from having a surplus of developers:

    You spent a lot of time defending a small point made about the team and it's capabilities with only 3 bullet points addressing the actual suggestion, which while I understand the need to make things clear, I truly believe most people didn't come here to argue, but to discuss the suggestion, its techincalities and usage. Seems to me the priorities of dicsussion are reversed, seeing as noone really went all in to complain about the teams work but rather talk about bettering and enhancing BattleForge.

    9 hours ago, Sykole said:

    I can even make a prototype for you.

    No devs? You just got a volunteer to help with an idea he proposed himself, so no extra burden on the dev team except after a prototype is introduced, at which point integrating outsider code might be bothersome, but definitely easier than starting from scratch. Why not let us know if such actions are possible? I for one am interested, since open positions are promoted left and right, what about volunteering for one off helpouts like this? Could be more general too, not just development - card design, map design, development - none of those have to necessarily be a workload for just the staff. What if someone wants to help like this? What systems are in place to allow the community to contribute with more than just words?

     

    Now, as for the suggestions (I wonder... should I compile this into bullet points or go in depth hmm... what do people actually want to read?)

    9 hours ago, Sykole said:

    Winning a game, you have a chance to earn a shard.

    I'd go with opening chests, since gold is plentiful even without those. Makes them more exciting and the chance of a shard drop could just be the number you had in mind divided by the chests in a map.

     

    9 hours ago, Sykole said:

    Three shards and you can forge them into a random reward, which can be a booster, random card or a cosmetic.

    Perhaps more shards = better chances of receiving what you want? No guarantees ever, but a more interesting long term grind system, with BFP and Gold grind becoming less of a bother with the expanded economy options. I personally would leave Boosters out, since the huge amounts of BFP distributed already guarantees a ton of Boosters coming along and oversaturating the market with cards sooner or later. Random card could be fun, within constraints and influenced by the aforementioned 'more shards = better chances'. 

    What aspects of the game would enhancers be able to influence? All numeric gains? (XP, Gold, BFP from reserve?) Not sure I agree, perhaps just XP? But then that's limited to PvE, whereas in PvP you can't really increase ELO gain, so I wonder what an appropriate counterpart would be.

    Cosmetics is a chapter all on its own, discussed in many different threads, so this could be a way of getting there. Same as new game+ (which I believe was discussed here once too), unique progression rewards need an enticing and hard to reach goals, this could be one of them - a ton of shards.

    Some questions to throw out there - would shards be tradeable in Direct Trade? I think multiaccounting is being monitored closely, so it's a small concern there. Some people may appreciate the uniqueness of shard rewards while some might enjoy the extra BFPs or Gold in hand, so it would be an economic variable to take into account when researching this.

    All in all, I like the idea, if tweaked, fleshed out and executed properly

  6. 4 hours ago, Ca7 said:

    If you look ahead, people play long enough there will be too many of all cards, and everything will be going for 3bfp, or for nothing, since nobody will want to bother with anything if they already have all

    I said a similar thing about the flaws of the economy without a constant player influx but unlike you I proposed a reasonable solution. If you want to read it, dig around for a bit. And yet again, if you want a discussion like a normal person, propose something, don't just say 'this and that needs to be done'. Noone cares what you want changed, but maybe HOW is a more interesting question, though seeing what you've wrote so far I doubt that in advance.

  7. 4 hours ago, Ca7 said:

    Just judging from how much everyone here loves the gacha/eBay simulator that this game currently is.

    Did you still not notice there is NO way to pay with real money to get an advantage in the game? You only gain ingame currencies by playing the actual game or using its mechanics (yes, the dreaded AH and Direct Trade). Since EA no longer has any grasp on this, there is nothing that would make this comparable to a gacha game. Seriously just stop and look at the good instead of trying to dig so deep to find anything remotely bad about BattleForge.

  8. 6 minutes ago, Ca7 said:

    That is still next to RNG, and open to manipulation. As you said, I can do as others, climb the ladder and shit on others joining the game, tho, I very much would rather not be an ass. (Also players stop playing AH offers run out and cards remain dormant, fact is, the current system is beyond broken, with enough farming, everyone can have everything, but you will also probably have so many twilight bender shits that your game will crash.)

    You keep repeating two things.

    First, how the system is broken, without actually pointing out any real specifics. So that's a complete waste of my time to read.

    Second, how high and mighty you are for not being an ass and not shitting on other players. Good for you, have a medal and go away.

    Expand your reasoning and propose a detailed solution if you want any real attention, since I have a sneaky suspicion that's your goal. You likely aren't stupid enough that a complete bototm up economy revamp is almost impossible, so if you really want to see changes happen, make a real case, not this repetitive bulshit that noone cares about.

    Dallarian likes this
  9. 3 minutes ago, Ca7 said:

    RNG can always be an option, but it being the only one is absurd.

    That's why the auction house and direct trade exist. But then, sadly, you would have to talk to other people. What a tough life.

  10. "(This is gonna be destroyed and probably removed, heck I might be banned.)" this ain't Facebook or China, bad opinions like yours are not banned or removed, just laughed at.

    Yes, economy, the doom of all, where people who start equal and work their way up with hard work, time dedication and a tad of luck are the scum of the game. Please, do us a favor and stop posting these, you clearly just want a whole new game, so go find it (or make it, see how many people enjoy that soulless piece of garbage) and leave us alone.

    Cyber, Dallarian and LagOps like this
  11. Oh no, you again. Yes of course, everything is of equal value, because Northguards are as interesting mechanically as a Death Ray or a Juggernaut. Frost Mage and Shaman clearly are as important to a deck as Lost Banestone. Promo Firedancer definitely as interesting and balanced as an Amazon.

    8 minutes ago, Dallarian said:

    Would you like to support your suggestion with anything?

    Supporting arguments is overrated, this is a place where notions and ideas are screamed at each other for the sake of making the argument, not sustaining it, didn't you know? This dude got it figured out my man, we don't know shit. Don't think I've ever been so annoyed by someone like I am with this guy and his last three absurd posts.

  12. 1 minute ago, Ca7 said:

    You're one of those lost souls heh, I pity you, sure let it remain that way, but in that case, we need to have an option of getting cards without RNG and interaction with other players(and without grinding for years, a month of somewhat regular playing should get you at least 1 of every card).

    Rather be a 'lost soul' than a fucking bandit crying how tough life is because you can't do shit the proper way as everyone else.

     

    1 minute ago, Ca7 said:

    we need to have an option of getting cards without RNG and interaction with other players

    What the actual fuck? WITHOUT interaction with other players? You are aware this is not a single player game, right? You don't already need to interact with people, the boosters don't talk to you when you open them. Are you delusional or just new to the game? I am seriously confused. How in real life do you not have to interact with people to get stuff? How would you imagine this goes? The staff creates universal prices for all cards that you can buy whenever you please like in a supermarket? What good multiplayer game is there without RNG or player interaction lol... what an absurd thought, what a sad joke. Seriously, name one good multiplayer game that fits your needs with a decent economy. I'll wait.

  13. 2 minutes ago, Ca7 said:

    IRL there are rules too, would you rather just have anarchy, having people kill one another left and right?

    bruh we talking market here or the fkin social system? I am just as much against market limitations ingame as I am against those things irl. Free market - something is up for sale, anyone can buy it. You ain't fast enough? Sucks for you. You ain't got enough currency to acquire that certain thing? Get more - play and trade. The preset rules are clear and unchanged, but putting more rules in place to make things easier for those who have little is unfair for those who try. A fitting metaphore for real life. Is luck involved? Yes, both ingame and life, that ain't gonna change, might as well make the best of it instead of whining and asking for a higher power to give you a helping hand.

     

    5 minutes ago, Ca7 said:

    To make things less retarded and more playable, yes.

    Very specific and very understandable indeed. Maybe try to formulate your points if you want to present a viable argument rather than just tossing out insults on people who play the game different than you, and clearly better. The current rules DON'T give an edge to anyone, we all started with zeroes and with some work, dedication and a bit 'o luck anyone can make it. I am sure you have SOME valuable cards that you can sell for a small profit, then find opportune offers in the chat or AH, rince and repeat. Ffs it's just a game, yet the economy can be so entertaining BECAUSE it's attempting to be realistic. Any further limitation to card ownership or trade will seriously hinder the experience I've come to expect from BattleForge 10 years ago. I ain't got a single Promo yet I will still advocate for their endless supply to be stopped to make it even more challenging to get one, because that's the fun of it. Play, get Boosters, get a random Frost Mage or Sunderer, sell, and see what happens.

  14. Why do you think limiting the economy is a good idea? To make things easier and more convenient? As if hundreds of free daily BFPs and daily deck sales ain't making it easy enough. How about you outsmart the market instead of trying to kill it to save yourself some trouble?

  15. 2 hours ago, Ultrakool said:

    To the matter at hand, while this practice may be unpleasant, it's not against our rules for now.

    For now? The economy being completely free for people to do with as they please was, at least for me, one of the cornerstones of BattleForge. Ya got enough BFPs to buy all the Promos then rise their prices by a few thousan and resell them to others? Good for you. Got enough patience to buy 3BFP cards and resell them for 5 to those in need of charges? Cheeky but smart! All those tactics are already on the verge of death anyway with Boosters and cards being a looot more common than they once were. I sincerely am hoping for the ingame economy to stay as untouched and unregulated as possible.

  16. 6 hours ago, Zyna said:

    However, arguably many people didn't know the server exists in the first place, which is why we gave special attention to all of our official discords in our first community update!

    I'll admit when I missed something, the links are there. Yet still, attempting to find them by looking for them without knowing where to start is quite a pain, so if they are meant to be public maybe have them pinned on the Forum or have the Discord tab on top of this website roll down with all 3 options? More long term transparency concerning similar issues than a one time post would be welcome.

  17. If you dig deep enough, somewhere in the bowels of the Forum or Discord (I honestly don't remember myself) there is a way to be a part of the process in a separate Discord server where these balancing changes are proposed and discussed. However, I have a feeling not every voice matters. If I remember correctly, there is also another Discord for description changes, but again, clearly not public enough for the general knowledge to know about those.

     

    EDIT:

    Found the links, not by actually seeing them publicly but from an old PM with links. Oh well, secrets exist to be uncovered.

    Main: https://discord.gg/UuHGVZKvfj

    Balancing: https://discord.gg/n272wqUdPh - also graciously publicized with an invalid invite <3 https://discord.com/channels/173414671678832640/173414671678832640/829319506592661504 . Funny, I can't actually find the working invite publicly anywhere, but maybe I'm just lazy to dig deep enough to deserve entry

    Descriptions: https://discord.gg/325RUkmwRG - originating from this forum thread, then created by @Mynoduesp. With the amount of people there one could not be blamed for thinking it's not meant to be public :thinking:

    Do with this as you will.

    DieToPlay and Timer like this
  18. I am guessing a guide how to have a larger mouse cursor ingame? ... probably just General Talk. Either way, crude Google Translate is likely the way to go if you want to communicate your thoughts clearly.

  19. 2 minutes ago, LEBOVIN said:

    I mean given that the last PvE Challenge had 4 entirely different replays on Rank 1-4, I dont see the the single ez win strat abused by every good PvE player point there either. It is surely a map less people are familiar with, but it has been released over 2 years ago..

    Oh definitely ^^ I'm very glad it turned out that way and there ain't a challenge on Bad Harvest. The less known the map, the more interesting, and community maps will be amazing to watch

  20. 8 minutes ago, ThomasMann said:

    You can look here to find some Russian people, probably a lot more in the community.

    Good luck finding anyone who still uses the Forum. Try the Discord LFG channel, you got better chances there

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