The thing is to play and create diversity of games (PvP, PvE), winning is not always the target And if you are talking about matchmaking issues (which I agree with, there are some), there are, in my opinion, 2 solutions - playing when a lot of people are active to higher your chances of an equal opponent - sharing and getting more people to this game so overall more people will be active at all times, thus lowering the chances of getting an extremly unfair/worthless opponent