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RadicalX

Beta Tester
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Everything posted by RadicalX

  1. RadicalX

    Shadow T1 PvP Guide by RadicalX

    - Added some additional information about Thugs - Went a little bit more in depth on some map descriptions I will go and look through my replay folder soon to get some replays that showcase some of the things I tried to describe. I will expand this guide on a regular base if I get more useful information or ways to explain how to share some of my knowledge about the game. Also my nature T1 guide will be finished soon! I hope you'll like it!
  2. RadicalX

    Battleforge PvP with RadicalX

    Hey everyone, RadicalX here! Some of you may already know, that I try to provide as much Battleforge gameplay content as possible and since I'd like to know what you'd like to see I decided to make this thread here. So this is the stuff I wanted to upload on YouTube anyways: -> Some of my best PvP matches (either the closest or clean ones, depends) -> Recent streams with actual gameplay (PvP & maybe some PvE too) -> Replay Reviews from 2013-games (Analyzing either old top level PvP matches or some crazy games in general as long as I have enough replays) -> Random videos about some stuff like specific interactions, that are useful to know to spice up your gameplay (or something like "how to oneshot powerwells with an Easter Egg" ) -> Short deck building videos with short analysis about the 10 different factions Here's the last video I've uploaded recently: Generally speaking I'll try to make a channel with entertaining content, but also educational aspects for those, who want to play the game on a high level in PvP. So let's get to the actual point. What kind of content would you like to see? A specific PvE map (solo runs)? A specific PvP matchup or a special deck in action? Or maybe something like challenges (I think @Eirias made a thread about this once)? I'd appreciate every comment & idea on this!
  3. RadicalX

    Old name in Battleforge

    wow I'm impressed, you actually played better when you were really drunk That's what I'd call highranked-skill!!!
  4. RadicalX

    Old name in Battleforge

    had multiple reasons for it -> had 1 account for each color to get practice with every deck -> made accounts due to the fact, that my internet connection used to be horrible and losing 1.000 base elo for random disconnects was pretty frustrating -> some people in the upper ranks (especially in 2v2) were afraid to play against better players and it was a pleasure to snipe these people with unknown accounts -> won too many bfp through tournaments
  5. RadicalX

    Old name in Battleforge

    My old name was RadicalX. What a big surprise ... I had 26 other accounts in the upper ranks though, but I don't even remember all the names so let's keep it with my main account
  6. RadicalX

    Frost T1 PvP Guide by RadicalX

    Fair enough. Alot of people, especially freemka, tend to get greedy with powerwells, because Frost actually wants to get them in the matchups against Fire and Shadow. Just something I want to add here: Actually it is possible to stack up mages in a defensive position by using the hold position command. Just keeping that formation to a point where the actual number gets overwhelming is hard to deal with
  7. RadicalX

    Strongest PvP Deck?

    If I had to make a ranking for the strength of every deck it would be probably something like this: Low Tier decks (you can still reach Prime with them, but the best players will abuse the sh*t out of you) 10. Bandits - No Crowd control - Awful matchups against most meta decks - worst defensive capabilities out of all decks Average Tier decks (mostly with some massive strengths, but without being well rounded) 9. Pure Nature - No reliable M Counter - weak defensive capabilities - Nature T1 can get abused by stuff like Phasetower + deals very well with L units + the pure cards are massive and can turn games around on their own 8. Pure Frost + destroys pure Fire + very high scaling and arguably strongest T3 in the game - Frost T1 is unreliable due to the lack of swift units - T2 is very War Eagle reliant 7. Fire Frost + high snowball potential against decks with weak defensive capabilities + Finally got the much needed reliable M counter (Stormsinger buff, yay) - very hard to play (shield micro has to be on point to apply any sort of pressure against Frost splashes) - Has just a mediocre S counter 6. Pure Shadow + massive dps units in the early T2 stage + Harvester can turn games around by himself + no bad matchups apart from fire nature - unreliable crowd control - Shadowmage-micro is one of the most difficult things to execute perfectly (makes pure Shadow incredibly hard to play when you reach a certain level) 5. Shadow Nature + arguably the strongest early T2 in the game (cheap units + cheap cc) + best colour to play against an extended T1 + destroys pure Frost & Shadow Frost - gets majorly destroyed by pure Fire - falls off late game Top Tier decks (definitely superior in some aspects and therefore ended up getting played very often): 4. Stonekin + Pretty much the strongest T2 in the game + translates well from defense to offense in an overwhelming fashion + scales well into late T2 + combined strength of building protection and crowd control - very slot intensive deck - you are forced to either play nature or frost T1, who are both sort of lackluster 3. Fire Nature + the most well rounded T2 (deals well with S, M, L & XL units) + no bad matchups except for shadow frost - arguably the worst T3 in the entire game God Tier decks (most played & strongest decks for ranked games): 2. Shadow Frost + Low risk high reward deck + perfect scaling curve (You start strong, but you get even stronger as the game progresses) + absurd defensive capabilities (can come back from large deficites, especially in T3) + Insane T3 + easy to play - low outplay potential in T2 (struggles against perfectly excecuted Shadow Nature & pure Fire) 1. Pure Fire + Most aggressive deck in the game (if you are ahead you will be able to destroy your opponent) + Only T3 that can match timeless one defenses + best M counter in the game + Cliffdancers are the most abnoxious thing in the entire game + Wildfire is the most powerful damage spell in T2 - lacks air control - requires a long T1 to prevent snowballing through early L units The differences between the decks aren't as big as you may think, you can do well with every single one as long as you are skilled enough and there are only a few scenarios that result into a true autolose (cliffdancer on yshia hehe).
  8. RadicalX

    Frost T1 PvP Guide by RadicalX

    Here comes my first question about this. Why would you even grab a well in this matchup? Frost doesn't need a powerwell when relying on Frostmages only. That would be a huge mistake already, especially on small maps and I agree with you, if your opponent does this massive mistake you can attack him by using your swiftclaws & win that battle by using superior micromanagement. fully agree with that So what happens if your opponent doesn't do the mistake to mess up his mage formation and give you the opportunities to pick off mages with roots? I mean, I really get your point & I actually know the Shaman vs Frostmage spam matchup, but if both people excecute their strategy properly Frost ends up winning (I mentioned this type of scenario in my unreleased nature T1 guide, because it focusses more on what nature has to do to find opportunities to win this unfavourable matchup rather then what Frost has to do). I probably should've gone slighty more in depth about the importance of unit positioning and usage of the F-key to keep the mages closer to each other and I can edit this in 4-5 days, when I'm back at home. Primal defender for sure is one of the most important cards for Nature T1 to stay alive in this matchup (I don't think Mark of the Keeper saw alot of play in the upper ranks, because you still would've been forced to play Primal Defender anyways in order to survive against Phasetower, who outranges the Mark of the Keeper), but that would lead to a slight disadvantage due to mapcontrol issues as you mentioned already. The overall Problem with this matchup I see here: -> Frost scales better and wins all in fights, so Nature has to initiate and pick off units that are out of position -> This means frost can play defensively for ever (playing at the edge outside of the root range and moving simultaniously to your opponent -> without swiftclaws there is no way to initiate fight as Shamans are just as slow as Frostmages) -> Frost can rush a nature T2, especially when many units are on the board already (-> low void pool on a 2 power well base results in less power available for T2 units or spells) -> even if the nature player manages to reach the T2 stage by setting up something like Primal Defender + T2: As you mentioned Frostmages scale way better into T2 than Shamans, since they remain as pure Frost's major S Counter and deal with stuff like Parasite Swarms while Shamans just get destroyed by War Eagles Maybe I'm a little bit to harsh when I say something like it's an easy win, because mediocre Frost players can end up getting outplayed by making micro mistakes or strategic errors, but I'm still convinced, that an excellent Frost T1 player ends up winning the matchup against nature nearly every time. Would love to play sparrings in this certain matchup anyways! I'm glad to hear that! I got a finished nature T1 guide on my computer, just wanted to wait until open beta to post it, because it would be more relevant at that time I guess.
  9. RadicalX

    Say something about the person above you.

    Just revived this thread
  10. RadicalX

    Battleforge PvP with RadicalX

    Okay, I just made a PvE video, should be uploaded in about 2 hours I also would love to play T3 and also got so many different ideas (Corsair ). But for some reason most players in the beta tend to play very microintensive decks with huge snowballpotential instead of something like a good old dirty shadow frost deck. Therefore games tend to end much earlier, because mistakes with these aggressive decks are way more punishable. Yeah, playing Shadow Frost with Phasetower and Grigori ._. I feel like the actual challenge is the fact, that I don't want to play this type of deck due to ethical reasons. Probably just gonna do a defensive match with Bandits Okay, I'm gonna try that one!
  11. RadicalX

    Battleforge PvP with RadicalX

    Thanks for your reply, I can definitely do some videos where I explain general terms & basics of the game or some more beginner oriented stuff in general! I really like that idea. Got some PvE replays of some cheesy expert solo runs in my folder, could definitely upload some of them! I can look for some good pure Frost matches; pure Nature may be a little bit more difficult, because the majority of players in the beta are pretty unexperienced against nature T1, therefore games end before they reach the T2 stage, but I'll try to search for some good games (got over 1000 replays in my folder ._.). Just made a deck for you with Mauler included Let's see if I can make some good use of it I'm always up for challenges! And regarding your offer about the Skylords channel, I would definitely like to make some videos there too, but I want to keep the majority of my content on my own channel!
  12. RadicalX

    New and Improved Wiki

    The left one is up to date, the right one shows the values from 2009. Okay, great! Skjal used to be a PvP map, but isn't part of the game anymore because it was poorly designed.
  13. RadicalX

    New and Improved Wiki

    The wiki looks good! The major mistakes that should be changed though: http://skylords-reborn.wikia.com/wiki/Power -> Each power well grants 1 per per 2 seconds; wells supply a maximum amount of power ranging from 300, 600, 900, 1200 and 1500; the last value in the power table is not correct http://skylords-reborn.wikia.com/wiki/Monuments_%26_Orbs -> If you destroy an orb before it's complete only 75 power get refunded, not the entire amount http://skylords-reborn.wikia.com/wiki/Player_vs_Player_(PvP) -> Skjal isn't part of the PvP map pool (http://skylords-reborn.wikia.com/wiki/Economy -> Boosters used to cost 250 bfp, later on 499)
  14. RadicalX

    When is your Birthday?

    January
  15. Wait a second, is this a possibility? Hawk & Link mentioned on their stream yesterday that it's not possible to publish the game on Steam.
  16. RadicalX

    Current Proposal: Rewards

    @Kispilka89 These values are definitely way too low. I mean a booster costs 250 bfp. Let's assume you would always play 3 hours a day (which isn't even possible for most people), after an entire week you would still be unable to obtain a single booster (26x4+38x3=218). It would take at least 3 months of constant playing (if not longer) to get a semi-viable PvP deck (at that time a good amount of people would've stopped playing the game already due to the low reward, because they don't want to grind PvE maps for ages). Also the market would be pretty much dead at the beginning because nobody would get any cards, which sort of leaves everyone in a place where you can't progress properly. Investing Money isn't possible anymore and without the trading aspect playing the game would feel even worse than in the old version, where we had a pay2win game unless you were experienced & made really smart trades at the market. I think I said this multiple times on the forums already: Repeatable quests, that are related to winning games with no cap are an easy & efficient solution (people get rewarded for playing alot; people get rewarded for playing well; multiaccounting to abuse the system isn't an option) -> Only condition: the actual values should feel rewarding, but not overwhelming, so PvE & PvP players have fun playing the game.
  17. RadicalX

    Current Proposal: Rewards

    @PlainVenom As long as we get a good reward system multiaccounting won't be a problem! It used to be even a good thing for the quality of PvP (You can find the arguments in the following discussion). If we are talking about repeatable quests (Lord Nullpointer also stated in the thread, that he would prefer such a system) there is no way to abuse this in a big way and therefore we don't have to worry about multiaccounting at all.
  18. RadicalX

    Battleforge PvP deck overview - by Hirooo & RadicalX 

    The main reason is homesoil. It transitions really damn well into the T2 (even T3) stage and empowers your defense and offense by alot. But due to the high slot requirements (Ice Barrier is also needed to use it properly) there is no way to include it into the fire T1 version without making it instable in some scenarios. Frost T1 on the other hand allows you to cut Gladiatrix, because she's necessary in the Fire T1 version to: -> counter L Units -> counter buffed XL units aka. Harvester (there is no disenchant in this deck & freeze can be dodged by nether warp, so Gladi is essential to get rid of the Harvester) Other decks like pure Fire or Fire Nature require her to deal with air units too, but this isn't necessary in Fire Frost due to Stormsinger & Shield Drake. In the Frost T1 version Lightblade offers reliable cc against Harvester & does well against L Units too. Even though it's useless against air units Fire Frost doesn't benefit from that advantage Gladiatrix would offer in this situation. Therefore it's possible to exclude her and get access to homesoil. This also one reason why we chose the 2nd Fire orb in T3, so you can play Giant Slayer + homesoil (1550dmg charges are pretty good) and Fire Frost has no special cards who synergize well with timeless one anyway. The Frost T1 version is pretty much a trade of (empowered T2 vs reliable T1) which makes it worth beeing mentioned. That said I would still prefer playing the Fire T1 deck, due to its higher consistency.
  19. RadicalX

    Battleforge PvP deck overview - by Hirooo & RadicalX 

    Short update: Added new decks for Stonekin, Fire Frost & Bandits since a different T1 choice was also possible with these decks.
  20. RadicalX

    Feels bad moments

    Get well soon
  21. RadicalX

    Feels bad moments

    Ouch ... that sounds painful
  22. RadicalX

    Say something about the person above you.

    Is pretty active in this thread
  23. RadicalX

    Say something about the person above you.

    Doesn't play enough Battleforge
  24. RadicalX

    Say something about the person above you.

    got underestimated
  25. RadicalX

    Say something about the person above you.

    Seems to be a detective
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