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Jaymy

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  1. Jaymy liked a post in a topic by Xamos in Proposal: Dev-Sponsored PvP Happy Hour(s)   
    Are there any updates to this topic yet?
    I´d love to see PvP happy-hours!
    Also liking the reward idea - maybe the bfp reserve would restore faster during "searching for an opponent" and empty faster during a match in these happy hours.
    And different happy-hours for 1v1 and 2v2 sound very good too - would compromise the players even more.
  2. Jaymy liked a post in a topic by Zyna in Introducing... Eirias, our new game designer!   
    Greetings Skylords, Skyladies, and Skyfolks!

    we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc.
    We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here:

    Best Regards,
    Skylords Reborn Team
  3. Jaymy liked a post in a topic by Eirias in 2 VS 2   
    Well, the problem with typing something like that in chat is that anyone worse will leave the queue and someone better will come for free ELO (since you're guaranteed to match). There's already enough ranked sniping going on in 1v1 and in that case there's still a bunch of people queuing ranked, whereas in this situation it's literally just the one team.
  4. Jaymy liked a post in a topic by anonyme0273 in 2 VS 2   
    I guess I didn't explain the idea properly. This would be a system feature, not a thing people themselves do. So when/before you queue up, the system shows the amount of people in the queue in the UI for others to see - not specific names. Just as you see the amount of open matches in any given map (sparring PvP, rPvE, campaign maps...) you'd see the amount of enqueued players/teams for ranked matches and thus know if you'd get a match or just waste your time waiting and hoping.
  5. Jaymy liked a post in a topic by Eirias in Proposal: Dev-Sponsored PvP Happy Hour(s)   
    Since the reset, the PvP scene has been healthier than it has in years. However, matchmaking is still difficult in North American times, and 2v2 ranked is essentially dead, as we've seen by @LordJay trying to self-organize a 2v2 ranked "happy hour."
    There are a few problems why 2v2 is especially dead. First, there isn't a "culture" of 2v2--most people just play with random partners without voice, and they would rather mess around in unranked than lose to a team organized with voice. The players who do have dedicated partners need to come to unranked in order to find a match . . . and even if two teams want to play ranked, they will probably just go unranked because they don't think anyone else would be queueing ranked. If you type something like "looking for ranked 2v2 opponents" then most people worse than you will switch from ranked to unranked, and maybe some really good players will come to snipe you.
    I suggest that we implement a dev-sponsored happy hour to focus PvP activity into certain time windows. For example, anyone who queues during this time gets 10x bfp return from the reserve while they wait for the match. Or, matches played during the happy hour grant 3x gold.
    There could be a couple of these "happy hours" each day, which is convenient for people in different timezones. There should be happy hours for both 1v1 and 2v2. The idea is to create a couple reliable times when other PvP players will be online. Suppose I log into battleforge for an hour each day after work, at random. If I know that logging in from 9pm to 10pm will give me better rewards than any other time, I will probably play in that time instead of a different time. Or if I play both PvP and PvE, I might decide to play my pvp during the happy hour and PvE during another time.
    Or imagine that I didn't care about the happy hour reward at all--but just knowing that more players will be online at a certain time, I might also try to be online at that time. Suppose that 10 players would play from 8-9, 10 different players from 9-10, and 10 different players from 10-11, which happens just by chance. Wouldn't it be better if we had 30 playing at once? Probably, we'd see players continue past the happy hour because there would be a variety of opponents to play (I guess a lot of people only play for a few games because they get tired of facing the same opponent).
    Advantages:
    Focuses PvP in certain times, improving the experience at those times  by ensuring a variety of PvP opponents and possibly reviving dead modes like ranked 2v2 Causes more players to play PvP (because happy hour is strictly a bonus) Causes players to continue playing after happy hour, because the experience is overall better (less time queuing, opponents closer to your skill level, etc). Disadvantages:
    If there is no net increase in PvP playtime, but simply players moving from one time to another, then certain times (such as 1 hour before happy hour) may have very few PvP players online, because they changed to only play during happy hour. This would be extremely annoying for PvP players who do not have flexibility when they can play. Personally, however, I don't think we'd get fewer PvP players at non-happy hour times. Still, one way to improve the experience for players without schedule flexibility would be to rotate the happy hours. For example, there could be 4 happy hours spaced 6 hours apart. On day 1 the happy hours might be 1:00, 7:00, 13:00, 19:00....on day two they would be 2:00, 8:00, 14:00, 20:00...and on day 6 they would repeat The only disadvantage to a rotating schedule is that players may forget when happy hour is, which results in decreased "advantages."
  6. Jaymy liked a post in a topic by anonyme0273 in 2 VS 2   
    To prevent waiting forever, maybe see how many people are in queue so you know if you want to queue up too? And you joining a queue would be visible for others who want to play but are unsure if they'd wait forever? Y'know, keep the game moving forward and making it more user friendly in all aspects
  7. Volin liked a post in a topic by Jaymy in 2 VS 2   
    Just send around 150 ingame mails to ppl on 1v1 board   again some ppl wanna try to play this saturday! lets see 
  8. Dallarian liked a post in a topic by Jaymy in 2 VS 2   
    Just send around 150 ingame mails to ppl on 1v1 board   again some ppl wanna try to play this saturday! lets see 
  9. Jaymy liked a post in a topic by Almaszosz in 2 VS 2   
    Me and my mate are interested in this proposal.
  10. Dallarian liked a post in a topic by Jaymy in 2 VS 2   
    Last Saturday, there was already a handful of teams and some consecutive 2v2 ranked games were possible! 
    Also I received some messages from more teams who want to be online coming saturday. Gonno write some more ingame mails though. 
  11. RadicalX liked a post in a topic by Jaymy in 2 VS 2   
    Last Saturday, there was already a handful of teams and some consecutive 2v2 ranked games were possible! 
    Also I received some messages from more teams who want to be online coming saturday. Gonno write some more ingame mails though. 
  12. Metagross31 liked a post in a topic by Jaymy in 2 VS 2   
    Last Saturday, there was already a handful of teams and some consecutive 2v2 ranked games were possible! 
    Also I received some messages from more teams who want to be online coming saturday. Gonno write some more ingame mails though. 
  13. Jaymy liked a post in a topic by nofearek9 in 2 VS 2   
    in EA servers i remember rarely having such issue,anyway if that bug will be fixed will be nice to have it back.
  14. Jaymy liked a post in a topic by WindHunter in 2 VS 2   
    This caused the infinite loading screen bug if one of the solo-queuing players canceled his search.
  15. Jaymy liked a post in a topic by nofearek9 in 2 VS 2   
    in the past you could join 2v2 ranked without having teamate ,now you cant ,this should be fixed.
  16. Jaymy liked a post in a topic by Eirias in 2 VS 2   
    I'm always up for 2v2
    Just find me in the sparring lobby.
  17. Jaymy liked a post in a topic by Dallarian in 2 VS 2   
    Contact the 1-2 other teams in-game for better information flow, or even send in-game mails to people on top of 2v2 scoreboard.
    As you know, popularity is a problem, so you should want to contact all of them to increase chances of your success.
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