Jump to content

MephistoRoss

Tool Developer
  • Posts

    1282
  • Joined

  • Last visited

Everything posted by MephistoRoss

  1. If you play every day 1 hour for 3 days, you still earn more than someone who plays once in 3 days (1200bfp vs 1000bfp). But maybe the difference should be a bit higher for more incentive to play every day. I wonder what other people think about this? The current system is highly favourable for players who play every day 30-60 minutes. But it is not really fair for players who cant play each day but play a longer time in the weekend, nor casual players who play every once in a while for a couple hours, nor players who play longer than 1 hour nor players who play less than 30 minutes. With the new system we are trying to balance it to be more fair for all categories of players, not just one. In your calculation you forgot the daily booster discount, so if you play exactly 1 hour each day you are reduced 100bfp if you buy a booster each day, but of course now there will also be incentive for you to play longer each day to earn more. Also note that as an addition to the new reward system we are planning to add more achievements that will let you earn rewards including bfp and boosters. That is why the 'average' of the new system might be a little lower than the current rewards, but the new achievements will compensate for that. If you have other ideas for the new reward system than the current proposal, we are very open to that, but please keep in mind other categories of players instead of just your own situation.
  2. Not everyone likes to get a booster as reward because it is too RNG dependent. Many people always try to sell it indeed, but they cant always find a buyer. I've seen people who have over 100 unopened now. So we wanted people to have a choice what they get as reward: keep the bfp or buy a discounted booster (350bfp) once a day. One of the problems of the current rewards is that people play 30 minutes to finish the quests and they complain they dont have any incentive to play that day anymore because they cant earn more bfp. This reward system always let you earn bfp, but it is more spread over time. So yes the first 30 minutes will let you earn less than the current rewards, but if you play longer you are able to earn even more than the current system. And to compensate casual players who don't play each day, quests (100%) and daily boost (60%) are carried over for up to 2 days. So you will be able to earn 1000bfp in only 1 hour when you didnt play the last 2 days.
  3. The total bfp you can get with this system is dependent on several factors, like if you didnt play the day before. So if you didnt play 2 days before the specific day, you can get 550 from daily boost and 450 from quests (1000bfp) in total for 1 hour of playtime. After the first hour the reserve starts which is really depending on how much time you play exactly that day and the breaks inbetween. I would estimate about 350bfp in one day if you play really a lot (which I dont think many will reach in practice), so that would make about 1350bfp in total. You dont need to play the full 60 minutes with this system to get a reward, if you play 40 minutes you will get the reward for the 40 minutes (unlike the current booster-quest where you get nothing if you play 29minutes). So 40 minutes playtime will let you drain 166bfp from the daily boost if nothing was carried over from previous days. With these values you need to play 48 minutes to be able to buy a booster each day if nothing was carried over from previous days and you finish 2 quests in that time. The next day you would need to play even less because a part of the leftover daily-boost is transfered to the next day which let you drain the daily boost a bit faster. Several suggestions like this have been made, but nothing concrete has been decided yet. It is not a priority right now but it will be on the agenda in the future for sure.
  4. Im not sure that I understand what you are asking, could you explain in more detail please?
  5. Frequent (daily) play is already rewarded with the daily boost. You get 250bfp daily if you play one hour while if you don't play 150bfp of it is stored for the next day (to a max of 550). So playing each day let's you earn 100bfp more than someone who skips a day.
  6. That will make it even worse, players who just want the reward will just turtle themselves in with towers until they reached the time for the quest. Or they just keep running with one swift unit.
  7. Yes, we are planning to add more achievement and change this one.
  8. It seems like you already collected the reward.
  9. The main reason for prefering time based bfp rewards over 'winning' bfp rewards is that in Battleforge some players can win a map on expert in 3 minutes while others need about 30 minutes to 1 hour for the same map. If the bfp reward would be for winning the map, speedrunners are able to earn a lot more than casual players in the same amount of time. It also might lead players to play the shortest maps instead of the maps that they most enjoy (and it would be very hard to balance rewards to prevent this). Also keep in mind that upgrade/gold rewards are already based on winning. As for quests, we are planning to keep the quest system next to the playtime rewards. Currently only one quest stacks to the next day and we are planning to increase this. In fact we are already testing this on the testserver.
  10. Also try installing the game in a different directory than in one drive. One drive tends to lock files which makes the game unable to write to them and it sometimes crashes because of it.
  11. The following things are being discussed right now in relation to this thread: -a significant discount on the first booster you buy each day -themed boosters -more achievements
  12. We are also thinking about removing/lowering the rank requirement for upgrades.
  13. No. We first need to finish/balance the new reward system and fix some bugs. It is still unknown when the reset will happen.
  14. Yes you start with one bigger quest and after that you get 3 each day (1 for a booster and 2 for bfp) .
  15. The only thing I could see working is if all commons are always being sold in the AH by the server for a set (relative high) price, for example 50bfp. And disenchanting a card would give back 5bfp for example. This way you could always sell 10 surplus commons to get one that you need (or save up for a more expensive other card). But this would almost remove the trading aspect for the commons in the game. Of course it would still be viable to sell popular commons for 49bfp or less (because higher makes no sense), but it would be a regulated market. So I only see the need for a feature like this when the problem Eirias described becomes too big when the active player/trader population becomes too low to get (decent) offers in the AH for all cards at most times.
  16. Could you check if the launcher.Exe proces is running when you are at the login screen? It might have been blocked by antivirus.
  17. Wait, wasn't this already fixed with a filter that only shows unapplied upgrades?
  18. Actually it is not that hard to reproduce if you search for an empty string in the AH and sort by time left ascending.
  19. You need to install direct x 9, please take a look in this thread for more info:
  20. That quest only counts matches that are 10 minutes or longer (on purpose). Still needs to be added to the description though.
  21. If someone is skilled enough and wants to make a compatible launcher, he should apply to join our team as developer.
  22. They are hidden under the frost filter. This seems to be caused in the card base code itself and not our api so we can't fix it.
  23. Yes, there could be rewards for achievements like that. It hasnt been discussed in detail yet, we first want to focus on the main bfp rewards:
  24. This discussion isnt going anywhere anymore. Lebovin has summarized it here: Feel free to continue discussing 'measures afterwards' in other threads. Like the proposal Lebovin made in /closed
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use