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MephistoRoss

Tool Developer
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Posts posted by MephistoRoss

  1. 49 minutes ago, Eirias said:

    I had this problem even when the speedrun checkbox was not checked (2/2 times)....also I didn't get any upgrade card rewards, although I'm not sure if that has been implemented yet.

    You sure you didnt had this bug? This disconnects not instantly at the victory screen but you see an almost black screen until it times out:

     

  2. NAME: Upgrade rewarded which I already own
    SEVERITY: 2
    LOCATION: Post-Game
    REPRODUCIBILITY: Always
    DESCRIPTION: I received the upgrade level 3 of Windweavers while I already owned it (I had the upgrade applied to the card). When this happened the upgrades were randomly assigned by the game.

    Additional info:  The old BF would always assign upgrades to the player who didnt have it already and if all players have it, it would be discarded to gold (if the game was set to 'random').

    The old BF would give a message and prevent it when the leader tries to assign an upgrade to someone who already owns it (if the game was set to 'assign').

    Windweavers.thumb.PNG.c7e393e2504b5985111785d9e2c425cd.PNG

  3. NAME: Speedrun disconnects at end of game
    SEVERITY: 1
    LOCATION: Victory screen
    REPRODUCIBILITY: Always
    DESCRIPTION: When you have the speedrun checkbox marked and you finish a game, right when the victory screen comes up you get disconnected.

    Additional info: Without speedrun it doesnt disconnect. After reconnecting, the game doesnt show up in the speedrun rankings.

    unknown.thumb.png.22f079ae715a0e90a2aa7c6f35bcb144.png

     

  4. NAME: Speedrun rankings time and replay time not the same

    SEVERITY: 3

    LOCATION: Lobby

    REPRODUCIBILITY: Always

    DESCRIPTION:  The speedrun rankings time is always a couple seconds faster than the replay time. For example my replay of Encounters with Twilight says 16:23 and the speedrun rankings says 16:21.3.

    Additional info: Ladadoos also had the same in Nightmare Shard

     

  5. NAME: /unmute command doesnt work
    SEVERITY: 3
    LOCATION: -
    REPRODUCIBILITY: Always
    DESCRIPTION: When I use the /unmute <player> command it says that the player is unmuted, but he still cant say anything at a public channel and he still shows up with the !muted command. Tested it on WrathgazerFTW. 

    Additional info: The /mute command works fine. Also WrathgazerFTW is still muted after server restart.

    [20:43] Inwutsch: when a GM mutes you it is a global mute
    [20:43] Inwutsch: and there is no way to unmute

  6. In the old Battleforge I was a PvE (speedrun) player, I only did a bit 2vs2 (with smookes) and some sparring grounds for fun. However, in Skylords Reborn I want to do more PvP. I already did some sparring during the beta and @LagOps gave me some good tips. But I feel like I still have a lot to learn, so I would like to sign up to be tutored.

    Since I didnt play ranked PvP in the old Battleforge, I dont know what my rank would have been. 

     

    Deck: Shadow-Nature as main

    Language: Dutch / English

    Online: Evenings (CET) and weekends

    Rank: ?

    Please let me know if you are interested in tutoring me with analysing replays together and playing sparring grounds with me to point out mistakes. 

     

    Edit: Since we were getting a bit off-topic in this thread, I split up discussing my PvP skills/mistakes to this thread: http://forum.bfreborn.com/index.php?/topic/2695-pvp-tips-wanted 

  7. 1 hour ago, bobfrog said:

    Are you shure it is a bug? How was this handled in the old bf? 

    Not 100% sure, but I dont remember that I ever had this problem in the old bf (although this wasnt something I did every day). I think the old bf registred the match not as 'running' anymore for all players once the victory/loss condition was met (indepedent of the screen each user is looking). The kicked user still would get rewards of course (if it was a pve match).

  8. NAME: Cant kick (afk) player from group

    SEVERITY: 3

    LOCATION: Lobby

    REPRODUCIBILITY: Always

    DESCRIPTION:  When you end a game with someone who is AFK, you cant kick him from your group after the game (when you have returned to the lobby yourself) because it says 'You cannot kick players in a running match'. This is because the AFK player is still viewing the victory/lose screen. 

    Additional info: It is possible to leave the group yourself though.

  9. NAME: Jump to match automatically

    SEVERITY: 3

    LOCATION: Lobby

    REPRODUCIBILITY: Always

    DESCRIPTION:  When you are in a group with people before having a game open, when the leader makes a match, all players will be automatically assigned to a slot. This is really annoying because this way you cant pick a position you prefer unless someone leaves his spot first. In the old battleforge, only the leader would automatically be assigned to spot 1 and the rest would join the match lobby but without being assigned to a slot.

    Additional info: The leader cant leave his spot without selecting a different spot (but this might also have been this way in the old bf)

  10. 11 hours ago, Ultrakool said:

    Additional info: It happened in PvE before, trigger for that was one person's internet totally shut down, then the others would be frozen, with exactly the same situation.

    This is probably not related since it froze at several 2vs2 games in a row today while nobody had any internet problems. 

    Edit: Anonyme and me also just had a freeze in 1vs1.

  11. NAME:  Region player list not updating when a player leaves

    SEVERITY: 3

    LOCATION: Forge

    REPRODUCIBILITY: Always

    DESCRIPTION: When someone leaves a region (because he joined another region or went offline), he wont be removed from the region player list (on the right side) of the other players that are in the same region. Only when you leave the region yourself and join back again, it will refresh properly.

    Additional info: When someone joins a region, the player list is updated instantly (for all players).

     

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