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MephistoRoss

Tool Developer
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Posts posted by MephistoRoss

  1. I totally agree, in fact I made the same suggestion once too.

    I personally like to play multiplayer expert maps, and I dont really care which map it is. So I was thinking of keeping the current world map as is, but create a new screen with a list of all open games where you could apply filters like the difficulty level, 2/4/12 player maps and custom maps. 

    Navarr likes this
  2. To answer your question: no, it is not hard to increase the maximum number of decks on the server. However during closed beta it was already tested to increase the maximum number of decks (I think it was set to 100) but unfortunately we encountered that the client started behaving 'weird' with more than 50 decks which was the cause of several bugs. Once everything is up and running, I am sure that the devs will take another look if they could increase the maximum number of decks without causing any side affects, but this is not a priority for now.

  3. 1 hour ago, gubaguy said:

    Its finally happening?  Is this the ONLY reset happening, or will there be more?  Asking becuase ive taken a hiatus from playing until all resets are done, and after you upped the playtime required for daily packs (which BTW did nothing to stop multiaccounters, it just pushed people who only had a limited time to play a day), i just dont want to waste the efforts of building a collection if its going to *poof* away the next day.

    No, not yet, I just said there there will be a reset (somewhere in the future). And there will probably be more than one reset, but we will try to limit it as much as possible.

  4. On 12/1/2018 at 11:35 AM, Pritstift said:

    Hello MephistoRoss,

    in the last days i was able to finish Behind Enemy Lines Expert a bit faster than you in past. Time is 12:16. Is it possible to count this run time for all-time rankings?

    For now i dont want to share the replay because i want to keep up the "real" competition for this map. All i can offer are the following two screenshots (see attached). Treim also checked the replay and can confirm that this was a valid and complete run. What do you think about this?

     

    Sorry for the late response, but I first wanted to see how the development is going on the speedrun rankings. And since it is going very well, the all-time rankings will be continued once the server leaderboards are up and running again to avoid any discussion about possible cheaters/fakers or having to share replays with other people.

    Nice job with finishing Behind enemy lines below 12 minutes, I am sure that you are able to do it again once the rankings are working. I also did some improvements on other maps btw, so I hope we can get the Battleforge speedrunning scene back to life soon and have a nice competition.

  5. 12 hours ago, Flrbb said:

    Do not filter on what is missing. Add a filter in which you can name a campaign mission. Then it shows all upgrades from that map. Which ones you still miss, you have to figure out on your own.

    This would be my attempt.

    That is not called a filter. But I get what kind of feature you want.

  6. 15 minutes ago, Flrbb said:

    When doing map runs for loot, you can easily see which upgrades still missing and then decide which map to farm.

    I get what you want to achieve, but how could you ever filter on something that is still missing?

    Maybe add the loot map as information text on mouse-over of the actual card.

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