Could you make sure you antivirus is off/not doing something to launcher.exe? And could you upload a screenshot of your battleforge dir so we can see which files are there/missing?
Yes. And the login is the email address that you used for your forum account.
Not sure why you chose this old thread to ask this question? ?
If you are having trouble to login, please post at the technical support section.
Please upload your log file when this happens (or send it to kubik on discord) . You can find it it my documents\battleforge\diag\
Please include both log.txt and launcher_log_xxxxx.log
Maybe allow players to submit a replay for both competitions but you can only win one prize (the highest)?
And maybe also add a competition for the fastest solo run?
Could you please post your log file next time it happens? You can find it in my documents\battleforge\diag\
Log.txt and launcherxxxx.xx.xx.xxx.log
Did someone disconnect during the match btw?
Could you upload your log file when it happens so the devs can fix it? You can find it in my documents\battleforge\diag\
log.txt and _launcher_log_2019.xx.xx_xxx.log
Actually you are not the first to once have a record on all 4p maps, maybe the first team with the same 4 players though. Congrats with this milestone.
I think you are not counting correctly. Insane God and Nightmare end?
And of course you still have a challenge of beating all current records.
Please send the log files (log.txt and _launcher_log_2019.xx.xx_xxx) to Kubik on Discord or post them here. You can find them in my documents\battleforge\diag\
Could you check in your windows task manager if the launcher is running? If not it might be stopped by antivirus software, try to whitelist it or disable antivirus.
Did you place the launcher into the directory where you place the battleforge client? If so could you make a screenshot of all the files in that dir so we can see what files are missing?
I think this bug also happened sometimes when there were a couple players in a group who already played a map together and than the leader invites someone else for a next game. Only the new person will see the old lobby. Not sure how to reproduce this exactly though.
Need to test if it happens when the lobby was created while the new person was still finishing up his own game or when he was not yet online or something.
Are you sure the canceled trade is connected? Because I also encountered crashes with upgrading cards sometimes without having traded anything. I haven't been able to find the cause/reproduction steps though.