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Everything posted by MephistoRoss

  1. Yes you start with one bigger quest and after that you get 3 each day (1 for a booster and 2 for bfp) .
  2. The only thing I could see working is if all commons are always being sold in the AH by the server for a set (relative high) price, for example 50bfp. And disenchanting a card would give back 5bfp for example. This way you could always sell 10 surplus commons to get one that you need (or save up for a more expensive other card). But this would almost remove the trading aspect for the commons in the game. Of course it would still be viable to sell popular commons for 49bfp or less (because higher makes no sense), but it would be a regulated market. So I only see the need for a featu
  3. Could you check if the launcher.Exe proces is running when you are at the login screen? It might have been blocked by antivirus.
  4. Wait, wasn't this already fixed with a filter that only shows unapplied upgrades?
  5. Actually it is not that hard to reproduce if you search for an empty string in the AH and sort by time left ascending.
  6. You need to install direct x 9, please take a look in this thread for more info:
  7. That quest only counts matches that are 10 minutes or longer (on purpose). Still needs to be added to the description though.
  8. If someone is skilled enough and wants to make a compatible launcher, he should apply to join our team as developer.
  9. They are hidden under the frost filter. This seems to be caused in the card base code itself and not our api so we can't fix it.
  10. Yes, there could be rewards for achievements like that. It hasnt been discussed in detail yet, we first want to focus on the main bfp rewards:
  11. This discussion isnt going anywhere anymore. Lebovin has summarized it here: Feel free to continue discussing 'measures afterwards' in other threads. Like the proposal Lebovin made in /closed
  12. Wrong, I never said that I was against the proposal nor did I hint at that, in fact I have been leaning towards something similar for a while already although I mostly was thinking about a way for pvp players to be competitive from early on, but of course it is possible to include pve veterans who dont want to start over if there is a big request from within the community. However I am not just looking at this from a veteran player perspective like you seem to do, but I am also trying to look at this from perspective of new players and players who for example voiced over the past five years th
  13. Server is working again.
  14. The reason is that it will mean something if you actually progressed, so I'd like it to have some kind of advantage/reward over the unlocked account so it gives more incentive to use the progression account. For pvp xp is needed for the ladder, so I agree with gaining that. But for pve xp is not needed if you just want to play with all cards. So what argument do you have for needing it in unlocked accounts? You want to show off your progression?
  15. Would you agree that all rewards would also be disabled on the all cards account, including pve experience (excluding pvp experience since you need that for ranking)? And how about if the all cards login would be earned by an achievement like having to complete all maps on expert one time first? This would at least require some progression for new players so they can experience if they like to keep playing with progression or switch to all cards.
  16. This assumption is wrong, just after the wipe most prices will be a lot lower than they are now, even promos or popular ultra rares. It was like that just after that start of the open stress test and it will be after the wipe. The thing is that nobody will have much bfp/cards in the first couple of weeks, so if you have a popular ultra rare but you rather sell it to buy other cards that are more usefull for your first deck, you will have to sell it for something that any other player can afford else you wont sell it at all. After more bfp/cards gets in the game over time, prices of popular car
  17. It doesnt need to be profitable over average, it shouldnt be even. The whole point is to get rid of cards you dont use and have a (small) chance of getting something valuable in return. Of course this should be very RNG dependent. Currently selling most of the invaluable/unused cards in the AH is almost impossible (even for 3bfp) because only a few collectors want them. So you cant do anthing with those cards and they just stack up in your inventory. Having an option like this is at least gives a small chance of getting something useful back, even if it would cost 50 cards.
  18. I was under the assumption that you would not be able to choose which card would be created but that it would be a random card of that rarity. So yes people could buy cheap cards to convert them (which would lead to a rise of value of all (cheap) cards), but there would be only a small chance to get a valuable card from it and a bigger chance to have value lost (if you would get a 3bfp card back for example). Maybe having to convert 3 cards is not enough loss though, but what about 5, 10 or 20?
  19. I didn't miss the bfp->gold conversion point if you mean that, but it only works one direction so it is not a way to gain more bfp (only lose), so it doesnt affect the bfp income and thus can be treated separately from the bfp rewards. Not sure yet if I support the idea though. You would be right though if he had proposed that the conversion would also work in the other direction. I understood that, but I dont think his proposal is enough to compensate (especialy when you miss multiple days in a row). I'd like to compensate a bit more but with the requirement that you have to play
  20. Thank you for writing this proposal, it really helps to see more idea's/opinions about how the reward system could work. I would like to encourage more players to create similar posts. As for my personal feedback on your proposal, I will walk through it point by point. As a general remark I think only point 4, 8 and 9 needs to be into account taken together (maybe place them next to eachother), the rest can be threated as separate suggestions. 1. I heavily disagree with your statement that the market is extremely flooded with cards. Imo there are currently even way too less offers in
  21. MephistoRoss


    Thanks for your support. Have fun playing and please report bugs if you encounter them.
  22. Could you please post the logs or send them to Kubik on discord everytime you crash? You can find them in My documents\battleforge\diag\ Log.txt and launcher_log
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