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YaBro0

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Everything posted by YaBro0

  1. First of all, Nature has no autolose vs burrower there are ways to deal with this problem but many Pure nature players only concentrate their decks on the SoM+EP+DO and nothing more. Frost T1 vs nature T1 is an autolose, because you can't avoid it without a disadvantage and versus a rush in T1 there's no way you'll win. I wouldn't consider SoM+EP+DO overpowered in a Pure nature deck, somehow this ridiculous combination works out. It's just easily considered OP, because it's different from the normal playstyle. Usually you would build wells and gain your power from that and the "lame" nature player just has to build one SoM to even out 3 wells? Some forget that this tactic has a high risk. That's where the matchups and the maps decide wether this tactic is OP or not. If you can counter the EP spam in the early game you'll most likely win easily. The Problem is that many maps make it hard and some make it even impossible for certain colours to counter them. Means depending on the map and matchup nature has a great advatange or a big disadvantage and nothing in between. So in 1v1 I wouldn't consider Pure nature OP without Treespirit. Balancing Pure nature in the right way is a hell lot of work and I don't believe we will ever see a complete rework of nature, since it is actually quite balanced at the moment, somehow
  2. True, your forced to waste cc's but the splash dmg on multiple wells and orb is still pretty good and with 2 treespirits support they would one hit many T2 m-units. (If they don't run away or get cc'ed ) I wouldn't consider giving nature a useful m/m unit. The only reason why EP and SoM is not completely over the top OP is because nature has T1 disadvantages and weaker T2 counters than the other factions. On an equal skilllevel you won't beat most of the factions without those cards. But if nature has a decent balanced deck without those cards it will become completely broken with them. So imo we shouldn't give nature a useful m/m counter and if it becomes purely a support unit we simply could let it stay T1 and als try to fix nature's autolose vs frost T1.
  3. Before it's too late I wanted to suggest a great idea i just had (hopefully no one allready said it) We make treespirit melee m/m unit like you guys suggested with around 500-550 atk on u3 since it has high health ( I believe it was 680 or 720 def on u3) and the strongest t1 support. Now to the good part we completely erase its range attack but it is stil able to connect to the root system. Remember that the rootnetwork loses its power once the support units are attacking. This was its biggest weakness and you had to use buildings to get the support units/buildings more far away from the attacking root unit to stop them from attacking. With the new treespirit you'd become a very strong agile root network which can actually be useful in PvP without advantage, fix the OP treespirit and give nature something to balance out the autolost matchup vs frost T1 and buff it a little vs fire. (You'll be able to take wells in T1 without huge advantage) Btw a spikeroot requires two shots vs fully upgraded nightguard and gladiatrix, they survive with very low after the first one but if they run in your attack the right way they really die in one shot
  4. I guess if you are able to go T3 with Pure Fire vs Pure Frost that is fine Didn't know that but you're right, that would be tooooo sweet. That's actually not hard to pull off in a T3 everyone with an xl counter can kill AoF easily for less or same costs. Keep in mind that for the same costs you get 2 deep ones who make over 6000 dmg on xl units in 20 sec. Same goes to nearly every xl counter such as 4 lyrish knights. It's more like a mind think that the shield recovers but 15 sec can be a long time in BF. 100% right. If it would cost like 50e it would be a must have and add some defense to the weakest defense in the game. Would love to talk about some of those cards cause this cards change could really make a diffrence in the game without going OP cause you need to pick bandits for it which is a heavy disandvantage in many many matchups.
  5. Again I am only talking about PvP. I'm sorry but it annoys me a bit that people always name a lot of possible counters for Avatar of frost like spirit hunters (purple), fallen skyelf, global warming ... revenge?! Some of these cards might be playable but they are no core cards and way to specific in one matchup that it wouldn't be smart to put them in your deck. (In a serious deck) The only real counters are cards like life weaving or treespirit (not sure if disentchant (purple) can erase the shield) because they are actual strong cards you want in a deck. Same problem here like before it is a good card on first view but going Pure Frost for Avatar of Frost when you can have lost grigori+nasty, soulshatter, lost vigil, ashbone, stonewarrior+timeless one or simply better xl basenukers with Mo or even Brannoc? Nope don't think so. Since pure frost doesn't have the best support for his T3 15sec is more than enough for every deck with a xl counter in T3 or simply every shadowsplash to get rid of him. But in 2v2 matches theres definatly a place for him. Lifeweaving+cc support is really a strong basenuker. So I come to the conclusion that it doesn't need a buff just because splashing to shadow or nature is stronger since you want a basenuker and allready have extremely good L-counters with silverwind+timeless one. The people who want to play Pure Frost are still able to play him without wrecking their chances of winning. The whole problem which all this "weak" T3 cards have is just because frost/shadow/x has a extremly efficient and simple T3, very strong in offense and defense but thats no reason to buff every T3 card due to that. But thats an another discussion
  6. I really like this card and used to play it in a stonekin deck even though it is not the best choice I enjoyed it Since I was never an expert for PvE I'm only talking about PvP. It is actually usable in PvP - ranged unit + root - air counter (rageflame can't attack air units and stone warrior is not handy vs air) - L Counter is pretty useful in T3 - good tank and hard to kill with support (mostly to distract opponent and not to nuke bases) - good cc effect knocks back opponents + root But the main problem in a stonekin deck is the heavy amount of useful cards and theres simply no room for a card thats "ok" to have even though it is not that bad. I made a list with all absolute core cards for stonekin with frost T1 and all possible cards you could actually play in high ranked games. T1 1 Master Archers 2 Frost Mage 3 Ice Guardian 4 Ice Barrier 5 Home Soil 6 Glacier shell (Lightblade) (Frostbite) (Glyphe of Frost) (Frostbite) (Wintertide) T2 7 Surge of Light 8 Root 9 Oink 10 Aggressor 11 Stone shards 12 Kobold Trick (Burrower) (Hurricane) (Coldsnap) (Crystal Fiend) (Gravity Surge) (Lyrish Knight) (Razorshard) (Skyelf Templer) (Spirit Hunter) (Stone Tempest) (Canon Tower) (Storm singer) Those are 12 core cards and 16!!! Possible cards which are all great playable cards and also used in high ranked games. And the T3 is endless. I wouldn't actually consider deepfang a bad card in a T3 matchup but stonekin is a special case which consists the lagest number of really good optional cards in every Tier. So the choice of deepfang one of the last choices for a T3. And since you all correctly said that stonekin wants a basenuker for T3 it's no real option and a buff shouldn't change deepfang to a basenuker. I would buff his support crystals to heal more hp or an ability to summon the crystal fiends again for maybe (100e u3). Since we don't want to create a must have unit for stonekin players but more like a nice to have unit I think that should be fine. Btw stonekin has many possible basenukers in T3 like grigori + nasty or Mo maybe + disentchant (green). Because of stonekins extremly strong T2 defense it can easily counter an early T3. So expensive basenukers don't matter really matter and you only need basenukers since you have all the counters for T3 in your T2 (if you play a big T2) Please correct me if I missed anything. And sorry for the new bible text.
  7. Hello you crazy dev team, I also wanted to take the chance to thank you guys for what you are doing for the community. I mean I don't know you and still you want to make my life a better place... all the love in the worls for you. ❤ But let's get serious. I don't think that we can actually imagine what effort you put in this project and I can't say how hyped we all are. I just wanted to remind the community that even though we aren't on the dev team or among the alpha tester's we can all help by showing our support. It's always hard to keep the motivation up on a long running project. So let's show this little crazy good looking devs how thankful we are. The "little crazy good looking" isn't approved but I'm sure their are some pretty handsome people at work here. In love YaBro0 ❤
  8. I remember being lucky enough to own more than one It was the most expensive non-promo card in the game after its release. The funny thing about it is that even though it has the advantage that you don't need to find or clear the T4 Monument on the map it also is cheaper than building an actual T4 Monument, because a T4 Monument binds 300 energy and the amii-Monument only 250 energy. The effect of the Amii-Monument might cost something, remember that the energy of cardeffects goes 100% into your void energy. From this point the card is a bit broken but it was that expensive that no one really cared In PvP it's pretty much useless but on every PvE Map with use for T4 this card makes even me (and I am a horrible PvE player) a decent PvE player. Especially in rPvE this card saved my day more than a hundred times.
  9. Hey I would offer myself as a tutor. For those who don't know me I was top 5 (rank emperor) for some time mostly with shadow/nature or later with fire/nature. But also top 20 with every other possible combination exept for pure fire. I offer: - everything from deck building, watching replays to sparrings. - players guide for everyone from bottom to the top but most likely till top 20 ranks. I willing to guide you even further but I think that people like Hirooo or RadicalX are more useful in high ranked tipps since they were more sucessful than me with a variety of decks. - every deck guide till hero rank exept for pure fire. - shadow/nature as far as you want. - special deck guide, (trying to use strategies and cards no one really uses). Languages: Ger/Eng I hope I can help some of you :* and sorry for the long text...
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