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Navarr

Beta Tester
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Posts posted by Navarr

  1. So to summarise the rules:

    - Only starterdeck cards. But in any combination. Upgrades allowed.

    - PvP needs registration. Before the start of the tournament I will need a final confirmation that you will participate.

    - 2v2: starting as team allowed. If you have no partner, you will be assigned a random partner.

    - Time for the PvP rounds: 3 days. Exceptions possible in final, semifinal and quarterfinal. If no answer within 3 days, both loose.

    - Time for PvE: 2 weeks

    - Replays of all games needed. PvE replays wont be public until end of the tournament.

    - After a PvP game both sides need to send me a message who won and include a replay.

    - In PvE a slow game in a high difficulty beats any faster game in a lower difficulty.

    - If the rPvE map of the month would change before the end of the tournament, the rPvE will be delayed.

     

    Did I miss something? Do you think something should be different?

    What if my PvP opponent doesn't answer? Do I lose then?

    What if they don't send you a message with a replay?

     

    Apart from that, the rules seem legit. And ty for premade teams :3

  2. i can not promise, that you will be teamed with silverdragon. we have to decide if we want to make it random, i assign 1 good with 1 not so good or let everyone choose their teammate

    So first we have to make sure that we don't decide to make it random :D

    Actually this number thing is a pretty good idea (still hoping we don't ever use it) even though it could be quite difficult to use. 5+5 > 8+2 imho. Btw, maybe the highest rank a player ever achieved would say more than a guessed number, or both in combination.

  3. i can not promise, that you will be teamed with silverdragon. we have to decide if we want to make it random, i assign 1 good with 1 not so good or let everyone choose their teammate

    Imho randomizing the teams wouldn't balance anything at all, because there is still the same amount of veterans, casual players and new players. Many players (like e.g. me) would enjoy the tournament much more if they could play with a friend or a mate from the good old BaFo times.

    Assigning each player to a team would also result in a pretty much imbalanced tournament as there is no way to tell which player is good or bad.

    TL;DR: I wanna play with my m8, bro

  4. I am very happy to see @Hirooo explaining my point of view :D

    [quote='Eirias' pid='9218' dateline='1437691181']
    Firedancers should do fire stalker damage over walls and cliffs, and their normal OP damage otherwise.
    [/quote]

    Very good idea, this would be a great way to balance cliffdancers without touching the maps.
    Might be not easy to code but I think it could be possible. When there is unwalkable ground in the projectile way it should deal less damage. This would also increase the difficulty of Fire t2 in general (considering that dancers are part of most fire decks) with imho is a good way of balancing a game.
    Btw, due to the fact that in this case, Cliffdancers are still very easy to protect, they will still be very strong.

  5. [quote='ladadoos' pid='7491' dateline='1437267368']
    [quote='Ultrakool' pid='7489' dateline='1437267183']
    I always wondered why there are no promo buildings or spells. 1 of those would be pretty awesome.#
    Building: Church of negation
    Spell: Enlightenment? AFAI remember the animation(i don't think there was any) for enlightenment was pretty lame. New art + animation for enlightenment would be pretty cool.
    [/quote]

    Spells is just a thing you see for a few seconds, sometimes not even for a sec, while an unit is something you see for a long time. So I kind of think it would be a waste of a promo, since you can't really appreciate the card, because you only see it for a few seconds.
    [/quote]

    I kinda like the idea of a golden Frostbite :3

    Edit: Or even Coldsnap!

  6. No card will be removed from the game. We can talk about how to fix certain cards which are too strong in any way but I have not read any good reason for a card to be OP in the whole forum atm.

  7. In 1v1, imho the game was very well-balanced. All cards mentioned above are counterable in an efficient way for almost every deck combination. Obviously some decks are good against certain other decks.
    A good example is tree spirits against frost t1: While they fit extremely well in the diverse nature t1 they're insanely efficient counters to Frostmage and IG. But Frost can handle the rush with IB to block splash damage and HS or even Glyph to zone and efficiently kill the opponent. Actually, in a longer t1 fight, Frost will most likely win against its "counter".

  8. BaFo was one of the best games I've ever played so I'm very happy that it's coming back. Good work so far!
    Btw, I read about people worrying about the balancing/fixes in the future. From my perspective BaFo was really well-balanced at its last patches so that's a point we can forget about atm.

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