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MrDanilov

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Posts posted by MrDanilov

  1. On 7/1/2021 at 7:59 PM, undead4ever said:

    haha dude, I said I am no expert(just because i never gone past Battle master) , but I am far from clueless.

    this gone off topic  so you make me say this again ,

    "Wtf were u guys thinking?"

    the replacement is pure ********.

     

    SunWu, ImaginaryNumb3r, Volin, etc are right, you simply couldn't do much against MA spam with that card as shadow as it made Dreadchargers useless in a fight against them, the only card that is supposed to counter MA spam in T1 (in the usual 7 card shadow T1).

  2. On 3/26/2018 at 6:33 PM, Sheen said:

    Hey guys, I hope this is the right place to ask this.

    Can we please try to collect as many current battleforge streamers as we know? I think everyone has some who they don't know about yet, especially with the influx of new members this last week. It would be really nice to have their names in one place, so we can all subscribe to our hard-working content creators easily. :)

    https://www.twitch.tv/dastoggy is mostly active, streaming pvps, some pve, tournaments and other games

     

  3. On 10/21/2019 at 4:10 PM, Shimol said:

    hey guys i started playing, sorry re-playing about a week ago and this is my current deck, any suggestions would come in handyUntitled.thumb.png.6f99e407891499cf15cc79a682618c60.png

    i'm currently using this deck for all modes(even though i know it's not rpve material...

    :D

    For rpve and campaign pve, I suggest making separate decks, for pvp if u plan to play, 1-2 decks for 1v1 (should be enough mostly) and few for 2v2 depends on your playstyle

  4. On 9/13/2019 at 12:04 AM, Karl Lavafeld said:

    put in :

    C:- user -username-documents-Battleforge-(here create a folder if not allready have .and call it) "map"

    Put the maps here 

     

    Converted the rest of the maps to .pak, .map didn't work, my map folder: https://drive.google.com/file/d/1yh1MsrPdBwpO0_gLZa-tS6HfeW1_AQta/view?usp=sharing, Navarr's folder aswell (14.11.2019): https://www.dropbox.com/s/9muxm5dd5iclx9y/map.zip?dl=0

  5. On 11/1/2018 at 8:11 PM, Loriens said:

    I propose to rebalance Nightshade Plant - awful twilight version of Grimvine with worst stats and useless ability. It costs more then Abomination with better stats and  very decent ability; it has no Siege like Grimvine and it requires 2 fire 2 nature orb.
    It seems this card was designed by old devs just to show that they realy do something at job.

    This :)

  6. 9 hours ago, Deldrimor said:

    This is absolutely nonsense.

    As a experienced speedrunner, normal pve and rpve player and top 10 pvp player in 1v1 and top 5 in 2v2 i can say its fact that every possible and very needed change for pvp as for example: Mortarnerf, phasetowernerf, netherwarp (green) glitchfix, thugsnerf, cursed well, Altar of Nihil, voidstorm and so on, does absolutely NOT affect any of the speedrun tactics. Every speedrun tactic on every map is absolutely still doable with any cardchanges for pvp.

    The PvP scene needs some big balancing changes. The speedrun scene needs exactly 0 balancing changes.

     

    In clearly most of the competitive pvp games the pvp has the absolute highest balancing priority. This should also count to battleforge. If not than the game cant be taken serious belonging to the word "competitive" and overall this would be catastrophical. This i am saying as an ESL (esportleague) player but also as an passionate speedrunner and pve player. 

     

    Ofcourse there are stronger and weaker cards in every game but in pvp there have to be cards, combinations and deck variations that have to be nearly equal to each other. Because of some broken cards two colours arent really competitive in pvp: Nature and Frost t1. Nearly every competitive player plays fire or shadow t1. For a "competitive" pvp mode this is absolutely catastrophical.

     

    The pvp needs balancing changes big time and now.

    Frost lack of swift really ruins it for most players, the only buffs I could see is either to home soil and/or ice guardian by a bit or just nerf fire/shadow (mortar, phase tower)

     

    Also, there is this thread that radical made, I think worth taking a look:

     

  7. 17 hours ago, pabi said:

    The whole goal of this "reborn" project was to bring BF to life. You did it for 1P/2P/4P/rPvE/PvP maps and it's amazing. There are still 12P maps waiting to be added and then all expectations of BF being reborn are fulfilled. And from non-original functions you just had to revamp the economy system, because it isn't here anymore, so that change was actually the only non-original one that was necessary, since whole in-game progress is based on that.

    But seriously - new cards, new stories, new maps? Well, that something that can be done in the future, but for what people are actually waiting right now, is possibility to finally play the game (not waiting for the wipe to happen).
    And card balance? Was was that bad in the original game? Is it necessary currently to provide any updates to that, as when BF was live it had much more people playing and there wasn't any critical balance discussion? Who would also provide their vote to that - those ~100 playing on daily basis, mostly focused around PvP and rPvE?
    And major question - do you, as developers, also feel confident to provide any balance changes or are you pushed by individuals just not liking playing against certain compositions?

    Yeah, any change to cards will affect the leaderboards and replays - we know that, we're used to that, as that was exactly what was in original BF. Let us maybe play on a live server, with somehow bigger community and then a discussion whether any balance changed have to be done can occur. And that should be done after 12P maps are added, since we should attempt to balance cards as whole, for all maps and all game modes. So exactly as you put them on Trello - as "long-term goals".

    Agree

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    On 7/19/2019 at 7:51 PM, SunWu II. said:

     

    Concerning frost vs nature T1, i don't know if there's a better way to play this, but if the optimal play is frost mage spam, this macthup is outright stupid in terms of balance.

    If only played that way, it's definitely boring

     
     
     
     
     
     
     
     
     
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    On 7/19/2019 at 7:51 PM, SunWu II. said:

     

    If mountaineer gets a nerf, pure fire gets buffed and fire/frost nerfed, i don't think that's good. In situations like this combinations of changes are needed, otherwise some matchups will turn out worse then before if you only look at the ,,problematic'' matchups. (In this case mounty vs fire/nature or pure fire).

     True, but what I meant is fixing the bug and lowering his stats, depending on how much of a buff he got from fixing his bug.

  9. On 7/15/2019 at 11:11 AM, Loriens said:

    Phase and Mortar towers, Shadow Mage + green Nether Warp, Mountaineer, Juggernaut, Twilight units, Lost souls units, Church of negation deck on huge maps, Curse Well...
    Fire Nature t3, Nature t1 vs Frost t1, Frost on some maps, instant t2 pure Shadow against Nature T1, Bandits deck...
    Yeah, balance is definitely very good:kappa:

    Mountaineer seriously needs a rework to fix his bug and balance his stats. Not sure what u really mean by twilight and lost souls units... I would really disagree with juggernaut being unbalanced, he's strong, yes, but u need 3 fire orbs for him, he'd better have a good attack, otherwise it's not worth it because u miss out on things like building protects and crowd control. Church of negation is also fine in my opinion, needs 2 shadow orbs and support from kobold trick and nether warp, has a lot of good ways to counterplay and if you're talking about "huge" maps it's only on 3v3s, where it's more pve than pvp and needs totally different decks. Curse well I never liked, I would honestly remove it because it ruins 2v2 games in my opinion and is just boring to play with and against.

    Fire nature is nowhere near weak, especially in t2, its t3 is usually very small because it needs the slots to have its power, and still not weak if played right in t3. Frost vs nature, rarely ever seen this matchup, but I bet it's pretty balanced. Frost t1 is definately bad is some maps, but doesn't mean u autolose, there is nothing much that can be done about that atm, removing maps, buffing frost t1 units or giving frost a swift unit neither seem like good options. Instant t2 pure shadow vs nature t1... this is what is called matchups, some cards are stronger than others, different colors have their advantages and disadvantages... as simple as that and doesn't necessarily mean it's unbalanced, need to learn how to play around it and understand what the color u play against can do versus u, and what u can do versus it.

  10. On 7/3/2019 at 10:00 AM, DarcReaver said:

    Nature isn't much interesting either ... S units are hurricaned and melee units ensnared, most of the time that's about it because Nature rarely destroys wells in t1. And later on you get perma healed deep ones or (even worse) stonekin cancer.. 
    I'd rather play against Shadow mages with nether warp or shadow frost.

    Agreed

  11. On 5/15/2017 at 10:56 PM, LagOps said:

    Yes, the player has a huge impact but in high level pvp it becomes very obvious that some decks can just totally be absued. The main reason why you can do whatever you want in lower elos is because nobody knows how to abuse certain decks... to be honest, one of the main reasons why i win in high elo is because others just have no experience against bandits and if they knew the matchup better i would have a much harder time. So as long as you can take the skill out of the equation by playing an "autowin" tactic, player skill won't save you... however if you don't/can't do that you will not have much of an advantage.

    Aside from bandits, nature and some isolated matchups (fire vs frost), player skill is much more important than the deck, but the deck still matters (at least in high lvl pvp).

     

    i agree with radi here, his tier list is pretty legit.

    Very very true

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