Jump to content

MrDanilov

Member
  • Posts

    64
  • Joined

  • Last visited

Everything posted by MrDanilov

  1. SunWu, ImaginaryNumb3r, Volin, etc are right, you simply couldn't do much against MA spam with that card as shadow as it made Dreadchargers useless in a fight against them, the only card that is supposed to counter MA spam in T1 (in the usual 7 card shadow T1).
  2. No the change is good. It was broken af in PvP. And being able to kill easily XL units in t1 sounds broken too.
  3. https://www.twitch.tv/dastoggy is mostly active, streaming pvps, some pve, tournaments and other games
  4. For rpve and campaign pve, I suggest making separate decks, for pvp if u plan to play, 1-2 decks for 1v1 (should be enough mostly) and few for 2v2 depends on your playstyle
  5. For me most of the ost is good, if I didn't like a song I would just lower the music volume to around 25-0%
  6. It's just my family name after 'Mr'
  7. Converted the rest of the maps to .pak, .map didn't work, my map folder: https://drive.google.com/file/d/1yh1MsrPdBwpO0_gLZa-tS6HfeW1_AQta/view?usp=sharing, Navarr's folder aswell (14.11.2019): https://www.dropbox.com/s/9muxm5dd5iclx9y/map.zip?dl=0
  8. how to download the maps exactly? a lot of them don't show up, and what to do with the folders?
  9. Frost lack of swift really ruins it for most players, the only buffs I could see is either to home soil and/or ice guardian by a bit or just nerf fire/shadow (mortar, phase tower) Also, there is this thread that radical made, I think worth taking a look:
  10. If only played that way, it's definitely boring True, but what I meant is fixing the bug and lowering his stats, depending on how much of a buff he got from fixing his bug.
  11. Mountaineer seriously needs a rework to fix his bug and balance his stats. Not sure what u really mean by twilight and lost souls units... I would really disagree with juggernaut being unbalanced, he's strong, yes, but u need 3 fire orbs for him, he'd better have a good attack, otherwise it's not worth it because u miss out on things like building protects and crowd control. Church of negation is also fine in my opinion, needs 2 shadow orbs and support from kobold trick and nether warp, has a lot of good ways to counterplay and if you're talking about "huge" maps it's only on 3v3s, where it's more pve than pvp and needs totally different decks. Curse well I never liked, I would honestly remove it because it ruins 2v2 games in my opinion and is just boring to play with and against. Fire nature is nowhere near weak, especially in t2, its t3 is usually very small because it needs the slots to have its power, and still not weak if played right in t3. Frost vs nature, rarely ever seen this matchup, but I bet it's pretty balanced. Frost t1 is definately bad is some maps, but doesn't mean u autolose, there is nothing much that can be done about that atm, removing maps, buffing frost t1 units or giving frost a swift unit neither seem like good options. Instant t2 pure shadow vs nature t1... this is what is called matchups, some cards are stronger than others, different colors have their advantages and disadvantages... as simple as that and doesn't necessarily mean it's unbalanced, need to learn how to play around it and understand what the color u play against can do versus u, and what u can do versus it.
  12. any progress on this? even if it's for the little amount of pvp players around
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use