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fiki574

Developer (Retired)
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  1. K4rr0t liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  2. DraginMaster liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  3. Mynoduesp liked a post in a topic by fiki574 in Skylords Reborn API   
    Unintentional cap, removed it.
  4. Maze liked a post in a topic by fiki574 in Skylords Reborn API   
    Unintentional cap, removed it.
  5. Xeon liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  6. Hirooo liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  7. Sebu liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  8. fiki574 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Good news everyone, the site now displays the actual recorded minimum buyout prices!
    The relevant data is automatically added to the database every whole 20 minutes.
    As I mentioned before, the site only displays the minimum buyout prices, as that was the system I put in place in the beginning. I am currently working on completely overhauling the site to allow for a more detailed view of price history and development, so stay tuned.
    And don't worry I am saving the momentary api data on a separate database to allow for the overhauled site to process the data retrospectively.
    I hope you all will find this helpful and please let me know your feedback.
  9. Mynoduesp liked a post in a topic by fiki574 in Skylords Reborn API   
    (have in mind since we just released, data will be missing as we've reset everything)
  10. kYw liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  11. Maxxxel liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  12. Maze liked a post in a topic by fiki574 in Skylords Reborn API   
    That's the point of this
  13. fiki574 liked a post in a topic by Maze in Skylords Reborn API   
    This is so amazing. Thank you all so much for allowing the community to be even more involved in the amazing work you all have done.
    With this I can finally expand my project and create the site that I envisioned. Again, thanks so much!
     
     
     
  14. Maze liked a post in a topic by fiki574 in Skylords Reborn API   
    (have in mind since we just released, data will be missing as we've reset everything)
  15. Chibiterasu liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  16. ImaginaryNumb3r liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  17. fiki574 liked a post in a topic by LetTheBeet in Release schedule and server downtime   
    I have not been able to play the game for 5 years (13 when i last played it). I am excited and proud of you guys making so much effort, so that people like me can play it. Thank you!!!  
  18. Metagross31 liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  19. OuhYesPlease liked a post in a topic by fiki574 in We have a release date: December 18, 2020!   
    It will most likely include an update, but not too big of a one.
  20. fiki574 liked a post in a topic by WolvenX in We have a release date: December 18, 2020!   
    I'm sure that many others and myself are so grateful for all the hard work that you have done.  Thank you so much!  This was and still is an awesome game, and now thanks to you we have it functioning very well and you the developers can work on awesome things like new maps and cards to make the game even better.  This is a perfect example of what dedicated gamer's can do!   All the best for the development team in the future and we will never forget this!  Cheers!  
     
     
  21. fiki574 liked a post in a topic by Ladadoos in Release schedule and server downtime   
    Greetings Skylords, Skyladies and Skyfolk,
    We are about one week away from release and with that we would like to share our schedule and plans around release. This way you know what to expect.

    December 16, 2020: We will reset everyone's progression in preparation for the reset on actual release day. This allows us to make sure our systems work properly after a reset and to potentially fix any remaining issues that could be caused by resetting the progression of all our players. A progression reset means you will lose your gold, BFP, cards, boosters, PvE and PvP ranks, friends lists, auctions etc.  Both the main server and the test server will stay online and you can continue to play the game. Any in-game items gained after this initial progression reset will not be carried over after release.

    December 17, 2020: The main server will be closed until release. This will give us time to prepare the server for release and to fix any potential issues found with the reset from the previous day. During this downtime everyone's progression will be reset for release and you will be asked to create a new in-game character when you login for the first time after release. You do not need to create a new account for release and can login with your current account after release. The test server will still be open throughout the release period. The server will likely be closed in the evening (UTC).

    December 18, 2020: Release date. This is the day we will put the servers online again and is the day you can join and start playing again with a fresh start. After this day there will be no more resets so you can play/grind all you want. Depending on how drastically the player base suddenly increases, we might have to resort to putting a limit on the number of people allowed on the server at a time. Our current server is very performant and should be able to handle a lot more players than it currently is, so even though we don't expect to need to do this, you never know. There will also be a countdown livestream on our twitch channel https://www.twitch.tv/skylordsreborn, after which we will open the servers again. The release will likely happen in the afternoon (UTC).

    We hope everything is clear. If you have any remaining questions feel free to ask them and we will update this post accordingly. 
    Have fun playing and hope everyone is looking forward for release!

    - Skylords Reborn
  22. Strider liked a post in a topic by fiki574 in We have a release date: December 18, 2020!   
    Fan projects that you're referring to most likely broke a part of the verbal agreement.
    Fan projects I've been involved in, that got shut down, in 100% of the cases, had wrongdoing on their own end (this is my 4th fan project, previous 3 were DMCA'd).
    It always boiled down to one thing: trying to monetize a part of the game, and not be particularly careful or clever about it.
    However, this does not mean that a similar fate awaits us, or that we should live in the fear of being shut down. So far, the EA has been nice for the past 5 years, hopefully it continues because we've been pretty strict about behaving according to our verbal agreement with them. Any speculations or discussions about our takedown possibilities are pure, non-fact based guessings and just bring negative attention to the thread, and then consequently the project itself.
    Only time will tell.
    Long live the King.
  23. fiki574 liked a post in a topic by Cocofang in Goodbye NanoRhino!   
    His artworks gave this project its own unique flair, distinct from the original. Hope they will continue to see good use in the launcher, in-game and everywhere else.
  24. fiki574 liked a post in a topic by Chibiterasu in Introducing ... ImaginaryNumb3r, our new Balancing Developer!   
    I guess that most people in the community know the game from back then. Therefore there's a high chance that the average person in this community is older than in most other online game communities.
  25. fiki574 liked a post in a topic by Zyna in Will there be Portuguese?   
    We are not planning to add new languages.
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