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fiki574

Developer (Retired)
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Everything posted by fiki574

  1. Never, unfortunately. Explained somewhere that it opens up too much boting possibilities. Yea, have a list but without images. https://auctions.backend.skylords.eu/api/cards/all
  2. Glad you like it. All suggestions are welcome here: https://github.com/fiki574/Skylords-Reborn-API-UI/issues Just the live listings.
  3. There isn't a way to get it directly, but you can query the card details endpoint to see what can be used. Steps: 1. Fetch the auctions: https://github.com/fiki574/Skylords-Reborn-API-UI/tree/master/Auctions#post-apiauctionspagenumber 2. Use the cardId fields from the response array 3. Fetch card details: https://github.com/fiki574/Skylords-Reborn-API-UI/tree/master/Auctions#get-apicardscardid All suggestions are welcome here: https://github.com/fiki574/Skylords-Reborn-API-UI/issues The backend returns JSON as a response, which is definetly a digestable and convertable format. Not sure about the default spreadsheet support for it, but you could always temporarily use some kind of an online converter, like so: https://www.convertcsv.com/json-to-csv.htm
  4. Unintentional cap, removed it.
  5. (have in mind since we just released, data will be missing as we've reset everything)
  6. Hello everyone. I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API. User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. Issues tab is to be used freely for any and all suggestions and bug reports. Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. Links: GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API. For some of you, these applications and the API open up whole lot of possibilities. For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price. Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes. Those of you who understood everything said and know what you're doing, will use this to its maximum potential. Have fun!
  7. It will most likely include an update, but not too big of a one.
  8. Everything but experience is unfortunately gone. Those projects dated back to pre-2015. Most of my public contributions and repositories can be found on my Github.
  9. Fan projects that you're referring to most likely broke a part of the verbal agreement. Fan projects I've been involved in, that got shut down, in 100% of the cases, had wrongdoing on their own end (this is my 4th fan project, previous 3 were DMCA'd). It always boiled down to one thing: trying to monetize a part of the game, and not be particularly careful or clever about it. However, this does not mean that a similar fate awaits us, or that we should live in the fear of being shut down. So far, the EA has been nice for the past 5 years, hopefully it continues because we've been pretty strict about behaving according to our verbal agreement with them. Any speculations or discussions about our takedown possibilities are pure, non-fact based guessings and just bring negative attention to the thread, and then consequently the project itself. Only time will tell. Long live the King.
  10. This is the best you've come up with? Ask us for forgiveness, and proceed to be utmost rude and insulting? 200 IQ play.
  11. I'm sure for at least a couple hundred. Few thousand is a best case scenario. We hope all will go well and are prepared if it doesn't, but only time will tell, it's hard to give a prediction on that since the most concurrent players were around 200ish number.
  12. Lots of claims, none of facts. There are technical reasons for the reset, which have been discussed internally and externally since the start of the OST 2 years ago. Don't jump to conclussions about something you have no clue about. Can you supply your statement that the reset will result in even less players? Cause I'm aware of few 100k+ YouTubers that are just waiting for the release to happen to start playing. Now imagine how much players they could bring. I'm also aware of certain Polish and Russian communities, each with few thousand members out of which maybe a few hundred plays while rest waits for release. To get many players playing doesn't seem to be a goal for our project? Lol what? Bold statement, won't even try to give a proper response. Grave store for this genre? Lmfao, yea, we did that, not EA and other Triple-A greedy companies. A simple community revival was the nail in the coffin. Lots of nonesense in your post, but hey - this is the Internet, right?
  13. Hey. Online concurrent viewers were around 300 on Twitch, idk where it shows 108. Most of the people are in the shadows waiting, so they should come (in a small part) by themselves. We have some "marketing/ad strategies" in mind, nothing concrete yet.
  14. Not sure that there are more than those PSD images. Also would depend on what you would want to do with them, since they are still official artwork and we (staff and community) shouldn't be messing with them a lot. Nanorhino does our own artwork from scratch, does not reuse existing images.
  15. Good discussion. Have in mind the current version of the system is subject to change. Definetly not the final version, and will most definetly be tweaked.
  16. What even is this? A bug report, a question or what? No format whatsoever.
  17. Nothing changed for months now, except on the test server which is not the live/production you're playing on. Check if launcher executable is even running, if it's not then it means it got blocked by AV or similar security mechanism.
  18. What? Average players on the test server is 0.0000000000000001 per day. No one is testing there, let alone playing.
  19. We do not maintain or improve that no longer, and this is really not a bug.
  20. Solved with most recent server restart.
  21. Solved with most recent server restart.
  22. I'll leave this open for some time, see if anyone could possibly have the same issue. Sorry for the inconvenience, but this seems very odd. Not sure if we'll be able to return your cards, unfortunately.
  23. What I can tell from checking out the database is that you either sent by mail or traded the "missing" cards with a player named Crazy_xD. That includes some of the cards you've mentioned. Now this looks like 3 possibilities: a) you gave someone your login details and then they transfered stuff to your account b) that other account is also yours, thus you are multiaccounting c) you gave away your cards long ago and tried blaming it on the bug that caused you to lose those cards to somehow get them back Unfortunately, I do not see a 4th possibility which would include a bug erasing your inventory only partially so. This is the first time anyone ever reported a bug like this to happen, only some of the cards are "missing".
  24. Hello, I've just checked your inventory, you have 722 cards, 156 card upgrades and 2 decks which use total 27 cards. I don't understand what's the problem.
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