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Ccypher

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Posts posted by Ccypher

  1. On 9/18/2021 at 4:58 PM, Treim said:

    One could add limitations such as shdow frosts cards would then only add charges for shadow frost cards though^^
     

    This one is by far the best choice imo. you could make it like the blue offering is only giving charges of the cards that are the exact color combination of the offered card. For example if you offer like a Sunstrider all your pure red cards would get a charge (i know it sounds busted at first) but it wuld make "nearly" pure color decks like

    :natureorb::natureorb::natureorb::shadoworb::frostorb::frostorb::frostorb::shadoworb::fireorb::fireorb::fireorb::shadoworb: or :shadoworb::shadoworb::shadoworb::shadoworb: much stronger since they could benefit the most of this card. I think it would be balanced couse the more broken decks like Batariel, Spirit ships etc. can't profit from it and when you offer a splashed card like a lost shade for instance you would only get charges for LS cards. I think the only Problem could be pure shadow but let's be real there are much other problems in pure shadow than gaining charges. 

    If you are playing a Splash like :frostorb::frostorb::frostorb::shadoworb: then you could get charges for your Ironclad on t4 while also getting coldsnaps and homesoils.

    This card could be cool in my :fireorb::shadoworb::shadoworb::fireorb: ashbone deck. In the earlier stages I could gain charges for my ashbone by offering cultist masters and in the Later stages I could gain charges for cluster explosion, unity etc. by offering my t1 units. (i don't play infect in this deck cause it boring imo.) :kaboom:

    I think balance whise it wuld be fine, but i could also understand if someone wuld argue that shadow (with infect etc.) is a problem here.

    Ps. sorry, my English is just garbage. I try to work on it. 😅

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